Storybook Brawl
Storybook Brawl is a card based auto-battler with fairy tale and fantasy themes. Good vs. Evil compete as you recruit fairytale characters to fight for your team.
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© 2022 Storybook Brawl | All Rights Reserved
2023-04-01T00:00:00Z
https://storybookbrawl.com/
Parney
March Mythic List
2023-04-01T00:00:00Z
https://news.storybookbrawl.com/articles/2023-03_mythics/
Parney
Congrats to all 1476 players who reached Mythic in March
February Mythic List
2023-03-01T00:00:00Z
https://news.storybookbrawl.com/articles/2023-02_mythics/
Parney
Congrats to all 1411 players who reached Mythic in February
January Mythic List
2023-02-01T00:00:00Z
https://news.storybookbrawl.com/articles/2023-01_mythics/
Parney
Congrats to all 1720 players who reached Mythic in January
December Mythic List
2023-01-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-12_mythics/
Parney
Congrats to all 1763 players who reached Mythic in December
Muerte Hero Guide by LSV
2022-12-23T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_muerte/
LSV
Enter Death's domain and learn to play Muerte with this new Hero Guide!
<p>Muerte is an imposing Hero, and despite having a straightforward Hero Power, it takes some finesse to fully harness the power of death. Let's see what we can do to ensure our opponents are the ones taking their last breath.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Muerte.png" alt="Muerte card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Muerte is powerful, though it has a limit - it's restricted to just doubling the first Last Breath ability each brawl. That means that Last Breaths that summon characters are trickier to use, since you will essentially waste the ability if you don't have space for extra characters. As such, most Muerte builds focus on stats (Good Boy, Friendly Spirit, Empress Pea), spells (Monster Book), or damage (Wretched Mummy).</p>
<h2>Hero Gameplan</h2>
<p>The goal with Muerte is to always be getting value from your Hero Power. How you get value changes over the course of the game, but if you ever present a team without a Last Breath, you're leaving money on the table. Eventually, you find whatever Last Breath you want to build around, and work towards maximizing it. Early on, you'll pretty much take whatever you can get, and late game you usually have a more specific set of characters in mind.</p>
<h3>Early Game</h3>
<p>In the early game, you don't play all that differently from most Heroes, though Black Cat certainly moves up in your pick order. Once you hit level 3, you want to pick up Lucky or Wretched Mummy, as their Last Breaths are quite effective early.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lucky.png" alt="Lucky card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wretched%20Mummy.png" alt="Wretched Mummy card image" width="250" height="355" loading="lazy" />
</figure>
<p>Getting two Lucky triggers a turn can easily help you go on a shopping spree, and build up a strong force early. Wretched Mummy snipes multiple characters, especially when pumped by a support, and can stick around on your team for quite some time.</p>
<p>Besides these Last Breath characters, Muerte mostly just wants you to buy normally, and present a solid team. The real build-arounds don't show up until levels 4+, so you aren't too worried about getting the exact right pieces yet.</p>
<h3>Mid to Late Game</h3>
<p>Once you have access to Monster Book, your first on-ramp into a final comp appears. With Monster Book, the plan is to lead with Book in slot 1, and a bunch of Mages like Spell Weaver, Wizard's Familiar, and Aon to take advantage of the extra spells.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Monster%20Book.png" alt="Monster Book card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Spell%20Weaver.png" alt="Spell Weaver card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Aon.png" alt="Aon card image" width="250" height="355" loading="lazy" />
</figure>
<p>This spell-based build is definitely interested in finding Crystal Ball and other spell Treasures too, though if you can get multiple Books (or better yet, an upgraded one), it can pop off nicely even without Hat-Ball. When you get 2-4 spells each brawl off Monster Book, your Mages will grow quickly, and you even get to throw a variety of combat spells at the opponent.</p>
<p>One note is that Copy Cat isn't usually the direction you want to go. In order to have Copy Cat work, you want it first or second with Monster Books behind it, but then you risk the Cat being attacked before it can go, and you have to put more Mages in the front row than you would like. It's unlikely that those front row Mages will be in play when the back row Books die, so you aren't even getting extra high-value triggers. For the time being, I'd avoid Copy Cat in builds like this.</p>
<p>Another direction to go is Good, with Friendly Spirit and Good Boy providing massive stat boosts. Good Boy getting two triggers immediately is huge, and leads to overwhelming numbers.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Friendly%20Spirit.png" alt="Friendly Spirit card image" width="250" height="355" loading="lazy" />
</figure>
<p>These builds want you to play Good Boy first (or Friendly Spirit if you don't have Good Boy yet), with stat-boosting treasures and supports. Unsurprisingly, that also overlaps with Empress Pea's territory, another character that enjoys being supported and has a powerful Last Breath ability.</p>
<p>One quirk of Muerte is that you can't control which Last Breath ability goes off first (though whatever you put in slot 1 is more likely to pop), so you are actually disincentivized from running too many Last Breaths. You want your Good Boy or Empress Pea to double-trigger, and running a Friendly Spirit in slot 3 or 4 can sometimes cause you to lose Muerte value if it dies first. It's counterintuitive, but you ultimately just want 1-2 good Last Breath characters, not a whole board of them.</p>
<h2>Winning Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_muerte_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_muerte_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_muerte_board3.png" alt="image" loading="lazy" />
</figure>
<p>These are real player comps, courtesy of <a href="https://sbb.untapped.gg/" target="_blank">Untapped.gg's</a> Storybook Brawl site!</p>
<hr />
<h2>Tips and Tricks</h2>
<ul>
<li>Coin of Charon is great on Muerte, as you often have a slot 1 character that you want to build up over time</li>
<li>Likewise, Hermes' Boots give you a greater chance of having things play out the way you want them to</li>
<li>Mages and Good are the two most likely endgame comps for Muerte, so bias your character purchases in those directions (Lady of the Lake works in either!)</li>
</ul>
<h2>Facing Death</h2>
<p>Muerte is a fun Hero, and can do a lot of work if you can get to the late game. The ability takes a while to get going, but is awesome once it does, and I've always enjoyed putting together sweet Muerte comps. Good luck, and get ready to collect some souls.</p>
<p>-LSV</p>
Patch Notes 74.16
2022-12-16T00:00:00Z
https://news.storybookbrawl.com/articles/2022-12_patch-74-16/Check out these patch notes to learn about improvements, bug fixes, and a free holiday gift!
<p>Welcome to Patch Notes for patch 74.16 - this is a smaller patch than most, but we wanted to get in board improvements and bug fixes. Let's take a look at what we've got on deck!</p>
<h2>Free Holiday Bundle!</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-16_holidaybundle.png" alt="image" loading="lazy" />
</figure>
<p>In celebration of the holiday season, we are giving everyone a free holiday bundle! Go to the store now to claim your Festive Sad Drac costume plus five emotes - but do it soon, since the bundle will only be available for a limited time.</p>
<p><em>Note: the Spooky Costumes preview bundle for Hoard Dragon and The Fates have been removed to make room for the holiday bundle.</em></p>
<hr />
<h2>Bug Fixes & Improvements</h2>
<p>Last week we released a major overhaul to our board, card frames, and UI, but that was just the start - we will be iterating and making lots of improvements. Thank you everyone for your feedback so far!</p>
<ul>
<li>Countdown Timer now sorts behind cards properly.</li>
<li>Icons added for the treasure upgrade and "on fire" win-streak leaderboard counters.</li>
<li>The gold counter is larger.</li>
<li>Roll and Lock buttons are now adaptive to aspect ratio.</li>
<li>Overall card sizing and positioning polish.</li>
<li>Tweaked Good and Evil card borders for clearer differentiation between alignments</li>
<li>Emotes now cover the leaderboard instead of the shop.
<ul>
<li>This is temporary, emotes are intended to be moved to an entirely new location.</li>
</ul>
</li>
<li>Hero level up visuals have been restored.</li>
<li>Fixed Mordred to ignore Time Flies when choosing which character to summon; if you have a Time Flies in your first slot, Mordred will trigger on the next available hand slot.</li>
<li>Fixed crashes between tutorial games.</li>
<li>Fixed Romeo's VFX for Juliet's resummon and Captain Croc's summon VFX</li>
<li>Fixed an issue with treasure highlights after a MoZ during treasure discovery</li>
</ul>
Patch Notes 74.13
2022-12-09T00:00:00Z
https://news.storybookbrawl.com/articles/2022-12_patch-74-13/One of SBB's biggest updates to date, with overhauled visuals and more!
<p>Welcome to Patch Notes for version 74.13! We are excited to bring you a huge update here, with a new board, new frames, tons of new art, bug fixes, feature improvements, and a bunch of balance changes. As we <a href="https://twitter.com/StorybookBrawl/status/1598428249566093318">tweeted last week</a>, we will continue to work on new content and updates, and we are happy to bring you this big patch just in time for the holidays. Cheers!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_newboardshop.png" alt="image" loading="lazy" />
</figure>
<h2>New Board & Frames!</h2>
<p>Earlier this year, we previewed <a href="https://news.storybookbrawl.com/articles/2022-03_new-frame-sketches/">new card frames</a> and a <a href="https://news.storybookbrawl.com/articles/2022-04_bta-new-board-sketches/">new board</a> to match. After a lot of hard work, they're finally here! We're proud to present this new look that matches our vision.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_newboardbrawl.png" alt="image" loading="lazy" />
</figure>
<p>The new board and frames, along with all the artwork we've been updating since this summer, will set the tone for Storybook Brawl's visual experience going forward.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_newboardleaderboard.png" alt="image" loading="lazy" />
</figure>
<h3>More Leaderboard Stats</h3>
<p>The leaderboard has a new horizontal position, and includes a few extra goodies when hovering over a player there. In addition to their hero's abilities and the player's level, you now see counters for winstreaks and number of treasures. It also shows the overall alignment of their team - 'Good', 'Evil' or 'Neutral' based on whichever is most prevalent, or 'Unaligned'' if it's tied. Note that these stats aren't updated in real time, you see a snapshot from the start of the phase.</p>
<hr />
<h2>New Music</h2>
<p>While the original theme we all know and love has served us well, it's time for something different. The new music system features multiple pieces and dynamically changes throughout the game. This is just the start, as this gives us more powerful tools to tailor the game's music going forward.</p>
<hr />
<h2>New Player Experience</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_tutorial.png" alt="image" loading="lazy" />
</figure>
<p>Alongside the visual and music updates, we've also overhauled new players' introduction to the game. The tutorial is now more in-depth, introducing new mechanics over multiple games and features the first implementation of voiceovers in-game!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_iggy.png" alt="image" loading="lazy" />
</figure>
<p>You'll notice a new face when playing through the tutorial - meet Iggy! This new Hero is exclusive to the new player experience (for now).</p>
<p>If you would like to try out the tutorial, log out from your SBB account through the options menu, then pick "I'm New" on the landing screen.</p>
<hr />
<h2>New Untapped Costume & Updated Hero Frame</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_untappedupdate.png" alt="image" loading="lazy" />
</figure>
<p>Dragon Sculptor Geppetto is joining <a href="https://sbb.untapped.gg/premium">Untapped.gg Premium's</a> exclusive cosmetics - subscribers choose a Hero costume & emotes set to keep every 90 days. We're also shipping the first upgrade to the Untapped Hero Frame!</p>
<hr />
<h2>Balance Changes</h2>
<h3>Heroes</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_thesphinx.png" alt="image" loading="lazy" />
</figure>
<h4>The Sphinx -> Same hero power, add "When you have 20 or less health, you see 2 spells in your shops"</h4>
<p>Sphinx has needed a little love for a while, and seeing multiple spells works nicely with its hero power. It was a bit too much to start out with that ability, so the health gate has it kick in midway through the game (or sooner if you're having a particularly tough game).</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_mordred.png" alt="image" loading="lazy" />
</figure>
<h4>Mordred -> Now plays your leftmost character in hand instead of your strongest.</h4>
<p>This is a minor power level buff, as you have more optionality with what Mordred summons. It avoids the awkwardness of needing to sell a high-strength character, making it more of a quality-of-life change than anything else.</p>
<hr />
<h3>Treasures</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_cursedthrone.png" alt="image" loading="lazy" />
</figure>
<h4>Cursed Throne -> Level 2</h4>
<p>Cursed Throne is one of the more fun Treasures, and was a little too weak at Level 3. By making it Level 2, you can get started on your Royal Monster build earlier.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_summoningportal.png" alt="image" loading="lazy" />
</figure>
<h4>Summoning Portal -> Level 5, +2/+2</h4>
<p>Summoning Portal enables various Summon builds, such as Animals and The Great Pumpkin, and the new version is powerful enough to push you in those directions more often.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_evileye.png" alt="image" loading="lazy" />
</figure>
<h4>Evil Eye -> Level 5</h4>
<p>After trying Evil Eye at Level 4, we've decided it's too strong, and moved it back up to Level 5. Slay builds now have two desirable Level 5 Treasures to search for, making it a little less consistent that they have the perfect comp.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_uglygoslinghelm.png" alt="image" loading="lazy" />
</figure>
<h4>Ugly Gosling Helm -> Level 4 +10/+10</h4>
<p>Ugly Gosling Helm was one of the least-picked Level 5 Treasures, so swapping this and Summoning Portal (with a number adjustment as needed) gives you another stat Treasure to take at level 4 when you are behind.</p>
<h4>Remove Book of Heroes</h4>
<h4>Remove The Ark</h4>
<p>Both of these Treasures weren't really getting there, and we've removed them as a result. Book of Heroes was an oddball, and relied on facing specific opponents (while also having pseudo-Slay without saying the keyword), and The Ark was just not a build-around worth going for very often.</p>
<hr />
<h3>Characters</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_wretchedmummy.png" alt="image" loading="lazy" />
</figure>
<h4>Wretched Mummy -> 3/1</h4>
<p>This buff gives Trophy Hunter and Muerte some help, while also making Mummy a stronger character to buy even without combos.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_fairygodmother.png" alt="image" loading="lazy" />
</figure>
<h4>Fairy Godmother -> "Your good characters have +2/+2"</h4>
<p>The old version of Fairy Godmother led to long (and strange) fights, while also being weak in most comps. This version is cleaner and has a more clear application, and still gives Good comps something to build around in the midgame.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_thechupacabra.png" alt="image" loading="lazy" />
</figure>
<h4>The Chupacabra -> "Slay: Your monsters everywhere have +1 attack"</h4>
<p>The Chupacabra is now more of a long-term Monsters build-around than a way to pump your Sporko or Baba Yaga, and the goal is to give Monsters a new angle to pump their team in the long game. It's especially good with Pumpkin, even if you eventually transition off The Chupacabra.</p>
<hr />
<h3>Spells</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-74-13_rideofthevalkyries.png" alt="image" loading="lazy" />
</figure>
<h4>Ride of the Valkyries -> +4 Attack</h4>
<p>Ride of the Valkyries lagged behind most other spells, and now is something you are more likely to buy if you need help winning a brawl.</p>
<h4>Remove Cat's Call</h4>
<p>Cat's Call was one of the more frustrating spells to play against, especially since you often didn't realize it was coming until it popped. It was also the strongest combat spell in the midgame, and even in the lategame some builds could really take advantage of it. We want to see what the world without Cat's Call looks like, even if it isn't necessarily gone for good.</p>
<hr />
<h2>Art Updates</h2>
<ul id="gallery-thumbs" role="list">
<li class="gallery-thumb" data-image="Angry" title="Angry">
<a href="https://cdn.storybookbrawl.com/images/art/Angry_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Angry_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Angry_300w.webp" />
<img alt="Thumbnail for Angry's artwork." src="https://cdn.storybookbrawl.com/images/art/Angry_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="B-a-a-d Billy Gruff" title="B-a-a-d Billy Gruff">
<a href="https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_300w.webp" />
<img alt="Thumbnail for B-a-a-d Billy Gruff's artwork." src="https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Baby Dragon" title="Baby Dragon">
<a href="https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_300w.webp" />
<img alt="Thumbnail for Baby Dragon's artwork." src="https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Blaze of Glory" title="Blaze of Glory">
<a href="https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_300w.webp" />
<img alt="Thumbnail for Blaze of Glory's artwork." src="https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Bossy" title="Bossy">
<a href="https://cdn.storybookbrawl.com/images/art/Bossy_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Bossy_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Bossy_300w.webp" />
<img alt="Thumbnail for Bossy's artwork." src="https://cdn.storybookbrawl.com/images/art/Bossy_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Candy Cannon" title="Candy Cannon">
<a href="https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_300w.webp" />
<img alt="Thumbnail for Candy Cannon's artwork." src="https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Charon" title="Charon">
<a href="https://cdn.storybookbrawl.com/images/art/Charon_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Charon_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Charon_300w.webp" />
<img alt="Thumbnail for Charon's artwork." src="https://cdn.storybookbrawl.com/images/art/Charon_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="The Chupacabra" title="The Chupacabra">
<a href="https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_300w.webp" />
<img alt="Thumbnail for The Chupacabra's artwork." src="https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Cinder-Ella" title="Cinder-Ella">
<a href="https://cdn.storybookbrawl.com/images/art/Cinder-Ella_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Cinder-Ella_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Cinder-Ella_300w.webp" />
<img alt="Thumbnail for Cinder-Ella's artwork." src="https://cdn.storybookbrawl.com/images/art/Cinder-Ella_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Court Wizard" title="Court Wizard">
<a href="https://cdn.storybookbrawl.com/images/art/Court%20Wizard_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Court%20Wizard_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Court%20Wizard_300w.webp" />
<img alt="Thumbnail for Court Wizard's artwork." src="https://cdn.storybookbrawl.com/images/art/Court%20Wizard_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Triply" title="Triply">
<a href="https://cdn.storybookbrawl.com/images/art/Triply_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Triply_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Triply_300w.webp" />
<img alt="Thumbnail for Triply's artwork." src="https://cdn.storybookbrawl.com/images/art/Triply_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Doombreath" title="Doombreath">
<a href="https://cdn.storybookbrawl.com/images/art/Doombreath_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Doombreath_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Doombreath_300w.webp" />
<img alt="Thumbnail for Doombreath's artwork." src="https://cdn.storybookbrawl.com/images/art/Doombreath_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Dragon Sculptor" title="Dragon Sculptor">
<a href="https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_300w.webp" />
<img alt="Thumbnail for Dragon Sculptor's artwork." src="https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Feed the Kraken" title="Feed the Kraken">
<a href="https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_300w.webp" />
<img alt="Thumbnail for Feed the Kraken's artwork." src="https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="The Headless Horseman" title="The Headless Horseman">
<a href="https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_300w.webp" />
<img alt="Thumbnail for The Headless Horseman's artwork." src="https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="The Holy Grail" title="The Holy Grail">
<a href="https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_300w.webp" />
<img alt="Thumbnail for The Holy Grail's artwork." src="https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Hungry Hungry Hippocampus" title="Hungry Hungry Hippocampus">
<a href="https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_300w.webp" />
<img alt="Thumbnail for Hungry Hungry Hippocampus's artwork." src="https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Jormungand" title="Jormungand">
<a href="https://cdn.storybookbrawl.com/images/art/Jormungand_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Jormungand_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Jormungand_300w.webp" />
<img alt="Thumbnail for Jormungand's artwork." src="https://cdn.storybookbrawl.com/images/art/Jormungand_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Kidnap" title="Kidnap">
<a href="https://cdn.storybookbrawl.com/images/art/Kidnap_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Kidnap_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Kidnap_300w.webp" />
<img alt="Thumbnail for Kidnap's artwork." src="https://cdn.storybookbrawl.com/images/art/Kidnap_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Krampus’ Sleigh" title="Krampus’ Sleigh">
<a href="https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_300w.webp" />
<img alt="Thumbnail for Krampus’ Sleigh's artwork." src="https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Lonely Prince" title="Lonely Prince">
<a href="https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_300w.webp" />
<img alt="Thumbnail for Lonely Prince's artwork." src="https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Magic Research" title="Magic Research">
<a href="https://cdn.storybookbrawl.com/images/art/Magic%20Research_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Research_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Research_300w.webp" />
<img alt="Thumbnail for Magic Research's artwork." src="https://cdn.storybookbrawl.com/images/art/Magic%20Research_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Magic Runes" title="Magic Runes">
<a href="https://cdn.storybookbrawl.com/images/art/Magic%20Runes_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Runes_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Runes_300w.webp" />
<img alt="Thumbnail for Magic Runes's artwork." src="https://cdn.storybookbrawl.com/images/art/Magic%20Runes_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Masquerade Ball" title="Masquerade Ball">
<a href="https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_300w.webp" />
<img alt="Thumbnail for Masquerade Ball's artwork." src="https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Merlin's Hat" title="Merlin's Hat">
<a href="https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_300w.webp" />
<img alt="Thumbnail for Merlin's Hat's artwork." src="https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Mrs. Claus" title="Mrs. Claus">
<a href="https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_300w.webp" />
<img alt="Thumbnail for Mrs. Claus's artwork." src="https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Prized Pig" title="Prized Pig">
<a href="https://cdn.storybookbrawl.com/images/art/Prized%20Pig_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Prized%20Pig_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Prized%20Pig_300w.webp" />
<img alt="Thumbnail for Prized Pig's artwork." src="https://cdn.storybookbrawl.com/images/art/Prized%20Pig_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Riverwish Mermaid" title="Riverwish Mermaid">
<a href="https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_300w.webp" />
<img alt="Thumbnail for Riverwish Mermaid's artwork." src="https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Soltak Ancient" title="Soltak Ancient">
<a href="https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_300w.webp" />
<img alt="Thumbnail for Soltak Ancient's artwork." src="https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Spear of Achilles" title="Spear of Achilles">
<a href="https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_300w.webp" />
<img alt="Thumbnail for Spear of Achilles's artwork." src="https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Spell Weaver" title="Spell Weaver">
<a href="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_300w.webp" />
<img alt="Thumbnail for Spell Weaver's artwork." src="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Sporko" title="Sporko">
<a href="https://cdn.storybookbrawl.com/images/art/Sporko_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Sporko_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Sporko_300w.webp" />
<img alt="Thumbnail for Sporko's artwork." src="https://cdn.storybookbrawl.com/images/art/Sporko_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Staff of the Old Toad" title="Staff of the Old Toad">
<a href="https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_300w.webp" />
<img alt="Thumbnail for Staff of the Old Toad's artwork." src="https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Stoneskin" title="Stoneskin">
<a href="https://cdn.storybookbrawl.com/images/art/Stoneskin_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Stoneskin_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Stoneskin_300w.webp" />
<img alt="Thumbnail for Stoneskin's artwork." src="https://cdn.storybookbrawl.com/images/art/Stoneskin_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Tiny" title="Tiny">
<a href="https://cdn.storybookbrawl.com/images/art/Tiny_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Tiny_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Tiny_300w.webp" />
<img alt="Thumbnail for Tiny's artwork." src="https://cdn.storybookbrawl.com/images/art/Tiny_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Treasure Map" title="Treasure Map">
<a href="https://cdn.storybookbrawl.com/images/art/Treasure%20Map_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Treasure%20Map_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Treasure%20Map_300w.webp" />
<img alt="Thumbnail for Treasure Map's artwork." src="https://cdn.storybookbrawl.com/images/art/Treasure%20Map_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Trophy Hunter" title="Trophy Hunter">
<a href="https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_300w.webp" />
<img alt="Thumbnail for Trophy Hunter's artwork." src="https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Tweedles" title="Tweedles">
<a href="https://cdn.storybookbrawl.com/images/art/Tweedles_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Tweedles_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Tweedles_300w.webp" />
<img alt="Thumbnail for Tweedles's artwork." src="https://cdn.storybookbrawl.com/images/art/Tweedles_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Up the Ante" title="Up the Ante">
<a href="https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_300w.webp" />
<img alt="Thumbnail for Up the Ante's artwork." src="https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="The White Stag" title="The White Stag">
<a href="https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_300w.webp" />
<img alt="Thumbnail for The White Stag's artwork." src="https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Witch's Brew" title="Witch's Brew">
<a href="https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_300w.webp" />
<img alt="Thumbnail for Witch's Brew's artwork." src="https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Xelhua" title="Xelhua">
<a href="https://cdn.storybookbrawl.com/images/art/Xelhua_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Xelhua_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Xelhua_300w.webp" />
<img alt="Thumbnail for Xelhua's artwork." src="https://cdn.storybookbrawl.com/images/art/Xelhua_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Archdruid Yggy" title="Archdruid Yggy">
<a href="https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_300w.webp" />
<img alt="Thumbnail for Archdruid Yggy's artwork." src="https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Zebracorn" title="Zebracorn">
<a href="https://cdn.storybookbrawl.com/images/art/Zebracorn_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Zebracorn_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Zebracorn_300w.webp" />
<img alt="Thumbnail for Zebracorn's artwork." src="https://cdn.storybookbrawl.com/images/art/Zebracorn_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
</ul>
<dialog id="gallery-popout" style="content-visibility: hidden;">
<div class="modal-content-wrapper">
<section id="popout-gallery">
<figure class="gallery-img" data-focused="false" data-image="Angry">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Angry_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Angry_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Angry_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Angry_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Angry_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Angry_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Angry_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Angry_2000w.webp 2000w" />
<img alt="Artwork for Angry" src="https://cdn.storybookbrawl.com/images/art/Angry_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Angry_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Angry_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Angry_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Angry_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Angry</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Angry_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="B-a-a-d Billy Gruff">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_2000w.webp 2000w" />
<img alt="Artwork for B-a-a-d Billy Gruff" src="https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/B-a-a-d%20Billy%20Gruff_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>B-a-a-d Billy Gruff (polish)</h3>
<p>by Ekaterina Chesalova</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Baby Dragon">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_2000w.webp 2000w" />
<img alt="Artwork for Baby Dragon" src="https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Baby Dragon</h3>
<p>by Kami, Christopher Hayes, Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Baby%20Dragon_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Blaze of Glory">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_2000w.webp 2000w" />
<img alt="Artwork for Blaze of Glory" src="https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Blaze%20of%20Glory_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Blaze of Glory</h3>
<p>by Bad Moon Art Studio</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Bossy">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Bossy_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Bossy_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Bossy_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Bossy_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Bossy_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Bossy_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Bossy_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Bossy_2000w.webp 2000w" />
<img alt="Artwork for Bossy" src="https://cdn.storybookbrawl.com/images/art/Bossy_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Bossy_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Bossy_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Bossy_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Bossy_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Bossy</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Bossy_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Candy Cannon">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_2000w.webp 2000w" />
<img alt="Artwork for Candy Cannon" src="https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Candy Cannon (was Candy Rain)</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Candy%20Cannon_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Charon">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Charon_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Charon_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Charon_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Charon_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Charon_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Charon_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Charon_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Charon_2000w.webp 2000w" />
<img alt="Artwork for Charon" src="https://cdn.storybookbrawl.com/images/art/Charon_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Charon_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Charon_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Charon_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Charon_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Charon</h3>
<p>by Leroy Steinmann</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Charon_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="The Chupacabra">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_2000w.webp 2000w" />
<img alt="Artwork for The Chupacabra" src="https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/The%20Chupacabra_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>The Chupacabra</h3>
<p>by Ekaterina Chesalova</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Cinder-Ella">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Cinder-Ella_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Cinder-Ella_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Cinder-Ella_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Cinder-Ella_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Cinder-Ella_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Cinder-Ella_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Cinder-Ella_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Cinder-Ella_2000w.webp 2000w" />
<img alt="Artwork for Cinder-Ella" src="https://cdn.storybookbrawl.com/images/art/Cinder-Ella_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Cinder-Ella_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Cinder-Ella_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Cinder-Ella_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Cinder-Ella_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Cinder-Ella</h3>
<p>by Clara Oliveira</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Cinder-Ella_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Court Wizard">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Court%20Wizard_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Court%20Wizard_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Court%20Wizard_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Court%20Wizard_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Court%20Wizard_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Court%20Wizard_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Court%20Wizard_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Court%20Wizard_2000w.webp 2000w" />
<img alt="Artwork for Court Wizard" src="https://cdn.storybookbrawl.com/images/art/Court%20Wizard_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Court%20Wizard_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Court%20Wizard_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Court%20Wizard_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Court%20Wizard_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Court Wizard</h3>
<p>by Ekaterina Chesalova, Lyubava Blagodarnaya</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Court%20Wizard_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Triply">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Triply_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Triply_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Triply_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Triply_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Triply_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Triply_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Triply_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Triply_2000w.webp 2000w" />
<img alt="Artwork for Triply" src="https://cdn.storybookbrawl.com/images/art/Triply_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Triply_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Triply_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Triply_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Triply_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Dubly & Triply</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Triply_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Doombreath">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Doombreath_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Doombreath_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Doombreath_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Doombreath_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Doombreath_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Doombreath_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Doombreath_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Doombreath_2000w.webp 2000w" />
<img alt="Artwork for Doombreath" src="https://cdn.storybookbrawl.com/images/art/Doombreath_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Doombreath_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Doombreath_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Doombreath_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Doombreath_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Doombreath</h3>
<p>sketch by Ludo, colors by MoonColony, polish by Chris Hayes</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Dragon Sculptor">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_2000w.webp 2000w" />
<img alt="Artwork for Dragon Sculptor" src="https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Dragon Sculptor (Geppetto costume)</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Dragon%20Sculptor_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Feed the Kraken">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_2000w.webp 2000w" />
<img alt="Artwork for Feed the Kraken" src="https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Feed the Kraken</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Feed%20the%20Kraken_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="The Headless Horseman">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_2000w.webp 2000w" />
<img alt="Artwork for The Headless Horseman" src="https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>The Headless Horseman</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/The%20Headless%20Horseman_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="The Holy Grail">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_2000w.webp 2000w" />
<img alt="Artwork for The Holy Grail" src="https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/The%20Holy%20Grail_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>The Holy Grail</h3>
<p>by Fernanda Rutes</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Hungry Hungry Hippocampus">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_2000w.webp 2000w" />
<img alt="Artwork for Hungry Hungry Hippocampus" src="https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Hungry Hungry Hippocampus</h3>
<p>sketch by Zolton , colors by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Hungry%20Hungry%20Hippocampus_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Jormungand">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Jormungand_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Jormungand_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Jormungand_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Jormungand_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Jormungand_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Jormungand_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Jormungand_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Jormungand_2000w.webp 2000w" />
<img alt="Artwork for Jormungand" src="https://cdn.storybookbrawl.com/images/art/Jormungand_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Jormungand_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Jormungand_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Jormungand_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Jormungand_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Jormungand</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Jormungand_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Kidnap">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Kidnap_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Kidnap_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Kidnap_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Kidnap_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Kidnap_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Kidnap_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Kidnap_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Kidnap_2000w.webp 2000w" />
<img alt="Artwork for Kidnap" src="https://cdn.storybookbrawl.com/images/art/Kidnap_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Kidnap_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Kidnap_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Kidnap_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Kidnap_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Kidnap</h3>
<p>sketch by MoonColony, polish by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Kidnap_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Krampus’ Sleigh">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_2000w.webp 2000w" />
<img alt="Artwork for Krampus’ Sleigh" src="https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Krampus’ Sleigh</h3>
<p>by Fernanda Rutes</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Krampus%20Sleigh_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Lonely Prince">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_2000w.webp 2000w" />
<img alt="Artwork for Lonely Prince" src="https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Lonely Prince (polish)</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Lonely%20Prince_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Magic Research">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Research_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Magic%20Research_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Magic%20Research_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Magic%20Research_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Research_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Magic%20Research_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Magic%20Research_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Magic%20Research_2000w.webp 2000w" />
<img alt="Artwork for Magic Research" src="https://cdn.storybookbrawl.com/images/art/Magic%20Research_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Research_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Magic%20Research_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Magic%20Research_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Magic%20Research_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Magic Research</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Magic%20Research_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Magic Runes">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Runes_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Magic%20Runes_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Magic%20Runes_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Magic%20Runes_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Runes_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Magic%20Runes_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Magic%20Runes_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Magic%20Runes_2000w.webp 2000w" />
<img alt="Artwork for Magic Runes" src="https://cdn.storybookbrawl.com/images/art/Magic%20Runes_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Runes_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Magic%20Runes_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Magic%20Runes_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Magic%20Runes_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Magic Runes (was Rune Stones)</h3>
<p>by Infinite Art Solutions</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Magic%20Runes_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Masquerade Ball">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_2000w.webp 2000w" />
<img alt="Artwork for Masquerade Ball" src="https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Masquerade Ball</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Masquerade%20Ball_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Merlin's Hat">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_2000w.webp 2000w" />
<img alt="Artwork for Merlin's Hat" src="https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Merlin's Hat</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Merlins%20Hat_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Mrs. Claus">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_2000w.webp 2000w" />
<img alt="Artwork for Mrs. Claus" src="https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Mrs. Claus</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Mrs%20Claus_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Prized Pig">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Prized%20Pig_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Prized%20Pig_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Prized%20Pig_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Prized%20Pig_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Prized%20Pig_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Prized%20Pig_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Prized%20Pig_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Prized%20Pig_2000w.webp 2000w" />
<img alt="Artwork for Prized Pig" src="https://cdn.storybookbrawl.com/images/art/Prized%20Pig_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Prized%20Pig_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Prized%20Pig_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Prized%20Pig_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Prized%20Pig_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Prized Pig (polish)</h3>
<p>sketch by Matt Dixon, colors by MoonColony, polish by Kami</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Prized%20Pig_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Riverwish Mermaid">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_2000w.webp 2000w" />
<img alt="Artwork for Riverwish Mermaid" src="https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Riverwish Mermaid</h3>
<p>by sketch Zoltan, colors by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Riverwish%20Mermaid_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Soltak Ancient">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_2000w.webp 2000w" />
<img alt="Artwork for Soltak Ancient" src="https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Soltak Ancient</h3>
<p>by sketch Zoltan, colors by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Soltak%20Ancient_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Spear of Achilles">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_2000w.webp 2000w" />
<img alt="Artwork for Spear of Achilles" src="https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Spear of Achilles</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Spear%20of%20Achilles_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Spell Weaver">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_2000w.webp 2000w" />
<img alt="Artwork for Spell Weaver" src="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Spell Weaver (polish)</h3>
<p>by Ramzy Kamen, polish by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Sporko">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Sporko_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Sporko_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Sporko_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Sporko_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Sporko_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Sporko_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Sporko_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Sporko_2000w.webp 2000w" />
<img alt="Artwork for Sporko" src="https://cdn.storybookbrawl.com/images/art/Sporko_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Sporko_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Sporko_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Sporko_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Sporko_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Sporko</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Sporko_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Staff of the Old Toad">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_2000w.webp 2000w" />
<img alt="Artwork for Staff of the Old Toad" src="https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Staff of the Old Toad</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Staff%20of%20the%20Old%20Toad_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Stoneskin">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Stoneskin_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Stoneskin_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Stoneskin_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Stoneskin_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Stoneskin_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Stoneskin_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Stoneskin_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Stoneskin_2000w.webp 2000w" />
<img alt="Artwork for Stoneskin" src="https://cdn.storybookbrawl.com/images/art/Stoneskin_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Stoneskin_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Stoneskin_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Stoneskin_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Stoneskin_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Stoneskin</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Stoneskin_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Tiny">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Tiny_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Tiny_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Tiny_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Tiny_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Tiny_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Tiny_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Tiny_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Tiny_2000w.webp 2000w" />
<img alt="Artwork for Tiny" src="https://cdn.storybookbrawl.com/images/art/Tiny_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Tiny_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Tiny_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Tiny_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Tiny_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Tiny</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Tiny_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Treasure Map">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Treasure%20Map_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Treasure%20Map_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Treasure%20Map_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Treasure%20Map_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Treasure%20Map_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Treasure%20Map_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Treasure%20Map_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Treasure%20Map_2000w.webp 2000w" />
<img alt="Artwork for Treasure Map" src="https://cdn.storybookbrawl.com/images/art/Treasure%20Map_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Treasure%20Map_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Treasure%20Map_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Treasure%20Map_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Treasure%20Map_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Treasure Map</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Treasure%20Map_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Trophy Hunter">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_2000w.webp 2000w" />
<img alt="Artwork for Trophy Hunter" src="https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Trophy Hunter</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Trophy%20Hunter_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Tweedles">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Tweedles_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Tweedles_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Tweedles_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Tweedles_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Tweedles_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Tweedles_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Tweedles_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Tweedles_2000w.webp 2000w" />
<img alt="Artwork for Tweedles" src="https://cdn.storybookbrawl.com/images/art/Tweedles_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Tweedles_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Tweedles_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Tweedles_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Tweedles_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Tweedle Dee & Tweedle Dum</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Tweedles_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Up the Ante">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_2000w.webp 2000w" />
<img alt="Artwork for Up the Ante" src="https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Up the Ante (was Reckless Wager)</h3>
<p>sketch & colors by Moon Colony, polish by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Up%20the%20Ante_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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<figure class="gallery-img" data-focused="false" data-image="The White Stag">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_2000w.webp 2000w" />
<img alt="Artwork for The White Stag" src="https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>The White Stag</h3>
<p>by Ekaterina Chesalova, MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/The%20White%20Stag_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Witch's Brew">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_2000w.webp 2000w" />
<img alt="Artwork for Witch's Brew" src="https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Witch's Brew</h3>
<p>sketch by Arthur Bozonnet, colors by Fernanda Rutes, polish by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Witchs%20Brew_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Xelhua">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Xelhua_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Xelhua_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Xelhua_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Xelhua_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Xelhua_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Xelhua_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Xelhua_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Xelhua_2000w.webp 2000w" />
<img alt="Artwork for Xelhua" src="https://cdn.storybookbrawl.com/images/art/Xelhua_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Xelhua_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Xelhua_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Xelhua_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Xelhua_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Xelhua</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Xelhua_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Archdruid Yggy">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_2000w.webp 2000w" />
<img alt="Artwork for Archdruid Yggy" src="https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Yggy (tutorial Hero)</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Archdruid%20Yggy_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Zebracorn">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Zebracorn_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Zebracorn_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Zebracorn_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Zebracorn_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Zebracorn_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Zebracorn_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Zebracorn_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Zebracorn_2000w.webp 2000w" />
<img alt="Artwork for Zebracorn" src="https://cdn.storybookbrawl.com/images/art/Zebracorn_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Zebracorn_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Zebracorn_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Zebracorn_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Zebracorn_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Zebracorn (was Rainbow Unicorn)</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Zebracorn_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<hr />
<h2>Renames</h2>
<p>Several cards were renamed:</p>
<ul>
<li>Wizard's Test (was Merlin's Test)</li>
<li>Zebracorn (was Rainbow Unicorn)</li>
<li>Wicked Witch of the East (was Wicked Witch of the West)</li>
<li>Good Witch of the South (was Good Witch of the North)</li>
<li>Candy Cannon (was Candy Rain)</li>
<li>Magic Runes (was Rune Stones)</li>
<li>Up the Ante (was Reckless Wager)</li>
</ul>
<hr />
<h2>Bug Fixes & Improvements</h2>
<ul>
<li>Abilities that spawn multiple simultaneous tokens (ex. Three Big Pigs) now have unique artwork for each token.</li>
<li>Volume option for "Timer" has been replaced with "Alerts"</li>
<li>Devices will no longer go in to sleep mode while playing</li>
<li>Revived Juliet will now correctly spawn with new art with Reduplicator</li>
<li>Brave Princess now considered to "have Slay" for all purposes at all times even when quest is complete (e.g. Bad Moon, Cloak of the Assassin)</li>
<li>Costumes now display their name properly during a match</li>
</ul>
<h2>Known Issues</h2>
<ul>
<li>Profile have been temporarily disabled for this build (you won't see your last board)</li>
<li>There is no sound fx that plays when entering hero select</li>
</ul>
<hr />
<h2>Feedback</h2>
<p>This patch is one of our biggest updates to date, and we're excited to hear about your experience with it. Remember to use <code>F8</code> in-game to report bugs, and join our <a href="https://discord.com/invite/SJJSBMS">Discord</a> to share other feedback!</p>
Charon Hero Guide by LSV
2022-12-07T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_charon/
LSV
Learn how to send your opponents to the underworld with this Charon Hero Guide from LSV!
<p>I'm in for any Hero that gives me a reason to buy Kitty Cutpurse, and Charon fits the bill nicely. Everyone's favorite ferryman is a strong Hero in the early and mid game, and isn't too complicated to play either. All aboard!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards/Charon.png" alt="Charon card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Charon's Hero Power is one of the simpler ones. The first character that dies each brawl gets a permanent +2/+1 bonus, which adds up nicely over time. Because of how wild stats get later in the game, this does get less effective eventually, but you have plenty of time to take advantage of the strong early boost.</p>
<hr />
<h2>Hero Gameplan</h2>
<p>Right from the beginning, you want to focus on characters that make use of the Charon buff best, such as Slayers like Kitty Cutpurse or Polywoggle or high health characters like Happy Little Tree or Rainbow Unicorn. You then want to ride that momentum and use the extra resources and board position to buy XP or scaling characters (or both). You essentially don't have a Hero Power in the late game, so you want to take advantage of the strong start you get to set yourself up for a powerful ending comp.</p>
<h3>Early Game</h3>
<p>Your first priority is to buy characters that you want to receive the permanent buff. Those can be the characters I mentioned earlier, or something like Wizard's Familiar, which you can expect to keep around for a long time. Here's a tier list of Level 2 Characters to buy with Charon:</p>
<h4>S-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards/Polywoggle.png" alt="Polywoggle card image" width="250" height="355" loading="lazy" />
</figure>
<h4>A-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards/Kitty%20Cutpurse.png" alt="Kitty Cutpurse card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Happy%20Little%20Tree.png" alt="Happy Little Tree card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Cinder-Ella.png" alt="Cinder-Ella card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Sherwood%20Sureshot.png" alt="Sherwood Sureshot card image" width="250" height="355" loading="lazy" />
</figure>
<h4>B-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Baby%20Dragon.png" alt="Baby Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Zebracorn.png" alt="Zebracorn card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Crafty.png" alt="Crafty card image" width="250" height="355" loading="lazy" />
</figure>
<h4>C-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards/Blind%20Mouse.png" alt="Blind Mouse card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Black%20Cat.png" alt="Black Cat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Lonely%20Prince.png" alt="Lonely Prince card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/B-a-a-d%20Billy%20Gruff.png" alt="B-a-a-d Billy Gruff card image" width="250" height="355" loading="lazy" />
</figure>
<h4>D-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards/Bossy.png" alt="Bossy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Tiny.png" alt="Tiny card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Mad%20Mim.png" alt="Mad Mim card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Baby%20Root.png" alt="Baby Root card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Labyrinth%20Minotaur.png" alt="Labyrinth Minotaur card image" width="250" height="355" loading="lazy" />
</figure>
<h4>F-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards/Humpty%20Dumpty.png" alt="Humpty Dumpty card image" width="250" height="355" loading="lazy" />
</figure>
<p>Humpty Dumpty and Charon do not mix, so don't try it.</p>
<hr />
<p>Note that buying Sherwood Sureshot or Unicorn first can run the risk of them not dying, so I like buying one of the 1/1's for turn one if I can find one.</p>
<p>For level 3 Characters, you're looking for about the same sorts of abilities. In particular, you want a character that goes in slot 1, since that will get the buff the majority of the time. Brave Princess is great for that, and I buy her on Charon almost all the time.</p>
<p>Once you have started getting a few buffs, you can usually out-muscle most opponents, and start looking at how to really go big in the midgame, which is where Charon shines.</p>
<h3>Mid Game</h3>
<p>Your top two priorities are XP and scaling, and if you're lucky, both. Assuming you've gotten off to a solid start, which Charon tends to do, you can usually afford to be slightly weaker in exchange for gaining value. I'm still not passing Sporko, but mostly am looking for Slay or Slay-adjacent characters like Feasting Dragon and Lightning Dragon/Riverwish Mermaid. Wretched Mummy is also a nice one, as the ability scales up well as Charon buffs it.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards/Feasting%20Dragon.png" alt="Feasting Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Lightning%20Dragon.png" alt="Lightning Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Riverwish%20Mermaid.png" alt="Riverwish Mermaid card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Monster%20Book.png" alt="Monster Book card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards/Wretched%20Mummy.png" alt="Wretched Mummy card image" width="250" height="355" loading="lazy" />
</figure>
<p>These are some characters to look out for, with an emphasis on the ones that attack first/early.</p>
<p>If you do find yourself on the back foot, which can happen, you probably need to pass on the XP spells and focus on presenting the best team instead. You still want to have a character in slot 1 that uses the Charon buff well, but otherwise you're optimizing for short-term strength more than long-term gains. It's not the position you want to be in, but sometimes games just go that way.</p>
<h3>Late Game</h3>
<p>While Charon's ability may not scale well into the lategame, every bit counts, and in particular, can be great with Good Boy. Having Good Boy get pumped most brawls is huge, and lets you get a massive multiplier on the +2/+1 buff. Because of this, I tend to bias slightly towards drafting good characters while I'm playing Charon, as the Good Boy pivot on six can be rewarding.</p>
<p>Charon is also a great Hero to It Was All a Dream out of, as you've gotten 90% of the value by the time you hit level six. That's not a bad strategy, since you will eventually hit that spell, and it's nice when you aren't giving up much when casting it.</p>
<hr />
<h2>Winning Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_charon_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_charon_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_charon_board3.png" alt="image" loading="lazy" />
</figure>
<p>These are real player comps, courtesy of <a href="https://sbb.untapped.gg/" target="_blank">Untapped.gg's</a> Storybook Brawl site!</p>
<h2>Treasures</h2>
<p>Charon likes to see Slay treasures, as you often end up with some Slay action, and is happy to pick up a Coin of Charon. Unsurprisingly, making the Charon buff into +6/+5 is pretty good, since you were already playing into your first character dying to begin with.</p>
<h2>Tips and Tricks</h2>
<ul>
<li>Lightning Dragon is an easy way to make sure the Charon buff goes to the same character each brawl. It dies almost every time, and uses the extra stats well.</li>
<li>While it's nice getting the buff onto ranged characters, it's usually tricky to do so. Even having your Spell Weaver in slot one doesn't make it that likely, as it's still only one in four to get attacked and die first.</li>
<li>I buy Polywoggle even at level 4 and sometimes 5 with Charon, assuming you can afford having a weak slot on the team. Getting that buff on Polly is just so good, though I'll fully admit I buy Polly in spots where I shouldn't.</li>
</ul>
<hr />
<h2>Toss a Coin to Your Ferryman</h2>
<p>Charon can lead to some fun games, especially early. If you haven't given the most reliable ferryman in Hades a try, go ahead and do so - it'll be a blast.</p>
<p>-LSV</p>
November Mythic List
2022-12-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-11_mythics/
Parney
Congrats to all 1990 players who reached Mythic in November
Announcing the Winter Season of Storybook Brawl Tournaments (2023 Year)
2022-11-07T00:00:00Z
https://news.storybookbrawl.com/articles/2022-11_winter-season-2023-announcement/
Parney
The first phase of 2023 Organized Play is here!
<p>The Fall Champs is over and now everyone's eyes are glued to the World Championship - live from The Bahamas - in a few short weeks, but we can't forget to kick off the new year of tournament play! Starting in November could be a little confusing, so here is everything you need to know for the start of the next year.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-11_winter-season-2023-announcement_season.png" alt="image" loading="lazy" />
</figure>
<h3>The Winter Season will run November 2022 through February 2023</h3>
<p>The Winter Season will be the first season of the 2023 Storybook Brawl year. It will kick-off with the November #SBBMonthly and run for four months, followed by a seasonal championship in late February.</p>
<table>
<thead>
<tr>
<th style="text-align:left">Tournament</th>
<th style="text-align:left">Dates</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">November SBBMonthly</td>
<td style="text-align:left">Nov 19-20</td>
</tr>
<tr>
<td style="text-align:left">December SBBMonthly</td>
<td style="text-align:left">Dec 17-18</td>
</tr>
<tr>
<td style="text-align:left">January SBBMonthly</td>
<td style="text-align:left">Jan 28-29</td>
</tr>
<tr>
<td style="text-align:left">February SBBMonthly</td>
<td style="text-align:left">Feb 11-12</td>
</tr>
<tr>
<td style="text-align:left">Winter Championship</td>
<td style="text-align:left">Feb 25-26</td>
</tr>
</tbody>
</table>
<p>Invites to the Winter Championship will be awarded to the Top 8 of each of the four monthlies, plus 8 discretionary invites for a total of 40 players.</p>
<hr />
<h3>The structure of tournaments this season will stay the same (for now)</h3>
<p>The SBB team is always listening to feedback and closely watching the state of play. While we do anticipate some changes on the horizon (mainly due to the official launch of the game and public launch of mobile), we were very happy with how the past season played out. For the time being we plan no changes to the structure of the events. This means:</p>
<ul>
<li>To play on Day One of an #SBBMonthly, players must reach Mythic rank (4000+) in the preceding month.</li>
<li>Day One will consist of seven (7) rounds of brawl play.
<ul>
<li>Uneven pods will use the most recent system of 6-player overflow pods as necessary (no byes and limiting bots).</li>
<li>Players who earn enough points will be eligible to play on Day Two (usually 45, but could change per event).</li>
</ul>
</li>
<li>Day Two will consist of seven (7) rounds of brawl play, with a point reset at the start of the day.</li>
<li>The top 8 players at the end of Day Two will play a 10-point race format to determine the winner.</li>
</ul>
<hr />
<h3>Pro Club for 2023</h3>
<p>With the start of the new organized play year Pro Club Points will reset as well. We are thrilled with how the Pro Club played out this past year and are excited to run it back again this year! Here is what that means for you:</p>
<ul>
<li>Everyone's Pro Points will be reset to 0 before the November #SBBMonthly.</li>
<li>Any Pro Status earned this past year (Bronze, Silver, Gold) will stay in effect throughout the 2023 play year.</li>
<li>Your current Status benefits will apply in the November #SBBMonthly and in each monthly throughout the 2023 OP year.</li>
<li>During the course of this year you may still earn a higher Status.</li>
<li>All the Pro Club Points, Statuses, and benefits from the 2022 year will stay the same for the 2023 year.</li>
</ul>
<p>Sometimes with systems like these it's helpful to see an example. Let's see how this plays out in practice:</p>
<ul>
<li>Karlim00 ended the 2022 year as a Silver Pro with 21 Pro Points.</li>
<li>At the start of the November #SBBMonthly, his Pro Points will be 0.</li>
<li>His Pro Status will be Silver.</li>
<li>At the end of Day One of each monthly, he will earn +5 to his Day One score to help make Day Two.</li>
<li>Say Karlim00 performs very well and earns Gold in August 2023. He will then be Gold Status for the September #SBBMonthly and events going forward.</li>
</ul>
<hr />
<h3>Looking forward to the rest of 2023</h3>
<p>There are a ton of exciting things on the horizon for Storybook Brawl - Worlds, official launch, mobile launch, and Spooky Forest being just the beginning! As you can imagine with all of these huge events there are sure to be impacts to tournaments as well. Early next year we will provide more details on what the rest of the 2023 organized play system will look like.</p>
<p>Until then - enjoy the 2022 World Championship live from the Bahamas December 2-4, and best of luck in the Winter Season!</p>
<p>-Parney</p>
Fall Championship - What to Watch For!
2022-11-02T00:00:00Z
https://news.storybookbrawl.com/articles/2022-11_fall-champs-what-to-watch-for/
Parney
The Fall Championship is this weekend - read on to find out who’s playing and what’s at stake!
<p>It feels like just yesterday that "The People's Champion" Jebas made a miraculous comeback to <a href="https://www.youtube.com/playlist?list=PLh-PgNQ1j52E1QGAvY3Hvn93kMuDU3uqF">take down the Summer Championship</a>. Yet here we are a few months later, ready to crown the Fall Champion, the Player of the Year, and the final 8 invites to the World Championship in the Bahamas. Before joining the fantastic crew of Eilidh, Paulo, Cedric, & Mani on coverage this weekend, let's take a look at what to watch for at the <a href="https://news.storybookbrawl.com/articles/2022-11_fall-championship/">Fall Champs this weekend</a>.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-11_fall-champs-what-to-watch-for_event.png" alt="image" loading="lazy" />
</figure>
<h3>Final 8 Invites to the World Championship</h3>
<p>This weekend marks the conclusion of the 2022 Organized Play year for Storybook Brawl. Not only will we crown our last seasonal champion, but we will also find out who the final 8 competitors will be at the <a href="https://news.storybookbrawl.com/articles/2022-09_worlds-announcement/">2022 World Championship</a>, live from The Bahamas in just one month!</p>
<p>Quick reminder of who is qualified already:</p>
<table>
<thead>
<tr>
<th>Spring Season</th>
<th>Summer Season</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>AaronGertler*</strong></td>
<td><strong>Jebas*</strong></td>
</tr>
<tr>
<td>May</td>
<td><strong>Yeekbacca*</strong></td>
</tr>
<tr>
<td>Conker</td>
<td>W1tch0r</td>
</tr>
<tr>
<td>Redrame</td>
<td>Ralle</td>
</tr>
<tr>
<td>Ssilver</td>
<td>Vanandmunter181</td>
</tr>
<tr>
<td>FFfreak</td>
<td><strong>Takimoto Hifumin*</strong></td>
</tr>
<tr>
<td>psyduck</td>
<td>CobaltWolf</td>
</tr>
<tr>
<td>NuclearGoo</td>
<td><strong>Arceusisgood*</strong></td>
</tr>
</tbody>
</table>
<p>* As you can see in bold above, 5 players competing this weekend are already headed to Worlds. Players will keep fighting throughout the day Saturday, as up to 13th place could possibly mean a Worlds invite!</p>
<hr />
<h3>Player of Year Race</h3>
<p>With the year coming to a close this weekend, this is the last chance for players to earn Pro Points and make a run at Player of the Year!</p>
<p>Whoever earns the most Pro Points from last December through this weekend will be crowned 2022 Player of the Year and earns the following benefits:</p>
<ul>
<li>One-of-a-kind "Player of the Year" nameplate in-game</li>
<li>Invite to the 2023 World Championship</li>
</ul>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-11_fall-champs-what-to-watch-for_poty.png" alt="image" loading="lazy" />
</figure>
<p>While there have been some incredibly consistent performances by pros this year, this race is coming down to two final competitors: <strong>Wait4Godot</strong> & <strong>Zazi</strong>.</p>
<p>Wait4Godot has had an unbelievable year with 5 top-64s and 4 top-16s out of 10 Monthlies and is sitting at a comfortable 41 Pro Points. However, don't count Zazi out yet - with 3 top-16s and 5 top-64s of his own, Zazi has 38 Pro Points and a chance to make one final run!</p>
<p>On Championship weekends, 3 Pro Points are given to the winner, 2 points to Top 4, and 1 point to Top 8. If Zazi manages to both take 1st place this weekend and keep Wait4Godot out of the Top 8, they will both finish with 41 Pro Points on the year and will force a special <em>Player of the Year Playoff</em>!</p>
<hr />
<h3>Can the great BBD Three-peat and make it to Worlds?</h3>
<p>In October, BBD made history as the first player to ever win two SBBMonthlies, having previously won the Monthly in June. Unfortunately for BBD, the Summer Champs were not friendly, and he was not able to punch a Worlds ticket there. Can he ride the wave from October and turn his success into a Worlds seat this time around? Could he be the first to win three tournaments before anyone else wins two?</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-11_fall-champs-what-to-watch-for_bbd.png" alt="image" loading="lazy" />
</figure>
<hr />
<h3>Is The People's Champion the favorite again?</h3>
<p>During the Summer season Jebas, best known for being the SBB99 Supercrowns leader, was the king of <em>just barely</em> missing. On Day One of the Summer Champs, it looked like he might have the same fate after claiming an 8th and a 7th in the morning's first three rounds. However, he rallied back with the fans behind him, finishing the day with three straight 1st-place finishes into a great Top 8 run. This time around it might be tougher sledding as the competition this weekend is FIERCE.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-11_fall-champs-what-to-watch-for_jebas-champ.jpg" alt="image" loading="lazy" />
</figure>
<hr />
<h3>Have I seen you somewhere before?</h3>
<p>Playing in a high-stakes championship-level event can really get the nerves going, but eleven of the players this weekend may have gotten those jitters out in July. The following players previously made a run at the Summer Championship and are hoping to do even better this time around!</p>
<table>
<thead>
<tr>
<th>Player</th>
<th>Summer Champs Finish</th>
</tr>
</thead>
<tbody>
<tr>
<td>Jebas</td>
<td>1st</td>
</tr>
<tr>
<td>Yeekbacca</td>
<td>2nd</td>
</tr>
<tr>
<td>Takimoto Hifumin</td>
<td>7th</td>
</tr>
<tr>
<td>ArceusisGood</td>
<td>9th</td>
</tr>
<tr>
<td>Wait4Godot</td>
<td>11th</td>
</tr>
<tr>
<td>Aarongertler</td>
<td>12th</td>
</tr>
<tr>
<td>Dook Silver</td>
<td>20th</td>
</tr>
<tr>
<td>Honey</td>
<td>23rd</td>
</tr>
<tr>
<td>BBD</td>
<td>27th</td>
</tr>
<tr>
<td>Zazi</td>
<td>31st</td>
</tr>
<tr>
<td>Stardust2187</td>
<td>32nd</td>
</tr>
</tbody>
</table>
<hr />
<p>Be sure to <a href="https://www.twitch.tv/storybookbrawl">tune in to coverage</a> this weekend starting at 10am PDT on Saturday and 10am PST <em>(mind the daylight savings switch)</em> on Sunday, to follow these storylines and cheer on your favorite player as they make their final run to the World Championship!</p>
October Mythic List
2022-11-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-10_mythics/
Parney
Congrats to all 2502 players who reached Mythic in October
Patch Notes 73.5
2022-10-31T00:00:00Z
https://news.storybookbrawl.com/articles/2022-10_patch-73-5/New art, some new names, and a couple rules changes!
<p>Welcome to patch notes for Patch 73.5! This patch has art updates, bug fixes, and rules changes - no balance changes this time (we are planning on including significant balance changes in the mid-November patch). Let's jump in and take a look at what just dropped.</p>
<h2>Art Updates</h2>
<ul id="gallery-thumbs" role="list">
<li class="gallery-thumb" data-image="Copycat" title="Copycat">
<a href="https://cdn.storybookbrawl.com/images/art/Copycat_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Copycat_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Copycat_300w.webp" />
<img alt="Thumbnail for Copycat's artwork." src="https://cdn.storybookbrawl.com/images/art/Copycat_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Cupid" title="Cupid">
<a href="https://cdn.storybookbrawl.com/images/art/Cupid_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Cupid_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Cupid_300w.webp" />
<img alt="Thumbnail for Cupid's artwork." src="https://cdn.storybookbrawl.com/images/art/Cupid_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Fireball" title="Fireball">
<a href="https://cdn.storybookbrawl.com/images/art/Fireball_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fireball_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fireball_300w.webp" />
<img alt="Thumbnail for Fireball's artwork." src="https://cdn.storybookbrawl.com/images/art/Fireball_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="For Glory!" title="For Glory!">
<a href="https://cdn.storybookbrawl.com/images/art/For%20Glory_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/For%20Glory_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/For%20Glory_300w.webp" />
<img alt="Thumbnail for For Glory!'s artwork." src="https://cdn.storybookbrawl.com/images/art/For%20Glory_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Heartwood Guardian" title="Heartwood Guardian">
<a href="https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_300w.webp" />
<img alt="Thumbnail for Heartwood Guardian's artwork." src="https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Revive Juliet" title="Revive Juliet">
<a href="https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_300w.webp" />
<img alt="Thumbnail for Revive Juliet's artwork." src="https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Ride of the Valkyries" title="Ride of the Valkyries">
<a href="https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_300w.webp" />
<img alt="Thumbnail for Ride of the Valkyries's artwork." src="https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Luna's Grace" title="Luna's Grace">
<a href="https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_300w.webp" />
<img alt="Thumbnail for Luna's Grace's artwork." src="https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Phoenix Angel" title="Phoenix Angel">
<a href="https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_300w.webp" />
<img alt="Thumbnail for Phoenix Angel's artwork." src="https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Poison Apple" title="Poison Apple">
<a href="https://cdn.storybookbrawl.com/images/art/Poison%20Apple_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Poison%20Apple_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Poison%20Apple_300w.webp" />
<img alt="Thumbnail for Poison Apple's artwork." src="https://cdn.storybookbrawl.com/images/art/Poison%20Apple_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
</ul>
<dialog id="gallery-popout" style="content-visibility: hidden;">
<div class="modal-content-wrapper">
<section id="popout-gallery">
<figure class="gallery-img" data-focused="false" data-image="Copycat">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Copycat_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Copycat_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Copycat_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Copycat_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Copycat_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Copycat_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Copycat_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Copycat_2000w.webp 2000w" />
<img alt="Artwork for Copycat" src="https://cdn.storybookbrawl.com/images/art/Copycat_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Copycat_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Copycat_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Copycat_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Copycat_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Copycat</h3>
<p>by Moon Colony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Copycat_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
<span class="visually-hidden">popout video</span>
</a>
</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Cupid">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Cupid_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Cupid_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Cupid_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Cupid_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Cupid_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Cupid_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Cupid_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Cupid_2000w.webp 2000w" />
<img alt="Artwork for Cupid" src="https://cdn.storybookbrawl.com/images/art/Cupid_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Cupid_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Cupid_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Cupid_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Cupid_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Cupid</h3>
<p>sketch by Matt Dixon, colors by Moon Colony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Cupid_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
<span class="visually-hidden">popout video</span>
</a>
</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Fireball">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fireball_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Fireball_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Fireball_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Fireball_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fireball_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Fireball_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Fireball_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Fireball_2000w.webp 2000w" />
<img alt="Artwork for Fireball" src="https://cdn.storybookbrawl.com/images/art/Fireball_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Fireball_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Fireball_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Fireball_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Fireball_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Fireball</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Fireball_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
<span class="visually-hidden">popout video</span>
</a>
</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="For Glory!">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/For%20Glory_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/For%20Glory_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/For%20Glory_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/For%20Glory_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/For%20Glory_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/For%20Glory_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/For%20Glory_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/For%20Glory_2000w.webp 2000w" />
<img alt="Artwork for For Glory!" src="https://cdn.storybookbrawl.com/images/art/For%20Glory_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/For%20Glory_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/For%20Glory_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/For%20Glory_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/For%20Glory_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>For Glory!</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/For%20Glory_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
<span class="visually-hidden">popout video</span>
</a>
</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Heartwood Guardian">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_2000w.webp 2000w" />
<img alt="Artwork for Heartwood Guardian" src="https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Heartwood Guardian (was Heartwood Elder)</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Heartwood%20Guardian_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
<span class="visually-hidden">popout video</span>
</a>
</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Revive Juliet">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_2000w.webp 2000w" />
<img alt="Artwork for Revive Juliet" src="https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Juliet (revival)</h3>
<p>by Clara Oliveira</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Revive%20Juliet_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
<span class="visually-hidden">popout video</span>
</a>
</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Ride of the Valkyries">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_2000w.webp 2000w" />
<img alt="Artwork for Ride of the Valkyries" src="https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Ride of the Valkyries</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Ride%20of%20the%20Valkyries_2000w.webp" target="_blank" title="Go to full-size file.">
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<figure class="gallery-img" data-focused="false" data-image="Luna's Grace">
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<img alt="Artwork for Luna's Grace" src="https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Luna's Grace</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Lunas%20Grace_2000w.webp" target="_blank" title="Go to full-size file.">
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<figure class="gallery-img" data-focused="false" data-image="Phoenix Angel">
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<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_2000w.webp 2000w" />
<img alt="Artwork for Phoenix Angel" src="https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Phoenix Angel (was Snow Angel)</h3>
<p>concept by Infinite Art Solutions Studio, pencils & painting by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Phoenix%20Angel_2000w.webp" target="_blank" title="Go to full-size file.">
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<figure class="gallery-img" data-focused="false" data-image="Poison Apple">
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<img alt="Artwork for Poison Apple" src="https://cdn.storybookbrawl.com/images/art/Poison%20Apple_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Poison%20Apple_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Poison%20Apple_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Poison%20Apple_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Poison%20Apple_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Poison Apple</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Poison%20Apple_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
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<h2>Type Changes</h2>
<ul>
<li>Copycat - now an Animal (was Animal Mage)</li>
</ul>
<h2>Renames</h2>
<p>Several cards were renamed to better match their new art:</p>
<ul>
<li>Heartwood Guardian (was Heartwood Elder)</li>
<li>Jekyll's Concoction (was Worm Root)</li>
<li>Shrink Drink (was Shrink Spell)</li>
<li>Expo-Natural Growth (was Flourish)</li>
<li>Phoenix Angel (was Snow Angel)</li>
</ul>
<h2>Bug Fixes & Improvements</h2>
<ul>
<li><strong>Rules Change:</strong> "Everywhere" buffs e.g. from Puff Puffs now persist through transforms and other effects.
<ul>
<li>When an effect buffs something "everywhere", it applies to both current and future characters e.g. characters you buy, summon, transform, or type-change later.</li>
<li>Those buffs remain frozen in their current state if the character becomes ineligible due to a later effect, such as a transform or another type-change.</li>
<li>A specific buff won't reapply later e.g. if you transform a Puff into a non-Puff and back into a Puff again, you won't double-up the bonuses.</li>
<li>If you manage to combine (triple) multiple characters with "everywhere" buffs on them, those buffs will stack. Any future buffs will apply normally. (at 1x)</li>
<li>Your buffs are distinct from your opponents', so if you manage to Kidnap an opposing Puff Puff while you also have Puff Puffs, it will have both players' buffs. (the buff from your opponent will not continue to grow, of course)</li>
</ul>
</li>
<li><strong>Rules Change:</strong> Alignment buffs have been reworked to have more intuitive interactions, and to specifically never rely on "hidden" information such as total number of buffs.
<ul>
<li>When a one-shot effect sets a character's alignment (such as Beauty's Influence or Evil Twin) it will override all previous one-shot effects. You now only need a single Beauty's Influence to undo two Evil Twins that were tripled.</li>
<li>Auras such as Crown of Atlas always take precedence over one-shot effects, even effects added later; the one-shot effects remain "underneath" for when the aura goes away.</li>
<li>Conflicting auras e.g. Crown of Atlas plus Corrupted Heartwood will both apply simultaneously. (the game cannot currently visualize both alignments, but your animals are both Good and Evil in this case)</li>
<li>When combining characters via tripling, only one-shot alignment buffs that are different from the character's "base" alignment are retained. In effect, a one-shot effect that restores a character's natural alignment is treated exactly the same as a character with no alignment buffs.</li>
<li>Note that Shard of the Ice Queen has not changed- this effect selects a random "naturally evil" character, but it does not set the character's alignment explicitly. Any existing alignment buffs e.g. Beauty's Influence will remain on the newly-transformed "evil" character.</li>
</ul>
</li>
<li><strong>Improved:</strong> When you cast It Was All a Dream and select Goldilocks, you will immediately get +2 gold and your next full shop will be "just right".</li>
<li><strong>Fixed:</strong> When you Roll the Dice on a locked character, the chains are now visually removed from the acquired character.</li>
<li><strong>Fixed:</strong> When you summon a pair of Humpty Dumptys (via Wombats + Reduplicator) and one dies, the other one will no longer be destroyed immediately.</li>
<li><strong>Fixed:</strong> Monster Manual buffs now stack properly on characters summoned from off-board, such as by Mordred. (previously, only one total buff would ever apply)</li>
<li><strong>Fixed:</strong> Buffs from Merlin's Test no longer double-up on characters summoned from off-board, such as by Mordred.</li>
<li><strong>Fixed:</strong> Masquerade Ball can no longer transform a character into a copy of the same character. (which could previously happen for level 6 characters)</li>
<li><strong>Fixed:</strong> If Hercules dies and is revived by Phoenix Feather, the revived unit will have any quest progress that was made right before dying.</li>
<li><strong>Fixed:</strong> If you Kidnap a quest character that completed its quest during the brawl, it will no longer combine (triple) with other characters you already have before upgrading naturally from the quest completion.</li>
<li>We have changed "Timer" volume to "Alerts" volume within the Options menu, this currently will affect your "Game started" sound and in-game "Timer" sound.</li>
<li>The "Level Up" sound is fixed and now tied to the "SFX" volume.</li>
</ul>
Cover to Cover Tournament Recaps
2022-10-30T00:00:00Z
https://news.storybookbrawl.com/articles/2022-06_ctc-recaps/
Horsethief
The winners of the community tournaments and their charities!
<p>The Cover to Cover <a href="https://news.storybookbrawl.com/articles/cover_to_cover/" target="'_blank'">community tournaments</a> have been a blast! In each event, four players have emerged victorious and each lobby winner earns a $50 donation from Good Luck Games to a charity of their choice.</p>
<p>Thanks everyone for joining these events, we're looking forward to the next episode! If you missed the action or would like to join again next time, we'll be hosting a community tournament approximately once each month. <a href="https://discord.gg/M2uUAKshgt" target="'_blank'">Join the Cover to Cover Discord</a> to participate in future tournaments and stay updated on our shows!</p>
<p>-<a href="https://www.twitch.tv/horsethief3" target="'_blank'">Horsethief</a></p>
<p><em>Editor's note: this article is updated after each Cover to Cover tournament.</em></p>
<hr />
<h2>Tournament #5 - October 29, 2022</h2>
<h3>Winners and their chosen charities</h3>
<ul>
<li>Ribbit - The Trevor Project</li>
<li>The_Asterite_ - The Trevor Project</li>
<li>Dook Silver - Clean Air Task Force</li>
<li>Tikuwabu - Child’s Play</li>
</ul>
<h3>Video archive</h3>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/wWbOhj6Grbw" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
<h2>Tournament #4 - Custom Rules Tournament - September 24, 2022</h2>
<p>This time there are going to be rules! You might be able to take home a crown but it will only count if you've followed the rule for that round. We have some fun plot twists to throw your way and there's going to be a little chaos.</p>
<h3>Winners and their chosen charities</h3>
<ul>
<li>Momentum33 -Johns Hopkins Center for Health Security</li>
<li>SarahDayArts - The Trevor Project</li>
<li>Conker - Clean Air Task Force</li>
<li>TikuWabu - The Night Ministry</li>
</ul>
<h3>Video archive</h3>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/FkXNdRb2yXM" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
<h2>Tournament #3 - Season One Finals - August 20, 2022</h2>
<p>Thanks to everyone who participated and a big congratulations to Martin0 for taking the final crown! Since this was the finals, the charity donation from Good Luck Games was raised to $400. In winner-takes-all fashion Martin0 was asked to select that charity and picked Child's Play.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_happylittletree.png" alt="image" loading="lazy" />
</figure>
<p>Martin0 also earned the bonus prize of an art print from Storybook Brawl: Happy Little Tree!</p>
<p>Thanks again to all the participants and keep an eye out for our upcoming tournaments. Yukmouth and I are excited to keep brawling with you!</p>
<h3>Video archive</h3>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/WsPczlcSwo8" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
<h2>Tournament #2 - July 2, 2022</h2>
<h3>Winners and their chosen charities</h3>
<ul>
<li>DukSouth - Child's Play</li>
<li>Raschy - Child's Play</li>
<li>Penick - GiveDirectly</li>
<li>HappinessLTD - The Humane League</li>
</ul>
<h3>Video archive</h3>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/HTaFVeTadWY" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
<h2>Tournament #1 - June 4, 2022</h2>
<h3>Winners and their chosen charities</h3>
<ul>
<li>SomeAreBoojums - The Trevor Project</li>
<li>InfiniteWay - Johns Hopkins Center for Health Security</li>
<li>Martin0 - Child's Play</li>
<li>TheHizz - The Trevor Project</li>
</ul>
<h3>Video archive</h3>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/X9O7CeFKfF4" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
Peter Pants Hero Guide by LSV
2022-10-27T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_peter-pants/
LSV
Learn how to master Crystal Ball with everyone's favorite superhero, Peter Pants!
<p>Peter Pants is one of the wildest Heroes in Storybook Brawl. His Hero Power prevents you from reaching Level 4 and above, which is a huge drawback, but in exchange you are the best Hero at finding Merlin's Hat + Crystal Ball, perhaps the best treasure combo in the game. If you want a completely different experience than other Heroes, Peter Pants is a great Hero to try (and a good one - Pants is routinely one of the best-performing Heroes).</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Peter%20Pants.png" alt="Peter Pants card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Pants' Hero Power does two things - starts you at level 3 and keeps you there, and gives you a Gingerbread Party every time you would level up. It may seem like the first part is the drawback and the second part is the reward, but it's actually a bit more than that. Because you never hit level 4, it's really easy to triple level 3 characters, making the lack of leveling into a powerful tool when it comes to finding level 3 treasures (like say, Crystal Ball). The extra stats don't hurt, but in practice, getting to turbo level 3's is the real prize.</p>
<hr />
<h2>Hero Gameplan</h2>
<p>Pants is one of the most focused Heroes in the game - your gameplan basically always revolves around finding Hat-Ball. As such, you need to prioritize grabbing Level 3 pairs, and tripling as many times as possible until you get the treasures you need. You also want to pick up spell-based characters, like Spell Weaver and Wizard's Familiar, as they make up the bulk of your final comp. In general, if you are giving yourself the best chance to get the spell build going, you are Pantsing correctly.</p>
<h3>Early Game</h3>
<p>Pants comes out swinging early, thanks to starting at level 3. On turn one, you will buy a level 2 character (and we make it so Pants is guaranteed to see at least one, because the experience of seeing only level 3 characters with 2 gold is too unpleasant). I like starting on Mim, Wizard's Familiar, or Cinder-Ella, though anything with decent stats is fine. Note that you aren't that likely to triple the level 2 character unless it's a Wizard's Familiar, so don't bother investing much into it.</p>
<p>On turn two, you can immediately buy a level 3 character, which gives you a big edge. Here is the ranking for which Level 3 characters to start with as Pan:</p>
<h4>S-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lucky.png" alt="Lucky card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Prized%20Pig.png" alt="Prized Pig card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Brave%20Princess.png" alt="Brave Princess card image" width="250" height="355" loading="lazy" />
</figure>
<h4>A-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ogre%20Princess.png" alt="Ogre Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20White%20Stag.png" alt="The White Stag card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Vain-Pire.png" alt="Vain-Pire card image" width="250" height="355" loading="lazy" />
</figure>
<h4>B-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Spell%20Weaver.png" alt="Spell Weaver card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Trojan%20Donkey.png" alt="Trojan Donkey card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Witch%20of%20the%20North.png" alt="Good Witch of the North card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wicked%20Witch%20of%20the%20West.png" alt="Wicked Witch of the West card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Shadow%20Assassin.png" alt="Shadow Assassin card image" width="250" height="355" loading="lazy" />
</figure>
<h4>C-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Sleeping%20Princess.png" alt="Sleeping Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wretched%20Mummy.png" alt="Wretched Mummy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Water%20Wraith.png" alt="Water Wraith card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Queen%20of%20Hearts.png" alt="Queen of Hearts card image" width="250" height="355" loading="lazy" />
</figure>
<h4>D-Tier</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Darkwood%20Creeper.png" alt="Darkwood Creeper card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Dubly.png" alt="Dubly card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Princess%20Wight.png" alt="Princess Wight card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Romeo.png" alt="Romeo card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Princess%20Peep.png" alt="Princess Peep card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<p>Note that Spell Weaver is ultimately the best level 3 character for you, but it's better to start with any of the stat/economy characters in the beginning.</p>
<p>Your goal early is to win fights, pick up pairs, and leverage the early level 3 characters you have into an economy boost.</p>
<h3>Mid Game</h3>
<p>By the time you hit the mid game, you should have a bunch of pairs, and hopefully some triples. As I've mentioned, your gameplan is to find Crystal Ball and Merlin's Hat as quickly as possible, followed by Forking Rod off of Blind Mouse. There is an important trick to use when you're looking for Hat-Ball - until you have both, you should never skip on a level 3 treasure. Once you take a treasure, you won't be presented with it again, so by taking treasures you don't want, you are making the pool smaller for future treasure selections. Pants tends to tear through treasures quickly, so you will find Hat-Ball eventually, though you are under time pressure. Your opponents will eventually get to levels five and six, and start really popping off, so you need to scale in order to battle them.</p>
<p>You also do need to pay attention to your life total. Thanks to the extra stats Pants gives you, you likely are fine throughout the mid game, but just keep it in mind if you do find yourself losing fights.</p>
<h3>Late Game</h3>
<p>At this point, you should have found Hat and Ball, and ideally Forking Rod. Blind Mouse becomes a high priority if you don't have Rod yet, as you really do need all three to maximize your build. You should also be buying all the Spell Weavers and Wizard's Familiars as possible, because those make up a big chunk of your final comp. Of course, casting many spells is important, so don't pass up those either.</p>
<p>One way to get to the higher ranks of characters is True Love's Kiss. Because you will see many copies of TLK, try and keep excess upgraded characters on your bench, and ideally cast TLK on the same one until you get a good level 6.</p>
<p>Likewise, Treasure Map can get you access to higher level treasures, and Map + Blind Mouse gets you all the way to six. Plus, sometimes you Kidnap a Lancelot or Hercules and get sick treasures that way.</p>
<p>Once you have the full three spell treasures, you just go nuts on casting spells until the game ends. Hopefully you found some upgraded Scions of the Storm thanks to TLK, but even just an army of giant Spell Weavers and Familiars can do the trick.</p>
<hr />
<h2>Winning Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_peter-pants_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_peter-pants_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_peter-pants_board3.png" alt="image" loading="lazy" />
</figure>
<p>These are real player comps, courtesy of <a href="https://sbb.untapped.gg/" target="_blank">Untapped.gg's</a> Storybook Brawl site!</p>
<h2>Treasures</h2>
<p>If the rest of this article didn't impress upon you the importance of Hat-Ball, I'm not sure what else I can say. Besides the spell treasures, there's really nothing that you're looking for.</p>
<h2>Tips and Tricks</h2>
<ul>
<li>If you manage to True Love's Kiss or Kidnap into a Soltak Ancient, consider keeping that one around. Your backline is vulnerable, so Soltak can be a huge pickup.</li>
<li>Don't pick Treasure Map until you already have Hat-Ball, and once you have Map, try to triple Blind Mouse. The level 6 Treasures are way better than 5, so I'd hold out if you can.</li>
<li>Note that Monster Book is quite poor on Pan - by virtue of staying level 3, your combat spells are limited to Falling Stars and Earthquake, which are not the most exciting.</li>
</ul>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_superpan.png" alt="image" loading="lazy" />
<figcaption>'Superpan' Hero costume</figcaption>
</figure>
<h2>Putting On Your Pants One Leg At a Time</h2>
<p>Pants is a sweet hero, and leads to a different experience than most. He's also really good at making Top 4, since the early/midgame strength carries you a long way. Good luck, and may you find Hat-Ball as quickly as possible!</p>
<p>-LSV</p>
Announcing Storybook Brawl's First Expansion!
2022-10-19T02:00:00Z
https://news.storybookbrawl.com/articles/2022-10_spooky-announcement/Storybook Brawl is heading to the Spooky Forest...
<p>Halloween is coming soon, and Storybook Brawl is about to get a lot spookier! We are proud to announce that our first expansion is coming Spring of 2023 - get ready for Spooky Forest!</p>
<p>In Spooky Forest, you will find new Heroes, characters, treasures, spells, and mechanics, all of which are suitably spooky (and a blast to play with). Today, we have some exciting news to share about how Storybook Brawl expansions will work, and some spooky costumes for Heroes that you know and love. Plus, keep an eye out over the coming months for more previews from Spooky Forest!</p>
<p>LSV sat down with Matt Place to talk Spooky Forest - take a look here:</p>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/ZQZ_-Z7gWpQ" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<h2>Opening a New Chapter</h2>
<p>First things first - how does adding a new cardpool to the game work? That's a tricky question, and there are plenty of ways to answer it, from just adding all the new cards, to a rotation of some older cards out to make room, or even wilder ideas. We chose an approach that doesn't rotate any old cards out (not exactly), while also making room for a whole new set of cards - the Hero you select will determine what cards you play with that game.</p>
<h2>Which Heroes can play with all the new Spooky treasures, characters and spells?</h2>
<ul>
<li>Brand new Spooky heroes.</li>
<li>Existing heroes that have a Spooky costume.</li>
<li>New Heroes and Spooky Costumes will be purchasable via dust or gems.</li>
</ul>
<p>You will be offered characters, spells and treasures from Spooky Forest, and will play the game with that cardpool. Other players in your lobby will be a mix of new and old Heroes, depending on what they pick, and you will compete against players with different cardpools as a result. This was one of the reasons we moved away from having a shared cardpool earlier this year, as our plan moving forward is to tie new expansions to your choice of Hero.</p>
<p>Every Spooky Forest Hero will be purchasable by dust, the free currency you earn by playing.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_spooky-announcement_fates.png" alt="image" loading="lazy" />
</figure>
<p>To give you an example, if you select The Fates (Classic), you will play with the Set 1 (SBB Classic) card pool, and if you choose Three Little Witches (Spooky Forest), you will play with the Spooky Forest card pool, and you can choose either from Hero select when The Fates appears.</p>
<p>Spooky Forest won't be 100% new cards, as the SBB Classic card pool is so large - some of the Set 1 cards will be a part of the Spooky Forest card pool. The most notable buildarounds will be from Spooky Forest, and there will even be new versions of old favorites, but in order to flesh out the pool there will be a returning cast of characters from SBB Classic.</p>
<hr />
<p>As a first taste of what you might find in Spooky Forest, take a look at these tidbits:</p>
<ul>
<li>A variety of Witches, some good, some not so good.</li>
<li>A breadcrumb trail that leads to Hansel and Gretel.</li>
<li>Baba Yaga is back, and she's worked up quite an appetite. She's glad that Hansel and Gretel are in the set as well...</li>
<li>A 19/19 character at level 4!</li>
<li>Multiple new character types to build around.</li>
<li>New Heroes that call the Spooky Forest home.</li>
</ul>
<p>When it comes to Heroes, not every Hero will have a Spooky costume, though many of them will. For example, Peter Pants isn't a fan of Spooky Forest, and he chooses not to travel there, though Hoard Dragon has no such qualms. During Hero Select, you can choose which costume of each Hero to play, and therefore which cardpool to have access to. If you felt like playing Hoard Dragon, you could play as either Hoard Dragon (SBB Classic) or Spectral Dragon (Spooky Forest). Speaking of Spectral Dragon, let's take a look at our first two Spooky costumes!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_spooky-announcement_art.png" alt="image" loading="lazy" />
</figure>
<p>These two Spooky costumes hit the store in <a href="https://news.storybookbrawl.com/articles/2022-10_patch-73-4/">today's patch</a>, and you can pick them up right away for just 300 gems or 8000 dust. For the time being, they are a sweet way to dress up the Heroes you love, but when Spooky Forest releases in the spring, they will let you play as Hoard Dragon or The Fates with the Spooky Forest cardpool. I'm a huge fan of the new art, and I'll certainly be decking both of these Heroes out in style.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_spooky-announcement_store.png" alt="image" loading="lazy" />
</figure>
<p>We are excited we got to show you these new costumes, our plans for expansions moving forward, and the theme of Spooky Forest - stay tuned for more details as we get closer to release!</p>
<p>-LSV</p>
Patch Notes 73.4
2022-10-19T01:00:00Z
https://news.storybookbrawl.com/articles/2022-10_patch-73-4/Patch 73.4 is here - check out new art, Spooky hero costumes, and more!
<p>Welcome to Patch Notes for Patch 73.4! In this patch, we've got two new Hero costumes, a ton of art updates, and some great bug fixes. First up, let's take a look at the new costumes:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_spooky-announcement_art.png" alt="image" loading="lazy" />
<figcaption>Three Little Witches (The Fates) and Spectral Dragon (Hoard Dragon)</figcaption>
</figure>
<p>Not only are these two costumes gorgeous, they actually are a preview of how expansions in Storybook Brawl are going to work! We just announced that our first expansion, The Spooky Forest, is coming in Spring 2023, and new Heroes + Hero costumes are how you unlock that card pool. For full details, <a href="https://news.storybookbrawl.com/articles/2022-10_spooky-announcement/">check out our announcement</a>.</p>
<h2>Art Updates</h2>
<ul id="gallery-thumbs" role="list">
<li class="gallery-thumb" data-image="Black Cat" title="Black Cat">
<a href="https://cdn.storybookbrawl.com/images/art/Black%20Cat_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Black%20Cat_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Black%20Cat_300w.webp" />
<img alt="Thumbnail for Black Cat's artwork." src="https://cdn.storybookbrawl.com/images/art/Black%20Cat_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Cat" title="Cat">
<a href="https://cdn.storybookbrawl.com/images/art/Cat_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Cat_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Cat_300w.webp" />
<img alt="Thumbnail for Cat's artwork." src="https://cdn.storybookbrawl.com/images/art/Cat_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Evil Twin" title="Evil Twin">
<a href="https://cdn.storybookbrawl.com/images/art/Evil%20Twin_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Evil%20Twin_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Evil%20Twin_300w.webp" />
<img alt="Thumbnail for Evil Twin's artwork." src="https://cdn.storybookbrawl.com/images/art/Evil%20Twin_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Feasting Dragon" title="Feasting Dragon">
<a href="https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_300w.webp" />
<img alt="Thumbnail for Feasting Dragon's artwork." src="https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Good Witch of the North" title="Good Witch of the North">
<a href="https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_300w.webp" />
<img alt="Thumbnail for Good Witch of the North's artwork." src="https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Lordy" title="Lordy">
<a href="https://cdn.storybookbrawl.com/images/art/Lordy_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Lordy_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Lordy_300w.webp" />
<img alt="Thumbnail for Lordy's artwork." src="https://cdn.storybookbrawl.com/images/art/Lordy_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Mirror Mirror" title="Mirror Mirror">
<a href="https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_300w.webp" />
<img alt="Thumbnail for Mirror Mirror's artwork." src="https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Muerte" title="Muerte">
<a href="https://cdn.storybookbrawl.com/images/art/Muerte_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Muerte_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Muerte_300w.webp" />
<img alt="Thumbnail for Muerte's artwork." src="https://cdn.storybookbrawl.com/images/art/Muerte_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Queen of Hearts" title="Queen of Hearts">
<a href="https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_300w.webp" />
<img alt="Thumbnail for Queen of Hearts's artwork." src="https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Shoulder Faeries" title="Shoulder Faeries">
<a href="https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_300w.webp" />
<img alt="Thumbnail for Shoulder Faeries's artwork." src="https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Shrink Ray" title="Shrink Ray">
<a href="https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_300w.webp" />
<img alt="Thumbnail for Shrink Ray's artwork." src="https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Skip, the Time Skipper" title="Skip, the Time Skipper">
<a href="https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_300w.webp" />
<img alt="Thumbnail for Skip, the Time Skipper's artwork." src="https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Sky Castle" title="Sky Castle">
<a href="https://cdn.storybookbrawl.com/images/art/Sky%20Castle_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Sky%20Castle_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Sky%20Castle_300w.webp" />
<img alt="Thumbnail for Sky Castle's artwork." src="https://cdn.storybookbrawl.com/images/art/Sky%20Castle_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Spectral Dragon" title="Spectral Dragon">
<a href="https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_300w.webp" />
<img alt="Thumbnail for Spectral Dragon's artwork." src="https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Spell Weaver_73-4" title="Spell Weaver_73-4">
<a href="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_300w.webp" />
<img alt="Thumbnail for Spell Weaver_73-4's artwork." src="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Sting" title="Sting">
<a href="https://cdn.storybookbrawl.com/images/art/Sting_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Sting_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Sting_300w.webp" />
<img alt="Thumbnail for Sting's artwork." src="https://cdn.storybookbrawl.com/images/art/Sting_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="The Three Bears" title="The Three Bears">
<a href="https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_300w.webp" />
<img alt="Thumbnail for The Three Bears's artwork." src="https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Three Little Witches" title="Three Little Witches">
<a href="https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_300w.webp" />
<img alt="Thumbnail for Three Little Witches's artwork." src="https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Worm Root" title="Worm Root">
<a href="https://cdn.storybookbrawl.com/images/art/Worm%20Root_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Worm%20Root_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Worm%20Root_300w.webp" />
<img alt="Thumbnail for Worm Root's artwork." src="https://cdn.storybookbrawl.com/images/art/Worm%20Root_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
</ul>
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<div class="modal-content-wrapper">
<section id="popout-gallery">
<figure class="gallery-img" data-focused="false" data-image="Black Cat">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Black%20Cat_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Black%20Cat_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Black%20Cat_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Black%20Cat_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Black%20Cat_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Black%20Cat_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Black%20Cat_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Black%20Cat_2000w.webp 2000w" />
<img alt="Artwork for Black Cat" src="https://cdn.storybookbrawl.com/images/art/Black%20Cat_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Black%20Cat_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Black%20Cat_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Black%20Cat_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Black%20Cat_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Black Cat</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Black%20Cat_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Cat">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Cat_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Cat_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Cat_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Cat_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Cat_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Cat_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Cat_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Cat_2000w.webp 2000w" />
<img alt="Artwork for Cat" src="https://cdn.storybookbrawl.com/images/art/Cat_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Cat_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Cat_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Cat_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Cat_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Cat token</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Cat_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Evil Twin">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Evil%20Twin_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Evil%20Twin_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Evil%20Twin_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Evil%20Twin_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Evil%20Twin_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Evil%20Twin_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Evil%20Twin_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Evil%20Twin_2000w.webp 2000w" />
<img alt="Artwork for Evil Twin" src="https://cdn.storybookbrawl.com/images/art/Evil%20Twin_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Evil%20Twin_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Evil%20Twin_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Evil%20Twin_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Evil%20Twin_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Evil Twin</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Evil%20Twin_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Feasting Dragon">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_2000w.webp 2000w" />
<img alt="Artwork for Feasting Dragon" src="https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Feasting Dragon</h3>
<p>pencils by Zoltan, painting by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Feasting%20Dragon_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Good Witch of the North">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_2000w.webp 2000w" />
<img alt="Artwork for Good Witch of the North" src="https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Good Witch of the North (polish)</h3>
<p>pencils & paint by Saigon Dragon Studios, polish by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Good%20Witch%20of%20the%20North_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Lordy">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Lordy_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Lordy_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Lordy_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Lordy_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Lordy_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Lordy_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Lordy_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Lordy_2000w.webp 2000w" />
<img alt="Artwork for Lordy" src="https://cdn.storybookbrawl.com/images/art/Lordy_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Lordy_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Lordy_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Lordy_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Lordy_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Lordy (polish)</h3>
<p>by Ekaterina Chesalova, polish by Genevieve St-Michel</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Lordy_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Mirror Mirror">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_2000w.webp 2000w" />
<img alt="Artwork for Mirror Mirror" src="https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Mirror Mirror</h3>
<p>by Bad Moon Art Studio Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Mirror%20Mirror_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Muerte">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Muerte_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Muerte_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Muerte_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Muerte_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Muerte_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Muerte_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Muerte_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Muerte_2000w.webp 2000w" />
<img alt="Artwork for Muerte" src="https://cdn.storybookbrawl.com/images/art/Muerte_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Muerte_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Muerte_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Muerte_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Muerte_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Muerte</h3>
<p>by S-Phoenix Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Muerte_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Queen of Hearts">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_2000w.webp 2000w" />
<img alt="Artwork for Queen of Hearts" src="https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Queen of Hearts</h3>
<p>by Alentseva Yulia</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Queen%20of%20Hearts_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Shoulder Faeries">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_2000w.webp 2000w" />
<img alt="Artwork for Shoulder Faeries" src="https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Shoulder Faeries</h3>
<p>by Lyubava Blagodarnaya</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Shoulder%20Faeries_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Shrink Ray">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_2000w.webp 2000w" />
<img alt="Artwork for Shrink Ray" src="https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Shrink Ray</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Shrink%20Ray_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Skip, the Time Skipper">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_2000w.webp 2000w" />
<img alt="Artwork for Skip, the Time Skipper" src="https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Skip, the Time Skipper</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Skip%20the%20Time%20Skipper_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Sky Castle">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Sky%20Castle_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Sky%20Castle_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Sky%20Castle_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Sky%20Castle_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Sky%20Castle_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Sky%20Castle_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Sky%20Castle_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Sky%20Castle_2000w.webp 2000w" />
<img alt="Artwork for Sky Castle" src="https://cdn.storybookbrawl.com/images/art/Sky%20Castle_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Sky%20Castle_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Sky%20Castle_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Sky%20Castle_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Sky%20Castle_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Sky Castle</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Sky%20Castle_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Spectral Dragon">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_2000w.webp 2000w" />
<img alt="Artwork for Spectral Dragon" src="https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Spectral Dragon (new costume)</h3>
<p>by Chris Hayes</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Spectral%20Dragon_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Spell Weaver_73-4">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_2000w.webp 2000w" />
<img alt="Artwork for Spell Weaver_73-4" src="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Spell Weaver (polish)</h3>
<p> by Ramzy Kamen, polish by Genevieve St-Michel</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Spell%20Weaver_73-4_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Sting">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Sting_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Sting_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Sting_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Sting_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Sting_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Sting_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Sting_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Sting_2000w.webp 2000w" />
<img alt="Artwork for Sting" src="https://cdn.storybookbrawl.com/images/art/Sting_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Sting_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Sting_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Sting_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Sting_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Sting</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Sting_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="The Three Bears">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_2000w.webp 2000w" />
<img alt="Artwork for The Three Bears" src="https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>The Three Bears</h3>
<p>pencils & polish by Good Luck Games, painting by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/The%20Three%20Bears_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Three Little Witches">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_2000w.webp 2000w" />
<img alt="Artwork for Three Little Witches" src="https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Three Little Witches (new costume)</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Three%20Little%20Witches_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
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<h3>Worm Root</h3>
<p>by MoonColony</p>
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<h2>Bug Fixes & Improvements</h2>
<ul>
<li>Fixed: Timer volume has been fixed, it is no longer tied to the music volume.</li>
<li>Fixed/improved: The sound notification in Hero Selection, that tells you that you have found a game, is now tied to the timer volume.</li>
</ul>
<p><em>The following server-side fixes were released on Monday:</em></p>
<ul>
<li>Fixed/improved: Chains from locking the shop in a prior turn are now properly removed when casting a spell; chains on spells are also properly removed whenever you buy a locked spell</li>
<li>Improved: Your "starting" characters retain the "starting" tag consistently- all transformations are still considered the "same" character, so they remain "starting" characters e.g. through a Polywoggle slay or Medusa transform; whereas resummoned units e.g. Phoenix Feather are never considered "starting" characters.</li>
<li>Fixed: Shard of the Ice Queen on Cinderella with 1 counter will properly proc quest and transform into an upgraded level 2 "evil" unit</li>
<li>Fixed: Pup the Magic Dragon now only gives one +2/+1 bonus when supporting with Baba Yaga</li>
<li>Fixed: When merging two Lonely Princes on Wonder Waddle that just transformed, the upgraded Frog Prince should not disappear for a turn</li>
<li>Fixed: Alignment changes from treasures/heroes should now update related auras immediately (various bugs with World Tree + tokens, Mrs. Claus, etc.)</li>
<li>Fixed: Auras also apply immediately after each individual Copycat trigger e.g. if the left proc summons a token, Crown of Atlas will apply immediately before the right proc e.g. Good Boy</li>
<li>Fixed: Medusa or Pigomorph on a Mixawizzle'd or Ambrosia'd character no longer removes existing buffs permanently</li>
<li>Fixed: If you Kidnap a finished Quester and it's put into the shop (due to full hand/board) you will still get a treasure and the opportunity to "buy" an upgraded character</li>
<li>Fixed/improved: Several adjustments to prioritization of simultaneous summons e.g. when multiple characters die or are damaged simultaneously, summons will be prioritized in this order: <em>(* denotes items that are still work-in-progress and are not consistent yet / may change further)</em>
<ul>
<li><em>(Phoenix Feather / Mirror Mirror / Croc Bait / Southern Siren)</em>*</li>
<li>Golden Tweedle Dee</li>
<li>Golden Wombats in Disguise</li>
<li>Tweedle Dee</li>
<li>Wombats in Disguise</li>
<li>Golden Baby Bear</li>
<li>Baby Bear</li>
<li><em>(The Great Pumpkin)</em>*</li>
<li>Golden Romeo</li>
<li>Romeo</li>
<li>Golden Trojan Donkey</li>
<li>(12/12) "Golden" Papa Bear</li>
<li>(6/6) Papa Bear / Golden Three Big Pigs</li>
<li>Trojan Donkey</li>
<li>(3/3) Three Big Pigs</li>
<li>(2/2) Golden Princess Peep / Golden Black Cat</li>
<li>(1/1) Princess Peep / Black Cat</li>
<li><em>(Reduplicator / Mordred / Time Flies / Cat's Call)</em>*</li>
</ul>
</li>
</ul>
Fall Championship Announcement
2022-10-17T00:00:00Z
https://news.storybookbrawl.com/articles/2022-11_fall-championship/
Parney
40 of the world's best SBB players battle it out for $5k and the title of Champion!
<p>The final 2022 season is almost over—it's finally time to crown the Fall Champion!</p>
<h2>Fall Championship Details</h2>
<p>On November 5–6th, 40 of the world's best Storybook Brawl players will battle it out for $5,000 in prizes and the title of Champion. In addition to these prizes, the Top 8 finishers will all receive an exclusive invite to the <strong>2022 World Championship</strong> - our grandest event of the year!</p>
<hr />
<h3>Where can I watch?</h3>
<p>The entire #SBBChamps tournament weekend will be streamed live at <a href="https://twitch.tv/storybookbrawl" target="_blank">twitch.tv/storybookbrawl</a>. An exceptional team of broadcasters, who will be announced very soon, will bring you all the action.</p>
<table>
<thead>
<tr>
<th style="text-align:left">Day One</th>
<th style="text-align:left">Top 8</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">Saturday</td>
<td style="text-align:left">Sunday</td>
</tr>
<tr>
<td style="text-align:left">10a PDT</td>
<td style="text-align:left">10a PST</td>
</tr>
<tr>
<td style="text-align:left">40 players</td>
<td style="text-align:left">8 players</td>
</tr>
<tr>
<td style="text-align:left">6 rounds</td>
<td style="text-align:left">Race Format (25)</td>
</tr>
</tbody>
</table>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_wombats_crop.png" alt="image" loading="lazy" />
</figure>
<h3>What are the prizes and format?</h3>
<h4>Prizes</h4>
<table>
<thead>
<tr>
<th style="text-align:left">Finish</th>
<th style="text-align:left">Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">1st</td>
<td style="text-align:left">$2,000 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">2nd</td>
<td style="text-align:left">$1,000 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">3rd & 4th</td>
<td style="text-align:left">$500 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">5th - 8th</td>
<td style="text-align:left">$250 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">Everyone</td>
<td style="text-align:left">800 gems</td>
</tr>
</tbody>
</table>
<h4>Day One</h4>
<p>Day One will begin at 10am PDT on Saturday, November 5 and will consist of <strong>6 rounds</strong> of standard SBB scoring for all 40 players. After six rounds of competition, the Top 8 competitors will be invited back for Day Two.</p>
<h4>Top 8</h4>
<p>The Top 8 will begin at 10am PST <em>(mind the daylight savings switch)</em> on Sunday, November 6 and will consist of a <strong>Top 8 Race</strong> format. The Championship race has a higher threshold than the #SBBMonthly. Here players will need <strong>25 points</strong> to be ‘live’ before they are eligible to win the tournament by winning a lobby. Once a champion is crowned, the remaining players will finish based on their point totals using the above tiebreakers.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_bountyboard_crop.png" alt="image" loading="lazy" />
</figure>
<h3>Who are the qualified players?</h3>
<p>The 40 Championship competitors are made up of the Top 8 finishers of the July, August, September, & October #SBBMonthly tournaments, as well as discretionary invites awarded by the Storybook Brawl team.</p>
<table>
<thead>
<tr>
<th style="text-align:left">July SBBM</th>
<th style="text-align:left">August SBBM</th>
<th style="text-align:left">September SBBM</th>
<th style="text-align:left">October SBBM</th>
<th style="text-align:left">Discretionary</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">HasNoName2</td>
<td style="text-align:left">jasoniltg</td>
<td style="text-align:left">mobo.boyd</td>
<td style="text-align:left">Ana11yzed</td>
<td style="text-align:left">Wait4Godot</td>
</tr>
<tr>
<td style="text-align:left">Arceusisgood</td>
<td style="text-align:left">aarongertler</td>
<td style="text-align:left">Yeekbacca</td>
<td style="text-align:left">Ribbit</td>
<td style="text-align:left">zazi</td>
</tr>
<tr>
<td style="text-align:left">Robs</td>
<td style="text-align:left">Mx</td>
<td style="text-align:left">NinjaSniPAH</td>
<td style="text-align:left">komodo</td>
<td style="text-align:left">CasuallyRay</td>
</tr>
<tr>
<td style="text-align:left">Dynasty</td>
<td style="text-align:left">The_Rake</td>
<td style="text-align:left">ShadowOfACowl</td>
<td style="text-align:left">pavlov</td>
<td style="text-align:left">Dook Silver</td>
</tr>
<tr>
<td style="text-align:left">dweebdog</td>
<td style="text-align:left">ayanie</td>
<td style="text-align:left">Sherfloch</td>
<td style="text-align:left">Stardust2187</td>
<td style="text-align:left">Jebas</td>
</tr>
<tr>
<td style="text-align:left">Scubatoad</td>
<td style="text-align:left">JZS_M4NI0U</td>
<td style="text-align:left">jrm1ah</td>
<td style="text-align:left">AlphaFrog</td>
<td style="text-align:left">Honey</td>
</tr>
<tr>
<td style="text-align:left">Muxi</td>
<td style="text-align:left">Kevo</td>
<td style="text-align:left">mr_saber</td>
<td style="text-align:left">BBD</td>
<td style="text-align:left">sjow</td>
</tr>
<tr>
<td style="text-align:left">Takimoto Hifumin</td>
<td style="text-align:left">Moartel</td>
<td style="text-align:left">daimos</td>
<td style="text-align:left">Champy</td>
<td style="text-align:left">KlekTheCluck</td>
</tr>
</tbody>
</table>
<p><em>This list will be updated with the discretionary invites, and any replacements if needed.</em></p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_ashwood_crop.png" alt="image" loading="lazy" />
</figure>
<h3>How can I qualify for tournaments like this?</h3>
<p>Want to compete with the best in the world and try your hand in tournaments? All of the #SBBMonthly tournaments are open entry for anyone who reached Mythic rank during the previous month! Once youve hit Mythic, be sure to join the official <a href="https://discord.gg/DvKBednuru" target="_blank">SBB Discord</a> and signup for tournament play!</p>
<h4>Next Season</h4>
<p>Next season marks the start of the 2023 Organized Play year. A full announcement will be made soon!</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_trashpanda_crop.png" alt="image" loading="lazy" />
</figure>
<h3>Other helpful info</h3>
<h4>Points Breakdown</h4>
<p>This #SBBChamps tournament will use the standard SBB scoring as outlined below</p>
<table>
<thead>
<tr>
<th style="text-align:left">Finish</th>
<th style="text-align:left">Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">1st</td>
<td style="text-align:left">10</td>
</tr>
<tr>
<td style="text-align:left">2nd</td>
<td style="text-align:left">8</td>
</tr>
<tr>
<td style="text-align:left">3rd</td>
<td style="text-align:left">7</td>
</tr>
<tr>
<td style="text-align:left">4th</td>
<td style="text-align:left">6</td>
</tr>
<tr>
<td style="text-align:left">5th</td>
<td style="text-align:left">4</td>
</tr>
<tr>
<td style="text-align:left">6th</td>
<td style="text-align:left">3</td>
</tr>
<tr>
<td style="text-align:left">7th</td>
<td style="text-align:left">2</td>
</tr>
<tr>
<td style="text-align:left">8th</td>
<td style="text-align:left">1</td>
</tr>
</tbody>
</table>
<h4>Tiebreakers</h4>
<p>The tiebreakers for placement in the #SBBChamps will follow top-to-bottom as such:</p>
<ul>
<li>Highest finish</li>
<li>Next-highest finish</li>
<li>...continued...</li>
<li>Day One finish (for final placement in Top 8)</li>
<li>Day Two finish from qualifying event</li>
</ul>
Untapped Insights #1
2022-10-11T00:00:00Z
https://news.storybookbrawl.com/articles/2022-10_untapped-insights/
LSV
In his debut Untapped.gg insights article, LSV breaks down hero tiers, creative builds, new combos, and more!
<p>Here at Storybook Brawl HQ, we have been happy to partner with Untapped.gg in a variety of ways. You may know them from their <a href="https://storybookbrawl.com/articles/2022-03_sbb-untapped/">Twitch extension</a>, which lets you mouseover cards while watching streams, or their Companion App, which gives you a ton of useful info while playing SBB yourself. Today, I'm going to dive into data from <a href="https://sbb.untapped.gg/">SBB.Untapped.gg</a>, which has a lot to offer. Let's take a look!</p>
<h2>Hero Tiers</h2>
<p>The first thing Untapped helps you with is Hero rankings:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_untapped-insights_hero-tiers.jpeg" alt="image" loading="lazy" />
</figure>
<p>By tracking the average finish of each Hero, they've sorted them into Tiers from A to D. Note that the range isn't that wide (the average finishes go from 4.0 at best to 5.4 at the bottom), so any Hero is capable of good finishes.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_untapped-insights_hero-tiers2.jpeg" alt="image" loading="lazy" />
</figure>
<p>Still, seeing the average placement, the difficulty level, and the pick rate of each Hero is good info. In general, I'd still go with whichever Hero you think you'll enjoy most, but if you are trying to hit Mythic or the like, this is a useful place to start.</p>
<p>These tiers also fluctuate, since they are based on finishes, and that can be affected by patches, new Heroes, and other changes. Plus, with some new Heroes, it takes a little while for the player population to really crack the code, and sometimes their average finish goes up over time.</p>
<p>If you are a Premium subscriber, you also get access to the Advanced Hero Tier List, which has more in-depth data on each hero:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_untapped-insights_hero-advanced.jpeg" alt="image" loading="lazy" />
</figure>
<p>Of course, Hero Tiers are only the beginning - let's look at some builds, which I think is the most interesting part of the website.</p>
<hr />
<h2>Final Builds</h2>
<p>If you go to the <a href="https://sbb.untapped.gg/builds">Builds tab</a> on the website, you can take a look at final comps, updated in real time. Here's what it looks like when you first land there:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_untapped-insights_builds.jpeg" alt="image" loading="lazy" />
</figure>
<p>It's neat - you can spend some time looking through the recent winning builds players have been finding success with, and it may give you some good inspiration.</p>
<p>Take a look at this Doombreath Slay build, for example:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_untapped-insights_doombreath-slay.jpeg" alt="image" loading="lazy" />
</figure>
<p>Instead of Empress Pea, this build combined Riverwish Mermaid, Baba Yaga, and Slay treasures to make a gigantic Doombreath, which also let it skip Lightning Dragon. It's a neat build, and took this Xelhua all the way to first place.</p>
<p>Also, some builds are just hilarious - check out the pumpkin patch that Apocalypse has been growing:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_untapped-insights_pumpkin-patch.jpeg" alt="image" loading="lazy" />
</figure>
<p>Yep, that's not one, not two, but three upgraded Great Pumpkins, which I'm sure combined quite nicely with that Spear of Achilles.</p>
<hr />
<p>After spending some time scrolling through various builds, what I suggest next is the search function:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_untapped-insights_search.jpeg" alt="image" loading="lazy" />
</figure>
<p>The search bar at the top lets you select cards from each category <em>(Treasures, Characters, and Heroes)</em>, as well as comps <em>(like Animals, Dwarves, Mages, etc)</em>. It then only displays builds that contain the cards you selected, so you can really narrow down what you are looking at.</p>
<p>This is great, and a powerful tool for learning the game. Let's say that you wanted to get better at drafting Animal comps. You could select Animals, and see a bunch of comps that Untapped has flagged as such. These are going to contain tons of Bearsteins and Big Pigs and the like, which gives you a sense of the "standard" Animal build:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_untapped-insights_animals.jpeg" alt="image" loading="lazy" />
</figure>
<p>However, you can go deeper. What if you specifically wanted to find out how Good Boy fits into Animals. This is a great question to ask, since Good Boy isn't a typical piece, but it does have its moments. Here is what I get when I use the flags Good Boy and Animals:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-10_untapped-insights_goodboy-animals.jpeg" alt="image" loading="lazy" />
</figure>
<p>Bearstein still features prominently, and Good Boy encourages the use of Echowood, good characters (of course), and stat-giving Treasures. You can scroll down to see tons of builds, since Untapped has a lot of data to work with.</p>
<p>The search-by-Hero is illuminating as well. You can see if certain builds pop up more on certain Heroes (like Gepetto and Animals), or which Heroes have a wide range of potential ending comps. As expected, Hoard Dragon features lots of Level 7 Treasures, and Xelhua has lots of Treant builds, but it is neat looking at Heroes like King Midas and seeing a lot of wacky builds. The Hero search can also give you some direction with new Heroes, as you can see what people are doing with them initially, though that does tend to change over time.</p>
<p>I've spent a lot of time messing with the Builds section on Untapped, and it's been a ton of fun. Seeing what works is great, and picking up new combos and inspiration is a powerful tool.</p>
<hr />
<h2>Brawling By The Numbers</h2>
<p>I'm a fan of all that Untapped.gg has to offer, and this article gave you plenty of examples as to why. I'd encourage you to check out <a href="https://sbb.untapped.gg/">SBB.Untapped.gg</a>, and spend some time browsing the Hero Tiers and Builds pages. It's not only fun, but it also will improve your game, or at the very least give you some meme comps to aspire to. Good luck!</p>
<p>-LSV</p>
October SBBMonthly Details
2022-10-07T00:00:00Z
https://news.storybookbrawl.com/articles/2022-10_sbbmonthly/
Parney
Announcing the October SBBMonthly, which takes place on October 22-23. This tournament qualifies for the Fall Championship.
<p>The October SBBMonthly is almost here - this is the last qualifying event for the Fall Championships, which will determine the final invites for the 2022 World Championships! Take your shot at Worlds, and earn Pro points to lock in your Pro Club status for next year!</p>
<p><em>Note that there will be regular events in November and December. They kick off the 2023 Organized Play year, which will have a SBBMonthlies every month. More details about 2023 OP will be coming soon!</em></p>
<h2>Players</h2>
<p>Anyone who reached Mythic rank in September (finished with greater than 4,000 ranked points) is invited to play in the October #SBBMonthly. The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2022-09_mythics">here</a>.</p>
<p><strong>Before signing up for the October Qualifier</strong>, you must register your in-game and Discord names with our bot, if you haven't already.</p>
<ul>
<li>Use the <code>!signup YourGameName</code> command in the <code>#tournament-signup</code> channel of <a href="https://discord.gg/DvKBednuru" target="'_blank'">the official Storybook Brawl Discord</a>.
<ul>
<li>You generally only need to register once - only reuse the command if you have changed your in-game name.</li>
<li><em>Note that your in-game name is no longer tied to your Steam name. It is now set when you create your SBB account.</em></li>
</ul>
</li>
<li>Registered players gain access to private tournament channels, where tournament organizers will post further instructions for signing up for the tournament itself.</li>
<li>Please register your names <strong>by Thursday, October 20</strong> in order to participate.</li>
</ul>
<hr />
<h2>Prizes</h2>
<h3>Cash Prizes</h3>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,000</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Fall Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>Day Two</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h3>SBB Pro Club</h3>
<p>Tournament Competitors will also receive progress towards <a href="https://news.storybookbrawl.com/articles/2022-04-announcing-the-sbb-pro-club/">SBB Pro Club</a> status based on their finish in this tournament.</p>
<h3>Charity Matching</h3>
<p>As with all of our tournaments in 2022, every dollar earned by the Top 8 in this monthly will be matched by Storybook Brawl and given to the charity of that player's choice. So far, Storybook Brawl tournament competitors have raised the following for their charities!</p>
<table>
<thead>
<tr>
<th style="text-align:left">Charity</th>
<th style="text-align:left">Dollars Raised</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left"><a href="https://www.thetrevorproject.org/" target="'_blank'">The Trevor Project</a></td>
<td style="text-align:left">$8,350</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.catf.us/" target="'_blank'">Clean Air Task Force</a></td>
<td style="text-align:left">$5,000</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.childsplaycharity.org/" target="'_blank'">Child's Play</a></td>
<td style="text-align:left">$4,700</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givewell.org/maximum-impact-fund" target="'_blank'">GiveWell's Maximum Impact Fund</a></td>
<td style="text-align:left">$4,050</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.evidenceaction.org/dewormtheworld" target="'_blank'">Evidence Action's Deworm the World</a></td>
<td style="text-align:left">$3,400</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.hki.org/" target="'_blank'">Helen Keller International</a></td>
<td style="text-align:left">$1,600</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://equalcitizens.us/" target="'_blank'">Equal Citizens</a></td>
<td style="text-align:left">$1,350</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.plannedparenthood.org/" target="'_blank'">Planned Parenthood</a></td>
<td style="text-align:left">$1,300</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.centerforhealthsecurity.org/" target="'_blank'">Johns Hopkins Center for Health Security</a></td>
<td style="text-align:left">$1,050</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givedirectly.org/" target="'_blank'">GiveDirectly</a></td>
<td style="text-align:left">$600</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.newincentives.org/" target="'_blank'">New Incentives</a></td>
<td style="text-align:left">$300</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.againstmalaria.com/" target="'_blank'">Against Malaria Foundation</a></td>
<td style="text-align:left">$100</td>
</tr>
</tbody>
</table>
<hr />
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (listed below). Each player signs up for one flight.</li>
<li>Each flight consists of <strong>seven (7)</strong> rounds in 8-player or 6-player pods.
<ul>
<li>6-player pods are used when players cannot be cleanly divided into full 8-player pods.</li>
<li>See the <a href="https://sbb-tournaments.netlify.app/docs/points/" target="'_blank'">player documentation</a> for more information.</li>
</ul>
</li>
<li>Points are awarded for placement in each pod, based on the pod's size.</li>
<li>After all rounds, players with points above the Day Two cut will be eligible to play Day Two on Sunday.
<ul>
<li>The Day Two point cut will be posted in <code>#event-announcements</code> at the start of the tournament.</li>
</ul>
</li>
</ul>
<h4>Day One Flight Times</h4>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PST / 12a UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PST / 3a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PST / 11a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PST / 2p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PST / 5p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PST / 8p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PST / 11p UTC</td>
</tr>
</tbody>
</table>
<h3>Day Two</h3>
<ul>
<li>Starts Sunday at <strong>9am PST / 5p UTC</strong>.</li>
<li>Players' points reset at the start of Day Two.</li>
<li><strong>Seven (7)</strong> rounds, following the same structure as Day One.</li>
<li>After all rounds are complete, the 8 players with the highest points cut to the Top 8 race.</li>
</ul>
<h3>Top 8 Race</h3>
<ul>
<li>Players' points reset at the start of the Top 8.</li>
<li>The Top 8 is a “race” format over several rounds:
<ul>
<li>After earning 10 points, players become “live” to win the event.</li>
<li>The Top 8 continues until a “live” player takes 1st-place in a match. They win the event and the remaining players are sorted by points for standings.</li>
</ul>
</li>
</ul>
<h4>Tiebreakers for Points</h4>
<ul>
<li>Highest finish, second highest finish and so on.</li>
<li>Previous section's point total.</li>
<li>Final rank on September ladder.</li>
</ul>
<hr />
<h2>Rules</h2>
<p>Full rules and information can be found in the <a href="https://sbb-tournaments.netlify.app/docs/points/" target="'_blank'">player documentation</a>. In summary:</p>
<ul>
<li>The event is run through the official <a href="https://discord.gg/DvKBednuru" target="_blank">Storybook Brawl Discord</a>. To participate in this event you must be registered there:
<ul>
<li>Use the <code>!signup YourGameName</code> command in <code>#tournament-signups</code> by the deadline (specified earlier in this announcement) to be eligible to participate.</li>
<li>Choose a Day One flight time after the tournament organizer starts flight signups, and follow any associated TO instructions.</li>
</ul>
</li>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects, etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>Streaming on Twitch or other platforms is allowed for any Day One flights that are not officially covered, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for any covered Day One flights and Day Two, but must use the same 15-minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Official Day One coverage starts at 9am Pacific Time on October 22.</li>
<li>Official Day Two coverage starts at 9am Pacific Time on October 23.</li>
<li>Coverage will be on <a href="http://twitch.tv/storybookbrawl" target="_blank">Storybook Brawl's Twitch</a>.</li>
</ul>
Patch Notes 73.2
2022-10-03T00:00:00Z
https://news.storybookbrawl.com/articles/2022-10_patch-73-2/Some patches are too small, some are too big, but this one is juuuust right.
<p>Welcome to Patch Notes for Patch 73.2! We've got more new Heroes, some impactful balance changes, and a ton of new art for you. Between the two new Heroes and changes to some of the games supporting cast, as it were, this patch will shake things up nicely - read on to find out the full details!</p>
<h2>New Heroes</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Goldilocks.png" alt="Goldilocks card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Goldilocks</h3>
<blockquote>
<p>When you level up, you get +2 gold and your next shop is all characters of your level.</p>
</blockquote>
<p>Once you level up, everything is just right. Goldilocks gives you an appealing shop and extra gold every time you hit a new level, making it that much easier to assemble the comp you are looking for. After you level up, the first full shop refresh you see (whether by rolling or by starting turn without a locked shop) will have all characters of your level, giving you a wide variety of options. You may not get a bonus for buying Baby Bear with Goldilocks, but her ability does make it more likely you will find one on level 5!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Puffy.png" alt="Puffy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Baby%20Puff%20Puff.png" alt="Baby Puff Puff card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Puff%20Puff.png" alt="Puff Puff card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Puffy</h3>
<blockquote>
<p>You start with a 1/1 <strong>Baby Puff Puff</strong>. (Last Breath: Give all your Puff Puffs everywhere +1/+1 permanently.)</p>
</blockquote>
<p>Puff Puffs are the unofficial mascot of Storybook Brawl, so it's only fitting that one becomes a Hero. Puffy starts with a Baby Puff in play, and not only does it grow over time, but so do all your other Puff Puffs. Start your game off on the right foot (not that Puffs have them), and get going with Puffy right away!</p>
<p>Since Puffy is using the original art, Puff Puff (the character) is getting a makeover too!</p>
<h2>Balance Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-73-2_sporko.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-73-2_ladyofthelake.png" alt="image" loading="lazy" />
</figure>
<h3>Sporko / Lady of the Lake -> 2/2 stats, +4 support bonus</h3>
<p>Sporko and Lady have been the best buys at level 4 for quite some time, and are part of the engine that makes Empress Pea so strong (note that while we aren't changing Empress Pea this patch, she's very much on our watchlist for potential future changes). Reducing their stats to 2/2 and bonuses to +4 makes them merely strong, instead of a must-buy, and the aim is to mix up which characters end up on your team.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-73-2_evileye.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-73-2_hornofolympus.png" alt="image" loading="lazy" />
</figure>
<h3>Evil Eye -> Level 4</h3>
<h3>Horn of Olympus -> Level 5</h3>
<p>These two support Treasures are swapping levels, as it turns out that Horn ends up having a bigger impact in most games (especially when combined with Empress Pea). Slay / Support builds will still have access to these Treasures, just not quite in the same order.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-73-2_wombatsindisguise.png" alt="image" loading="lazy" />
</figure>
<h3>Wombats in Disguise -> 6/6</h3>
<p>Who doesn't love a good trio of wombats? We certainly do, and buffing one of the sweetest characters in the game was not a tough sell for us. This change makes Wombats a bit more appealing to buy early, and a fair amount stronger when upgraded.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-73-2_onityrant.png" alt="image" loading="lazy" />
</figure>
<h3>Oni Tyrant -> Now gives +13/+13 to attacking Monsters</h3>
<p>It's good to be king. Oni Tyrant has lagged behind other level 6 characters for a while, so we are taking the opportunity to make him a real Demon in combat. This change makes Monster builds a bit stronger, and widens the range of what you might play with or against.</p>
<h2>Art Updates</h2>
<ul id="gallery-thumbs" role="list">
<li class="gallery-thumb" data-image="Ambrosia" title="Ambrosia">
<a href="https://cdn.storybookbrawl.com/images/art/Ambrosia_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Ambrosia_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Ambrosia_300w.webp" />
<img alt="Thumbnail for Ambrosia's artwork." src="https://cdn.storybookbrawl.com/images/art/Ambrosia_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Awoken Princess" title="Awoken Princess">
<a href="https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_300w.webp" />
<img alt="Thumbnail for Awoken Princess's artwork." src="https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Baby Puff Puff" title="Baby Puff Puff">
<a href="https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_300w.webp" />
<img alt="Thumbnail for Baby Puff Puff's artwork." src="https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Big Book of Spells" title="Big Book of Spells">
<a href="https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_300w.webp" />
<img alt="Thumbnail for Big Book of Spells's artwork." src="https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Bounty Board" title="Bounty Board">
<a href="https://cdn.storybookbrawl.com/images/art/Bounty%20Board_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Bounty%20Board_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Bounty%20Board_300w.webp" />
<img alt="Thumbnail for Bounty Board's artwork." src="https://cdn.storybookbrawl.com/images/art/Bounty%20Board_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Brave Princess" title="Brave Princess">
<a href="https://cdn.storybookbrawl.com/images/art/Brave%20Princess_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Brave%20Princess_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Brave%20Princess_300w.webp" />
<img alt="Thumbnail for Brave Princess's artwork." src="https://cdn.storybookbrawl.com/images/art/Brave%20Princess_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Crafty" title="Crafty">
<a href="https://cdn.storybookbrawl.com/images/art/Crafty_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Crafty_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Crafty_300w.webp" />
<img alt="Thumbnail for Crafty's artwork." src="https://cdn.storybookbrawl.com/images/art/Crafty_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Cursed Throne" title="Cursed Throne">
<a href="https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_300w.webp" />
<img alt="Thumbnail for Cursed Throne's artwork." src="https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Embiggening Stone" title="Embiggening Stone">
<a href="https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_300w.webp" />
<img alt="Thumbnail for Embiggening Stone's artwork." src="https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Eye of Ares" title="Eye of Ares">
<a href="https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_300w.webp" />
<img alt="Thumbnail for Eye of Ares's artwork." src="https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Fairy Queen's Wand" title="Fairy Queen's Wand">
<a href="https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_300w.webp" />
<img alt="Thumbnail for Fairy Queen's Wand's artwork." src="https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Falling Stars" title="Falling Stars">
<a href="https://cdn.storybookbrawl.com/images/art/Falling%20Stars_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Falling%20Stars_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Falling%20Stars_300w.webp" />
<img alt="Thumbnail for Falling Stars's artwork." src="https://cdn.storybookbrawl.com/images/art/Falling%20Stars_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Fanny" title="Fanny">
<a href="https://cdn.storybookbrawl.com/images/art/Fanny_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fanny_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fanny_300w.webp" />
<img alt="Thumbnail for Fanny's artwork." src="https://cdn.storybookbrawl.com/images/art/Fanny_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Fierceify" title="Fierceify">
<a href="https://cdn.storybookbrawl.com/images/art/Fierceify_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fierceify_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fierceify_300w.webp" />
<img alt="Thumbnail for Fierceify's artwork." src="https://cdn.storybookbrawl.com/images/art/Fierceify_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Fog" title="Fog">
<a href="https://cdn.storybookbrawl.com/images/art/Fog_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fog_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fog_300w.webp" />
<img alt="Thumbnail for Fog's artwork." src="https://cdn.storybookbrawl.com/images/art/Fog_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Gigantify" title="Gigantify">
<a href="https://cdn.storybookbrawl.com/images/art/Gigantify_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Gigantify_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Gigantify_300w.webp" />
<img alt="Thumbnail for Gigantify's artwork." src="https://cdn.storybookbrawl.com/images/art/Gigantify_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Hand of Midas" title="Hand of Midas">
<a href="https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_300w.webp" />
<img alt="Thumbnail for Hand of Midas's artwork." src="https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Healing Potion" title="Healing Potion">
<a href="https://cdn.storybookbrawl.com/images/art/Healing%20Potion_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Healing%20Potion_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Healing%20Potion_300w.webp" />
<img alt="Thumbnail for Healing Potion's artwork." src="https://cdn.storybookbrawl.com/images/art/Healing%20Potion_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Hermes' Sandals" title="Hermes' Sandals">
<a href="https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_300w.webp" />
<img alt="Thumbnail for Hermes' Sandals's artwork." src="https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Flourish" title="Flourish">
<a href="https://cdn.storybookbrawl.com/images/art/Flourish_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Flourish_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Flourish_300w.webp" />
<img alt="Thumbnail for Flourish's artwork." src="https://cdn.storybookbrawl.com/images/art/Flourish_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Knighthood" title="Knighthood">
<a href="https://cdn.storybookbrawl.com/images/art/Knighthood_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Knighthood_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Knighthood_300w.webp" />
<img alt="Thumbnail for Knighthood's artwork." src="https://cdn.storybookbrawl.com/images/art/Knighthood_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Lady of the Lake" title="Lady of the Lake">
<a href="https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_300w.webp" />
<img alt="Thumbnail for Lady of the Lake's artwork." src="https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Locked Chest" title="Locked Chest">
<a href="https://cdn.storybookbrawl.com/images/art/Locked%20Chest_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Locked%20Chest_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Locked%20Chest_300w.webp" />
<img alt="Thumbnail for Locked Chest's artwork." src="https://cdn.storybookbrawl.com/images/art/Locked%20Chest_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Lucky" title="Lucky">
<a href="https://cdn.storybookbrawl.com/images/art/Lucky_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Lucky_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Lucky_300w.webp" />
<img alt="Thumbnail for Lucky's artwork." src="https://cdn.storybookbrawl.com/images/art/Lucky_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Magic Sword +100" title="Magic Sword +100">
<a href="https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_300w.webp" />
<img alt="Thumbnail for Magic Sword +100's artwork." src="https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Medusa" title="Medusa">
<a href="https://cdn.storybookbrawl.com/images/art/Medusa_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Medusa_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Medusa_300w.webp" />
<img alt="Thumbnail for Medusa's artwork." src="https://cdn.storybookbrawl.com/images/art/Medusa_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Mixawizzle" title="Mixawizzle">
<a href="https://cdn.storybookbrawl.com/images/art/Mixawizzle_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Mixawizzle_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Mixawizzle_300w.webp" />
<img alt="Thumbnail for Mixawizzle's artwork." src="https://cdn.storybookbrawl.com/images/art/Mixawizzle_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Oni Tyrant" title="Oni Tyrant">
<a href="https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_300w.webp" />
<img alt="Thumbnail for Oni Tyrant's artwork." src="https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Puff Puff" title="Puff Puff">
<a href="https://cdn.storybookbrawl.com/images/art/Puff%20Puff_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Puff%20Puff_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Puff%20Puff_300w.webp" />
<img alt="Thumbnail for Puff Puff's artwork." src="https://cdn.storybookbrawl.com/images/art/Puff%20Puff_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Roll the Dice" title="Roll the Dice">
<a href="https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_300w.webp" />
<img alt="Thumbnail for Roll the Dice's artwork." src="https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Secret Stash" title="Secret Stash">
<a href="https://cdn.storybookbrawl.com/images/art/Secret%20Stash_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Secret%20Stash_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Secret%20Stash_300w.webp" />
<img alt="Thumbnail for Secret Stash's artwork." src="https://cdn.storybookbrawl.com/images/art/Secret%20Stash_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Shard of the Ice Queen" title="Shard of the Ice Queen">
<a href="https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_300w.webp" />
<img alt="Thumbnail for Shard of the Ice Queen's artwork." src="https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Spinning Wheel" title="Spinning Wheel">
<a href="https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_300w.webp" />
<img alt="Thumbnail for Spinning Wheel's artwork." src="https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Sugar and Spice" title="Sugar and Spice">
<a href="https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_300w.webp" />
<img alt="Thumbnail for Sugar and Spice's artwork." src="https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="The Ark" title="The Ark">
<a href="https://cdn.storybookbrawl.com/images/art/The%20Ark_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Ark_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Ark_300w.webp" />
<img alt="Thumbnail for The Ark's artwork." src="https://cdn.storybookbrawl.com/images/art/The%20Ark_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="The Great Pumpkin" title="The Great Pumpkin">
<a href="https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_300w.webp" />
<img alt="Thumbnail for The Great Pumpkin's artwork." src="https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Three of Shields" title="Three of Shields">
<a href="https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_300w.webp" />
<img alt="Thumbnail for Three of Shields's artwork." src="https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Three of Swords" title="Three of Swords">
<a href="https://cdn.storybookbrawl.com/images/art/Three%20of%20Swords_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Three%20of%20Swords_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Three%20of%20Swords_300w.webp" />
<img alt="Thumbnail for Three of Swords's artwork." src="https://cdn.storybookbrawl.com/images/art/Three%20of%20Swords_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="True Love's Kiss" title="True Love's Kiss">
<a href="https://cdn.storybookbrawl.com/images/art/True%20Loves%20Kiss_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/True%20Loves%20Kiss_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/True%20Loves%20Kiss_300w.webp" />
<img alt="Thumbnail for True Love's Kiss's artwork." src="https://cdn.storybookbrawl.com/images/art/True%20Loves%20Kiss_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Turkish Delight" title="Turkish Delight">
<a href="https://cdn.storybookbrawl.com/images/art/Turkish%20Delight_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Turkish%20Delight_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Turkish%20Delight_300w.webp" />
<img alt="Thumbnail for Turkish Delight's artwork." src="https://cdn.storybookbrawl.com/images/art/Turkish%20Delight_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Ugly Gosling Helm" title="Ugly Gosling Helm">
<a href="https://cdn.storybookbrawl.com/images/art/Ugly%20Gosling%20Helm_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Ugly%20Gosling%20Helm_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Ugly%20Gosling%20Helm_300w.webp" />
<img alt="Thumbnail for Ugly Gosling Helm's artwork." src="https://cdn.storybookbrawl.com/images/art/Ugly%20Gosling%20Helm_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
<li class="gallery-thumb" data-image="Wicked Witch of the West" title="Wicked Witch of the West">
<a href="https://cdn.storybookbrawl.com/images/art/Wicked%20Witch%20of%20the%20West_2000w.webp">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Wicked%20Witch%20of%20the%20West_300w.avif" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Wicked%20Witch%20of%20the%20West_300w.webp" />
<img alt="Thumbnail for Wicked Witch of the West's artwork." src="https://cdn.storybookbrawl.com/images/art/Wicked%20Witch%20of%20the%20West_300w.jpeg" loading="lazy" />
</picture>
</a>
</li>
</ul>
<dialog id="gallery-popout" style="content-visibility: hidden;">
<div class="modal-content-wrapper">
<section id="popout-gallery">
<figure class="gallery-img" data-focused="false" data-image="Ambrosia">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Ambrosia_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Ambrosia_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Ambrosia_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Ambrosia_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Ambrosia_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Ambrosia_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Ambrosia_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Ambrosia_2000w.webp 2000w" />
<img alt="Artwork for Ambrosia" src="https://cdn.storybookbrawl.com/images/art/Ambrosia_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Ambrosia_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Ambrosia_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Ambrosia_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Ambrosia_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Ambrosia</h3>
<p>by Fernanda Rutes</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Ambrosia_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
<span class="visually-hidden">popout video</span>
</a>
</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Awoken Princess">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_2000w.webp 2000w" />
<img alt="Artwork for Awoken Princess" src="https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Awoken Princess</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Awoken%20Princess_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
<span class="visually-hidden">popout video</span>
</a>
</figcaption>
</figure>
<figure class="gallery-img" data-focused="false" data-image="Baby Puff Puff">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_2000w.webp 2000w" />
<img alt="Artwork for Baby Puff Puff" src="https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Baby Puff Puff</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Baby%20Puff%20Puff_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Big Book of Spells">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_2000w.webp 2000w" />
<img alt="Artwork for Big Book of Spells" src="https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Big%20Book%20of%20Spells_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Big Book of Spells</h3>
<p>by Grafit Studios</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Bounty Board">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Bounty%20Board_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Bounty%20Board_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Bounty%20Board_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Bounty%20Board_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Bounty%20Board_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Bounty%20Board_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Bounty%20Board_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Bounty%20Board_2000w.webp 2000w" />
<img alt="Artwork for Bounty Board" src="https://cdn.storybookbrawl.com/images/art/Bounty%20Board_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Bounty%20Board_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Bounty%20Board_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Bounty%20Board_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Bounty%20Board_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Bounty Board</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Bounty%20Board_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Brave Princess">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Brave%20Princess_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Brave%20Princess_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Brave%20Princess_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Brave%20Princess_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Brave%20Princess_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Brave%20Princess_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Brave%20Princess_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Brave%20Princess_2000w.webp 2000w" />
<img alt="Artwork for Brave Princess" src="https://cdn.storybookbrawl.com/images/art/Brave%20Princess_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Brave%20Princess_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Brave%20Princess_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Brave%20Princess_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Brave%20Princess_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Brave Princess</h3>
<p></p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Brave%20Princess_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Crafty">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Crafty_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Crafty_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Crafty_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Crafty_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Crafty_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Crafty_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Crafty_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Crafty_2000w.webp 2000w" />
<img alt="Artwork for Crafty" src="https://cdn.storybookbrawl.com/images/art/Crafty_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Crafty_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Crafty_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Crafty_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Crafty_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Crafty</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Crafty_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Cursed Throne">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_2000w.webp 2000w" />
<img alt="Artwork for Cursed Throne" src="https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Cursed Throne</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Cursed%20Throne_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Embiggening Stone">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_2000w.webp 2000w" />
<img alt="Artwork for Embiggening Stone" src="https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Embiggening Stone</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Embiggening%20Stone_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Eye of Ares">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_2000w.webp 2000w" />
<img alt="Artwork for Eye of Ares" src="https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Eye of Ares</h3>
<p>by Fernanda Rutes</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Eye%20of%20Ares_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Fairy Queen's Wand">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_2000w.webp 2000w" />
<img alt="Artwork for Fairy Queen's Wand" src="https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Fairy Queen's Wand</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Fairy%20Queens%20Wand_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Falling Stars">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Falling%20Stars_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Falling%20Stars_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Falling%20Stars_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Falling%20Stars_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Falling%20Stars_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Falling%20Stars_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Falling%20Stars_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Falling%20Stars_2000w.webp 2000w" />
<img alt="Artwork for Falling Stars" src="https://cdn.storybookbrawl.com/images/art/Falling%20Stars_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Falling%20Stars_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Falling%20Stars_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Falling%20Stars_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Falling%20Stars_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Falling Stars</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Falling%20Stars_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Fanny">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fanny_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Fanny_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Fanny_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Fanny_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fanny_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Fanny_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Fanny_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Fanny_2000w.webp 2000w" />
<img alt="Artwork for Fanny" src="https://cdn.storybookbrawl.com/images/art/Fanny_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Fanny_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Fanny_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Fanny_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Fanny_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Fanny</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Fanny_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Fierceify">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fierceify_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Fierceify_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Fierceify_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Fierceify_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fierceify_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Fierceify_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Fierceify_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Fierceify_2000w.webp 2000w" />
<img alt="Artwork for Fierceify" src="https://cdn.storybookbrawl.com/images/art/Fierceify_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Fierceify_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Fierceify_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Fierceify_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Fierceify_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Fierceify</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Fierceify_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Fog">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Fog_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Fog_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Fog_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Fog_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Fog_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Fog_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Fog_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Fog_2000w.webp 2000w" />
<img alt="Artwork for Fog" src="https://cdn.storybookbrawl.com/images/art/Fog_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Fog_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Fog_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Fog_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Fog_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Fog</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Fog_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Gigantify">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Gigantify_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Gigantify_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Gigantify_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Gigantify_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Gigantify_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Gigantify_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Gigantify_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Gigantify_2000w.webp 2000w" />
<img alt="Artwork for Gigantify" src="https://cdn.storybookbrawl.com/images/art/Gigantify_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Gigantify_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Gigantify_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Gigantify_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Gigantify_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Gigantify</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Gigantify_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Hand of Midas">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_2000w.webp 2000w" />
<img alt="Artwork for Hand of Midas" src="https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Hand of Midas</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Hand%20of%20Midas_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Healing Potion">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Healing%20Potion_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Healing%20Potion_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Healing%20Potion_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Healing%20Potion_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Healing%20Potion_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Healing%20Potion_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Healing%20Potion_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Healing%20Potion_2000w.webp 2000w" />
<img alt="Artwork for Healing Potion" src="https://cdn.storybookbrawl.com/images/art/Healing%20Potion_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Healing%20Potion_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Healing%20Potion_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Healing%20Potion_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Healing%20Potion_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Healing Potion</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Healing%20Potion_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Hermes' Sandals">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_2000w.webp 2000w" />
<img alt="Artwork for Hermes' Sandals" src="https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Hermes' Sandals</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Hermes%20Sandals_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Flourish">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Flourish_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Flourish_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Flourish_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Flourish_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Flourish_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Flourish_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Flourish_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Flourish_2000w.webp 2000w" />
<img alt="Artwork for Flourish" src="https://cdn.storybookbrawl.com/images/art/Flourish_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Flourish_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Flourish_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Flourish_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Flourish_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Flourish</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Flourish_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Knighthood">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Knighthood_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Knighthood_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Knighthood_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Knighthood_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Knighthood_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Knighthood_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Knighthood_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Knighthood_2000w.webp 2000w" />
<img alt="Artwork for Knighthood" src="https://cdn.storybookbrawl.com/images/art/Knighthood_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Knighthood_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Knighthood_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Knighthood_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Knighthood_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Knighthood</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Knighthood_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Lady of the Lake">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_2000w.webp 2000w" />
<img alt="Artwork for Lady of the Lake" src="https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Lady of the Lake</h3>
<p>pencils by Ludo Lullabi | painting by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Lady%20of%20the%20Lake_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Locked Chest">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Locked%20Chest_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Locked%20Chest_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Locked%20Chest_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Locked%20Chest_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Locked%20Chest_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Locked%20Chest_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Locked%20Chest_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Locked%20Chest_2000w.webp 2000w" />
<img alt="Artwork for Locked Chest" src="https://cdn.storybookbrawl.com/images/art/Locked%20Chest_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Locked%20Chest_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Locked%20Chest_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Locked%20Chest_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Locked%20Chest_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Locked Chest</h3>
<p>by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Locked%20Chest_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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<figure class="gallery-img" data-focused="false" data-image="Lucky">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Lucky_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Lucky_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Lucky_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Lucky_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Lucky_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Lucky_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Lucky_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Lucky_2000w.webp 2000w" />
<img alt="Artwork for Lucky" src="https://cdn.storybookbrawl.com/images/art/Lucky_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Lucky_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Lucky_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Lucky_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Lucky_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Lucky</h3>
<p>pencils by Ekaterina Chesalova | painting by Bad Moon Art Studio</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Lucky_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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<figure class="gallery-img" data-focused="false" data-image="Magic Sword +100">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_2000w.webp 2000w" />
<img alt="Artwork for Magic Sword +100" src="https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Magic Sword +100</h3>
<p>pencils by Ludo Lullabi | painting by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Magic%20Sword%20100_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Medusa">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Medusa_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Medusa_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Medusa_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Medusa_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Medusa_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Medusa_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Medusa_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Medusa_2000w.webp 2000w" />
<img alt="Artwork for Medusa" src="https://cdn.storybookbrawl.com/images/art/Medusa_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Medusa_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Medusa_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Medusa_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Medusa_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Medusa</h3>
<p>by Grafit Studios</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Medusa_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Mixawizzle">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Mixawizzle_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Mixawizzle_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Mixawizzle_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Mixawizzle_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Mixawizzle_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Mixawizzle_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Mixawizzle_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Mixawizzle_2000w.webp 2000w" />
<img alt="Artwork for Mixawizzle" src="https://cdn.storybookbrawl.com/images/art/Mixawizzle_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Mixawizzle_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Mixawizzle_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Mixawizzle_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Mixawizzle_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Mixawizzle</h3>
<p>by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Mixawizzle_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Oni Tyrant">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_2000w.webp 2000w" />
<img alt="Artwork for Oni Tyrant" src="https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Oni Tyrant</h3>
<p>pencils by Ludo Lullabi | painting by MoonColony</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Oni%20Tyrant_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
</svg>
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</figure>
<figure class="gallery-img" data-focused="false" data-image="Puff Puff">
<picture>
<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Puff%20Puff_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Puff%20Puff_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Puff%20Puff_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Puff%20Puff_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Puff%20Puff_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Puff%20Puff_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Puff%20Puff_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Puff%20Puff_2000w.webp 2000w" />
<img alt="Artwork for Puff Puff" src="https://cdn.storybookbrawl.com/images/art/Puff%20Puff_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Puff%20Puff_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Puff%20Puff_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Puff%20Puff_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Puff%20Puff_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Puff Puff</h3>
<p>by Ekaterina Chesalova</p>
<a class="file-link" href="https://cdn.storybookbrawl.com/images/art/Puff%20Puff_2000w.webp" target="_blank" title="Go to full-size file.">
<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Roll the Dice">
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<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_2000w.webp 2000w" />
<img alt="Artwork for Roll the Dice" src="https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Roll%20the%20Dice_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Roll the Dice</h3>
<p>by MoonColony</p>
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<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Secret Stash">
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<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Secret%20Stash_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Secret%20Stash_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Secret%20Stash_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Secret%20Stash_2000w.webp 2000w" />
<img alt="Artwork for Secret Stash" src="https://cdn.storybookbrawl.com/images/art/Secret%20Stash_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Secret%20Stash_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Secret%20Stash_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Secret%20Stash_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Secret%20Stash_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Secret Stash</h3>
<p>by Bad Moon Art Studio</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Shard of the Ice Queen">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_2000w.webp 2000w" />
<img alt="Artwork for Shard of the Ice Queen" src="https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Shard%20of%20the%20Ice%20Queen_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Shard of the Ice Queen</h3>
<p>by MoonColony</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Spinning Wheel">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_2000w.webp 2000w" />
<img alt="Artwork for Spinning Wheel" src="https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Spinning%20Wheel_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Spinning Wheel</h3>
<p>by Grafit Studios</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Sugar and Spice">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_2000w.webp 2000w" />
<img alt="Artwork for Sugar and Spice" src="https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Sugar%20and%20Spice_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Sugar and Spice</h3>
<p>by MoonColony</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="The Ark">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Ark_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/The%20Ark_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/The%20Ark_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/The%20Ark_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Ark_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/The%20Ark_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/The%20Ark_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/The%20Ark_2000w.webp 2000w" />
<img alt="Artwork for The Ark" src="https://cdn.storybookbrawl.com/images/art/The%20Ark_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/The%20Ark_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/The%20Ark_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/The%20Ark_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/The%20Ark_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>The Ark</h3>
<p>by Grafit Studios</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="The Great Pumpkin">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_2000w.webp 2000w" />
<img alt="Artwork for The Great Pumpkin" src="https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/The%20Great%20Pumpkin_2000w.jpeg 2000w" />
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<figcaption>
<h3>The Great Pumpkin</h3>
<p>pencils by Zoltan | painting by MoonColony</p>
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<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Three of Shields">
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<source type="image/avif" srcset="https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_300w.avif 300w, https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_600w.avif 600w, https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_1200w.avif 1200w, https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_2000w.avif 2000w" />
<source type="image/webp" srcset="https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_300w.webp 300w, https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_600w.webp 600w, https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_1200w.webp 1200w, https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_2000w.webp 2000w" />
<img alt="Artwork for Three of Shields" src="https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/Three%20of%20Shields_2000w.jpeg 2000w" />
</picture>
<figcaption>
<h3>Three of Shields</h3>
<p>by Grafit Studios</p>
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<svg id="icon-play" class="svg-icon mono-color playback" viewBox="0 0 88 88" xmlns="http://www.w3.org/2000/svg" version="1.1" xmlns:xlink="http://www.w3.org/1999/xlink" xml:space="preserve" aria-hidden="true">
<path fill="white" d="m 55,4.4003906 v 8.8007814 h 18.041016 l -44.439454,44.4375 6.160157,6.160156 44.439453,-44.439453 V 37.40039 h 8.796875 V 4.4003906 Z M 17.597656,13.201172 c -4.840246,0 -8.7988279,3.95817 -8.7988279,8.798828 v 52.798828 c 0,4.840657 3.9585809,8.800781 8.7988279,8.800781 h 52.800782 c 4.840243,0 8.796874,-3.960124 8.796874,-8.800781 V 56.097656 H 70.398438 V 74.798828 H 17.597656 V 22 h 18.701172 v -8.798828 z"></path>
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<figure class="gallery-img" data-focused="false" data-image="Three of Swords">
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<figcaption>
<h3>Three of Swords</h3>
<p>by Grafit Studios</p>
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<img alt="Artwork for True Love's Kiss" src="https://cdn.storybookbrawl.com/images/art/True%20Loves%20Kiss_600w.jpeg" loading="lazy" width="2000" height="2000" srcset="https://cdn.storybookbrawl.com/images/art/True%20Loves%20Kiss_300w.jpeg 300w, https://cdn.storybookbrawl.com/images/art/True%20Loves%20Kiss_600w.jpeg 600w, https://cdn.storybookbrawl.com/images/art/True%20Loves%20Kiss_1200w.jpeg 1200w, https://cdn.storybookbrawl.com/images/art/True%20Loves%20Kiss_2000w.jpeg 2000w" />
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<figcaption>
<h3>True Love's Kiss</h3>
<p>by Grafit Studios</p>
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<figure class="gallery-img" data-focused="false" data-image="Turkish Delight">
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<h3>Turkish Delight</h3>
<p>by Grafit Studios</p>
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<figcaption>
<h3>Ugly Gosling Helm</h3>
<p>by Bad Moon Art Studio</p>
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<figcaption>
<h3>Wicked Witch of the West</h3>
<p>by Julia Alentseva</p>
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<h2>Bug Fixes & Improvements</h2>
<ul>
<li>We made several improvements to matchmaking:
<ul>
<li>You should never get back-to-back ghost fights.</li>
<li>Back-to-back fights against other players have been greatly reduced as well.</li>
<li>The round-robin phase of matchmaking has also been randomized (used until at least two players die) e.g. there won't be one player who always fights Sharebear's last opponent.</li>
</ul>
</li>
<li>We've improved where a newly-golden character ends up on your board to try and best match player intuition:
<ul>
<li>When you buy the third copy of a character, the new golden should end up wherever you place the newly-bought copy.</li>
<li>When a triple occurs from a spell or other effect, the game will prioritize slots of existing copies on your board, or empty slots on your board otherwise.</li>
<li>The latter should ensure that Croc Bait with Black Prism places all your golden Crocs somewhere useful. (non-Golden Crocs may still end up in your hand currently).</li>
</ul>
</li>
<li>Shop locking behavior has been slightly modified to visually remind players that they locked the shop in the previous turn. The "chains" will remain on the cards in your shop until you take a card, then unlock automatically. (rolling will also unlock as before) We believe this should not interfere with any existing user behaviors, but please let us know if we missed any scenarios.</li>
<li>We've completely reworked how summoning a character from off-board works in relation to permanent effects:
<ul>
<li>You should always keep all permanent buffs and effects on "owned" (non-token) characters, regardless of how the character was summoned or how many copies were summoned.</li>
<li>If multiple copies are summoned (e.g. Mordred + Reduplicator, Phoenix Feather + Mimic, two Romeos, Croc + Copycat) these buffs and effects "merge" back onto the original character at end of brawl.</li>
<li>This includes quest progress- if any copy completes the quest, the character will upgrade; otherwise, quest progress will be set to the lowest (best) number.</li>
<li>If you somehow get multiple copies of a character to complete their quests in one brawl, you'll get that many treasures.</li>
<li>If multiple copies of a Polywoggle transform, the first transformation that the player fully observes will be the one kept permanently. This will be the first Polywoggle that slays and survives; otherwise, the first one that slays and dies.</li>
</ul>
</li>
<li>When you triple a quest unit, you now get to keep the quest. (you still get the treasure for tripling and upgrading the character) Quest progress will be set to the lowest (best) number. King Midas can now double quest units in a similar way. (without getting a treasure for the initial doubling, of course).</li>
<li>Buffs from Charon, Coin of Charon, and slay abilities will now apply before any summons that trigger from that character e.g. buffs will apply to a Wombats In Disguise in time to be added to the newly-summoned character.</li>
<li>Fixed a bug where if the opponent's Southern Siren would steal a Captain Croc with an animal inside and you had a Bearstein, that animal would retain the buff if summoned through the stolen Croc.</li>
<li>Fixed a bug with Snow Angel where if you cast The End on a character in your far left hand while having a treasure that would copy the spell, it would devour the character gotten from Snow Angels ability.</li>
<li>Fixed a bug with Apocalypse where if you cast and copy The End the second instance of the devour effect would occur after Apocalypse's ability causing you to lose a character.</li>
<li>Fixed a bug where Echowood wasn't gaining stats from a character that was revived in slot 1 while having a treasure that buffed a character in slot 1 (e.g. Phoenix Feather + Magic Sword +100).</li>
<li>Fixed a bug where if you Croc Bait a character whose alignment has been changed it would come out as its original alignment during the brawl.</li>
<li>Fixed a bug where if Polywoggle slayed and survived the attack and you had Bad Moon, the transformed character wouldn't get the +1/+2 buff.</li>
<li>Fixed an issue where if you Kidnapped/Gloves of Thieving a character who completed its quest during the brawl, you would get a quest character with no quest or treasure discovery. You will now be rewarded with an upgraded Quest character with its quest complete and a treasure discovery.</li>
<li>Fixed an issue where an Ambrosia'd Echowood wouldn't maintain stats from an Ivory Owl buff if echowood would be transformed during the brawl.</li>
<li>Fixed a bug where Hungry Hungry Hippocampus wouldn't maintain any health buffs from animal summons during a brawl if it got transformed.</li>
<li>Fixed a bug where if you had Cinder-ella with 1 quest counter left and would cast The End on her while playing as Mihri, King Lion it wouldn't immediately gain a counter.</li>
<li>Fixed an issue where some players were unable to make RMT purchases through Steam.</li>
<li>'Mouseover' zoom now works on mobile.</li>
<li>Our sound systems have been updated - this lays the groundwork for awesome improvements coming soon!
<ul>
<li>Note that for now, music is missing during the brawl phase and you'll hear some abrupt transitions during some of the in-game phases, and the timer sound doesn't speed up. This is temporary and will be fixed when we get our new music in.</li>
<li>Added new SFX for the following effects:
<ul>
<li>Frog Prince Transformation</li>
<li>Shrink Spell</li>
<li>Magic Buff (e.g. Magic Research )</li>
<li>Sugar and Spice</li>
</ul>
</li>
</ul>
</li>
<li>Several cards' names were changed:
<ul>
<li>Skip's Skipping Stone <em>(was Skip's Puzzle Rune)</em></li>
<li>Fierceify <em>(was Hugeify)</em></li>
<li>Big Book of Spells <em>(was Merlin's Slippers)</em></li>
<li>Hermes' Sandals <em>(was Hermes Boots)</em></li>
<li>Three of Swords <em>(was Ring of Rage)</em></li>
<li>Three of Shields <em>(was Six of Shields)</em></li>
</ul>
</li>
</ul>
September Mythic List
2022-10-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-09_mythics/
Parney
Congrats to all 2327 players who reached Mythic in September
Fallen Angel Hero Guide by Matt Nass
2022-09-21T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_fallen-angel/
Matt Nass
You'll be doing more rising than falling once you read this Fallen Angel Hero Guide by Matt Nass!
<p>Welcome to the Fallen Angel Hero Guide. Fallen Angel is the only hero that asks you explicitly to combine good and evil.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Fallen%20Angel.png" alt="Fallen Angel card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Fallen Angel's Hero Power is all about the early and mid game. +2/+2 to your team is more than almost any other hero power can give at that point in the game.</p>
<h2>Hero Gameplan</h2>
<p>With Fallen Angel, your goal is to trigger one side of her ability as early as turn two or three. From there, you should dominate for a while, and then transition into a strong late game comp.</p>
<h3>Early Game</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Shadow%20Assassin.png" alt="Shadow Assassin card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Princess%20Peep.png" alt="Princess Peep card image" width="250" height="355" loading="lazy" />
</figure>
<p>Your first goal is to meet one of Fallen Angel's two conditions. Try to have either three Evil characters or three Good characters starting on turn three. From there, simply meet the other condition. Your secondary focus should be on characters that are good with stat buffs. That includes Ranged characters like Shadow Assassin, and token makers like Princess Peep.</p>
<h3>Mid/Late Game</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Bearstine.png" alt="Bearstine card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Great%20Pumpkin.png" alt="The Great Pumpkin card image" width="250" height="355" loading="lazy" />
</figure>
<p>As you transition to the late game, you have a few different options. One is to play something like Bearstein Animals that both uses the buffs well and can continue to play a mix of Good and Evil characters. Another is to play something like a Pumpkin comp that retains just the Evil buff and likes it. The third is to simply ignore the Hero Power completely and simply play a strong late game comp like Treants. This can be especially effective if you use your midgame advantage to buy XP.</p>
<h2>Treasures</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Skips%20Puzzle%20Rune.png" alt="Skip's Puzzle Rune card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Locked%20Chest.png" alt="Locked Chest card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Treasure%20Map.png" alt="Treasure Map card image" width="250" height="355" loading="lazy" />
</figure>
<p>Skip's Puzzle Rune, Locked Chest, Treasure Map. Take advantage of your early and mid game strength to go for greedier treasures.</p>
<hr />
<h2>Sample Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_fallen-angel_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_fallen-angel_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_fallen-angel_board3.png" alt="image" loading="lazy" />
</figure>
<p>These are real player comps, courtesy of <a href="https://sbb.untapped.gg/" target="_blank">Untapped.gg's</a> Storybook Brawl site!</p>
<hr />
<h2>Tips and Tricks / Key Combos</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Time%20Flies.png" alt="Time Flies card image" width="250" height="355" loading="lazy" />
</figure>
<p>Time Flies will get the Fallen Angel buff even if it starts in your hand.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Great%20Pumpkin.png" alt="The Great Pumpkin card image" width="250" height="355" loading="lazy" />
</figure>
<p>It's totally fine to use only one side of the Hero Power later on. Giving your characters +0/+2 with a Good Boy comp, or giving your characters +2/+0 with a Pumpkin comp are both solid.</p>
<hr />
<h3>Conclusion</h3>
<p>While simple in theory, the trick with Fallen Angel is figuring out how to get from a comp that can dominate the mid game to one that can dominate the late game. If you can make that transition well, Fallen Angel will likely be one of your best performing heroes.</p>
<p>-Matt Nass</p>
Patch Notes 72.10
2022-09-13T00:00:00Z
https://news.storybookbrawl.com/articles/2022-09_patch-72-10/
LSV
The patch was delayed, but don't get Rumpled, it's finally here! Let's mobilize! Be sure to Zip (not Waddle) over to Steam and start playing, before RagnaROCK is upon us!
<p>Hello, and welcome to Patch Notes for our first September patch! We are adding quite a bit of new content on the Hero side this time, with a rocking costume, two brand-new Heroes, a significant change to another, as well as the return of Fanny and a nerf to Empress Pea (she also got a promotion, as you can see by her new name). Let's dive in!</p>
<h2>New Heroes</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Rumplestiltskin.png" alt="Rumplestiltskin card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Spinning%20Gold.png" alt="Spinning Gold card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Rumplestiltskin</h3>
<blockquote>
<p>You start with <strong>Spinning Gold.</strong> (Double your gold.)</p>
</blockquote>
<p>Rumplestiltskin is here, and he comes bearing gifts. You start each game with Spinning Gold, a spell that doubles your current gold, and get to decide when to use it for maximum impact. There are a bunch of sweet combos with Rumple, though my favorite is (of course) Piggy Bank. I've been blazing new trails in finding out how much unspent gold I can die with, and this goes a long way towards those goals. How much gold can you hoard, and when is the best time to spend it?</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Zippee%20the%20Zombee.png" alt="Zippee the Zombee card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Evil%20Twin%20(Zippee).png" alt="Evil Twin (Zippee) card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Zippee the Zombee</h3>
<blockquote>
<p>You get an <strong>Evil Twin</strong> every 15 enemies you kill. (Create a plain copy of a Good character, but it's Evil!)</p>
</blockquote>
<p>I'm here to confirm that the buzz about new Heroes is true, and Zippee is ready for action. For every 15 enemies you take down, you get an Evil Twin in hand, and these Evil Twins don't even use your spell slot for the turn. Figuring out when to best use Evil Twin is key with Zippee, and there are plenty of options as the game goes on. You want to be strong in order to keep winning fights and stinging enemies, but saving Evil Twins for later can be more powerful. Decisions, decisions...</p>
<h2>New Costume</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_ragnarock.png" alt="image" loading="lazy" />
</figure>
<h3>RagnaROCK</h3>
<p>Who is ready to party like there's no tomorrow? This head-banging new Apocalypse costume along with three hot new emotes are available now in the store and are the perfect way to bring your lobby to its knees!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_ragnarock-emotes.png" alt="image" loading="lazy" />
</figure>
<h2>New Card</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Fanny.png" alt="Fanny card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Fanny</h3>
<blockquote>
<p><em>Neutral Dwarf | Level 4 | 4/4</em><br />
<strong>Dwarf Support</strong>: +4/+4.</p>
</blockquote>
<p>Fanny is back from her vacation, and she seems to have spent it in the gym. Now at 4/4 that gives +4/+4, Fanny will bolster your Dwarf comps in the midgame nicely.</p>
<h2>Balance Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_wonderwaddle.png" alt="image" loading="lazy" />
</figure>
<h3>Wonder Waddle -> now only works with Level 2 Animals.</h3>
<p>Wonder Waddle has been at or near the top of the heap for Heroes basically since launch, and the addition of Skip's Puzzle Rune has really put it over the top. This is a big change, but Waddle can still hold its own, and no longer tripling level 3 Animals reduces how often Waddle runs the lobby with an early Hat-Ball. It still has the Blind Mouse starts available, and I have no fear that Waddle will drop off the map entirely.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_empresspea.png" alt="image" loading="lazy" />
</figure>
<h3>Empress Pea -> 5/5 (and name change)</h3>
<p>Princess Pea got a title upgrade, and as is only fitting, stats that befit her new, less combat-oriented rank. Empress Pea is a strong level 6 character to build around, and that remains true even if she doesn't come out the gates quite as powerfully.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_fairygodmother.png" alt="image" loading="lazy" />
</figure>
<h3>Fairy Godmother -> add Mage type</h3>
<p>Given the sweet new art, we felt it right to acknowledge the magical properties of Fairy Godmother. This isn't a power level decision as much as a flavor one, as most type changes tend to be.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_recklesswager.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_boilingbeaker.png" alt="image" loading="lazy" />
</figure>
<h3>Spinning Gold -> renamed to Reckless Wager</h3>
<h3>Potion Master's Cookbook -> renamed to Boiling Beaker</h3>
<p>Spinning Gold was renamed because of Rumplestiltskin, who stole back the name that best fit with his spell. Reckless Wager captures the spirit of this card even better, though the stronger you are, the less reckless it is.</p>
<p>Potion Master's Cookbook got sweet new art, so the concept changed as a result. Time to brew up some great comps with one of my favorite heroes.</p>
<hr />
<h2>Login Flow / Display Name Changes</h2>
<p>We now have Storybook Brawl accounts, separate from your Steam accounts!</p>
<p>All users will need to create a Storybook Brawl account, and linking it to your existing account doesn't take long. To link your Steam account to your new account and pick a display name, you'll need to follow a few quick steps.</p>
<blockquote>
<p>From the new landing page, click "SIGN IN" followed by "LOGIN WITH STEAM".</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_login1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_login2.png" alt="image" loading="lazy" />
</figure>
<blockquote>
<p>From there, click Settings -> Account Settings -> Create a Storybook Brawl Account.<br />
You can now enter an email and password.</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_login5.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_login3.png" alt="image" loading="lazy" />
</figure>
<blockquote>
<p>Then you will be prompted to submit your display name.</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_login4.png" alt="image" loading="lazy" />
</figure>
<h3>Known Issues</h3>
<ul>
<li>After registering, your display name won't show up correctly in some areas of the game. Once you relog, that issue will be fixed.</li>
<li>Tutorial is disabled for this patch so any new players that join will currently be sent to the main menu upon logging in with "I'm new".</li>
</ul>
<h2>Mobile Invite Info</h2>
<p>This week we sent out our first batch of mobile beta invites! We are starting with a batch of around 50 players on both iOS and Android, and will be adding many more soon.</p>
<p>If you haven't already, <a href="https://www.surveymonkey.com/r/W9S6BXV">sign up here</a>. Storybook Brawl on mobile is a game-changer, and I know I will be living in the queue once we go wide with invites.</p>
<hr />
<h2>Camera Adjustments and Board View</h2>
<p>When you play your first game on this patch, you will likely notice that some things look & feel a little bit different on the shop screen. We understand that UI/Camera changes can feel weird at first, so we wanted to take a moment to walk you through what has changed, as well as some thoughts for the future.</p>
<h3>Shop camera shift</h3>
<p>The shop screen camera has shifted 'up' a little on the screen. This means that the elements in the shop will appear higher up on the screen than before. This includes the gingerbread man in the background, the shop cards & buttons, your board, and the cards in your hand. The primary reason for this change was that it was necessary for the mobile apps.</p>
<p>This now displays more of the card in your hand, including its stats!</p>
<p>In addition we have a number of adjustments in progress to add more clarity, such as potentially changing the cards in your hand to being the actual full "card" and then switching to the "puck" when you drag it to the board:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_cards-shifting.gif" alt="image" loading="lazy" />
<figcaption>A potential future update!</figcaption>
</figure>
<h3>Player Nameplates</h3>
<p>Nameplates are here! Below your hero (as well as other areas in the game like the results screen) your in-game name will now appear printed on a simple scroll nameplate. Now that nameplate functionality has been added to the game, we will be able to incorporate your Pro Club status into the game by having a custom nameplate for Bronze, Silver, and Gold Pro Club members. This functionality is planned for the next patch.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_nameplate.png" alt="image" loading="lazy" />
</figure>
<hr />
<h2>Art Updates</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-72-10_new-art.png" alt="image" loading="lazy" />
</figure>
<h3>Remastered</h3>
<h4>Heroes</h4>
<ul class="cols">
<li>Fallen Angel</li>
</ul>
<h4>Treasures</h4>
<ul class="cols">
<li>Boiling Beaker (was Potion Master's Cookbook)</li>
<li>Crystal Ball</li>
<li>Pandora's Box</li>
<li>Fountain of Youth</li>
<li>Bad Moon</li>
</ul>
<h4>Characters</h4>
<ul class="cols">
<li>Aon</li>
<li>Fairy Godmother</li>
<li>The Green Knight</li>
<li>Nian, Sea Terror</li>
<li>Darkwood Creeper</li>
<li>Kitty Cutpurse</li>
<li>Amy</li>
<li>Prized Pig</li>
</ul>
<h3>Updated Crops</h3>
<ul class="cols">
<li>Excalibur</li>
<li>Dracula's Saber</li>
<li>Ring of Rage</li>
<li>Deck of Many Things</li>
<li>Ring of Thunder</li>
<li>Fancy Pants</li>
<li>Cloak of the Assassin</li>
<li>Ring of Regeneration</li>
<li>Ring of Meteors</li>
<li>Needle Nose Daggers</li>
<li>Dragon Nest</li>
<li>Dancing Sword</li>
<li>Corrupted Heartwood</li>
<li>Bounty Board</li>
</ul>
<hr />
<h2>Bug Fixes & Improvements</h2>
<ul>
<li>Fixed an issue where the Roll button wouldn't trigger a roll on every press</li>
<li>Fixed a bug with the roll and lock tooltips not displaying on mouse over</li>
<li>Fixed an issue where Groups was giving out crowns for games with less than 8 real players</li>
<li>Candy Rain will now correctly buff characters you got during the previous brawl, and not characters that were transformed during the previous brawl.</li>
<li>If you "It Was All a Dream" into Snow Angel, you now get a Good character of your level immediately.</li>
<li>Fixed issues with not being able to replace treasures when gaining multiple new treasures at the start of a round.</li>
<li>Fixed an issue that allowed you to get two of the same treasure if multiple treasure discoveries happened at the start of a round.</li>
<li>Fixed an issue where Empress Pea's Last Breath ability could stop working if you replaced an Evil Eye.</li>
<li>Fixed an issue where Pan's Shadow could get level 2 and 3 shop characters after replacing a Staff of the Old Toad.</li>
<li>Fixed a bug where if you got Staff of the Old Toad through Krampus' Sleigh then "It was all a dream" after your shop could see level 2 and 3 characters again.</li>
<li>Fixed an issue where upon reconnection your next opponent wouldn't be highlighted on the hero leaderboard</li>
<li>Cleaned up what slot cards added to the shop get put in. Most relevant for Fates (with locked shops).</li>
<li>Added an Untapped link to the main menu</li>
<li>We Improved our pairing algorithm by having pairings be round robin until at least 2 players are dead</li>
<li>Improvements and bug fixes for reconnecting to lobbies</li>
</ul>
August 2022 Tournament Report by JasonILTG
2022-09-09T00:00:00Z
https://news.storybookbrawl.com/articles/2022-09_tournament-report-jasoniltg-august-sbbmonthly/
JasonILTG
A tournament report from the winner of the August 2022 SBBMonthly
<p>Hi everyone! I’m Jason Ye, aka <a href="https://twitter.com/JasonILTG" target="_blank">JasonILTG</a>, the champion of the August tournament, and, as of that finish, a Bronze-level Pro.</p>
<p>I started playing SBB about a year ago, and was doing quite well - I top 8’d last December’s monthly - but then dropped the game around February as I both became more busy with work and my last semester at school, and stopped having a non-Mac computer that could run SBB without a lot of setup effort.</p>
<p>I picked the game back up recently, right after the Pea patch - this was actually my first tournament since then. And I absolutely crushed it - I was first on the Day Two leaderboard going into the top 8, and took down the top 8 race format while also having the most points at the end to boot. My only finish worse than a 4th in Day Two was one 5th in the first round of top 8!</p>
<p>So, in this article, I'll briefly go over a few notes about the metagame and my general strategy, and then jump into a tournament report on this past weekend.</p>
<h2>Metagame</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Sporko.png" alt="Sporko card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Lady%20of%20the%20Lake.png" alt="Lady of the Lake card image" width="250" height="355" loading="lazy" />
</figure>
<p>I think the biggest defining feature of the current metagame is how good the ranged supports are, especially Sporko and Lady of the Lake at level 4.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lancelot.png" alt="Lancelot card image" width="250" height="355" loading="lazy" />
</figure>
<p>Those two characters in particular just provide such good rate, while also scaling well into the lategame. It turns out there are a lot of characters that leverage stat buffs - anywhere from doubling them with Friendly Spirit, to double dipping on with summons, to leveraging higher attack to slay more and higher defense to survive to be able to slay more, to getting level 5 treasures faster from Lancelot.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Feasting%20Dragon.png" alt="Feasting Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Aon.png" alt="Aon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Princess%20Pea.png" alt="Princess Pea card image" width="250" height="355" loading="lazy" />
</figure>
<p>And in addition to that, they're ranged characters, and so receive buffs well from spells, treasures, Feasting Dragons, and Good Boys; have the very relevant Mage typing; and are a potent lategame character in combination with Princess Pea.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lightning%20Dragon.png" alt="Lightning Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Lightning%20Bolt.png" alt="Lightning Bolt card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Doombreath.png" alt="Doombreath card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Soltak%20Ancient.png" alt="Soltak Ancient card image" width="250" height="355" loading="lazy" />
</figure>
<p>They really just do everything! And because they're so good, that also makes backline disruption a lot better - specifically Lightning Dragon, Lightning Bolt, and Doombreath. And, in turn, that makes Soltak an essential lategame piece to keeping your support comps together. There were quite a few games this weekend where a timely preemptive Soltak buy, even without knowing my opponent's comp, ended up saving me.</p>
<h2>General Strategy</h2>
<p>I think one of my biggest strengths as a Storybook Brawl player is that I'm good at working with what I'm given. It's very rare to see me tunnel vision on one strategy and doomroll all my gold away - if there's a character or spell that improves my board meaningfully, I'm going to buy it pretty often, and as such it's pretty common to see me end up in random tempo piles that maybe eventually coalesce into a real comp.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Polywoggle.png" alt="Polywoggle card image" width="250" height="355" loading="lazy" />
</figure>
<p>One might think that that runs counter to my favorite way of highrolling: Polywoggle. But honestly I think that it kind of ties into that - being more consistently strong lets me greed with Polys more often, and my playstyle of working with what I'm given is pretty conducive to receiving a random higher level character that I can then use as direction. Either way, you can expect to see me buying and playing a lot of Polywoggles in my games.</p>
<hr />
<h2>Tournament Report - Day One</h2>
<h3>Round 1: Pan’s Shadow - 7th</h3>
<p><a href="https://www.youtube.com/watch?v=rC5x5nJzabg&t=14s" target="_blank">Timestamp: 0:22:22</a></p>
<p>My Day One was actually pretty mediocre overall, and this was a pretty mediocre start. It had an okay Queen of Hearts start that was perhaps a bit too greedy with buying a Wish and losing, that went on to have an okay level 4 with plenty of Sporkos and Ladies but nothing special, that kept being slightly behind other boards and losing just before being able to proc Lance and buy a bunch of 6s.</p>
<h3>Round 2: The Fates - 2nd</h3>
<p><a href="https://www.youtube.com/watch?v=rC5x5nJzabg&t=1089s" target="_blank">Timestamp: 0:18:09</a></p>
<p>This was the only 6-player pod I had for the whole tournament. Mostly I just managed to dodge the lobby leader long enough to get 2nd - I had Feasting Dragon with Bad Moon and Dragon’s Nest on 4.1, but still lost a lot of fights while getting a bunch of scaling. I barely stabilized at 1 HP with a huge Good Boy and a <a href="https://youtu.be/rC5x5nJzabg?t=2167" target="_blank">very timely Soltak buy</a>, knocking out Cursed King and securing 2nd.</p>
<p>Sadly I was not quite strong enough to beat the 40 HP Catter the next turn (though I think with enough time I could’ve outscaled them), but a 2nd was good enough.</p>
<h3>Round 3: Wonder Waddle - 4th</h3>
<p><a href="https://www.youtube.com/watch?v=rC5x5nJzabg&t=2387s" target="_blank">Timestamp: 0:39:47</a></p>
<p>Got off to a really good Waddle start - Mice pair got Ring of Rage on 2.2, letting Poly slay into a Lady, and another Mice pair got Horn on 4.0 - but I squandered it by misplaying and <a href="https://youtu.be/rC5x5nJzabg?t=2982" target="_blank">trying too hard to chase HatBall</a> instead of just leveraging my good tempo start. I did get an Aon eventually, but it just wasn't anywhere near fast enough to solidify into an actual AonBall comp. Thankfully, I still managed to squeeze out a 4th.</p>
<h3>Round 4: The Fates - 1st</h3>
<p><a href="https://www.youtube.com/watch?v=rC5x5nJzabg&t=3566s" target="_blank">Timestamp: 0:59:26</a></p>
<p>This round started off with a Chicken on Fates, which isn't excellent but I think is a lot better than many people think - the 7/7 body was fine for a few turns, and the 4 gold from selling it helped a lot in stabilizing around 4.0. Unfortunately I then took a bunch of chip damage as I struggled to find triples, but managed to stabilize at 9 HP after <a href="https://youtu.be/rC5x5nJzabg?t=4404" target="_blank">completely lucking into Ball + Horn + Mimic</a>, and just rode that to victory.</p>
<p>Amusingly, I had a bit of a hiccup right before the final fight, where Steam did something weird and restarted SBB, kicking me out of the lobby - so the only way I knew that I got 1st was that my opponent immediately reported a 2nd place finish.</p>
<h3>Round 5: The Cursed King - 1st</h3>
<p><a href="https://www.youtube.com/watch?v=rC5x5nJzabg&t=5389s" target="_blank">Timestamp: 1:29:49</a></p>
<p>I had a very solid Cursed King start that could afford to buy XP three times while still winning most of my fights. Poly slaying into Echowood on 5.0 - plus an early tripled Robin Wood, knighted Burn Beard, and Green Knight - pointed me in the direction of trees. It took forever to find the Ashwood, but eventually a finished <a href="https://youtu.be/rC5x5nJzabg?t=6747" target="_blank">Herc gave me Box, Shard on Herc gave me Ashwood+, and Box gave me Round Table</a>, sealing the deal.</p>
<h3>Round 6: Potion Master - 5th</h3>
<p><a href="https://www.youtube.com/watch?v=rC5x5nJzabg&t=6990s" target="_blank">Timestamp: 1:56:30</a></p>
<p>A decent Queen of Hearts start let me win a Wish and buy a Turkish Delight, again putting me up 3 XP. I managed to Knight a Pea for some tempo, but just never found anything beyond that, or any treasures above lvl. 3 - eventually I just fell behind people going bigger than me, and my speed to level 6 just didn't end up mattering that much.</p>
<p>Still, at this point 5th was completely fine for being on track to Day Two.</p>
<h3>Round 7: Beauty - 2nd</h3>
<p><a href="https://www.youtube.com/watch?v=rC5x5nJzabg&t=8476s" target="_blank">Timestamp: 2:21:16</a></p>
<p>I had a pretty good Beauty start, with no Queen of Hearts, but a Sarcophagus and a couple Godmothers. I didn't buy any XP, but got to level 6 pretty smoothly, and found and knighted a Pea pretty quickly. Got pretty lucky to find <a href="https://youtu.be/rC5x5nJzabg?t=10215" target="_blank">three Good Boys</a> after that too, but sadly only managed to get 2nd, losing to another Pea comp and a well-timed Lightning Dragon. But 2nd was more than enough to get me to Day Two!</p>
<hr />
<h2>Day Two</h2>
<h3>Round 1: Wonder Waddle - 4th</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=0s" target="_blank">Timestamp: 0:00:00</a></p>
<p>Like my Day One Waddle game, this game also started with two early Mice pairs, but this time I got offered pretty bad choices - literally no treasures that impacted my board, only economy treasures in Gloves of Thieving and Fool's Gold. And I was unfortunately unable to leverage those economy treasures enough to do better than 4th.</p>
<h3>Round 2: Jack's Giant - 1st</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=1436s" target="_blank">Timestamp: 0:23:56</a></p>
<p>The hero select was basically the worst possible set of heroes - Jack's Giant, Mihri, Mordred, and Sphinx - which is how I ended up playing Jack's Giant, but my treasure luck made up for it. <a href="https://youtu.be/1ULt9xC7B84?t=2154" target="_blank">Brave Princess and Nutcracker finishing the same turn gave me Treasure Map into Embiggening Stone on 5.0</a>, and I was able to leverage that into an easy first.</p>
<h3>Round 3: The Cursed King - 2nd</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=2884s" target="_blank">Timestamp: 0:48:04</a></p>
<p>The start here wasn't great, but did manage to buy one XP spell and get an early Oni King off of TLK to not completely die. It was salvaged by a lucky Dream into Morgan on exactly 5 HP on 6.0, and a Pea to stabilize quickly - not enough to contend for first, but enough to stabilize enough for second.</p>
<p>Funnily enough, this was the second example this tournament of a <a href="https://youtu.be/1ULt9xC7B84?t=4194" target="_blank">timely Soltak bought blind</a> (and some good fight RNG) let me survive a Doombreath to take second.</p>
<h3>Round 4: Pup the Magic Dragon - 2nd</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=4423s" target="_blank">Timestamp: 1:13:43</a></p>
<p>Had a pretty good start despite buying and breaking an Egg pair, since I had two early Mims. Then I completed a Puzzle Rune and had a really lucky upgraded Poly slay into an upgraded Oni Tyrant, and that tempo plus a Pea got me to the finals, where I lost to some Pumpkin scam.</p>
<h3>Round 5: Hoard Dragon - 1st</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=5940s" target="_blank">Timestamp: 1:39:00</a></p>
<p>Pretty standard Hoard Dragon highroll game, with an early Monkey's Paw that I leveraged to get to level 6 early, get a Grail, and just win with World Tree, Excalibur, and Round Table.</p>
<h3>Round 6: Pied Piper - 4th</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=7815s" target="_blank">Timestamp: 2:10:15</a></p>
<p>This game started well with a completed Puzzle Rune and an upgraded Poly that slayed on 4.0 and got TLK'd into an upgraded Burn Beard. But I then failed to ever find an Ashwood and had to settle for a couple mediocre Good Boys buffing a Beauty's Influenced Burn Beard, which was good enough for 4th but not good enough to go further than that.</p>
<h3>Round 7: Peter Pants - 3rd</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=9195s" target="_blank">Timestamp: 2:33:15</a></p>
<p>The hero select screen here was pretty interesting - I had calculated that I was locked in for top 8 as long as I got at least a 5th, so I opted to take Peter Pants over Wonder Waddle. Waddle is generally regarded as the strongest hero by far this patch - its hero power is just both strong early and leads to a lot of highroll potential - but Peter Pants is probably the most consistent hero at getting somewhere between 3rd and 5th.</p>
<p>The game started off as a pretty standard Pants game - good early tempo, decent early econ, and pretty quickly I had quite a few level 3 treasures. It took <a href="https://youtu.be/1ULt9xC7B84?t=10604" target="_blank">10 treasures and 15 Dublies to find Ball</a> (though I had Hat and Fork), but my army of Triplies kept winning fights anyways all the way up to top 3. And at some point around the 4th Triply I decided that, well, I'm locked for top 8 anyways, and my chances of getting better than 3rd are very slim, so I might as well meme and fully lean into the Triplies - I ended with 5 Triplies and 2 Dublies, for 17 copies of that character total :D</p>
<hr />
<h3>Top 8</h3>
<h3>Round 1: Fallen Angel - 5th</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=10854s" target="_blank">Timestamp: 3:00:54</a></p>
<p>This was a pretty weird game, where I won a Wish early, but just didn't get treasures or particularly strong scaling characters, and so petered out as I entered level 6 ended 5th.</p>
<h3>Round 2: Skip - 3rd</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=12119s" target="_blank">Timestamp: 3:21:59</a></p>
<p>No early econ made for a medium Skip start, but Hat+Fork let me rush to level 6 and buy an early tempo Oni Tyrant, which, with an Ambrosia, took me to top 3. Unfortunately, the rest of the lobby <em>also</em> rushed to level 6 - half of the lobby was level 6 on 5.0 lol - and I never found a Pumpkin to turn that tempo into a lategame build. Amusingly, I did find a Trophy Hunter to dream into for my Friendly Spirits, but didn't find a Baba Yaga to truly lean into that.</p>
<p>However, a 5th and a 3rd were enough to make me live! So now I'm mostly playing for first.</p>
<h3>Round 3: Wonder Waddle - 2nd</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=13561s" target="_blank">Timestamp: 3:46:01</a></p>
<p>Speaking of playing for 1st, Wonder Waddle was one of the best heroes I could've seen for doing that. And with 5 other people live, I really needed to get that 1st.</p>
<p>This was looking to be a pretty good Waddle game, with an early Puzzle Rune, Donkey+Helm, and Hat. Never found the gold, but Rune got me to level 6 fast enough to get a knighted Pea while others were on 5.2. Sadly, that wasn't enough to beat aarongertler's Mirror Mirror scam build, even after he died - but not facing the absurd highroll lobby leader ayanie at all let me get 2nd on tiebreakers.</p>
<p>But! In an amazing turn of events, that lobby leader was one of the two people who <em>wasn't</em> live! So the top 8 continues with another round.</p>
<h3>Round 4: Potion Master - 1st</h3>
<p><a href="https://www.youtube.com/watch?v=1ULt9xC7B84&t=15161s" target="_blank">Timestamp: 4:12:41</a></p>
<p>The start here was looking pretty good, with an early Cinderella and Familiar, and a golden Poly slaying on 4.0... until that Poly turned into a Nian and I couldn't find a TLK to save my life.</p>
<p>But I still had good enough tempo to buy some XP and get to level 6 and Dream into Beauty and find some Good Boys - and I finally managed to TLK the Nian into a Herc! And then that Herc gave me a Box - and that Box gave me a Tree! And with a Lordy in the next shop, it was pretty easy to leverage the World Tree into a win.</p>
<p>I honestly think this was one of the most interesting games I played this whole tournament, and was an excellent game to finish on. <a href="https://youtu.be/1ULt9xC7B84?t=15476" target="_blank">The early turns especially</a> were chock full of decisions with the extra spell - and that's part of why Potion Master is one of my favorite heroes to play.</p>
<hr />
<h2>Conclusion</h2>
<p>This was a really fun tournament to play in - I'm really glad I picked up Storybook Brawl again. Thanks so much to the devs for making such a great game! Here's hoping to doing well in the Fall Championships to perhaps qualify for Worlds!</p>
SBB in The Bahamas - Announcing the 2022 World Championships!
2022-09-02T00:00:00Z
https://news.storybookbrawl.com/articles/2022-09_worlds-announcement/
Parney
There are just 8 slots left at the World Championships - learn more here!
<p>The Good Luck Games team is thrilled to bring you the first-ever Storybook Brawl World Championship, live from the Bahamas! This is the culmination of a full year of high-level SBB tournaments featuring the best players in the world. It will be a celebration of Storybook Brawl's year of Early Access, where we'll share tons of details and previews for the official public launch of Storybook Brawl. Keep reading to learn everything you need to know about this exciting event!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-09_worlds-announcement_baha-mar.jpg" alt="image" loading="lazy" />
</figure>
<h2>Event Details</h2>
<p>The World Championship will be held live at the beautiful <a href="https://bahamar.com/" target="_blank">Baha Mar Resort</a> in the Bahamas.</p>
<table>
<tbody>
<tr>
<td>Day One</td>
<td>Friday, December 2</td>
</tr>
<tr>
<td>Day Two</td>
<td>Saturday, December 3</td>
</tr>
<tr>
<td>Top 8</td>
<td>Sunday, December 4</td>
</tr>
</tbody>
</table>
<p>The specific details of the format and cuts will be announced closer to the event.</p>
<h2>Prizes</h2>
<p>As this is our grandest event of the year, we are also bringing out our grandest prize pool of the year, more than $100,000!</p>
<table>
<thead>
<tr>
<th style="text-align:left">Placement</th>
<th style="text-align:right">Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">World Champion</td>
<td style="text-align:right">$20,000</td>
</tr>
<tr>
<td style="text-align:left">Runner-up</td>
<td style="text-align:right">$10,000</td>
</tr>
<tr>
<td style="text-align:left">3rd & 4th</td>
<td style="text-align:right">$7,500</td>
</tr>
<tr>
<td style="text-align:left">5th-8th</td>
<td style="text-align:right">$5,000</td>
</tr>
<tr>
<td style="text-align:left">9th-16th</td>
<td style="text-align:right">$3,000</td>
</tr>
<tr>
<td style="text-align:left">17-24th</td>
<td style="text-align:right">$2,000</td>
</tr>
</tbody>
</table>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-09_worlds-announcement_champ-card.png" alt="image" loading="lazy" />
</figure>
<p>In addition to the grand cash prize, the World Champion will also have the opportunity to be featured on a card that will go into the game!</p>
<hr />
<h2>Live Coverage</h2>
<p>Coverage of the entire weekend will be broadcast live on the <a href="https://www.twitch.tv/storybookbrawl">Storybook Brawl Twitch channel</a> presented by your favorite SBB personalities! Be sure to watch for exclusive giveaways, exciting previews, and details on the official launch of Storybook Brawl. Follow <a href="https://twitter.com/storybookbrawl">@StorybookBrawl</a> for even more updates through the weekend.</p>
<h2>World Championship Competitors</h2>
<p>The Top 8 players from each of the three Seasonal Championships qualify for this special event. Each of these players will receive airfare and an oceanfront resort room in addition to their chance to claim glory and the grand cash prize!</p>
<table>
<thead>
<tr>
<th>Spring Season</th>
<th>Summer Season</th>
<th>Fall Season*</th>
</tr>
</thead>
<tbody>
<tr>
<td>AaronGertler</td>
<td>Jebas</td>
<td>jasoniltg</td>
</tr>
<tr>
<td>May</td>
<td>Yeekbacca</td>
<td>Wait4Godot</td>
</tr>
<tr>
<td>Conker</td>
<td>W1tch0r</td>
<td>jrm1ah</td>
</tr>
<tr>
<td>Redrame</td>
<td>Ralle</td>
<td>Stardust2187</td>
</tr>
<tr>
<td>Ssilver</td>
<td>Vanandmunter181</td>
<td>zazi</td>
</tr>
<tr>
<td>FFfreak</td>
<td>Takimoto Hifumin</td>
<td>Scubatoad</td>
</tr>
<tr>
<td>psyduck</td>
<td>CobaltWolf</td>
<td>pavlov</td>
</tr>
<tr>
<td>NuclearGoo</td>
<td>Arceusisgood</td>
<td>AlphaFrog</td>
</tr>
</tbody>
</table>
<p><em>* updated after publication with the Fall Season's players</em></p>
<h2>Three Months to Go!</h2>
<p>We hope you are as excited as we are for this incredible celebration. Before December gets here, we still have three months of exciting SBB action and eight more invites to send out — one of them could be yours! Remember to <a href="https://news.storybookbrawl.com/articles/2022-07_fall-season-announcement/">mark your calendars</a> for the last two SBBMonthlies in September and October as well as the Fall Championship in November. These three events will be your last chance to earn an invite to Worlds, and your last chance to earn <a href="https://news.storybookbrawl.com/articles/2022-04_sbb-pro-club/">Pro Points</a> towards your Pro status for all of 2023.</p>
<p>See you in the Bahamas!</p>
<p>-Parney</p>
September SBBMonthly Details
2022-09-01T02:00:00Z
https://news.storybookbrawl.com/articles/2022-09_sbbmonthly/
Parney
Announcing the September SBBMonthly, which takes place on September 17-18. This tournament qualifies for the Fall Championship.
<h2>Players</h2>
<p>Anyone who reached Mythic rank in August (finished with greater than 4,000 ranked points) is invited to play in the September #SBBMonthly. The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2022-08_mythics">here</a>.</p>
<p><strong>Before signing up for the September Qualifier</strong>, you must register your in-game and Discord names with our bot, if you haven't already.</p>
<ul>
<li>Use the <code>!signup YourGameName</code> command in the <code>#tournament-signup</code> channel of <a href="https://discord.gg/DvKBednuru" target="'_blank'">the official Storybook Brawl Discord</a>.
<ul>
<li>You generally only need to register once - only reuse the command if you have changed your in-game name.</li>
</ul>
</li>
<li>Registered players gain access to private tournament channels, where tournament organizers will post further instructions for signing up for the tournament itself.</li>
<li>Please register your names <strong>by Thursday, September 15</strong> in order to participate.</li>
</ul>
<hr />
<h2>Prizes</h2>
<h3>Cash Prizes</h3>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,000</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Fall Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>Day Two</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h3>SBB Pro Club</h3>
<p>Tournament Competitors will also receive progress towards <a href="https://news.storybookbrawl.com/articles/2022-04-announcing-the-sbb-pro-club/">SBB Pro Club</a> status based on their finish in this tournament.</p>
<h3>Charity Matching</h3>
<p>As with all of our tournaments in 2022, every dollar earned by the Top 8 in this monthly will be matched by Storybook Brawl and given to the charity of that player's choice. So far, Storybook Brawl tournament competitors have raised the following for their charities!</p>
<table>
<thead>
<tr>
<th style="text-align:left">Charity</th>
<th style="text-align:left">Dollars Raised</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left"><a href="https://www.thetrevorproject.org/" target="'_blank'">The Trevor Project</a></td>
<td style="text-align:left">$7,750</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.catf.us/" target="'_blank'">Clean Air Task Force</a></td>
<td style="text-align:left">$4,900</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.childsplaycharity.org/" target="'_blank'">Child's Play</a></td>
<td style="text-align:left">$4,600</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givewell.org/maximum-impact-fund" target="'_blank'">GiveWell's Maximum Impact Fund</a></td>
<td style="text-align:left">$4,050</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.evidenceaction.org/dewormtheworld" target="'_blank'">Evidence Action's Deworm the World</a></td>
<td style="text-align:left">$3,400</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.hki.org/" target="'_blank'">Helen Keller International</a></td>
<td style="text-align:left">$1,600</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://equalcitizens.us/" target="'_blank'">Equal Citizens</a></td>
<td style="text-align:left">$1,350</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.centerforhealthsecurity.org/" target="'_blank'">Johns Hopkins Center for Health Security</a></td>
<td style="text-align:left">$1,050</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givedirectly.org/" target="'_blank'">GiveDirectly</a></td>
<td style="text-align:left">$600</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.newincentives.org/" target="'_blank'">New Incentives</a></td>
<td style="text-align:left">$300</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.plannedparenthood.org/" target="'_blank'">Planned Parenthood</a></td>
<td style="text-align:left">$300</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.againstmalaria.com/" target="'_blank'">Against Malaria Foundation</a></td>
<td style="text-align:left">$100</td>
</tr>
</tbody>
</table>
<hr />
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (listed below). Each player signs up for one flight.</li>
<li>Each flight consists of <strong>seven (7)</strong> rounds in 8-player or 6-player pods.
<ul>
<li>6-player pods are used when players cannot be cleanly divided into full 8-player pods.</li>
<li>See the <a href="https://sbb-tournaments.netlify.app/docs/points/" target="'_blank'">player documentation</a> for more information.</li>
</ul>
</li>
<li>Points are awarded for placement in each pod, based on the pod's size.</li>
<li>After all rounds, players with points above the Day Two cut will be eligible to play Day Two on Sunday.
<ul>
<li>The Day Two point cut will be posted in <code>#tournament-announcements</code> at the start of the tournament.</li>
</ul>
</li>
</ul>
<h4>Day One Flight Times</h4>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PST / 12a UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PST / 3a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PST / 11a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PST / 2p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PST / 5p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PST / 8p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PST / 11p UTC</td>
</tr>
</tbody>
</table>
<h3>Day Two</h3>
<ul>
<li>Starts Sunday at <strong>9am PST / 5p UTC</strong>.</li>
<li>Players' points reset at the start of Day Two.</li>
<li><strong>Seven (7)</strong> rounds, following the same structure as Day One.</li>
<li>After all rounds are complete, the 8 players with the highest points cut to the Top 8 race.</li>
</ul>
<h3>Top 8 Race</h3>
<ul>
<li>Players' points reset at the start of the Top 8.</li>
<li>The Top 8 is a “race” format over several rounds:
<ul>
<li>After earning 10 points, players become “live” to win the event.</li>
<li>The Top 8 continues until a “live” player takes 1st-place in a match. They win the event and the remaining players are sorted by points for standings.</li>
</ul>
</li>
</ul>
<h4>Tiebreakers for Points</h4>
<ul>
<li>Highest finish, second highest finish and so on.</li>
<li>Previous section's point total.</li>
<li>Final rank on August ladder.</li>
</ul>
<hr />
<h2>Rules</h2>
<p>Full rules and information can be found in the <a href="https://sbb-tournaments.netlify.app/docs/points/" target="'_blank'">player documentation</a>. In summary:</p>
<ul>
<li>The event is run through the official <a href="https://discord.gg/DvKBednuru" target="_blank">Storybook Brawl Discord</a>. To participate in this event you must be registered there:
<ul>
<li>Use the <code>!signup YourGameName</code> command in <code>#tournament-signups</code> by the deadline (specified earlier in this announcement) to be eligible to participate.</li>
<li>Choose a Day One flight time after the tournament organizer starts flight signups, and follow any associated TO instructions.</li>
</ul>
</li>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects, etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>Streaming on Twitch or other platforms is allowed for any Day One flights that are not officially covered, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for any covered Day One flights and Day Two, but must use the same 15-minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Official Day One coverage starts at 9am Pacific Time on September 17.</li>
<li>Official Day Two coverage starts at 9am Pacific Time on September 18.</li>
<li>Coverage will be on <a href="http://twitch.tv/storybookbrawl" target="_blank">Storybook Brawl's Twitch</a>.</li>
</ul>
August Mythic List
2022-09-01T01:00:00Z
https://news.storybookbrawl.com/articles/2022-08_mythics/
Parney
Congrats to all 2559 players who reached Mythic in August
Early Game Character Synergies
2022-08-30T00:00:00Z
https://news.storybookbrawl.com/articles/2022-08_early-game-synergies-by-ssilver/
Ssilver
Ssilver walks through level 2-3 character interactions
<p>Hi folks, and welcome! My name is Sterling Monroe. You may already have read my <a href="https://news.storybookbrawl.com/articles/2022-04_tournament-report-ssilver-spring-champs/">Spring Championship tournament report</a>. This article will focus on levels 2 and 3, and how to set yourself up for success during those turns.</p>
<p>Storybook Brawl is a game with countless choices to make. Hero powers, treasures, and characters all work together to propel you to victory, but as a new player, the combinations can be overwhelming. In this guide I will talk about common synergies among level 2 and 3 characters, the ones you will be running into during Storybook Brawl's early game. By purchasing and placing characters that synergize together, you will be able to build strong boards that can win through level 3, keeping you healthy and strong going into the midgame.</p>
<p>As treasures and Hero powers add a good deal of complexity to talking about the game, today I will stick with discussing character synergies.</p>
<hr />
<h2>What is synergy?</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Black%20Cat.png" alt="Black Cat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Queen%20of%20Hearts.png" alt="Queen of Hearts card image" width="250" height="355" loading="lazy" />
</figure>
<p>Synergy is when two or more things are more effective when working together. One of the easiest to understand synergies in Storybook Brawl is between Black Cat and Queen of Hearts. By itself, Black Cat represents only two 1/1s (or 2/2 in total) and Queen of Hearts is only a 1/1. However, with Cat on the front row and Queen on the back row, the two cats usually die before she attacks, turning Queen into a 5/5.</p>
<h2>Common synergies in the early game</h2>
<p>While purchasing the strongest individual characters in your early shops might help you win or at least tie your first couple of fights, without synergy between those characters, you will quickly find yourself behind. Becoming familiar with the following synergies will help you think ahead towards what characters you should be keeping an eye out for.</p>
<hr />
<h3>Queen of Hearts + Evil characters</h3>
<p>Like I mentioned above, this synergy is pretty self-explanatory. The Queen is placed in the backrow, usually position 7 (see <em><a href="https://news.storybookbrawl.com/articles/2022-04_positioning_by_pv/">PVDDR on Positioning</a></em> for an intro to positioning), so that every character dies before her to provide extra attack and health. Something of note is that Evil Supports with Ranged like Sporko, or that have 0 attack like Mad Mim, don't attack and die during combat, so can not be relied to buff Queen of Hearts before she attacks.</p>
<hr />
<h3>Attack-Support characters + summon characters/Mummy</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-08_early-game-synergies_board1.png" alt="image" loading="lazy" />
</figure>
<p>I use "summon character" to mean any character with Last Breath: summon a character. An attack-Support in the back row supporting a summon character in the front row basically doubles the amount of attack power the position represents, since the summoned character also benefits from the attack buff from the Support. Health-Support characters like Baby Root are less useful on summon characters because without extra attack, you aren't getting any value added if an opposing character is large enough to kill your character in one hit.</p>
<p>Wretched Mummy functions in a similar manner when supported, since it will deal damage in combat as well as from its Last Breath ability.</p>
<h4>Early game attack supports:</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Mad%20Mim.png" alt="Mad Mim card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Witch%20of%20the%20North.png" alt="Good Witch of the North card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wicked%20Witch%20of%20the%20West.png" alt="Wicked Witch of the West card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Early game summon characters:</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Black%20Cat.png" alt="Black Cat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Princess%20Peep.png" alt="Princess Peep card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Attack-Support characters + Ranged characters</h3>
<p>This strategy works the best with supported Ranged characters in positions 1 and sometimes 2, since they will usually get an attack off before being attacked into, which basically doubles the damage their position deals (or more if they have the health to survive an attack).</p>
<h4>Early game Ranged characters:</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Sherwood%20Sureshot.png" alt="Sherwood Sureshot card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Spell%20Weaver.png" alt="Spell Weaver card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Shadow%20Assassin.png" alt="Shadow Assassin card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h3>Wraith + summon characters</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-08_early-game-synergies_board2.png" alt="image" loading="lazy" />
</figure>
<p>Water Wraith gains attack and health as characters in the positions to the left and right of it die, so playing summon characters in those positions allows Wraith the opportunity to get multiple triggers every combat. Water Wraith enthusiasts debate whether position 2 (with summons in 1 and 3) or 3 (with summons in 2 and 4) is optimal. Position 2 increases the odds of your Wraith getting several ability procs, while position 3 increases the amount of time for procs before your Wraith attacks (and most likely dies), but also slightly increases the odds your Wraith is attacked into before growing at all. In my experience, smaller, more fragile Wraiths should be started in position 2, and once they are large enough to survive a hit, they can be swapped to position 3 (moving the summons with them, of course).</p>
<hr />
<h3>Stag + Ranged characters</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20White%20Stag.png" alt="The White Stag card image" width="250" height="355" loading="lazy" />
</figure>
<p>All characters get better when buffed by Stag, but buffs on Ranged characters are much better than on regular characters. Whenever a regular character attacks, it takes damage, which limits the number of characters it can attack. A Ranged character, only taking damage when it itself is attacked, can attack many times as long as it has health.</p>
<p>You can find optimal Stag positioning advice in PVDDR's article I linked above (and as a bonus, some of my games are used as examples!).</p>
<h3>Stag + Supports</h3>
<p>Sometimes your Stag gets attacked into and dies before it gets a chance to attack and buff your back row. In addition, a 3/3 is smaller than most level 3 characters, so Stags often are only worth the stats that they add to the characters behind them. By supporting your Stags, you can ensure they survive long enough to attack, and can also make them big enough to kill enemy characters.</p>
<h4>Early game Stag Supports</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Mad%20Mim.png" alt="Mad Mim card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Baby%20Root.png" alt="Baby Root card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Witch%20of%20the%20North.png" alt="Good Witch of the North card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h2>In Conclusion</h2>
<p>There are other synergies between early game characters, but these are the ones that have the most impact on your power level, before considering Hero powers and treasures. As always, think about how the synergies in this guide might be more or less effective on different heroes. Don't just try to jam Queen of Hearts into a Snow Angel board! I hope these examples help you in your brawling. Until we brawl again,</p>
<p>-Ssilver</p>
Trophy Hunter Hero Guide by LSV
2022-08-23T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_trophy-hunter/
LSV
Trophy Hunter is one of the most feared late game Heroes, and this Hero Guide by LSV will have you racking up your own trophies in no time.
<p>Trophy Hunter is a polarizing Hero. On the one hand, he's not overly dominant, and in fact is nearer the middle of the pack overall. On the other hand, when you lose to a good Trophy Hunter build, it feels like there's nothing you can do about it, and sometimes they wipe out your team before you've even gotten to attack. Trophy Hunter is a feast or famine hero, and today I'm going to tell you everything you need in order to feast.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Trophy%20Hunter.png" alt="Trophy Hunter card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Trophy Hunter's Hero power is one of the more powerful ones, and definitely impacts the way you play the game. Not only does it buff your Last Breath characters by giving them +2 attack, it also gives you a nice payoff if they Slay. That opens the door to getting tons more triggers, and even doing things like combining Last Breath characters with Baba Yaga or Bad Moon.</p>
<hr />
<h2>Hero Gameplan</h2>
<h3>Early Game</h3>
<p>In the early game, you should play Trophy Hunter mostly as if the Hero power didn't exist, and just buy whatever makes you strongest. Black Cat and Mad Mim do get a little better, but those are fine buys no matter who you are, so that's not a big change either.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Black%20Cat.png" alt="Black Cat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Mad%20Mim.png" alt="Mad Mim card image" width="250" height="355" loading="lazy" />
</figure>
<p>The goal for the early game is to not lose too many fights, as the characters you really want start at level 3 and 4.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wretched%20Mummy.png" alt="Wretched Mummy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Shadow%20Assassin.png" alt="Shadow Assassin card image" width="250" height="355" loading="lazy" />
</figure>
<p>Wretched Mummy is a powerhouse even into the late game, as getting it huge gives you the ability to mow down an entire team with one attack. Even early, it's quite good, and will give you a 2 or 3 for 1 fairly easily. Shadow Assassin is a decent pickup too, as it brawls well and grows off your Slays. I don't keep these around for too long, but they help you survive.</p>
<h3>Mid Game</h3>
<p>In the midgame is where your final team starts to form. There are three strong characters that get a huge boost from your Hero power, and they are what most people associate with Trophy Hunter combos.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wretched%20Mummy.png" alt="Wretched Mummy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Monster%20Book.png" alt="Monster Book card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Friendly%20Spirit.png" alt="Friendly Spirit card image" width="250" height="355" loading="lazy" />
</figure>
<p>When any of these Slay, you give yourself a huge edge, especially since they usually die in the process (giving you multiple triggers at once). Not only does that make them stronger in combat, but it also opens the door to take advantage of Slay treasures and supports, like Baba Yaga, Bounty Board, and Bad Moon.</p>
<p>Sporko is another great pickup, like usual, because you want to make it as likely as possible that your important characters Slay. In the midgame, I'm looking to find and buff as many of the above three characters as I can, with tripling them being especially good.</p>
<h3>Late Game</h3>
<p>By the late game, you've probably been working on a big Wretched Mummy, Book, or Friendly Spirit, and ideally have found some Slay treasures and Baba Yagas to go with them. As far as high-level characters, besides Baba Yaga I'm most interested in Jormungand, though there are Good Boy possibilities as well. If you can use Beauty's Influence to turn Baba Yaga good, then Good Boy can go pretty hard with Trophy Hunter's ability.</p>
<p>Past that, you aren't looking for many level 6 characters, and mostly want to have a front row of good Last Breath/Slay characters to combo with your back row Baba Yagas.</p>
<h2>Treasures</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Bounty%20Board.png" alt="Bounty Board card image" width="250" height="355" loading="lazy" />
</figure>
<p>Due to all the Slaying that's (hopefully) going on, this can give you a ton of resources in the mid/late game. I usually do end up replacing this at the very end, but until then it definitely carries its weight.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Bad%20Moon.png" alt="Bad Moon card image" width="250" height="355" loading="lazy" />
</figure>
<p>Bad Moon is crucial in making sure your Slayer of choice grows strong enough to keep Slaying late. This combines extremely well with Baba Yaga, and is the best level 3 for this strategy by far.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Horn%20of%20Olympus.png" alt="Horn of Olympus card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Evil%20Eye.png" alt="Evil Eye card image" width="250" height="355" loading="lazy" />
</figure>
<p>These two are often found paired together, and for good reason. Here, it lets your whole front row have access to juiced up Slays, and can give you the power you need to win a fight off just one successful attack.</p>
<hr />
<h2>Winning Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_trophy-hunter_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_trophy-hunter_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_trophy-hunter_board3.png" alt="image" loading="lazy" />
</figure>
<p>These are real player comps, courtesy of <a href="https://sbb.untapped.gg/" target="_blank">Untapped.gg's</a> Storybook Brawl site!</p>
<hr />
<h2>Tips and Tricks</h2>
<ul>
<li>Sometimes you want to run six characters so that your first character is double-supported, say by a Baba Yaga and a Riverwish Mermaid. Only do this if you're sure you're strong enough for that point in the game.</li>
<li>Lightning Dragon is a fine addition to many Trophy Hunter comps, especially if you have Horn/Evil Eye going.</li>
<li>Your matchup against high-health comps (like Treants) can be rough, so you want to aggressively buy spells when facing them. Alternatively, you can frontrow some generically big characters and try to back row your Slayers, though that requires a lot of resources to pull off.</li>
</ul>
<h2>Racking Up Trophies</h2>
<p>Trophy Hunter is an incredibly fun Hero. You are in a race to assemble Voltron, and when you get there, it's quite satisfying. Of course, you often don't, and die with a half-baked team, but that's fun too. Good luck, and may your Mummies always Slay.</p>
<p>-LSV</p>
Pup the Magic Dragon Hero Guide by LSV
2022-08-17T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_pup/
LSV
Give yourself the best support possible, and read this Pup Hero Guide by LSV.
<p>If you're looking for a Hero that will support you, look no further than Pup, the Magic Dragon. Pup is always in your corner, with a positive attitude, a smile, and an additional +2/+1 bonus on your supports. Let's take a journey!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Pup%20the%20Magic%20Dragon.png" alt="Pup the Magic Dragon card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Pup's Hero Power is straightforward in both what it asks of you (supports) and what it gives you (a bonus for your supports). That doesn't mean it's always easy to figure out how to harness it, but it's at least clear about what it wants you to do.</p>
<h2>Hero Gameplan</h2>
<p>Pup's Hero Power is at its best early, because the relative size of the bonus is massive compared to the stats you'll be facing. As such, one of the best ways to get value from Pup is to assemble a strong comp early and ride it to victory via XP spells and characters like Prized Pig. That's not to say that Pup can't provide value later in the game, as Treasures like Horn of Olympus and Evil Eye get a lot stronger thanks to your Hero Power, but my main goal while playing Pup is to convert an early lead into a strong late game.</p>
<h3>Early Game</h3>
<p>For the first few turns, your focus should be on picking up these two characters.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Mad%20Mim.png" alt="Mad Mim card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Baby%20Root.png" alt="Baby Root card image" width="250" height="355" loading="lazy" />
</figure>
<p>Either of these supports is more than enough to dominate early fights, as +2/+4 and +5/+1 are both quite strong. Baby Root is actually the best, which isn't the norm, but the extra attack on Mim isn't as good as getting a lot of health and some attack.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Black%20Cat.png" alt="Black Cat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Sherwood%20Sureshot.png" alt="Sherwood Sureshot card image" width="250" height="355" loading="lazy" />
</figure>
<p>I also like Black Cat and the Sureshot as ways to maximize what you're getting from your supports, with Cat obviously providing a double-dip and Sureshot using Ranged quite effectively.</p>
<p>Honestly, as long as you have a Baby Root early you won't be losing much, but Cat and Sureshot are ways to push that even further.</p>
<p>Once you hit level 3, you get access to Good and Evil Witches, but I'm not actually that big a fan of them. They are fine, of course, since any support is good with Pup, but I often find myself holding out for Sporko, Lady of the Lake, and Heartwood Elder. Of note, Happy Little Tree is also a good character to support, and sets you up perfectly for Heartwood Elder on four.</p>
<p>If you start out strong with some quality supports, you're perfectly poised for the mid game, where you take that ball and run with it.</p>
<h3>Mid Game</h3>
<p>Hopefully you are coming into the mid game with a strong squad, ideally with all three backline characters being supports of one kind or another. You haven't lost many fights, and you're currently near the front or leading the pack. If that's the case, you are looking for some specific ways to take advantage of that.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Turkish%20Delight.png" alt="Turkish Delight card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wish%20Upon%20a%20Star.png" alt="Wish Upon a Star card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Prized%20Pig.png" alt="Prized Pig card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Lucky.png" alt="Lucky card image" width="250" height="355" loading="lazy" />
</figure>
<p>The XP spells are your highest priority, as they are the best way to convert an advantaged position into late game strength. They also get you closer to one of the more common endgames for Pup, which is Treants.</p>
<p>Prized Pig is a little dicey, given your backline needs, so I only mention it because there are times when what you want is a Battle Pig. That, of course, is a frontline Pig, who uses support bonuses to lay waste to the opposing team. Lucky is a nice one too, as the extra economy can set you up well.</p>
<p>You won't always be ahead with Pup going into the mid game, and when you're struggling, you want to try and stabilize. That usually means buying some supports, and doing whatever you can to strengthen your team. Unfortunately, that also means passing on XP spells, as painful as it may be.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Sporko.png" alt="Sporko card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Lady%20of%20the%20Lake.png" alt="Lady of the Lake card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Heartwood%20Elder.png" alt="Heartwood Elder card image" width="250" height="355" loading="lazy" />
</figure>
<p>These are where the real money is at, and buying any of them is going to go a long way towards having the best squad. Much like Baby Root, Lady of the Lake is my preferred support here, as +2/+6 makes your team quite hard to deal with.</p>
<h3>Late Game</h3>
<p>Ideally you got here ahead of everyone else, thanks to XP, but regardless of the path you took, you've got options in the late game. If you've been rocking Heartwood Elder for a while, Treants is a natural place to end up, though Slay is appealing as well. Those are the two comps that organically use supports, so Pup is just added value to some very good strategies.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_pup_board-slay.png" alt="image" loading="lazy" />
</figure>
<p>Slay is especially good, because it already wants Horn of Olympus and Evil Eye, so definitely keep an...eye...out for that.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_pup_board-treants.png" alt="image" loading="lazy" />
</figure>
<p>To expand on Treants a bit more, they are a good place to land even if you haven't been working on a Heartwood Elder. The Treant comp is a top-heavy one, with most of the pieces being level 5 and 6 characters, so Pup is one of the Heroes best-suited to race to six and get started on growing a garden. Plus, double Heartwood Elder with Horn can get out of control quickly, and that's not hard to assemble.</p>
<h2>Treasures</h2>
<p>Every treasure with "Support" written on it is an obvious choice, and both Horn and Evil Eye are all-stars. They aren't the only ones Pup likes, so let's take a look at some other baubles Pup favors.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Bad%20Moon.png" alt="Bad Moon card image" width="250" height="355" loading="lazy" />
</figure>
<p>Bad Moon is a premium treasure when you are Slay, and since that's a place Pup tends to land, it's worth calling out.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Staff%20of%20the%20Old%20Toad.png" alt="Staff of the Old Toad card image" width="250" height="355" loading="lazy" />
</figure>
<p>Pup ends up focusing on high-level builds often enough that I like Staff, and it's also yet another way to get value from being in a good position.</p>
<hr />
<h2>Winning Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_pup_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_pup_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_pup_board3.png" alt="image" loading="lazy" />
</figure>
<p>These are real player comps, courtesy of <a href="https://sbb.untapped.gg/" target="_blank">Untapped.gg's</a> soon-to-be launched Storybook Brawl site!</p>
<hr />
<h2>Tips and Tricks</h2>
<ul>
<li>Mages aren't the best on Pup, since Spell Weaver wants to be in the backline, so this is actually a Hero that isn't as focused on Hat-Ball as most.</li>
<li>Soltak Ancient is a high priority, because stopping opposing Lightning Dragons and Doombreaths is critical.</li>
<li>Don't be afraid to It Was All a Dream into a new Hero in the late game - that's actually a solid strategy with Pup (and any other Hero that's stronger in the early game).</li>
</ul>
<h2>Down by the Sea</h2>
<p>I hope you have a fantastic time journeying with Pup - it's a great Hero, and one that actually came out of the gates a little too strong (it was initially +2/+2). Good luck, and may you always start with a Baby Root.</p>
<p>-LSV</p>
Untapped.gg Announcement
2022-08-15T00:00:00Z
https://news.storybookbrawl.com/articles/2022-08_untapped-announcement/
Matt Nass
A new stats site, overlay updates, and exclusive cosmetics!
<p>Hi everyone, Matt Nass here! Today I'm going to break down what's new with our amazing partners at <a href="https://sbb.untapped.gg/">Untapped.gg</a>. This includes improvements to the overlay, a wide variety of Storybook Brawl stats, and rewards for subscribers.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-08_untapped-announcement_hero-guide.png" alt="image" loading="lazy" />
</figure>
<h2>Overlay</h2>
<p>The Untapped.gg Overlay is getting a makeover and it looks awesome! Here are some of the new features:</p>
<ul>
<li>Hero Guide with general strategy and hero-specific compositions.</li>
<li>Meta tab with most common compositions</li>
<li>Hero select overlay with:
<ul>
<li>Hero difficulty</li>
<li>Popular tribes</li>
<li>Average finish</li>
<li>Finish distribution</li>
</ul>
</li>
</ul>
<p>As always, the overlay also provides an in-game browser that lets you quickly view all characters, treasures, and spells available in the game.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-08_untapped-announcement_heroes.png" alt="image" loading="lazy" />
<figcaption>Get stats from the start in your Hero selection.</figcaption>
</figure>
<h2>Stats Site</h2>
<p>Untapped.gg is also introducing a <a href="https://sbb.untapped.gg/">new stats site</a>. It has:</p>
<ul>
<li>Hero Tier List with additional stats for advanced users. Using this list, you can view how powerful and how popular each SBB Hero is, alongside their difficulty level and key strategies.</li>
<li>Winning Builds with thousands of searchable final boards, you can see what other people are winning with.</li>
</ul>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-08_untapped-announcement_tier-list.png" alt="image" loading="lazy" />
<figcaption>The Hero Tier List shows how powerful and how popular each SBB Hero is.</figcaption>
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-08_untapped-announcement_builds.png" alt="image" loading="lazy" />
<figcaption>The winning Builds page has thousands of searchable final boards.</figcaption>
</figure>
<h2>Subscriber Rewards</h2>
<p>Subscribing to Untapped.gg Premium will earn you tons of awesome rewards inside Storybook Brawl!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-08_untapped-announcement_cosmetics.png" alt="image" loading="lazy" />
</figure>
<p>You'll gain the Untapped Hero Frame on subscription. It will upgrade every 90 days, culminating in a gem-adorned animated frame.</p>
<p>You'll also choose an exclusive Hero costume, and earn an additional costume every 90 days. <em>Circus Pup</em>, <em>Frozen Phoenix</em> Wonder Waddle, and <em>Severed Soul</em> Fallen Angel are the initial batch, but there will be more to come!</p>
<p>In addition to these cosmetics, Premium subscribers gain access to extended data-driven insights on the site and in the overlay!</p>
<p>Learn more about <a href="https://sbb.untapped.gg/premium">Untapped.gg Premium</a>.</p>
<h2>Links & Resources:</h2>
<ul>
<li><a href="https://sbb.untapped.gg/">Untapped.gg Landing Page for Storybook Brawl</a></li>
<li><a href="https://sbb.untapped.gg/tier-list">Hero Tier List</a></li>
<li><a href="https://sbb.untapped.gg/builds">First Place Builds List</a></li>
<li><a href="https://sbb.untapped.gg/premium">Untapped.gg Premium</a></li>
</ul>
<h2>Your Potential is Untapped</h2>
<p>We're super excited about this partnership, and it is only the beginning. Until next time, enjoy Untapped.gg!</p>
Potion Master Hero Guide by LSV
2022-08-12T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_potion-master/
LSV
LSV has never met a Mage he didn't like. In his Potion Master Hero Guide, he goes over not only how to master potions, but all the different flavors of Mage builds.
<p>Potion Master is one of my favorite Heroes. Getting to see two spells a turn and being rewarded for casting them is amazing, especially if you're like me and come in hoping to play Mages. Come, let me teach you the right ingredients to brew up the perfect Potion (Master).</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Potion%20Master.png" alt="Potion Master card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Potion Master is lucky - it gets two Hero Powers, and they even synergize well (great job, devs). In the early game, the stat buff is huge, as all the character sizes are so close together, and in the mid/late game, seeing two spells a turn is great. I suspect this Hero is a little underrated, and not in the Matt Nass way - you don't have to be spells/Mages to get a big edge from Potion Master. Even just having twice the odds of finding Pigomorph, Smite, and Shrivel in the lategame can be a game changer.</p>
<hr />
<h2>Hero Gameplan</h2>
<p>Potion Master definitely leans towards a spell-based Mage comp, but is fairly open-ended overall. You should start out by prioritizing Mages and seeing if that develops, but it's totally fine to end up with basically any comp by the end of the game. This is another reason I really like Potion Master - you get a nudge towards a direction but you aren't forced into it.</p>
<h3>Early Game</h3>
<p>What spells you roll dictate your early plays with Potion Master. The level 2 pump spells are all a lot more appealing once you tack on an extra +1/+1, and you sometimes will choose to play "off-curve" by buying a spell instead of an additional character. Let's take a look at the pump spells you see early.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Shard%20of%20the%20Ice%20Queen.png" alt="Shard of the Ice Queen card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Magic%20Research.png" alt="Magic Research card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Sugar%20and%20Spice.png" alt="Sugar and Spice card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Witchs%20Brew.png" alt="Witch's Brew card image" width="250" height="355" loading="lazy" />
</figure>
<p>Of these, Shard is by far the best, and I'll always prioritize casting it in the first few turns. It's worth it no matter what the good character you have is, as +2/+2 on top of base stats is better than anything you can buy (and if you're lucky, you'll hit a Kitty Cutpurse).</p>
<p>When it comes to characters, there are five that I really like buying at level 2 and 3.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Cinder-Ella.png" alt="Cinder-Ella card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Spell%20Weaver.png" alt="Spell Weaver card image" width="250" height="355" loading="lazy" />
</figure>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ogre%20Princess.png" alt="Ogre Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Brave%20Princess.png" alt="Brave Princess card image" width="250" height="355" loading="lazy" />
</figure>
<p>The ones that trigger off spells are obvious - you're probably casting a bunch of spells early, so they all give you excellent value. Wizard's Familiar and Spell Weaver often end up in your final comp, assuming you do go down the Mage path, so they are great to pick up. Ogre Princess and Brave Princess I like because it's easy to get your slay on if you cast a few pump spells. Polywoggle has some element of this as well, but it's a little less of a payoff and can't receive Sugar and Spice or Shard of the Ice Queen.</p>
<p>In the early game, you generally want to structure your turns such that you're casting the pump spells offered to you, and any character can be a fine buy if you need a target. Potion Master does lean towards more good/evil characters early because of Sugar and Spice and Witch's Brew, so the level 3 good/evil supports are often decent pickups too.</p>
<h3>Midgame</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Merlins%20Hat.png" alt="Merlin's Hat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Crystal%20Ball.png" alt="Crystal Ball card image" width="250" height="355" loading="lazy" />
</figure>
<p>In the midgame, you usually find out if Crystal Ball + Merlin's Hat is going to come together, or failing that, just Crystal Ball solo. If you've found one of these Treasures and have a couple Mages, I would usually keep trying to triple level 3's and continue buying spells, as Mages is the natural fit. If you haven't found any spell Treasures and you see good onramps on to other comps (like Lightning Dragon + Riverwish Mermaid, or Heartwood Elder + Treants) you can jump ship, and use Potion Master as a way to find extra spells and get a random pump here and there.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Turkish%20Delight.png" alt="Turkish Delight card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wish%20Upon%20a%20Star.png" alt="Wish Upon a Star card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20End.png" alt="The End card image" width="250" height="355" loading="lazy" />
</figure>
<p>If you run into a bunch of XP spells and have a strong enough team, you can also just power level and go for lategame comps. Potion Master does this slightly more than the average Hero, as seeing two spells a turn does make XP show up more often. This is another perfectly legitimate path to victory, and finding a Treant, Good Boy, or Monster comp late is a great way to go.</p>
<h3>Lategame</h3>
<p>Lategame with Potion Master is split into two camps: Mages and Other. Like I mentioned in the midgame section, if you've ditched the scaling Mage comp and are working on something else, go for it. What I want to cover here is how to maximize your Magely powers, and all of this holds true for non-Potion Master Heroes as well - it's a mini-Mages primer.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Aon.png" alt="Aon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Monster%20Book.png" alt="Monster Book card image" width="250" height="355" loading="lazy" />
</figure>
<p>While Hat-Ball is the ultimate combo (with Forking Rod to form full Tron), there are a couple alternate Mage builds you need to master to fully cover your bases.</p>
<h4>1. Crystal Ball + Aon</h4>
<p>This one is simple - you have Crystal Ball so you can multi-spell, and Aon is your cost reducer. This can actually be better than Hat-Ball if you find Aon early enough, as you effectively get an extra Treasure slot (at the cost of not always Slaying and needing to have Aon go first). Baba Yaga is crucial here too, especially now that she's a Mage and gets pumped by Aon.</p>
<h4>2. Monster Book</h4>
<p>If you can get a few copies of Monster Book, and ultimately upgrade it, you can get away with having no Crystal Ball and still getting enough spell triggers. Forking Rod goes a long way here, and eventually you'll need to find high-level Treasures to compensate for the fact that you're playing 2-4 spells per cycle instead of 10+. Of note, Copy Cat can sometimes sub in, but usually I just like playing Books.</p>
<h4>3. The Ninth Book of Merlin</h4>
<p>At level 6, you aren't often in a position to slam 9th Book, but if you get it early or can find a Mimic to go with it, it can be awesome. You really want a backrow Aon if you're 9th Booking, as it gives you a ton of stats each time a Mage dies. Funnily enough, Monster Book is actively bad in this comp, as your Mages are all Monster Books, so you'd rather just play more of them.</p>
<h4>4. Busted Treasure Tribal</h4>
<p>If you can get Black Prism or Wand of Weirding, you can go off as well, though that's just getting greedy. Still, if you've never experienced Crystal Ball plus Black Prism, it's a delight. Here's a comp I got 2nd with (though to be fair, it was in SBB99 and my finals opponent had an incredible Radiant Prism + 9th Book build).</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_potion-master_pan-prism.png" alt="image" loading="lazy" />
</figure>
<p>You should have a good idea of the various Mage builds now, and Potion Master is well-suited to go after any of them (the only one where Merlin is actually better is the Monster Book or Ninth Book ones, as you get tons of Merlin triggers during combat). I'd say I end up on Mages like 40% of the time in the late game on Potion Master, but I suspect I force it a little more strongly than most.</p>
<hr />
<h2>Treasures</h2>
<p>Besides all of the spell Treasures I've already mentioned, I want to call out Potion Master's very own Cookbook.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Potion%20Masters%20Cookbook.png" alt="Potion Master's Cookbook card image" width="250" height="355" loading="lazy" />
</figure>
<p>This one works as well as you'd expect, given it's another reason to cast pump spells. I like grabbing this early and just beefing up a Slay character, though a Spell Weaver works just fine as well.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Rune%20Stones.png" alt="Rune Stones card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Locked%20Chest.png" alt="Locked Chest card image" width="250" height="355" loading="lazy" />
</figure>
<p>These are another two level 2 Treasures I tend to take on Potion Master (or in general, really). They both give you more shots at level 3 Treasures, aka Hat-Ball.</p>
<hr />
<h2>Winning Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_potion-master_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_potion-master_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_potion-master_board3.png" alt="image" loading="lazy" />
<figcaption>These are real player comps, courtesy of a sneak peak at Untapped.gg's soon-to-be launched Storybook Brawl site!</figcaption>
</figure>
<hr />
<h2>Tips and Tricks</h2>
<ul>
<li>The extra +1/+1 makes me almost a lock to cast cantrips like Mixawizzle and Potion of Heroism, and sometimes even lock for them.</li>
<li>When looking for Hat-Ball, make sure to never skip a level 3 Treasure, even if it's a temporary downgrade. You want to maximize the chances of seeing the better level 3 Treasures, and taking bad ones means you won't be offered them again.</li>
</ul>
<hr />
<h2>Mastering Potions</h2>
<p>You now have everything you need to go out and slam some Potions. Best of luck!</p>
<p>-LSV</p>
Patch Notes 71.25
2022-08-11T00:00:00Z
https://news.storybookbrawl.com/articles/2022-08_patch-71-25/
Matt Nass
Group lobby updates and more art!
<p>Patch 71.25 is a quality-of-life update - we're continuing to update Storybook Brawl's art, adding some new options to group lobbies, and quashing some bugs.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-25_new-art.png" alt="image" loading="lazy" />
</figure>
<h2>New Art</h2>
<p>We've included a few new pieces, as well as some extra polish for other recent additions.</p>
<h3>Remastered</h3>
<ul style="columns: 500px auto;">
<li>Sword of Fire and Ice</li>
<li>Lightning Dragon</li>
<li>Wretched Mummy</li>
<li>Bearded Vulture</li>
</ul>
<h3>Polish & Crop Updates</h3>
<ul style="columns: 500px auto;">
<li>Labyrinth Minotaur</li>
<li>Wizard's Familiar</li>
<li>Trojan Donkey</li>
<li>Princess Wight</li>
<li>Mihri, King Lion</li>
<li>The Fates</li>
</ul>
<hr />
<h2>Group Updates</h2>
<p>Group lobbies are getting a couple new options:</p>
<ul>
<li>Added the ability to disable timers in group games.
<ul>
<li>Note that players who click 'battle' early will sit on the versus screen until all players have done so.</li>
</ul>
</li>
<li>Added the ability to make lobbies with less than 8 players that do not fill with bots. Bots will still fill to make even numbers.</li>
</ul>
<p>These changes will let you customize the games you play with your friends, and provide more tools for tournament structures!</p>
<hr />
<h2>Bug Fixes & Improvements</h2>
<ul>
<li>Fixed a bug that was causing your shop to roll or lock if you released your mouse over those buttons as you sold characters.</li>
<li>Fixed an issue where Cat's Call would incorrectly trigger if your last front row character was one that summoned another character upon death. (For example, if your last front row character is Baby Bear, Cat's Call won't trigger until Mama Bear dies.)</li>
<li>Fixed a bug where The Fates with a destined Polywoggle that slays didn't give the new destined character immediately.</li>
<li>Fixed a bug with an Ambrosia'd Polywoggle that slays and dies was incorrectly reverting to a Polywoggle; now you end up with a permanently Upgraded copy of the transformed character.</li>
<li>Fixed a bug where a mixawizzled Princess Wight would buff dwarves in your next non-locked shop an additional time.</li>
<li>Fixed an issue where Puff Puffs in your shop that got buffed from Gingerbread Party / Feasting Dragon were showing incorrect stats.</li>
<li>Fixed an issue where if you had Crystal Ball & Merlin Slippers with a full hand/board/shop and cast Evil Twin, the shop would fill with a spell instead of your evil twinned character.</li>
<li>Fixed an issue where randomly casted targeted spells didn't display animation when you had Crystal Ball. (This should help you know which spell got cast now!)</li>
</ul>
King Midas Hero Guide by Matt Nass
2022-08-10T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_king-midas/
Matt Nass
Everything Midas touches turns to gold, and Matt Nass has a Hero Guide that will soon have you racking up the trophies.
<p>Welcome to the King Midas Hero Guide. Midas has incredible power, but also comes with a huge cost. Treasures are a fundamental part of Storybook Brawl, so getting to play with less of them really changes what strategies are viable.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/King%20Midas.png" alt="King Midas card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Bearstine.png" alt="Bearstine card image" width="250" height="355" loading="lazy" />
</figure>
<p>Midas' hero power offers the ability to upgrade key characters very quickly. These can be low-level scaling characters like Wizard's Familiar or Happy little Tree, or key level 6 pieces like Good Boy or Bearstein.</p>
<h2>Hero Gameplan</h2>
<p>Look for opportunities to draft and quickly upgrade scaling characters. In addition to the level twos mentioned above, Spell Weaver and Heartwood Elder are also viable options. Once you've filled your slots, upgrading any characters can also make you much stronger.</p>
<h3>Early Game</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Happy%20Little%20Tree.png" alt="Happy Little Tree card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Rainbow%20Unicorn.png" alt="Rainbow Unicorn card image" width="250" height="355" loading="lazy" />
</figure>
<p>In addition to looking for scaling characters, look for characters that upgrade well. Upgrading something like Tiny will often make you weaker, but high health characters like Unicorn and Baaaad Billy generally upgrade well.</p>
<h3>Mid/Late Game</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Monster%20Book.png" alt="Monster Book card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Heartwood%20Elder.png" alt="Heartwood Elder card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Riverwish%20Mermaid.png" alt="Riverwish Mermaid card image" width="250" height="355" loading="lazy" />
</figure>
<p>If you are going the spell direction with Familiar and Spell Weaver, stacking Monster Books is key as you won't be able to abuse spell based treasures to cast extra spells. Otherwise, Heartwood Elder or Riverwish and Lightning Dragon are other mid game scaling options. It's also perfectly fine to play for strength and upgrade key level 6 characters if the scaling options aren't coming together. Prioritize drafting and buffing questers higher as they are your only way to access treasures.</p>
<h3>Treasures</h3>
<p>Getting Treasures on Midas isn't the easiest, as Quest characters are the only way to do so. That said, there are some Treasures that can be quite good when you do get them.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Crystal%20Ball.png" alt="Crystal Ball card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Staff%20of%20the%20Old%20Toad.png" alt="Staff of the Old Toad card image" width="250" height="355" loading="lazy" />
</figure>
<p>Crystal Ball - if you can get the benefit of upgrading spell characters easily and casting spells easily, things should be smooth sailing.</p>
<p>If you can afford to take Staff of the Old Toad, it will be relatively easy to upgrade level 6 characters.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Horn%20of%20Olympus.png" alt="Horn of Olympus card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Evil%20Eye.png" alt="Evil Eye card image" width="250" height="355" loading="lazy" />
</figure>
<p>Horn of Olympus and Evil Eye are key treasures if you're looking at Slay, and it is also viable to upgrade a Sporko and/or a Lady and get a huge stat buff for your front row.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Noble%20Steed.png" alt="Noble Steed card image" width="250" height="355" loading="lazy" />
</figure>
<p>Noble Steed - Quests are going to be prioritized higher, so you might as well get rewarded for them.</p>
<hr />
<h2>Sample Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_king-midas_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_king-midas_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_king-midas_board3.png" alt="image" loading="lazy" />
</figure>
<p>These are real player comps, courtesy of <a href="https://sbb.untapped.gg/" target="_blank">Untapped.gg's</a> soon-to-be launched Storybook Brawl site!</p>
<hr />
<h2>Tips and Tricks / Key Combos</h2>
<ul>
<li>Avoid Rune Stones and Treasure Map, as you never know when you'll complete another quest.</li>
<li>If you get to level 6 quickly, Treants are a great option. Upgraded Ashwood, Burning Tree, and Echowood are going to be hard to beat for anyone, and you'll only need two copies of each to upgrade.</li>
<li>Completing quests is absolutely vital. It's worth casting things like Queen's Grace and Blaze of Glory to increase your chance of completing quests.</li>
<li>While using level 6s to win is a viable strategy, my most successful games on Midas have come from early scaling. Make sure that's a focus.</li>
</ul>
<hr />
<h2>Conclusion</h2>
<p>I hope you enjoyed this look at how to play King Midas. Playing Midas as a normal hero likely won't lead to great results, so it's important to think through what your plan is, and make choices with intention. Until next time, scale to the moon.</p>
<p>-Matt Nass</p>
August SBBMonthly Details
2022-08-08T00:00:00Z
https://news.storybookbrawl.com/articles/2022-08_sbbmonthly/
Parney
Announcing the August SBBMonthly, which takes place on August 27-28. This tournament qualifies for the Fall Championship.
<h2>Players</h2>
<p>Anyone who reached Mythic rank in July (finished with greater than 4,000 ranked points) is invited to play in the August #SBBMonthly. The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2022-07_mythics">here</a>.</p>
<p><strong>Before signing up for the August Qualifier</strong>, you must register your in-game and Discord names with our bot.</p>
<ul>
<li>If you haven't done so already, please use the <code>!signup YourGameName</code> command in the <code>#tournament-signup</code> channel of <a href="https://discord.gg/DvKBednuru" target="'_blank'">the official Storybook Brawl Discord</a>.
<ul>
<li>You generally only need to register once - only reuse the command if you have changed your in-game name.</li>
</ul>
</li>
<li>Registered players gain access to private tournament channels, where tournament organizers will post further instructions for signing up for the tournament itself.</li>
<li>Please register your names <strong>by Thursday, August 25</strong> in order to participate.</li>
</ul>
<hr />
<h2>Prizes</h2>
<h3>Cash Prizes</h3>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,000</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Fall Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>Day 2</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h3>SBB Pro Club</h3>
<p>Tournament Competitors will also receive progress towards <a href="https://news.storybookbrawl.com/articles/2022-04-announcing-the-sbb-pro-club/">SBB Pro Club</a> status based on their finish in this tournament.</p>
<h3>Charity Matching</h3>
<p>As with all of our tournaments in 2022, every dollar earned by the Top 8 in this monthly will be matched by Storybook Brawl and given to the charity of that player's choice. So far, Storybook Brawl tournament competitors have raised the following for their charities!</p>
<table>
<thead>
<tr>
<th style="text-align:left">Charity</th>
<th style="text-align:left">Dollars Raised</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left"><a href="https://www.thetrevorproject.org/" target="'_blank'">The Trevor Project</a></td>
<td style="text-align:left">$6,650</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.catf.us/" target="'_blank'">Clean Air Task Force</a></td>
<td style="text-align:left">$4,700</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.childsplaycharity.org/" target="'_blank'">Child's Play</a></td>
<td style="text-align:left">$4,600</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givewell.org/maximum-impact-fund" target="'_blank'">GiveWell's Maximum Impact Fund</a></td>
<td style="text-align:left">$3,450</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.evidenceaction.org/dewormtheworld" target="'_blank'">Evidence Action's Deworm the World</a></td>
<td style="text-align:left">$3,400</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.hki.org/" target="'_blank'">Helen Keller International</a></td>
<td style="text-align:left">$1,600</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://equalcitizens.us/" target="'_blank'">Equal Citizens</a></td>
<td style="text-align:left">$1,150</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.centerforhealthsecurity.org/" target="'_blank'">Johns Hopkins Center for Health Security</a></td>
<td style="text-align:left">$1,050</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givedirectly.org/" target="'_blank'">GiveDirectly</a></td>
<td style="text-align:left">$300</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.newincentives.org/" target="'_blank'">New Incentives</a></td>
<td style="text-align:left">$300</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.plannedparenthood.org/" target="'_blank'">Planned Parenthood</a></td>
<td style="text-align:left">$300</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.againstmalaria.com/" target="'_blank'">Against Malaria Foundation</a></td>
<td style="text-align:left">$100</td>
</tr>
</tbody>
</table>
<hr />
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (listed below). Each player signs up for one flight.</li>
<li>Each flight consists of <strong>seven (7)</strong> rounds in 8-player or 6-player pods.
<ul>
<li>6-player pods are used when players cannot be cleanly divided into full 8-player pods.</li>
<li>See the <a href="https://sbb-tournaments.netlify.app/docs/points/" target="'_blank'">player documentation</a> for more information.</li>
</ul>
</li>
<li>Points are awarded for placement in each pod, based on the pod's size.</li>
<li>After all rounds, players with points above the Day Two cut will be eligible to play Day Two on Sunday.
<ul>
<li>The Day Two point cut will be posted in <code>#tournament-announcements</code> at the start of the tournament.</li>
</ul>
</li>
</ul>
<h4>Day 1 Flight Times</h4>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PST / 12a UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PST / 3a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PST / 11a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PST / 2p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PST / 5p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PST / 8p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PST / 11p UTC</td>
</tr>
</tbody>
</table>
<h3>Day 2</h3>
<ul>
<li>Starts Sunday at <strong>9am PST / 5p UTC</strong>.</li>
<li>Players' points reset at the start of Day Two.</li>
<li><strong>Seven (7)</strong> rounds, following the same structure as Day One.</li>
<li>After all rounds are complete, the 8 players with the highest points cut to the Top 8 race.</li>
</ul>
<h3>Top 8 Race</h3>
<ul>
<li>Players' points reset at the start of the Top 8.</li>
<li>The Top 8 is a “race” format over several rounds:
<ul>
<li>After earning 10 points, players become “live” to win the event.</li>
<li>The Top 8 continues until a “live” player takes 1st-place in a match. They win the event and the remaining players are sorted by points for standings.</li>
</ul>
</li>
</ul>
<h4>Tiebreakers for Points</h4>
<ul>
<li>Highest finish, second highest finish and so on.</li>
<li>Previous section's point total.</li>
<li>Final rank on July ladder.</li>
</ul>
<hr />
<h2>Rules</h2>
<p>Full rules and information can be found in the <a href="https://sbb-tournaments.netlify.app/docs/points/" target="'_blank'">player documentation</a>. In summary:</p>
<ul>
<li>The event is run through the official <a href="https://discord.gg/DvKBednuru" target="_blank">Storybook Brawl Discord</a>. To participate in this event you must be registered there:
<ul>
<li>Use the <code>!signup YourGameName</code> command in <code>#tournament-signups</code> by the deadline (specified earlier in this announcement) to be eligible to participate.</li>
<li>Choose a Day One flight time after the tournament organizer starts flight signups, and follow any associated TO instructions.</li>
</ul>
</li>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects, etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>Streaming on Twitch or other platforms is allowed for any Day One flights that are not officially covered, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for any covered Day One flights and Day Two, but must use the same 15-minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Official Day One coverage starts at 9am Pacific Time on August 27.</li>
<li>Official Day Two coverage starts at 9am Pacific Time on August 28.</li>
<li>Coverage will be on <a href="http://twitch.tv/storybookbrawl" target="_blank">Storybook Brawl's Twitch</a>.</li>
</ul>
Skip, the Time Skipper Hero Guide by LSV
2022-08-06T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_skip/
LSV
Do you like power-leveling and want to hit 6 before anyone else? Don't Skip this Hero Guide by LSV.
<p>Skip, the Time Skipper is a challenging Hero, but a rewarding one. There's nothing more fun than starting out behind, stabilizing, and eventually crushing the lobby with all your extra experience. Let's skip right to it!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Skip%20the%20Time%20Skipper.png" alt="Skip, the Time Skipper card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Skip's Hero Power is one of the more dramatic - you start out by skipping turn one, and losing every time (unless you play against someone who bought Shrink Spell). You then get to buy a level 3 character on turn two, and fight to stabilize over the next few turns. Your power level jumps up a ton when you hit level 4 ahead of the pack, and winning Skip games tend to be the one where you parlay that mid game strength into a powerful late game.</p>
<h2>Hero Gameplan</h2>
<p>You aren't aiming for a specific comp on Skip, but the overall path you take does tend to follow the same general steps.</p>
<ol>
<li>Buy economy early, so you can build up a board presence and stop losing fights.</li>
<li>Find a good scaling character at level 4 OR build a strong enough comp that you can make it to level 6 with high health.</li>
<li>Overwhelm the opposition with a well-scaled team or a comp filled with high-level characters, as the rest of the lobby is a level lower (at least).</li>
</ol>
<p>The first phase is critical, as digging yourself out of the hole you start in is a high priority every game, with steps 2 and 3 diverging based on what you're seeing in the shop and where your team is organically growing. It's funny how quickly Skip can flip from the Hero you're happiest to fight against (turns 1-4 or so) to the one you dread (turn 5+), and your goal with Skip is to get to the latter camp as fast as possible.</p>
<h3>Early Game</h3>
<p>In the early game, you want to buy characters that help you with either economy or winning fights, and ideally both. What I mean by "economy" is cold, hard cash - with current inflation rates, the gold you get each turn just won't do. Skip gets to buy one character on turn 2, and usually just one on turn 3, unless you find one of the characters that help with your purchasing power.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lucky.png" alt="Lucky card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Ogre%20Princess.png" alt="Ogre Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Prized%20Pig.png" alt="Prized Pig card image" width="250" height="355" loading="lazy" />
</figure>
<p>Starting out with any of these can work out wonderfully, especially if you can win fights with the Battle Pig. Buying Lucky, for example, means that on turn three you get to buy multiple characters, and after just a few turns you'll be a force to be reckoned with. Likewise, Slaying with Ogre Princess or winning with Pig means you'll be rich, and Skip games where you get the ball rolling early go quite well.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Vain-Pire.png" alt="Vain-Pire card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20White%20Stag.png" alt="The White Stag card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Brave%20Princess.png" alt="Brave Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Trojan%20Donkey.png" alt="Trojan Donkey card image" width="250" height="355" loading="lazy" />
</figure>
<p>If you can't get the money train rolling, winning fights is the next best plan, as health going into the late game is valuable. These characters are some of the better brawlers at level 3, and racking up Slays on Vain-Pire early can be great.</p>
<p>While these examples are helpful, who doesn't love a good Tierlist? Here is the indisputable rating of every level 3 character:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_skip_tierlist.png" alt="image" loading="lazy" />
</figure>
<p>I'm jamming Lucky every time, as you're guaranteed to get the payoff, but Pig and Ogre Princess aren't far behind. The B tier is mostly decent brawlers, with C and D containing the situational or weak early characters. Note that even one turn in this list changes - I'm happy to buy Spell Weaver if there's a Genie's Wish I can cast on turn three, or buy Queen of Hearts if I have a couple evil characters (and so on).</p>
<p>If you can stabilize with Skip and stop losing fights around 25 health, I usually consider that a win, since you'll be behind for at least the first 3 fights in most games.</p>
<h3>Midgame</h3>
<p>Levels 4 and 5 are Skip's time to shine, as you are usually at your strongest relative to the rest of the lobby. Getting access to Sporko, Three Big Pigs, and other bangers ahead of time is awesome. As I mentioned before, your two priorities are to find something that scales (especially since it's early) or just beef up your team and aim towards the late game.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Heartwood%20Elder.png" alt="Heartwood Elder card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Feasting%20Dragon.png" alt="Feasting Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Chupacabra.png" alt="The Chupacabra card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Riverwish%20Mermaid.png" alt="Riverwish Mermaid card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Monster%20Book.png" alt="Monster Book card image" width="250" height="355" loading="lazy" />
</figure>
<p>These all give you some nice value over time (especially if you can get some Mages to go with that Monster Book), and the slay engines find all the level 3 characters you'll face to be easy pickings. If you can find anything here, it's often right to grab it and focus on doing whatever thing it rewards.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Sporko.png" alt="Sporko card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Lady%20of%20the%20Lake.png" alt="Lady of the Lake card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Amy.png" alt="Amy card image" width="250" height="355" loading="lazy" />
</figure>
<p>As for brawlers, Sporko is always a fan favorite, with Lady of the Lake and Amy not far behind. Anything that adds a lot to your board is worth considering, in particular if it makes you strong enough to buy XP spells and further your lead.</p>
<h3>Late Game</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Great%20Pumpkin.png" alt="The Great Pumpkin card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" />
</figure>
<p>Skip doesn't do anything all that unique late game - he just gets there faster. Like when you hit level 4, you mostly just want to latch onto the first powerful engine you see. You will be a little further down some paths than others, so maybe you aim at Slay over Animals because that's what you've been doing, but in general if you see a great engine piece at six you should just buy it. Treants are one of the best builds for this, since you can make a comp out of just a few level 6 characters, but picking up a Pumpkin or Good Boy can point you in a powerful direction too.</p>
<hr />
<h2>Treasures</h2>
<p>Skip is relatively open when it comes to Treasures - you'll take what you can get. As usual, I like scaling Treasures early (Fool's Gold and Coin of Charon in particular), and more brawl-oriented ones later. Skip actually tends to not get a ton of Treasures, because you don't buy level 2 characters often and spend more money on high-level characters, so by the time you're offered one you usually have a good idea of what you are looking for.</p>
<h2>Tips and Tricks</h2>
<ul>
<li>When you buy a Vain-Pire on turn two and it slays immediately, you can sometimes buy Baby Root and a pump spell and just run the one-character plan next turn. That can lead to multiple slays against a team of 2/2's and 1/1's, and is a great way to kick things off.</li>
<li>Despite the name lining up, Skip's Puzzle Rune is actively terrible on Skip, and I have never taken it.</li>
<li>Questers like Brave Princess and The Nutcracker are better than you'd think, since you get them earlier than normal. That said, sometimes you just have to give up on the Copium Princess.</li>
</ul>
<hr />
<h2>Skipping the Line</h2>
<p>Skip plays out like no other Hero - you start the game under heavy pressure, and can usually tell right when you've turned the corner. It's a fun feeling, and can pay off nicely if you start well. Good luck, and may you always start with a good Lucky.</p>
<p>-LSV</p>
Patch Notes 71.20
2022-08-02T00:00:00Z
https://news.storybookbrawl.com/articles/2022-08_patch-71-20/
LSV
Card changes, emote selection, and loads of new art! Let's dive into the changes with LSV!
<p>Welcome to Patch Notes for Patch 71.20 - we’ve got a lot of balance changes, a new character, emote selection, and a ton of new art. Let’s dive in!</p>
<h2>LSV & Matt Nass discuss the new changes</h2>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/fW4JijaZ_4I" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
<h2>Balance Changes</h2>
<h3>Characters</h3>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_queenofhearts.png" alt="image" loading="lazy" />
</figure>
<h4>Queen of Hearts -> 1/1</h4>
<p>Queen of Hearts dominated the midgame too easily, with just two other Evil characters making her effectively a 5/7. By reducing her to 1/1 starting stats, we bring her more in line with other characters at level three.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_princesswight.png" alt="image" loading="lazy" />
</figure>
<h4>Princess Wight -> 3/5</h4>
<p>Princess Wight needed a little extra juice, and giving her +1/+1 is enough to make her the fairest of them all.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_amy.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_greedy.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_angry.png" alt="image" loading="lazy" />
</figure>
<h4>Amy -> 6/6</h4>
<h4>Greedy -> 5/9</h4>
<h4>Angry -> 10/15</h4>
<p>These Dwarves are getting some buffs, as they do cool things and have been a little behind the rest of the pack (my pro-Greedy agenda has finally paid off). Plus, Angry really should have been better at hitting things to begin with.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_copycat.png" alt="image" loading="lazy" />
</figure>
<h4>Copycat ->2/10</h4>
<p>Copycat has fallen out of favor, and we'd like to encourage its unique play pattern. Two extra health means it will survive a little more often, and enables various combo comps.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_wombats.png" alt="image" loading="lazy" />
</figure>
<h4>Wombats -> 5/5</h4>
<p>They could be anything, even a level 6! Wombats are one of the most fun characters in the game, and we wanted them to earn a place on your team more often than they do now.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_hercules.png" alt="image" loading="lazy" />
</figure>
<h4>Hercules -> 25/25</h4>
<p>Hercules is one of the best level 6 characters to get ahead of schedule, but struggles to complete his quest if you get him much later than that. By increasing his stats to 25/25, we are making it a little less of a Herculean task, and something you may go for even when you've been level 6 for a few turns.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_boomhilda.png" alt="image" loading="lazy" />
</figure>
<h4>Boom Hilda -> Gained "Mage" type</h4>
<p>After we got the new art and concept for Boom Hilda, it was hard to justify not adding "Mage". Plus, this opens the door for more Aon combos, which I'm certainly not going to say "no" to.</p>
<h3>Heroes</h3>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_xelhua.png" alt="image" loading="lazy" />
</figure>
<h4>Xelhua -> 40 Health</h4>
<p>Xelhua is consistently at or near the top of the list when it comes to hero winrates, and is powerful enough in the lategame to not need the extra boost in health.</p>
<h3>Treasures</h3>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_worldtree.png" alt="image" loading="lazy" />
</figure>
<h4>Radiant Prism -> The World Tree</h4>
<p>Having two Level 7 Prisms didn't really make sense, so this is switching to a different (and more flavorful) concept in The World Tree. (Remastered art coming soon)</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_bookofheroes.png" alt="image" loading="lazy" />
</figure>
<h4>Book of Heroes -> +2/+2</h4>
<p>Book of Heroes wasn't feeling particularly heroic, especially given all the pieces you needed to have it work. As such, we are buffing it.</p>
<h2>New Cards</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Princess%20Pea.png" alt="Princess Pea card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Princess Pea - Good Royal Level 6 10/10</h4>
<blockquote>
<p>I get double bonuses from <strong>Supports</strong>.<br />
<strong>Last Breath</strong>: Give the characters Supporting me my Attack and Health this brawl.</p>
</blockquote>
<p>Royals has been missing a non-quest Level 6 character for a while now, so Princess Pea to the rescue! All she wants is some good support, which is a key to a good night's sleep.</p>
<hr />
<h2>New Art</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_new-art.png" alt="image" loading="lazy" />
</figure>
<p>There's a ton of new art going into the client - check out the sweet additions!</p>
<h3>Remastered</h3>
<ul style="columns: 500px auto;">
<li>Ring of Regeneration</li>
<li>Dracula's Saber</li>
<li>Labyrinth Minotaur</li>
<li>Deck of Many Things</li>
<li>Needle Nose Daggers</li>
<li>Dancing Sword</li>
<li>Ring of Rage</li>
<li>Ring of Meteors</li>
<li>Corrupted Heartwood</li>
<li>Dragon Nest</li>
<li>Burn Beard (new name of Burning Tree)</li>
<li>Ring of Thunder (new name of Ring of Revenge)</li>
<li>Cloak of the Assassin</li>
<li>The Round Table</li>
<li>Bounty Board</li>
<li>Fancy Pants</li>
<li>Excalibur</li>
</ul>
<h3>Polished</h3>
<ul style="columns: 500px auto;">
<li>Trojan Donkey</li>
<li>Shadow Assassin</li>
<li>Wizard's Familiar</li>
<li>Frog Prince</li>
<li>Pup the Magic Dragon</li>
</ul>
<h3>Temporary</h3>
<ul style="columns: 500px auto;">
<li>Merlin's Slippers (new name of Great Library Card)</li>
<li>The World Tree (new name of Radiant Prism)</li>
<li>Fireball</li>
<li>Lightning Bolt</li>
<li>Flourish</li>
<li>Sugar and Spice</li>
<li>Sting</li>
<li>The Singing Sword</li>
<li>Magic Research</li>
<li>Fairy Queen's Wand</li>
<li>Phoenix Feather</li>
</ul>
<h2>New Features</h2>
<h3>Emote Selection in Collection</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-20_FavoritingEmotes.gif" alt="image" loading="lazy" />
</figure>
<p>We've added emote selection! Now you can pick the perfect combination of emotes to express yourself in game (I can't resist some Trash Panda emotes myself).</p>
<hr />
<h2>Bug Fixes and Improvements</h2>
<ul>
<li>No more shared pools. Each player has a personal pool that doesn't empty.
<ul>
<li>This change was already made for SBB99, and we decided to make it standard across all modes. It simplifies things, and wasn't a key gameplay element.</li>
</ul>
</li>
<li>We did a major refactor of trigger timing, fixing many bugs involving interactions with triggers occurring at the same time:
<ul>
<li>When two or more characters die simultaneously (Doombreath, Falling Stars, etc.) Phoenix Feather will no longer revive the wrong (smaller) character.</li>
<li>If Wretched Mummy trades with Soltak Ancient, the Last Breath trigger can now damage characters that were previously protected by Soltak.</li>
<li>Time Flies should no longer take priority over other summon effects in any scenario.</li>
<li>Muerte with Copycat will now double the first (leftmost) Last Breath effect.</li>
<li>With Ring of Meteors/Falling Stars, a full board, and one 1 health character, Trojan Donkey will now properly summon a character into the newly-vacated slot.</li>
</ul>
</li>
<li>Randomly cast targeted spells now trigger "cast directly on me" abilities:
<ul>
<li>Random spells from Genie's Wish now work with Potion Master.</li>
<li>Crystal Ball adds a spell and allows casting another spell if Genie's Wish produces a targeted spell.</li>
<li>Random spells from Genie's Wish and/or Loki can now wake a Sleeping Princess and/or trigger Potion Master's Cookbook.</li>
</ul>
</li>
<li>Fixed a bug with International dates causing errors for players when redeeming Untapped codes.</li>
<li>Fixed an issue with formatting on text for cards not being centered.</li>
<li>Fixed an issue with Giganify's art being pixelated.</li>
<li>Fixed a bug where if you had a Great Library Card and played For Glory! your bonus character wasn't added to shop when you had a full board/hand/shop.</li>
<li>Fixed a bug where Fates destined character was not added to shop if you had Great Library Card and you had a full board/hand/shop.</li>
<li>Fixed an issue with Winningest Hero in Profile not displaying your alt hero costume if you had one.</li>
<li>Added three new Costumes and a new hero frame for Untapped. (More info soon!)</li>
</ul>
July Mythic List
2022-08-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-07_mythics/
Parney
Congrats to all 2370 players who reached Mythic in July
SBB99 - The Good, The Bad, and The Supercrowns
2022-07-29T00:00:00Z
https://news.storybookbrawl.com/articles/2022-07_sbb99_update/
LSV
The future of SBB99, improvements we're making to it, and the schedule for the rest of the Summer
<p>After <a href="https://news.storybookbrawl.com/articles/2022-5_sbb99_by_mattnass/">running SBB99 for 2 months</a>, we've learned some good stuff, (super)crowned some champions, and found out exactly what the best late-late game comps are (Radiant Prism features heavily).</p>
<p>Today, I'm going to tell you where SBB99 is headed, and what our plans are for it. Let's get to it!</p>
<h2>The Good</h2>
<p>SBB99 is a blast. We saw a lot of player engagement and excitement, with tons of folks having a great time playing. It turns out that Storybook Brawl scales well to 100 players, and doesn't even take that much longer to play. Plus, when it does take longer, you're making a deep run, and that's about as exciting as it gets.</p>
<p>Assembling wild comps, taking full advantage of Sharebear, and arguing over who the best Heroes are - all of these were tons of fun that resulted from the SBB99 queues. Overall, we consider it a successful mode, and are going to continue iterating on it, as well as adding features that differentiate it from vanilla SBB.</p>
<p>Here are some of the ideas we are exploring:</p>
<ul>
<li><em>Already Live:</em> Queue now waits until 100 people or someone has been in queue for 5 mins so games fire with more players.</li>
<li>Improve visuals on the "players left" counter.</li>
<li>Add "# of players in queue" counter to queue screen.</li>
<li>Adding an SBB99 indicator on results screen and match history.</li>
<li>Make the countdown timer show the exact day/time in the player's time zone.</li>
<li>Adding bounties for eliminating other players</li>
<li>Give a benefit for earning Supercrowns</li>
</ul>
<p>As we work on improvements, here's the schedule for the rest of the SBB99 summer (with evening times so players on different schedules can enjoy it as well):</p>
<ul>
<li><strong>Friday, June 29th</strong> - SBB99 Lobby open from 12-3pm Pacific</li>
<li><strong>Monday, August 15th</strong> - SBB99 Lobby open from 3-7pm Pacific</li>
<li><strong>Thursday, September 15th</strong> - SBB99 Lobby open from 3-7pm Pacific</li>
</ul>
<h2>The Bad</h2>
<p>It's not as much bad as inevitable, but SBB99 does need some upgrades to continue being a huge draw. The fact that it competes with the ladder queue did lead to some frustration from players looking to rank up, and running SBB99 every week has started to become too rapid a cadence. We also will plan on avoiding the beginning of the month for SBB99, as we've heard plenty of feedback from players who want to focus on ranking up right after the reset.</p>
<p>We appreciate everyone who played, gave feedback, and enjoyed this mode, as we certainly did. SBB99 will return, and the data we've gathered has given us some great actionable information to work from.</p>
<h2>The Supercrowns</h2>
<p>That, of course, brings us to Supercrowns. These are what you get when you win an SBB99 lobby, and are few and far between. We have been tracking these ever since the first SBB99 lobby, and have plans for them in the future. Until then, they are still a great way to show off, and in that spirit, here's the Supercrowns Leaderboard:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_sbb99_supercrowns_7-28.png" alt="image" loading="lazy" />
</figure>
<p>Congrats to Jebas, who not only took down the Summer Championship, but is also dominating in SBB99. What a legend!</p>
<p>Let us know on <a href="https://twitter.com/storybookbrawl">Twitter (@storybookbrawl)</a> or on <a href="https://discord.com/invite/SJJSBMS">Discord</a> what you liked (or not) about SBB99, and we will keep you posted as we flesh out our plans for it. Cheers!</p>
<p>-LSV</p>
PVDDR on Dwarves
2022-07-28T00:00:00Z
https://news.storybookbrawl.com/articles/2022-07_dwarves-guide-by-pv/
Paulo Vitor Damo Da Rosa
Historically, PV has dwarfed the competition, and by reading his primer on Dwarves, soon you can too!
<p>Dwarves is a comp that has had many swings in power level throughout the game's brief history - at some point in time it was considered one of the best comps, but nowadays it's usually considered one of the worst ones (if not the actual worst). However, a lot of players take this to mean it's a comp that you cannot play, which I believe is far from the truth. Even though you're never actually forcing Dwarves (I believe you should force very few things in Storybook Brawl), I think it's totally reasonable to be in a spot where they are your best choice, and then you need to know what to do.</p>
<p>My goal with this article is not to push you towards playing it all the time, but to equip you with the knowledge you need to have if you do find yourself in a position where playing a Dwarves comp is your best chance to finish well. If you never try to play Dwarves just because it's not considered good right now, I think you'll miss out on some great opportunities.</p>
<hr />
<h2>Pros and Cons</h2>
<h3>Pros</h3>
<ul>
<li>Not many people play Dwarves, so your pieces aren't contested. This does not make that big a difference, but it makes it slightly easier to find Dwarves.</li>
<li>You don't require anything specific. A Slay comp usually does not work without Baba Yaga or a combination of Treasures; a Wizards comp often needs Merlin's Hat + Crystal Ball; a Trees comp doesn't work properly without several level 6 characters, and so on. With Dwarves, there are things that are nice to have, but nothing is mandatory, so you can never truly "fizzle" once you're in it.</li>
<li>You're hard to cheese out. Since there's no specific character that's central to your gameplan, you don't run the risk of being completely blown out by something like a Doombreath on your Bearstein, a Medusa on your Good Boy or a Pigomorph on another key character.</li>
<li>Your comp is very simple to play. You don't need to change too much from round to round, you don't need high APM the way a Crystal Ball comp does, and there are relatively few hard decisions that can mess up your entire game.</li>
<li>Your comp is consistently strong throughout the game and will be online before almost anyone else's. It's quite common to hit the later stages of the game as the healthiest person in the lobby if you are Dwarves, which means you can get a good finish even if you don't win the entire game, because you have enough of a health buffer to absorb hits while the other players kill each other.</li>
<li>You can eliminate players early. Dwarves is the kind of comp where your frontline becomes very beefy overall (you don't rely on a single backline character that ends up soloing the fight, like a Queen of Hearts or a big Ranged character), which means that you often win fights where few or none of your characters die. This results in dealing a ton of damage early on and possibly eliminating players before their comps ever get the chance to outscale yours.</li>
</ul>
<hr />
<h3>Cons</h3>
<ul>
<li>Your power cap is pretty low compared to other builds. If you play against a very good version of basically any other comp that's fully online, you're not going to win. Basically Dwarves is never getting first in SBB99.</li>
<li>Your board is usually just stats. You get to cast a spell each turn, like mostly everyone else, but that's it in terms of interaction. There's basically no way for you to cheese anyone or to beat a superior board, there's no confluence of things that might happen for you, no 5%er you can hit, if you're outclassed, you're just going to lose the fight.</li>
<li>There's not a lot of flexibility. Dwarves mandate more Dwarves and get stronger for each Dwarf you have, so it's a big cost to remove a Dwarf and add something else. Other comps can add Soltak Ancient, Doombreath, Lightning Dragon, Cupid and Medusa to adapt to whichever opponent they are playing against, but if you do that, every one of your characters gets a bit worse. So cutting one character for a Doombreath isn't just costing you one character, it's costing you one character and 10% of the strength of each of your other characters. This means it's hard for you to "fix" any problems that you might encounter.</li>
<li>There's no "Dwarves Hero", and some heroes just aren't interested in going Dwarves because they won't be able to make use of their hero power. Fallen Angel, Evella and Mihri, King Lion are examples of heroes that very rarely go Dwarves because their hero power just takes them in a completely different direction and they tend to ignore Dwarves altogether.</li>
<li>Since every character is neutral and mostly works with other Dwarves, it's hard to pivot away from a Dwarves comp. If you have an assortment of characters and then you hit level 6 and find a Good Boy or The Great Pumpkin, chances are you're going to have three or so characters that they work with, and then you can pivot from there. If you find Bearstein, chances are you'll have some Animals; if you find Oni Tyrant, chances are you'll have some Monsters, and so on. With Dwarves, you're never going to have any of that. It doesn't mean you can't pivot, but it's a much harder transition than if you already have a couple of characters lined up.</li>
</ul>
<hr />
<p>All in all, I would say it's definitely possible to get first place with Dwarves (I have done that multiple times in Mythic ladder lobbies), and the game isn't about only getting first places anyway - if you get second losing to a perfect Trees comp, that's still a very good result.</p>
<p>So, when should you go Dwarves? Basically when it falls into your lap. If you pick up an early Crafty and multiple copies of Bossy, for example, that's a reasonable spot to start thinking of going Dwarves. A Pollywoggle that turns into Princess Wight is also a good way to give you a direction, as is seeing a shop with Princess Wight and Dubly once you hit level 3, or even a pair of Angries at level 5 when you already have a Dubly out there.</p>
<h2>Heroes</h2>
<p>There is no Hero that compels you go to Dwarves, but there are some who offer some incentives:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Celestial%20Tiger.png" alt="Celestial Tiger card image" width="250" height="355" loading="lazy" />
</figure>
<p>Dwarves comps don't rely on any Treasures, but there are plenty of level 2 and 3 Treasures that are useful, such as Deepstone Mine, Ring of Meteors and Haunted Helm. Celestial Tiger lets you double-dip on those and is therefore a good candidate for going Dwarves.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Fates.png" alt="The Fates card image" width="250" height="355" loading="lazy" />
</figure>
<p>The Fates used to be a better Dwarf hero when you had Fanny (Bossy is a little bit of a worse character), but it still works reasonably well with them because they are easy to triple and the bonuses tend to scale. If you get a golden Triply then Fates is going to give it a lot of stats, and the +3/+3 could also translate into Greedy and Angry surviving extra hits and pumping your whole team.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/King%20Midas.png" alt="King Midas card image" width="250" height="355" loading="lazy" />
</figure>
<p>King Midas's stock is not very high right now, but it's also a hero that can reasonably go Dwarves, as you don't rely on any treasures. Dwarves are already an early-game comp, so pair them with King Midas and you could be killing people very early in the game.</p>
<h2>The Characters</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Crafty.png" alt="Crafty card image" width="250" height="355" loading="lazy" />
</figure>
<p>Crafty is a character that remains useful for a while, because it scales as the game goes on. Having an upgraded Crafty is a big power boost in the early-mid game and, while it's not necessarily a Dwarves character, it's one of the early drawings towards the comp.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Tiny.png" alt="Tiny card image" width="250" height="355" loading="lazy" />
</figure>
<p>Tiny is barely a Dwarf. Its stats are just a bit awkward, and they don't really benefit from stat boosts very much - having a Bossy makes almost no difference to a Tiny, for example, as it's likely to just trade in combat anyway. Usually you look to replace this early.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Bossy.png" alt="Bossy card image" width="250" height="355" loading="lazy" />
</figure>
<p>Bossy replaced Fanny a couple of patches ago, which was unfortunate for Dwarves because Fanny was, in my opinion, simply a better character. Bossy is still fine to have, especially if you triple it, but it's one of the first Dwarves to leave the comp as you go into the higher levels because +2/+2 is just not that strong.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Dubly.png" alt="Dubly card image" width="250" height="355" loading="lazy" />
</figure>
<p>Dubly is the bread and butter of a Dwarves comp - almost every other piece is replaceable, but if you don't have Dubly then your comp is unlikely to work. This will get into your board as early as level three and it will never leave - ideally you triple it, and then you find another one and triple that one too.</p>
<p>One interesting characteristic of Dubly is that it makes it so that some of the spells that you'd otherwise ignore have a stronger than normal impact. Something like Merlin's Test can give a character +8/+8 or +12/+12, and that's quite a power boost. Similarly, Blessing of Athena, Gingerbread Party and Stoneskin can be purchased more than normal depending on how many Dubly/Triply you have.</p>
<p>As a general rule, getting a lot of health scales better than getting a lot of attack, because the extra attack becomes wasted at some point, so if you have the choice of boosting attack or health on your Dubly/Triply, usually go for health.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lucky.png" alt="Lucky card image" width="250" height="355" loading="lazy" />
</figure>
<p>Lucky is also almost not a Dwarf - you can be happy to play him early but you're looking to replace him like in any other comp.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Princess%20Wight.png" alt="Princess Wight card image" width="250" height="355" loading="lazy" />
</figure>
<p>Princess Wight is a big draw towards Dwarves, especially if you get her early. She can make your board early on, but ideally she just sits in your bench for the entire game giving stats to all your Dwarves.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Greedy.png" alt="Greedy card image" width="250" height="355" loading="lazy" />
</figure>
<p>Greedy is a solid addition to a Dwarves comp - it's relatively well-statted and it uses the Dwarf boosts very well. You often keep her for a long time, though she's removed in the end-comp.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Amy.png" alt="Amy card image" width="250" height="355" loading="lazy" />
</figure>
<p>Amy is just an average character. She is strong when she first becomes available at early level 4 but usually falls off relatively quickly. The Dwarf bonuses make it so that she is useful for a much longer time, but in my experience the dream of having a big Amy carrying the late-game fights with a bunch of Lordy bonuses is very unlikely to come true. She can be a good role-player in your late-game comp but ideally by the very end she is replaced as the other characters are more important and you just get duplicates.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Angry.png" alt="Angry card image" width="250" height="355" loading="lazy" />
</figure>
<p>Angry is a very strong character in a Dwarves comp, and it's the first real payoff for being dedicated Dwarves as opposed to just having some Dwarves. When you first acquire Angry, he's very likely to survive at least one hit, possibly multiple (especially since he boosts himself with each activation). Angry is also a hate-piece to everyone who has a lot of small characters (such as Animal comps) or the treasure Ancient Sarcophagus.</p>
<p>Angry will usually go in your first slot, and it usually remains in your final comp. In the super duper late-game it's possible to replace Angry if it always dies in one hit, though (such as against Trees).</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Tweedle%20Dee.png" alt="Tweedle Dee card image" width="250" height="355" loading="lazy" />
</figure>
<p>Tweedle Dee is another powerhouse that makes very good use of the Dwarf bonuses - in many regards, it acts as an extra copy of Dubly. You're likely to want Tweedle Dee in your final comp as well, possibly multiple of them.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lordy.png" alt="Lordy card image" width="250" height="355" loading="lazy" />
</figure>
<p>Lordy is, of course, the big payoff. If you have seven Dwarves in your comp, then it's giving each of them +14/+14 no questions asked. Even if we don't consider any other synergies (such as Dubly and Tweedle Dee), it's adding 105/105 stats to the board as soon as you acquire it, which is a number that most Good Boys would kill to achieve this early in the game. Once we factor in all the synergies, you can get upwards of 200+ stats in a single un-upgraded Lordy, which will result in winning most fights versus any comp that is not fully online.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Echowood.png" alt="Echowood card image" width="250" height="355" loading="lazy" />
</figure>
<p>Echowood is not a Dwarf, but it gets an honorable mention as the only non-Dwarf character that is actually important to the comp with some regularity (aside from Princess Wight, of course). Lordy and Angry really want you to have more Dwarves, so you need to have a really good reason to use up a board slot in a non-Dwarf character, and Echowood is the only one that is good enough for that.</p>
<p>It's often hard to know if Echowood is even going to be an improvement in your board - sometimes it's actually not. As a general rule, I think it's almost always going to be better than a random Dwarf. Consider the following board:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07-PV1.jpg" alt="image" loading="lazy" />
<figcaption>Angry, Angry, Dubly, Triply, Tweedle Dee, Lordy</figcaption>
</figure>
<p>Now, your last slot can be Amy or Echowood. If you play Amy, Lordy is going to give every Dwarf +14 attack (and the same for health). This is 98 with an extra 42 for the Dubly and Triply, for a total of 140 in stats. If we "double" the stats from Tweedle Dee as well, we end up at 154.</p>
<p>Now, if we have Echowood, Lordy is only going to give every Dwarf +12 attack, and there will be one fewer Dwarf getting it. This is a total of 120 in stats after all the synergies. However, the Echowood itself will also get +120, so you get a total of 240 in stats - much more than if you had Amy.</p>
<p>Of course, this is a simplification - there are other factors at play (the bonuses are more concentrated rather than spread, Angry is less likely to trigger, Amy is ranged, Echowood will get bonuses in the middle of the fight from Angry, Tweedle Dee and Treasures, etc), but the example serves to illustrate that Echowood is deceptively powerful in a Dwarves comp and usually worth playing even in lieu of a Dwarf.</p>
<h2>Treasures</h2>
<p>There is no treasure that is required for Dwarves, but some of them are better here so you should pay particular attention to them:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ring%20of%20Meteors.png" alt="Ring of Meteors card image" width="250" height="355" loading="lazy" />
</figure>
<p>Ring of Meteors is a very good Dwarves treasure from start to finish. Early on it's not going to kill any of your characters (Tiny is the only vulnerable Dwarf and you aren't super interested in playing it anyway, plus you can pump with Bossy) and it will help trigger Greedy for passive gold, and later on it will trigger Angry. Getting an early Ring of Meteors, especially on Celestial Tiger, is usually a pull for me towards Dwarves.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Deepstone%20Mine.png" alt="Deepstone Mine card image" width="250" height="355" loading="lazy" />
</figure>
<p>Obviously, Deepstone Mine is good in Dwarves, though don't feel bad about replacing it in the later stages of the game as the bonuses it gives will fall off even with Dublys around.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Haunted%20Helm.png" alt="Haunted Helm card image" width="250" height="355" loading="lazy" />
</figure>
<p>Haunted Helm is incredibly strong in Dwarves because a lot of them scale well with health. Giving a Dubly +20 health can solo a fight and make sure none of your backline characters ever die, and it also works incredibly well with Greedy and Angry to make sure you get more triggers, as well as Tweedle Dee. This treasure is much stronger than Sting in a Dwarves comp.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ambrosia.png" alt="Ambrosia card image" width="250" height="355" loading="lazy" />
</figure>
<p>Since this comp has two powerful five-cost characters that it's trying to triple (Angry and Tweedle Dee), one of which is often entirely uncontested, you often end up discovering some level five treasures. Of those, the most noteworthy one is Ambrosia, because the positioning in this comp is very flexible, so any unupgraded character other than Angry can go in slot 7. The dream is to have Lordy or Echowood, but if you don't have those (or if they are already upgraded), then you'll be happy with Dubly or Tweedle Dee in there as well, and it costs you nothing to put them in the right spot.</p>
<h2>The End Game</h2>
<p>There isn't really a set combination that is required to win with Dwarves, but ideally your end-game comp consists of the following characters:</p>
<ul>
<li>Angry</li>
<li>Dubly</li>
<li>Tweedle Dee</li>
<li>Lordy</li>
<li>Echowood</li>
</ul>
<p>That's it. This is only 5 characters, so you're going to need some duplicates, which is usually not that hard to acquire. Having any combination of these characters is enough to win a fight against most comps that aren't yet fully online and even some that are depending on which ones you have.</p>
<p>Positioning is usually flexible, with the exception of wanting Angry in the first slot. I usually have the characters that need to be alive to get a bonus (such as Dubly) in the backline, but your enemy's comp is going to dictate your positioning here more than anything else.</p>
<hr />
<p>Overall, Dwarves is certainly not the strongest comp around, but I believe there is a right time and place for it, and hopefully this article helps if you ever find yourself in that spot.</p>
<p>See you soon,</p>
<p>-PV</p>
Announcing the Fall Season of SBB Organized Play
2022-07-26T00:00:00Z
https://news.storybookbrawl.com/articles/2022-07_fall-season-announcement/
Parney
The third and final phase of 2022 Organized Play is here!
<p>It feels like just yesterday that we announced the 2022 Organized Play program for Storybook Brawl, but we are already entering the final season of the year! Two players have already been crowned season champions and punched their tickets to the World Championship (which will be live from The Bahamas) along with 14 others. Now let's crown the final season's champion and find the final 8 players who will be at Worlds!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_fall-season-announcement_season.png" alt="image" loading="lazy" />
</figure>
<h2>Fall Season Schedule</h2>
<table>
<thead>
<tr>
<th style="text-align:left">Tournament</th>
<th style="text-align:left">Dates</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">July SBBMonthly</td>
<td style="text-align:left">Jul 30-31</td>
</tr>
<tr>
<td style="text-align:left">August SBBMonthly</td>
<td style="text-align:left">Aug 27-28</td>
</tr>
<tr>
<td style="text-align:left">September SBBMonthly</td>
<td style="text-align:left">Sep 17-18</td>
</tr>
<tr>
<td style="text-align:left">October SBBMonthly</td>
<td style="text-align:left">Oct 22-23</td>
</tr>
<tr>
<td style="text-align:left">Fall Championship</td>
<td style="text-align:left">Nov 5-6</td>
</tr>
</tbody>
</table>
<hr />
<h2>Changes for the Fall Season</h2>
<h3>Four qualifying SBBMonthlies (was three)</h3>
<p>Prior to this season, we would take off the SBBMonthlies during Championship months. However, we understand that players want more play opportunities and decided that SBBMonthlies should be...well, monthly.</p>
<p>July has both a Championship and an SBBMonthly. There are four Fall qualifying months (July-August-September-October), rather than the previous three.</p>
<p>The Fall Championship will have 40 players:</p>
<ul>
<li>the Top 8 of each qualifying Fall SBBMonthly</li>
<li>the Pro Club leaderboard's top 4 who aren't already qualified</li>
<li>4 discretionary invites</li>
</ul>
<h3>November and December SBBMonthlies</h3>
<p>There will be regular SBBMonthlies in November and December, but they will be part of the 2023 competitive year. 2022 Organized Play will culminate with the World Championship on December 2-4, with the Fall Championship in early November as its last qualifying event. Those with keen eyes will realize this means the November SBBMonthly (2023 OP) will occur before the World Championships. We know it's a little odd, but its the simplest way to do it.</p>
<h3>Adjusted system for pod overflow / byes</h3>
<p>One of the more difficult logistical aspects of SBB tournaments are how to handle flights where we have a non-divisible-by-eight number of players (maths & coders may recognize this as <a href="https://en.wikipedia.org/wiki/Modulo_operation">'modulo'</a>). We're not happy with the previous two systems (deferred rounds and auto-byes), as we feel they both had issues. For the Fall Season we will be implementing a new system to handle these.</p>
<p>Here is how it will work this season:</p>
<ol>
<li>Each round we will calculate the "modulo 8" (the remainder after splitting the players into sets of 8).
<ul>
<li>The bottom X players are determined according to points.</li>
</ul>
</li>
<li>There will be a maximum of 1 total bot per round.
<ul>
<li>Players who have already played in a bot pod will not be assigned to another one.</li>
</ul>
</li>
<li>Pods will then be generated based on the following chart:</li>
</ol>
<table>
<thead>
<tr>
<th style="text-align:center"># Modulo</th>
<th style="text-align:left">Pod Structure</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">0</td>
<td style="text-align:left">All 8-player pods</td>
</tr>
<tr>
<td style="text-align:center">7</td>
<td style="text-align:left">One 8-player pod with 1 bot</td>
</tr>
<tr>
<td style="text-align:center">6</td>
<td style="text-align:left">One 6-player pod (no bots)</td>
</tr>
<tr>
<td style="text-align:center">5</td>
<td style="text-align:left">One 6-player pod + one 8-player pod with 1 bot</td>
</tr>
<tr>
<td style="text-align:center">4</td>
<td style="text-align:left">Two 6-player pods (no bots)</td>
</tr>
<tr>
<td style="text-align:center">3</td>
<td style="text-align:left">Two 6-player pods + one 8-player pod with 1 bot</td>
</tr>
<tr>
<td style="text-align:center">2</td>
<td style="text-align:left">Three 6-player pods (no bots)</td>
</tr>
<tr>
<td style="text-align:center">1</td>
<td style="text-align:left">Three 6-player pods + one 8-player pod with 1 bot</td>
</tr>
</tbody>
</table>
<p>We will adjust the scoring of pod respectively to account for the difference in sizes:</p>
<div style="display: flex; flex-wrap: wrap; justify-content: left; gap: 1em;">
<div>
<h4>8 player pods</h4>
<table>
<thead>
<tr>
<th style="text-align:center">Finish</th>
<th style="text-align:center">Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">1st</td>
<td style="text-align:center">10</td>
</tr>
<tr>
<td style="text-align:center">2nd</td>
<td style="text-align:center">8</td>
</tr>
<tr>
<td style="text-align:center">3rd</td>
<td style="text-align:center">7</td>
</tr>
<tr>
<td style="text-align:center">4th</td>
<td style="text-align:center">6</td>
</tr>
<tr>
<td style="text-align:center">5th</td>
<td style="text-align:center">4</td>
</tr>
<tr>
<td style="text-align:center">6th</td>
<td style="text-align:center">3</td>
</tr>
<tr>
<td style="text-align:center">7th</td>
<td style="text-align:center">2</td>
</tr>
<tr>
<td style="text-align:center">8th</td>
<td style="text-align:center">1</td>
</tr>
</tbody>
</table>
</div>
<div>
<h4>6 player pods</h4>
<table>
<thead>
<tr>
<th style="text-align:center">Finish</th>
<th style="text-align:center">Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">1st</td>
<td style="text-align:center">10</td>
</tr>
<tr>
<td style="text-align:center">2nd</td>
<td style="text-align:center">8</td>
</tr>
<tr>
<td style="text-align:center">3rd</td>
<td style="text-align:center">6</td>
</tr>
<tr>
<td style="text-align:center">4th</td>
<td style="text-align:center">4</td>
</tr>
<tr>
<td style="text-align:center">5th</td>
<td style="text-align:center">2</td>
</tr>
<tr>
<td style="text-align:center">6th</td>
<td style="text-align:center">1</td>
</tr>
</tbody>
</table>
</div>
</div>
<p><em>Note: the July monthly will be slightly different because this requires an engineering code change that will not be live yet.</em> Starting in August, we will have the ability to create actual 6-person pods (no bots). For the July SBBMonthly, these will be 6-person pods with 2 bots. The scoring for these will be the same as 6 player pods listed above, and bot finishes will be ignored (e.g. if a player finishes 7th behind a bot, that's the same as a 6th).</p>
<hr />
<h2>Pro Club & Player of the Year</h2>
<p>We are in the process of revamping the system behind the Pro Club tracking - we appreciate your patience as we finish this up. We know everyone is excited to check their points and benefits, and this new system is needed to help make this much smoother for everyone going forward.</p>
<h4>Pro Club Nameplates</h4>
<p>One of the hottest requested rewards from Pro Club members is an exclusive cosmetic to show off in-game. Originally we planned to use hero frames, but we determined that this could be a feel-bad for players. We are planning to release tons of beautiful frames into the game soon, and we wouldn't want our top competitive players to have to choose. Therefore, we have created a new cosmetic that for the time-being will only be available to Pro Club members. Introducing Pro Club Nameplates!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_fall-season-announcement_nameplates.png" alt="image" loading="lazy" />
</figure>
<p>When you earn your Pro Club status, you will automatically be granted one of these gorgeous, exclusive nameplates according to your status level. These nameplates will show under your hero in-game and will provide you the ultimate flex.</p>
<h4>Player of the Year race</h4>
<p>In the final stretch of Organized Play this year, we will keep a closer eye on the <a href="https://sbb-tournaments.netlify.app/pro-club/">Pro Points leaderboard</a> to see who will earn the coveted title of Player of the Year. More information about this will be revealed soon!</p>
<hr />
<p>Thank you all for reading and see you this weekend at the <a href="https://news.storybookbrawl.com/articles/2022-07_sbbmonthly_announcement/">July SBBMonthly</a>!</p>
<p>-Parney</p>
Reading Rainbow: A Guide to BookMages
2022-07-22T00:00:00Z
https://news.storybookbrawl.com/articles/2022-07_book-mages-guide-by-keith/
Keith
Twitch denizen KeithOTR does a deep dive into BookMages
<blockquote class="italics center">
<p>Mage comps<br />
Can scale sky high <br />
HatBall<br />
Magebook<br />
A reading rainbow<br />
I can't play anything else<br />
Familiars to know<br />
And weavers to grow <br />
A reading rainbow<br />
You don't need anything <br />
Except a book<br />
So take a look <br />
A reading rainbow</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_1.jpg" alt="image" loading="lazy" />
</figure>
<h2>Foreword</h2>
<p>My name is KeithOTR and I have a problem - I can't stop playing BookMages, and after reading this guide neither will you! Also big shout out to Happiness Ltd for editing this guide and reminding me that Crystal Weaver is not an SBB card. Check them out at <a href="https://www.twitch.tv/happinessltd" target="_blank">twitch.tv/happinessltd</a>.</p>
<p>BookMage and HatBall comps are not mutually exclusive - I think of them as existing on a continuum. With the HatBallFork edition you can probably just cast every targeted spell you see and have a pretty good chance of taking the crown. Sometimes, however, all you will have access to is a Monster Book and a dream, and that's the style of composition I am looking to describe today. I also want to differentiate between Copybook comps and BookMage comps (ctrl f + Tier 4). Although many BookMage comps can use a Copycat I do not consider it to be an essential card.</p>
<p>The earlier you get a Wizard's Familiar (ideally upgraded) the greater your chances of success. Many of the heroes that lead to me "forcing" this strategy have strong synergy with a turn 1 Familiar (this fact is also true with HatBall style Mage comps). Due to time, resources, or bad RNG, however, assembling HatBall(Fork) is not always possible. The benefit of BookMages is that you will find opportunities to speculate on pairs that give you the opportunity to highroll a Hat, Ball, Fork etc with lots of pieces already in place. If not, you can continue to accumulate pieces for your BookMage comp by utilizing early game Mage units you would otherwise have to discard</p>
<p>Here's a quick look at an ideal BookMage game:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_3.png" alt="image" loading="lazy" />
</figure>
<h2>Overview</h2>
<p>The guide is set up to introduce a general gameplan for each tier, and includes a listing of units that are generally more or less valuable when playing BookMages at that stage of the game. Following this listing is a discussion of the units or situations on that tier that would lead me to pivoting into BookMages. After describing the units highlighted there is often an illustration of what a pivot away from BookMages might look like at that point.</p>
<hr />
<h2>Hero Selection</h2>
<p>The best BookMage heroes generally have the ability to generate a Turn 1 upgraded Wizard's Familiar. I have listed them based on the expected increase in average placement that hero gets from being offered a T1 Familiar. More specific thoughts are listed in the bonus section of the guide later on.</p>
<ul>
<li>King Midas</li>
<li>Gwen</li>
<li>The Fates</li>
<li>Pied Piper</li>
<li>Wonder Waddle</li>
</ul>
<p>Following the "upgraded Familiar" heroes are the "spell frequency" heroes. That's just a fancy way of saying heroes that enable the casting of extra spells. They are loosely ordered by how many spells you can expect to cast before tier 3. I find this relevant as you can better justify picking up Familiars and growing them which is a big part of our gameplan.</p>
<ul>
<li>Loki</li>
<li>Headless Horseman</li>
<li>Cursed King/ Sharebear</li>
<li>Potion Master</li>
<li>Muerte (Monster Book)</li>
</ul>
<p>Despite having some affinity for being Mages, my general experience with these heroes is they don't enable enough spellcasts early on to be viable heroes generally. Although it's true that Merlin is a stupendous hero if you are healthy on 4 with a Monster Book, the fail case is too high for me to be interested. I don't have a lot of experience on Sphinx since its second rework so proceed at your own risk.</p>
<ul>
<li>Merlin</li>
<li>Sphinx</li>
</ul>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_4.jpg" alt="image" loading="lazy" />
</figure>
<h2>Characters</h2>
<h3>Tier 2</h3>
<ul>
<li>Wizard's Familiar</li>
<li>Cinderella</li>
<li>Blind Mouse</li>
</ul>
<p>Tier two is the real spine of this comp. With any composition in SBB the balance between long term potential and short term "tempo" should be tended to. The crux of BookMages is the Wizard's Familiar. The more you can accumulate on tier 2 the more impactful each spell cast will be from a long term scaling perspective. What makes BookMages so enticing is that at some point, the amount of additional stats gained from each spell converts the long term potential into real-time tempo. Furthermore, on tier 4 your ability to flip your comp into BookMages relies on the density of your spell payoffs. Other units like Cinderella that benefit from spell casts have additional utility as well.</p>
<p>Another unit worth discussing is Blind Mouse. Some of the BookMage heroes have a natural ability to triple this unit early, but in general an early Forking Rod on any hero is really gonna juice your spell frequency. Without at least Crystal Ball and possibly Merlin's Hat, however, that frequency may still not be high enough to justify the resources invested. This not only includes the gold spent to buy and triple the tier 4 units but also the money invested into each individual spell. Furthermore these two goals, rolling for units and paying for spells, find themselves at cross purposes.</p>
<p>A very common scenario, partially due to the existence of Blind Mouse, is picking up an early Forking Rod on 2.2 or 3.0. Reviewing the treasures on tier 4, I can't really imagine a scenario where I'd pick another treasure over an early Forking Rod. The only "better" options such as Ring of Rage would only be advisable if you find yourself bleeding out later on tier 3. Regardless, this early Forking Rod can sputter out if the remainder of tier 3 and 4 fails to present the requisite suite of treasures, namely HatBall(Fork), to round out your composition. A decent BookMage comp can get by on an upgraded Monster Book and a single Fork.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_5.jpg" alt="image" loading="lazy" />
</figure>
<h3>Tier 3</h3>
<ul>
<li>Spell Weaver</li>
<li>Wizard's Familiar</li>
<li>Darkwood Creeper</li>
<li>Princess Peep</li>
<li>The White Stag</li>
<li>Good Witch</li>
<li>Evil Witch</li>
</ul>
<p>Each tier has approximately one core unit. On tier 3, that core unit is Spell Weaver. The number of spell enablers on tier 3 including cantrips (Mixawizzle etc), tier 2 and tier 3 treasures makes it fairly easy to find</p>
<p>Wizard's Familiar is still a buyable card on Tier 3. I wouldn't prioritize it, but quite often you will find yourself in a situation where you pick up an early Familiar on tier 2 but fail to secure a second. Interestingly, from a scaling perspective two regular Familiars is equivalent to a single upgraded one (2 x +1/+1 = 1 x +2/+2). For this reason, once I have my first Familiar I feel fairly incentivised to pick up a second. Conversely, the "fourth" Familiar after tripling is generally not worth it. Your fourth Familiar usually comes too late to pick up relevant spell scaling on tier 3. Therefore, when trying to balance spell frequency, spell payoffs and maintaining tempo, keeping it on your board on tier 4 becomes difficult.</p>
<p>I would say in general that BookMages play worse with supports than other comps. Units listed with plus or minus doesn't indicate that it should never be purchased. It's just something to keep in the back of your mind when making the decision of what units to commit to. In the case of supports, especially the tier 3 ones, they occupy valuable real estate in the backline. BookMages relies on Spell Weaver, often two, taking up these positions. Furthermore when using Monster Books for scaling it becomes important to have as many as your spell payoffs protected in the back as possible. This ensures that they live long enough to see the Monster Book go off. For this reason as well, the White Stag goes slightly lower in my pick order as you want your Monster Books going off as soon as possible.</p>
<p>Princess Peep is a bit of a weird one. On the one hand, you are less likely to be playing supports for the above reasons. On the other hand, if you are digging for Fork you are more likely to fall back on Ring of Rage. One of my favorite comps uses Court Wizard, Princess Peep and power boosting like Ring of Rage or Eye of Ares to eke extra value out of the extra ranged attacks and summons respectively. I'm not certain it should be valued a lot higher here, but wanted to bring it up regardless. I also like Darkwood Creeper occasionally, based on the high chance of an early book casting Falling Stars. This also has to be traded off against the tempo loss of having two dead units (Darkwood Creeper and Monster Book).</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_6.jpg" alt="image" loading="lazy" />
</figure>
<h3>Tier 4</h3>
<ul>
<li>Monster Book</li>
<li>Court Wizard</li>
<li>Soltak Ancient</li>
<li>Copycat</li>
<li>Amy</li>
<li>Sporko</li>
<li>Lady of the Lake</li>
</ul>
<p>This is the portion of the guide where I'll offer some specific thoughts on the star of the show. Monster Book is only able to cast from a pool of 10 spells and this pool is limited to your current tier. Reviewing the list of six available spells on tier 4 only Lightning Bolt is consistently effective. Out of the other five, only Fireball has a chance to steal a fight.</p>
<p>The decision to buy Monster Book is generally based on:</p>
<ul>
<li>#/size of Familiars</li>
<li>#/size of Weavers</li>
<li>Turn number</li>
<li>Health total</li>
<li>Treasures</li>
</ul>
<p>Court Wizard also has some synergy with this comp, especially with the aforementioned Peep package. Something else worth mentioning is its Mage status allows Court Wizard to be effective for far longer with the inclusion of Aon. For obvious reasons, this fits well into our Magebook plan. More on Aon shortly.</p>
<p>Units I value less on tier 4 are most of the ranged units including Sporko, Lady of the Lake and Amy. To elaborate on my earlier comments on supports, generally Magebook comps struggle with backline space to fit support units. In the case of Sporko and Lady of the Lake this downside can be traded off against their Mage tag and potential future synergy with Aon. Also, since your frontline units tend to be Familiars or Books, your units benefit less from supports than usual. Overall I still don't mind picking up a Lady of the Lake, especially to allow a Familiar to tank a bit more. I am unlikely, however, to buy a matching Sporko or try to pair my Lady of the Lake for the above reasons.</p>
<p>Tying into a lot of the issues mentioned above is Copycat. Copycat can be a very valuable unit, however there are enhanced RNG issues involved with deciding to include or scratch it from your comp. With a typical position one Copycat, it has to be able to attack without being sniped as well as having the Monster Book "supporting" the Copycat survive. Assuming that this all happens, all you have done is replicate a single Monster Book proc.</p>
<p>For your Copycat to actually accomplish anything from a scaling perspective there have to be surviving units to buff when the Monster Book itself dies. Additionally, combat spells are typically going to be most effective at the start of the fight, meaning that the second Monster Book proc is less useful from that perspective. All that being said, there are situations where it can be worth playing a Copycat. The same type of risk analysis used for buying Monster Book can be applied to Copycat.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_7.jpg" alt="image" loading="lazy" />
</figure>
<h2>Tier 5</h2>
<ul>
<li>Aon</li>
<li>Appletree</li>
<li>Shoulder Faeries</li>
<li>Baba Yaga</li>
<li>Robin Wood</li>
<li>Southern Siren</li>
</ul>
<p>After passing the initial Merlin's test on tier 4 and committing to BookMages, by tier 5 another gut check is required. Sometimes it will be wise to shelve your Monster Book and focus on scam pieces like Medusa and short term tempo to squeak out a top 4 finish. You still have moderately large Weaver(s) and Familiar(s) which will help to supplement the rest of your scam comp. If we were able to make use of our passive scaling on 4 to buy time and acquire more pieces, there's a good chance we're BookMages or even HatBall.</p>
<p>Therefore, as our premier payoff on tier 5, Aon is a unit that should be approached with some level of caution. Speaking from the perspective of a BookMages setup there are two scenarios where I am particularly interested in Aon. The first scenario involves having a density of ranged Mages that can justify playing Aon on board to soak up Book procs and spread them to my ranged Mages. Typically, I will place Aon in spot 7 as I want it backline to ensure maximum Book scaling. Primarily, BookMages wants to use Aon for its scaling as opposed to its cost reduction effect.</p>
<p>On the other hand, sometimes you will be in a failed Ball comp falling back on Monster Book for additional scaling. In this case you are looking to use Aon as a substitute Hat, placing it in spot 5 as a hedge between scaling and slay.</p>
<h3>Tier 6</h3>
<ul>
<li>Scion of the Storm</li>
<li>Spells</li>
<li>Grumblegore</li>
<li>Medusa</li>
</ul>
<p>To illustrate some of my thoughts about tier 6 I'll first provide a short walkthrough of a game I played recently. It is meant to serve as a summary of the previous sections and also to give context to my decisions on tier six.</p>
<p>I get a solid start on Horseman with double Familiar and pick up a single weaver on 3.1.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_8.png" alt="image" loading="lazy" />
</figure>
<p>On 4.0 I am offered a textbook opener. Despite having a lack of Mage treasures I am comfortable going into BookMages on the back of (3) Familiars and 2 Weavers.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_9.png" alt="image" loading="lazy" />
</figure>
<p>This is a rare spot where I decide to pick up a Copycat. I spent the last turn digging for some more Mage scaling but by the end of my turn determined I have enough payoffs to make the tempo loss of the Copycat worth it. As mentioned before, Copycat doesn't truly "double" your spell frequency from a scaling perspective. If your units don't survive, they fail to see the Book go off. In this case, my Familiar has gotten big enough to often see both procs. Also worth mentioning is a Mad Mim pair I speculated on earlier paid off in the form of a Great Library Card.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_10.png" alt="image" loading="lazy" />
</figure>
<p>On an off turn against the ghost I pick two Blind Mice to speculate on Forking Rod (it is truly that strong of a treasure). Ring of Rage can also be a nice fallback if you miss on Forking Rod. In general, it allows for a transition into Court Wizard in the short term and The Great Pumpkin long term. As my editor reminded me, Deck of Many things is also great because apparently getting an additional Monster Book for free is good. Not only does Deck of Many Things not require any board space, but it also procs at the beginning of combat, ensuring maximum scaling on all our spell payoffs.</p>
<p>Also worth bringing up is my decision to triple my Spell Weavers. Often doing so is a necessity as you try to dig for Hat and/or Ball. In this specific case, with no marquee Mage treasures already, and approaching tier 6, the value of Hat Ball starts to decline.</p>
<p>The decision to triple is relevant for three main reasons. In the abstract, two 14-attack ranged minions are significantly stronger than a single 28 attack minion. This is due to the fact that they don't take damage each time they attack. The amount of extra attacks afforded by the separated unit will out-damage a single equivalently-started unit. Finally, the existence of Aon means that each unupgraded version will be better off separate from that perspective.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_11.png" alt="image" loading="lazy" />
</figure>
<p>I pick up a second Monster Book here, and there's nothing especially noteworthy besides my positioning. There is a convoluted line with the books in 5 and 6 and the Copycat attacking first from spot 2. To me the potential benefit of doing so, one additional spell from Copycat, does not outweigh the risk of it dying before getting to attack.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_12.png" alt="image" loading="lazy" />
</figure>
<p>I find a Scion of the Storm early this turn.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_13.png" alt="image" loading="lazy" />
</figure>
<p>I considered benching the Copycat this turn but ended up tripling the Monster Book. Once again we are continuing to trade off the potential benefits of playing a Copycat and the costs of doing so. By this stage of the game we are well into tier 6, and my decision making has started to shift from using Book as a scaling unit to using it for its combat potential. The addition of the tier 5 and 6 units shifts the balance from 18% valuable combat spells to 50%. Furthermore, the scaling granted by a spellcast or two falls off at this point, and it is incumbent on your scaling to this point to carry you for the rest of the game. This includes any Mage treasures you may have picked up along the way but you cannot rely on your books past a couple turns on tier six to carry the load scaling wise.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_14.png" alt="image" loading="lazy" />
</figure>
<p>I took 27 damage from a Pumpking the next turn. C'est la vie.</p>
<h2>Forcing Comps</h2>
<p>Writing or following a guide on a specific strategy requires a bit of nuance. There are certain scenarios that will lead to the optimal conditions to "force" a specific comp. Considered on a spectrum, I often find myself on the far end - rolling as much as possible, buying only key units, and accepting a lower average finish.</p>
<p>At the other end of the spectrum are the naysayers who want to stay "open" and think forcing comps is bad equity. They may be right, but it depends how you define equity. The rush I get from assembling an exodia comp is what keeps me coming back to Storybook Brawl time and time again. In the middle of these two extremes is where I hope you, the reader, is situated. This guide is aimed towards those interested in giving BookMages a try but not planning to force it with the level of religious zealotry I do.</p>
<hr />
<h2>Advanced</h2>
<h3>Heroes</h3>
<p>As I noted the best Magebook heroes generally have the ability to generate a Turn 1 upgraded Wizard's Familiar. I have listed them in an order that represents the expected increase in average placement being offered a T1 Familiar generates.</p>
<ul>
<li>King Midas</li>
<li>Gwen</li>
<li>The Fates</li>
<li>Pied Piper</li>
<li>Wonder Waddle</li>
</ul>
<p>It's listed this way because everyone knows Wonder Waddle is a good hero, but may not recognize how much better King Midas becomes if you get into BookMages. The astute reader will realize that this is a reverse tier list of sorts.</p>
<p>If you are offered King Midas the fact that you CAN end up BookMages doesn't mean this fact should influence your decision to pick him. This is for the obvious fact you can't guarantee having a Wizard's Familiar in your shop on turn 1. The odds at most are 20% and likely closer to 15%.</p>
<p>Following the "upgraded Familiar" heroes are the "spell frequency" heroes. That's just a fancy way of saying heroes that cast extra spells. They are loosely ordered on how many spells you can expect to cast before tier 3. This has the obvious upside of buffing your 15% Familiar. It will be tougher to "cheat out" an upgraded Familiar on these heroes however heroes like Loki, Horseman, Cursed King, and Sharebear get access to extra units via their hero power. This has two benefits, the first of which is increasing the likelihood you will be able to directly acquire a Wizard's Familiar. For example Kidnapping one with Horseman, or picking up an otherwise weak 1/1 Familiar with Cursed King/ Sharebear using your extra gold.</p>
<h3>Monster Book</h3>
<p>This is the portion of the guide where I'll go on a tangent and give my thoughts on Monster Book. Reviewing the list of available spells only Lightning Bolt is consistently effective on tier 4. This means that out of the remaining five available spells only Fireball has a chance to steal a fight.</p>
<p>(3)Falling Stars
(3)Earthquake
(4)Ride of the Valkyries
(4)Blessing of Athena
(4)Lightning Bolt
(4)Fireball
(5)Shrivel
(5)Poison Apple
(6) Smite
(6) Pigomorph</p>
<p>The decision to buy Monster Book is generally based on</p>
<ul>
<li>#/size of Familiars</li>
<li>#/size of Weavers</li>
<li>Turn number</li>
<li>Health total</li>
<li>Treasures</li>
</ul>
<h3>Examples</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_15.png" alt="image" loading="lazy" />
<figcaption>1 x Weaver (4/3), 4.1, 28 Health, No relevant Treasures</figcaption>
</figure>
<p>Although I'm fairly healthy for a variety of reasons, this Monster Book is a pass for me. With other future directions including scaling and XP trying to pump a single Weaver is not worth our time. I picked up this Weaver originally to scale with the Ring of Meteors + Darkwood Creeper combo, however I don't want to chase it further, especially without the board space to backline the Weaver.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_16.png" alt="image" loading="lazy" />
<figcaption>3 Familiars (14/14), 1 Weaver (7/4), 42 health, No relevant treasures (Midas kekw)</figcaption>
</figure>
<p>This decision is made tougher by the fact that we are on 4.2. I'll give the reader a minute before offering my decision.</p>
<p>.<br />
..<br />
...<br />
....</p>
<p>Ultimately I would take this book based on the fact that we don't have a lot else going for us. Since we are King Midas we are unlikely to acquire any relevant treasures for the rest of the game, and our existing Romeo and Juliet package will start to fall off soon. The benefit of being Midas in this spot is that we are much more likely to triple our Book quickly, as well as our Weaver. We also have the hp to enable this pivot. A final point worth mentioning is that it's very efficient goldwise to buy the book and play the 1 gold</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_17.png" alt="image" loading="lazy" />
<figcaption>3 Familiars, 13/13, 4.2, 25 health, no relevant treasures</figcaption>
</figure>
<p>.<br />
..<br />
...<br />
....</p>
<p>Fairly easy pass. Also worth noting is my Familiar is not currently my "carry" - that spot is occupied primarily by the Bearded Vultures and secondarily by the Hungry Hungry Hippocampus. When I have less avenues for scaling I feel more incentivized to pursue a line such as BookMages. For the reasons stated above. this is not one of them.</p>
<p>Bonus: Buy the Copycat?</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_book-mages-guide_18.png" alt="image" loading="lazy" />
<figcaption>2 Familiars (7/7, 6/6), 1 Weaver (5/4), 4.1, 34 health, No relevant treasures</figcaption>
</figure>
<p>The decision here is whether or not to purchase Copycat. I opt not to, based on a backline already choked up by multiple ranged units as well as wanting to optimize for Water Wraith scaling. Also I'm not feeling overly committed to my spell payoffs.</p>
Geppetto Hero Guide by Matt Nass
2022-07-19T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_geppetto/
Matt Nass
Unlike Geppetto's other creations, Matt Nass tells no lies in this Hero Guide. Learn what characters to buy, which Treasures to pick, and more!
<p>Geppetto is one of the most linear heroes in Storybook Brawl. Get things that summon Animals, and then get better things that also summon Animals as the game progresses.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Geppetto.png" alt="Geppetto card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Black%20Cat.png" alt="Black Cat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Princess%20Peep.png" alt="Princess Peep card image" width="250" height="355" loading="lazy" />
</figure>
<p>Your hero power says very loudly to summon things. An early Black Cat or Peep will make you an early powerhouse, and it actually scales pretty well as +6/+6 is meaningful later on.</p>
<h2>Hero Gameplan</h2>
<p>If you find a Princess Peep, it will absolutely carry you. Use that advantage to pick up experience. Experience is extra nice on Geppetto, as hitting a new level will actually make you stronger.</p>
<h3>Early Game</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wicked%20Witch%20of%20the%20West.png" alt="Wicked Witch of the West card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Witch%20of%20the%20North.png" alt="Good Witch of the North card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Queen%20of%20Hearts.png" alt="Queen of Hearts card image" width="250" height="355" loading="lazy" />
</figure>
<p>Early on, token makers like Black Cat and Peep are a priority. Other than that, the infrastructure to make token makers better is nice. That means supports, as well as things like Queen of Hearts.</p>
<h3>Mid/Late Game</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Time%20Flies.png" alt="Time Flies card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Baby%20Bear.png" alt="Baby Bear card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Three%20Big%20Pigs.png" alt="Three Big Pigs card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Bearstine.png" alt="Bearstine card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Echowood.png" alt="Echowood card image" width="250" height="355" loading="lazy" />
</figure>
<p>Tokens are the focus all the way through. Time Flies, Baby Bear, and Three Big Pigs are all key pieces. From there, roll into Bearstein and Echowood. It's worth noting that Echowood will be pretty strong even before you find Bearstein.</p>
<h2>Treasures</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Eye%20of%20Ares.png" alt="Eye of Ares card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Monkeys%20Paw.png" alt="Monkey's Paw card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Summoning%20Portal.png" alt="Summoning Portal card image" width="250" height="355" loading="lazy" />
</figure>
<p>Eye of Ares, Monkey's Paw, and Summoning Portal are some of the best options for Treasures that work with tokens.</p>
<hr />
<h2>Sample Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_geppetto_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_geppetto_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_geppetto_board3.png" alt="image" loading="lazy" />
</figure>
<p>These are real player comps, courtesy of <a href="https://sbb.untapped.gg/" target="_blank">Untapped.gg's</a> soon-to-be launched Storybook Brawl site!</p>
<hr />
<h2>Tips and Tricks / Key Combos</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Southern%20Siren.png" alt="Southern Siren card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Trojan%20Donkey.png" alt="Trojan Donkey card image" width="250" height="355" loading="lazy" />
</figure>
<p>Last Breaths aren't the only way to summon characters. Slaying with Southern Siren will count for Geppetto, as will triggering Donkey.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Great%20Pumpkin.png" alt="The Great Pumpkin card image" width="250" height="355" loading="lazy" />
</figure>
<p>While Animals are by far the most likely approach, Pumpkin does also work quite nicely with Geppetto.</p>
<hr />
<h2>Conclusion</h2>
<p>I hope you enjoyed this look at Geppetto. While he is a relatively focused hero, there's quite a lot of play to him. Until next time, may you find Bearstein as soon as you hit level 6.</p>
<p>-Matt Nass</p>
What to Watch For in the Summer Championship!
2022-07-14T00:00:00Z
https://news.storybookbrawl.com/articles/2022-07_spring-champs-what-to-watch-for/
Parney
This weekend 32 of the best players in the world battle it out for 8 coveted invitations to the World Championship. Here are some hot takes to keep your eyes on.
<p>This is a very exciting weekend for the Storybook Brawl competitive scene - it is the culmination of 3 months of exciting tournaments and we will be awarding eight more coveted invitations to the <a href="https://news.storybookbrawl.com/articles/springchampsrecap/">2022 World Championships</a> live from The Bahamas in December!</p>
<p>As exciting as Worlds invites are however, there are a ton of exciting storylines happening this weekend for those "in the know." Here is the inside scoop on what to watch for this weekend at the Summer Championship.</p>
<hr />
<h2>Don't Sleep on Stardust2187</h2>
<p>Those of you who watched Day Two of the <a href="https://www.youtube.com/watch?v=kJM_3IPbK4s&list=PLHY5qMboihx5cFUalY430CE4xoeWkO57L">June #SBBMonthly</a> may recall that after eleven rounds of brawl play, Stardust2187 was on an absolute tear. After finishing Day One in fourth place overall with an impressive 58 points, they left their fellow competitors in the dust at the start of Day Two with 1st place finished in ALL FOUR rounds to start the day. That means after 11 total rounds of play, Stardust had SEVEN 1st place finishes. Unfortunately, during Round 5 on day two, Stardust was forced to step away from the tournament and thus was not able to secure a Top 8 bid.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_spring-champs-what-to-watch-for_Stardust_results.png" alt="image" loading="lazy" />
</figure>
<p>You might think the story ends there, but come on, this is Storybook Brawl - we love a fairy tale ending! Of course we extended Stardust2187 a discretionary invite to the Summer Championship and they graciously accepted. So if you dont remember anything else this weekend - keep a close eye on Stardust2187.</p>
<hr />
<h2>Is it time for "The People's Champion" to finally get there?</h2>
<p>If you were to fly to the MGM Grand in Vegas right now - who would the favorite to win the event be? A safe answer would be one of the three #SBBMonthly winners or maybe even last season's champion back for another run. But dont count your golden chickens quite yet folks, because "The People's Champion" <a href="https://www.twitch.tv/jebassbb">Jebas</a> received a discretionary invite by popular demand, and he is out to slay. After so many close misses (including missing a Worlds Invite by ONE point at the Spring Championship) this not only could be Jebas time to shine, could he actually be the favorite to win it all?</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_spring-champs-what-to-watch-for_Jebas.jpg" alt="image" loading="lazy" />
</figure>
<h2>Worlds invites for ninth? Tenth? ELEVENTH?</h2>
<p>Of course you know that this weekend's Top 8 players will received that golden invite to the 2022 World Championships (live from The Bahamas in December) - but what you might not realize is that if someone who is already qualified for Worlds makes Top 8 <em>again</em> - their invite automatically passes down to the next highest finisher in the standings. Not only that, but this weekend we have Three Big Pigs in the race - aaronlgertler, May, & NuclearGoo have each already punched their Worlds ticket - which means we could see 9th place, 10th place, or even 11th place finishers this weekend receive that Worlds invite. Keep an eye on those tiebreakers!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_spring-champs-what-to-watch-for_threepigs.png" alt="image" loading="lazy" />
</figure>
<h2>Did you know that we name the SBBMonthlies after previous winners?</h2>
<p>Well... not really, but May certainly shined earlier this Spring! Back in late March, May (one of the most active and respected players in the SBB Competitive Discord) took advantage of an invite to the Spring Championship by putting on a fabulous performance - grabbing the silver medal and punching her ticket to the World Championship. But May is not one to be satisfied with a second place! Not even 30 days later May followed up her Champs run by crushing the April #SBBMonthly and being the first player qualified for this weekend's Championship. I for one cannot wait to watch and see if she will be able to claim yet another Top 8.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_spring-champs-what-to-watch-for_may.png" alt="image" loading="lazy" />
</figure>
<h2>Gold, Traditions, & Charity</h2>
<p>For those who have been with us from the beginning, you will know that we have a proud tradition of inviting the previous season's champion back to the next season's Championship. This month, that honor goes to Gold Pro <a href="https://news.storybookbrawl.com/articles/aaron_gertler_spring_champs/">Aaron Gertler</a>, who has quite the resume in 2022 so far:</p>
<ul>
<li>February SBBMonthly - Winner</li>
<li>Spring Championship - Winner</li>
<li>April SBBMonthly - Top 64</li>
<li>May SBBMonthly - Top 16</li>
<li>June SBBMonthly - Day Two</li>
</ul>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_spring-champs-what-to-watch-for_aarongertler.jpg" alt="image" loading="lazy" />
</figure>
<p>Not only is Aaron a fantastic competitor who deserves all the laurels for his success, but he is also someone who fully embraces the Storybook Brawl philosophy of giving back. Every dollar awarded this season is matched dollar-for-dollar by SBB to the charity of each player's choice (Aaron chose Givewell's Maxium Impact Fund). But Aaron took this one step further and has donated all of HIS portion as well, doubling the amount given to charity. A Gold pro with a heart of gold.</p>
<hr />
<h2>Pro Club / Player of the Year race</h2>
<p>In case you missed the announcement - we have officially started the <a href="https://sbb-tournaments.netlify.app/docs/pro-club/">SBB Pro Club</a>, an honor awarded to Storybook Brawl tournament competitors who show consistent performance throughout the year. While the majority of points are awarded during SBBMonthlies, there are still some bonus points awarded to players who Top 8 the championships.</p>
<ul>
<li>3 points for 1st</li>
<li>2 points for Top 4</li>
<li>1 point for Top 8</li>
</ul>
<p>In addition to these bonus pro points, all players who Top 8 are instantly granted Silver status and the champion this weekend is granted Gold status. Here are a few players this weekend who will most take advantage of these extra Pro points:</p>
<ul>
<li><strong>Zazi</strong>: Silver. Currently in the lead in the Player of the Year race with 23 pro points, 7 points away from Gold.</li>
<li><strong>W1TCH0R</strong>: Silver. Currently tied 2nd on the leaderboard with 22 pro points.</li>
<li><strong>wait4godot</strong>: Silver. Currently tied for 2nd on the leaderboard with 22 pro points.</li>
<li><strong>aaronlgertler</strong>: Gold. Currently tied for 5th on the leaderboard with 21 pro points.</li>
<li><strong>NuclearGoo</strong>: Silver. Currently 7th place on the leaderboard with 20 pro points.</li>
<li><strong>ralle</strong>: Bronze. Currently 10th place on the leaderboard with 19 pro points. Needs 1 point for Silver.</li>
</ul>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_spring-champs-what-to-watch-for_leaderboard.png" alt="image" loading="lazy" />
</figure>
<h2>What else are you watching for?</h2>
<p>Honestly this is just a handful of the exciting storylines these players will be experiencing this weekend. Be sure to tune into coverage all weekend with Eilidh, Paulo, Cedric, and Mani as they bring you all the exciting Championship action.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-07_spring-champs-what-to-watch-for_casters.png" alt="image" loading="lazy" />
</figure>
<p>What are you wishing most to see this weekend?</p>
<hr />
<h2>Tournament Info</h2>
<h4>Day One</h4>
<ul>
<li><a href="https://news.storybookbrawl.com/articles/2022-07_summer_championship/">Six Rounds of brawl play</a></li>
<li>32 players, cut to Top 8</li>
<li>Live coverage Saturday at 10a Pacific at <a href="https://www.twitch.tv/storybookbrawl/">twitch.tv/storybookbrawl</a></li>
</ul>
<h4>Top 8</h4>
<ul>
<li>Race format to 25 points</li>
<li>8 players, all earn Worlds invite, cash, & Silver pro status</li>
<li>Live coverage Sunday at 10a Pacific</li>
</ul>
<h4>Cash Prizes (100% matched with charity donation)</h4>
<ul>
<li>1st: $2,000</li>
<li>2nd: $1,000</li>
<li>3rd-4th: $500</li>
<li>5th-8th: $250</li>
</ul>
<h4>Qualified Players</h4>
<table>
<thead>
<tr>
<th style="text-align:left">April Top 8</th>
<th style="text-align:left">May Top 8</th>
<th style="text-align:left">June Top 8</th>
<th style="text-align:left">Discretionary Invites</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">May</td>
<td style="text-align:left">Ikarus</td>
<td style="text-align:left">BBD</td>
<td style="text-align:left">Aaron Gertler</td>
</tr>
<tr>
<td style="text-align:left">vanandmunter181</td>
<td style="text-align:left">ralle</td>
<td style="text-align:left">NuclearGoo</td>
<td style="text-align:left">Stardust2187</td>
</tr>
<tr>
<td style="text-align:left">Arceusisgood</td>
<td style="text-align:left">Mostafa</td>
<td style="text-align:left">Wait4Godot</td>
<td style="text-align:left">Jebas</td>
</tr>
<tr>
<td style="text-align:left">L$Vero</td>
<td style="text-align:left">Honey</td>
<td style="text-align:left">mobo.boyd</td>
<td style="text-align:left">Endozoa</td>
</tr>
<tr>
<td style="text-align:left">ScottyDont</td>
<td style="text-align:left">Takimoto Hifumin</td>
<td style="text-align:left">W1TCH0R</td>
<td style="text-align:left">lucaszazi</td>
</tr>
<tr>
<td style="text-align:left">CobaltWolf</td>
<td style="text-align:left">Boron?</td>
<td style="text-align:left">Connor</td>
<td style="text-align:left">ManuS</td>
</tr>
<tr>
<td style="text-align:left">Yeekbacca</td>
<td style="text-align:left">Dook Silver*</td>
<td style="text-align:left">mr.nice101295</td>
<td style="text-align:left">superchería</td>
</tr>
<tr>
<td style="text-align:left">SmallStreet</td>
<td style="text-align:left">fantti*</td>
<td style="text-align:left">Firestorm</td>
<td style="text-align:left">Matt Oblivium</td>
</tr>
</tbody>
</table>
<p><em>*This invite was passed down, when another player who qualified through this event couldn't participate.</em></p>
<hr />
Celestial Tiger Hero Guide by Wait4Godot
2022-07-11T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_celestial-tiger/
Wait4Godot
Learn how to be a Celestial Tiger All-Star with this new Hero Guide by Wait4Godot
<p>Celestial Tiger. For too long have I seen the masses slander this beautiful creature saying cruel things like:</p>
<blockquote>
<p><em>"It feels very hit or miss"</em> - CobaltWolf</p>
</blockquote>
<blockquote>
<p><em>"If you don't find an early treasure, you will just die"</em> - Some Guy probably</p>
</blockquote>
<blockquote>
<p><em>"Tiger still dogmeat"</em> - Karlim</p>
</blockquote>
<p>FOOLS!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Celestial%20Tiger.png" alt="Celestial Tiger card image" width="250" height="355" loading="lazy" />
</figure>
<p>I am here to convince you that Tiger is not a 'highroll or die' hero but a very consistent TEMPO machine.</p>
<h2>Hero Power</h2>
<blockquote>
<p><em>"Double the abilities of your level 2 and 3 treasures."</em></p>
</blockquote>
<p>When you read this hero power, which treasures come to mind?</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Treasure%20Map.png" alt="Treasure Map card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Easter%20Egg.png" alt="Easter Egg card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Skips%20Puzzle%20Rune.png" alt="Skip's Puzzle Rune card image" width="250" height="355" loading="lazy" /><figcaption>If you are thinking of treasures like these, you have failed.</figcaption>
</figure>
<p>What were the correct answers? Let's first talk about Tiger's gameplan.</p>
<h2>Hero Gameplan</h2>
<ol>
<li>Stabilize with early tempo</li>
<li>Set up late game high roll</li>
</ol>
<p>Okay, so Tiger's gameplan is the same as every other hero, but it does achieve these goals more potently than other heroes.</p>
<h3>The Early Game</h3>
<p>In response to the notion that "If you don't find an early treasure, you just die" I say: 'Well yes, that is true. But that is also the case for the majority of heroes in the game.'</p>
<p>Moving on, your first level 2 treasure selection is very important. You are looking for TEMPO.</p>
<h4>Broken level 2 treasures that are consistently good</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Dark%20Contract.png" alt="Dark Contract card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Secret%20Stash.png" alt="Secret Stash card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Shepherds%20Sling.png" alt="Shepherd's Sling card image" width="250" height="355" loading="lazy" />
</figure>
<p>Dark Contract: Insane, absolutely busted. Not only do you win the next three fights, but it synergizes with your gameplan of buying lots of cheap characters. You get ludicrous tempo while also setting yourself up for more level 2 and 3 treasures.</p>
<p>Secret Stash: If you get this on level 2.2, you will likely lose the next fight because you are down two characters which is PERFECT. The gold immediately gets reinvested to get those juicy level 2 and 3 treasures.</p>
<p>Shepherd's Sling: Fallen Angel cosplay.</p>
<h4>Broken level 2 treasures that are situational</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Dragon%20Nest.png" alt="Dragon Nest card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Locked%20Chest.png" alt="Locked Chest card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Monster%20Manual.png" alt="Monster Manual card image" width="250" height="355" loading="lazy" />
</figure>
<p>Dragon Nest: Only take if you already have a dragon in hand or in the shop.</p>
<p>Locked Chest: This gives you two level 3 treasures when it opens. This offers no immediate tempo but if you feel strong enough, this alone is a win condition.</p>
<p>Monster Manual: A viable comp unto itself. (Note that a 2 attack Wretched Mummy that dies while you have a Monster Manual will deal 6 damage to an enemy character.) Only take if you already have a Mummy or a Shadow Assassin in hand or in the shop.</p>
<h4>Honorable level 2 mentions:</h4>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Crown%20of%20Atlas.png" alt="Crown of Atlas card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Jacks%20Jumping%20Beans.png" alt="Jack's Jumping Beans card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Needle%20Nose%20Daggers.png" alt="Needle Nose Daggers card image" width="250" height="355" loading="lazy" />
</figure>
<h3>The Midgame</h3>
<p>So we have some nice tempo going, what now? Now we hunt for the elusive Treasure Map.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Treasure%20Map.png" alt="Treasure Map card image" width="250" height="355" loading="lazy" />
</figure>
<blockquote>
<p>"But Godot, you said I failed because I thought about Treasure Map before!"</p>
</blockquote>
<p>Shush. I was trying to make a point that tempo always comes first, and cheating out Excalibur on 4.0 comes second.</p>
<p>On our hunt for the map, there are many very strong consolation prizes along the way:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Fancy%20Pants.png" alt="Fancy Pants card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Sting.png" alt="Sting card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Haunted%20Helm.png" alt="Haunted Helm card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Ancient%20Sarcophagus.png" alt="Ancient Sarcophagus card image" width="250" height="355" loading="lazy" />
</figure>
<p>The value of these are self explanatory.</p>
<p>If we do not ever hit map, there is one last highroll that can bail us out:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lancelot.png" alt="Lancelot card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Rune%20Stones.png" alt="Rune Stones card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Noble%20Steed.png" alt="Noble Steed card image" width="250" height="355" loading="lazy" />
</figure>
<p>It is of note that Sting or Haunted Helm alone are enough to trigger Lancelot's quest, making this a fairly consistent backup plan to cheat out a level 7.</p>
<p>And hopefully you can navigate it from there! Don't worry if you have to give up on level 7 dreams; something as simple as a Sting with a Good Boy can also win games.</p>
<p>So get out there and overwhelm your opponents with unparalleled tempo and then finish them off with an early Magic Sword + Tweedle combo!</p>
<h2>Winning Comps</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_celestial-tiger_board1.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_celestial-tiger_board2.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_celestial-tiger_board3.png" alt="image" loading="lazy" />
<figcaption>These are real player comps, courtesy of a sneak peak at Untapped.gg's soon-to-be launched Storybook Brawl site!</figcaption>
</figure>
<h2>Bonus Content</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Princess%20Wight.png" alt="Princess Wight card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Triply%20upgraded.png" alt="Triply upgraded card image" width="250" height="355" loading="lazy" />
</figure>
<p>Dwarves: Something worth mentioning is that Dwarves play very nicely into giving you lots of level 3 treasures, and a Triply with Helm, Sting, or Fancy Pants is very formidable.</p>
<h2>Common Mistakes:</h2>
<ul>
<li>Taking Experience: All of your gold should be spent trying to find level 3 treasures. Being higher levels means it is harder to find those level 3 characters.</li>
<li>Taking Hat-Ball: Can you win with hatball as any hero? Yes, of course, but it is a very inconsistent strategy to employ on Tiger.</li>
<li>Buying mediocre level 4 characters: Rarely will a level 4 treasure be better than a level 3. The only level 4 characters I would usually consider buying are Sporko, Lady of the Lake, (which go great with Tell Tale Quiver) or a nice Friendly Spirit to synergize with our Helm/Sting.</li>
<li>Going Slay: don't.</li>
</ul>
<p>-Wait4Godot</p>
<p><em>Editor's note: Thank you so much to Wait4Godot for this guest Celestial Tiger hero guide! Be sure to check out his stream to see all these strats in action: <a href="https://news.storybookbrawl.com/articles/hero-guide_celestial-tiger/" target="_blank">https://www.twitch.tv/wait4godot</a></em></p>
Patch Notes 71.15
2022-07-08T00:00:00Z
https://news.storybookbrawl.com/articles/2022-07_patch-71-15/
LSV
Check out the new cosmetic select feature, new art, and card changes from Patch 71.15 with LSV!
<p>Welcome to Patch Notes for Patch 71.15! This patch brings you a Snow Angel remake, some character and treasure changes, the first version of the highly-anticipated cosmetic select, and plenty of bug fixes. We've got a lot of action to cover, so let's jump in!</p>
<h2>New Feature - Cosmetic Select</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-15_skinselect.gif" alt="image" loading="lazy" />
</figure>
<p>We have added the ability to select which cosmetics you would like to use. You can favorite hero skins, as well as hero frames to pick which version you'd like to show up in game. We will soon add this for emotes as well, meaning you'll be able to customize which emotes you'd like to use. Note that this is version 1, and we plan to continue iterating and improving on the visuals over time.</p>
<h2>New Art / Names</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-15_new_art_Baby_Root.jpg" alt="image" loading="lazy" />
</figure>
<p>Baby Root has spiffy new art - how could anyone be so cruel as to attack the Baby Root now?</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-15_boomhilda.png" alt="image" loading="lazy" />
</figure>
<p>Grumblegore is no more! Boom Hilda is the new name for this monstrous support, to better match <a href="https://news.storybookbrawl.com/articles/2022-07_patch-71-15/content/patch_71-12_new_art_Grumblegore.jpg" target="'_blank'">her new artwork</a>.</p>
<hr />
<h2>Card Changes</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-15_thechupacabra.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-15_feastingdragon.png" alt="image" loading="lazy" />
</figure>
<h3>The Chupacabra -> 8/6</h3>
<h3>Feasting Dragon -> 6/8</h3>
<p>We made these two changes for the same reason - we want to buff some of the early Slay characters, particularly those with interesting outputs. I love a Feasting Dragon, and now it's that much more likely to feast (Chups is cool too, but my heart is with FeastyD). At 8/6 and 6/8 respectively, these are better buys early and more likely to spend a little more time on your squad.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-15_draculassaber.png" alt="image" loading="lazy" />
</figure>
<h3>Dracula's Saber -> +1/+1</h3>
<p>Drac's Saber was originally +2/+0, and got changed to +2/+1 after being fairly ineffective. As it turns out, +2/+1 is a bit too many stats over the course of a brawl, and this became a treasure you were obliged to pick too frequently. The change to +1/+1 still gives you a lot of power as the fight goes on, but is not as crushing, especially when found early or against token strategies.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-15_fairyqueenswand.png" alt="image" loading="lazy" />
</figure>
<h3>Fairy Queen's Wand -> +7/+7</h3>
<p>The intention of Fairy Queen's Wand was never to compete with the other level 7 Treasures, but it was falling too far behind even the level 6's. The goal here is a treasure that's weaker than your other options but gives you an extra bonus if you take down the lobby - a victory lap of sorts. At +7/+7, it's strong enough to justify if it's close, or if you're as confident as Matt Nass.</p>
<h2>Hero Change</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-15_snowangel.png" alt="image" loading="lazy" />
</figure>
<h3>Snow Angel -> When you level up, get a random Good character of your level.</h3>
<p>Snow Angel has returned to tell its tale, and now triggers on level up instead of anything related to buying. This is a mashup of Snow Angel's original concept and a hero we've tested for quite some time on beta, and should push you somewhat toward Good by giving you Good characters. However, because you aren't required to <em>only</em> buy Good characters, there's a lot more flexibility. It gives you four free characters over the course of the game, which goes a long way towards early board presence and direction for later comps.</p>
<hr />
<h2>Rules Updates</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-15_cupid.png" alt="image" loading="lazy" />
</figure>
<h3>Cupid -> When I attack and damage a character, it attacks a character on its own side.</h3>
<p>Since Cupid has to actually damage whatever it attacks, Soltak Ancient now prevents Cupid's ability, which lines up to what most people thought should happen.</p>
<h3>It Was All a Dream</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/It%20Was%20All%20a%20Dream.png" alt="It Was All a Dream card image" width="250" height="355" loading="lazy" />
</figure>
<p>You now have the option to skip selecting a new hero on It Was All a Dream (for zero gold). IWAD is one of the most fun spells, and having to switch to a weaker hero detracted from it, so now you aren't forced to do so.</p>
<h3>Attack animation speed-up changes</h3>
<p>We've made some changes to animation speedup to have it ramp up in speed more gradually and cap out at a slower speed. Let us know what you think!</p>
<h3>Banning treasures on certain heroes:</h3>
<ul>
<li>King Midas: Sky Castle</li>
<li>Loki: Great Library Card, Crystal Ball, Merlin's Hat, Forking Rod, Wand of Weirding, Black Prism</li>
</ul>
<p>Some treasures do literally nothing on specific heroes, so we are expanding the banlist for those heroes (with Pan's Shadow already being unable to see Staff of the Old Toad, for example). King Midas doesn't need Sky Castle, and we are now saving Loki players from picking Crystal Ball or other spell treasures out of habit (not that I've ever done that, nope).</p>
<hr />
<h2>Bug fixes & Improvements</h2>
<ul>
<li>Fixed an issue with a players placement in match history not accurately reflecting their placement if there was a mid-shop concession</li>
<li>Fixed a bug where if you floated two treasure selections you could gain gold from the second selection if skipped</li>
<li>Fixed an issue with first win of the day not resetting at midnight PST</li>
<li>Fixed an issue where spells created in hand (such as from Gwen) showed their full cost instead of being 0 cost</li>
<li>Fixed a bug where Masquerade Ball would transform characters in your shop that were put there from overflow</li>
<li>Fixed a bug where the Gold tooltip displayed the wrong information</li>
<li>Fixed an issue with system time not being trusted causing SBB99 to not show or show at incorrect times.</li>
<li>Fixed a bug where upon first getting into your SBB99 game, your next opponent wasn't shown on the leaderboard.</li>
<li>Fixed a bug where new players were not able to play the Tutorial and erroneous buttons were displayed and unresponsive</li>
<li>Fixed a bug with Sir Galahad not giving your characters +1/+1 from treasure(s) seen from Krampus' Sleigh</li>
<li>Fixed a bug where characters gotten from Kidnap/Gloves of Thieving while the opponent had a Radiant Prism would maintain "all types"</li>
<li>Fixed a bug where if you had Krampus' Sleigh and the opponent had Secret Stash and they lost the brawl, you would not get the option to choose it and the sleigh would sacrifice itself.</li>
<li>Fixed a bug where if you would replace Great Library Card it could lead to having no more spells in shop.</li>
<li>Fixed a bug where if you had Sky Castle and would get Radiant Prism as one of your other treasures, your pairs would not immediately upgrade until another action was taken.</li>
</ul>
July SBBMonthly Details
2022-07-07T00:00:00Z
https://news.storybookbrawl.com/articles/2022-07_sbbmonthly/
Parney
Announcing the July SBBMonthly, which takes place on July 30-31. This tournament qualifies for the Fall Championship.
<h2>Players</h2>
<p>Anyone who reached Mythic rank in June (finished with greater than 4,000 ranked points) is invited to play in the July #SBBMonthly. The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2022-06_mythics">here</a>.</p>
<p><strong>Before signing up for the July Qualifier</strong>, you must register your in-game and Discord names with our bot. If you haven't done so already, please use the <code>!signup "your sbb game name"</code> command in the <code>#tournament-signup</code> channel of <a href="https://discord.gg/DvKBednuru" target="'_blank'">the official Storybook Brawl Discord</a>. You must have registered your names <strong>by Sunday, July 24</strong> in order to participate.</p>
<p>Registered players gain access to private tournament channels. A couple weeks before the event, our tournament organizers will post instructions for signing up for the tournament itself in the private <code>#tournament-announcements</code> channel.</p>
<hr />
<h2>Prizes</h2>
<h3>Cash Prizes</h3>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,000</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Fall Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>Day 2</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h3>SBB Pro Club</h3>
<p>Tournament Competitors will also receive progress towards <a href="https://news.storybookbrawl.com/articles/2022-04-announcing-the-sbb-pro-club/">SBB Pro Club</a> status based on their finish in this tournament.</p>
<h3>Charity Matching</h3>
<p>As with all of our tournaments in 2022, every dollar earned by the Top 8 in this monthly will be matched by Storybook Brawl and given to the charity of that player's choice. So far, Storybook Brawl tournament competitors have raised the following for their charities!</p>
<table>
<thead>
<tr>
<th style="text-align:left">Charity</th>
<th style="text-align:left">Dollars Raised</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left"><a href="https://www.thetrevorproject.org/" target="'_blank'">The Trevor Project</a></td>
<td style="text-align:left">$5,150</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.catf.us/" target="'_blank'">Clean Air Task Force</a></td>
<td style="text-align:left">$3,800</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givewell.org/maximum-impact-fund" target="'_blank'">GiveWell's Maximum Impact Fund</a></td>
<td style="text-align:left">$3,450</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.evidenceaction.org/dewormtheworld" target="'_blank'">Evidence Action's Deworm the World</a></td>
<td style="text-align:left">$2,800</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.childsplaycharity.org/" target="'_blank'">Child's Play</a></td>
<td style="text-align:left">$1,900</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://equalcitizens.us/" target="'_blank'">Equal Citizens</a></td>
<td style="text-align:left">$1,150</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.centerforhealthsecurity.org/" target="'_blank'">Johns Hopkins Center for Health Security</a></td>
<td style="text-align:left">$1,050</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givedirectly.org/" target="'_blank'">GiveDirectly</a></td>
<td style="text-align:left">$300</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.hki.org/" target="'_blank'">Helen Keller International</a></td>
<td style="text-align:left">$200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.newincentives.org/" target="'_blank'">New Incentives</a></td>
<td style="text-align:left">$200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.againstmalaria.com/" target="'_blank'">Against Malaria Foundation</a></td>
<td style="text-align:left">$100</td>
</tr>
</tbody>
</table>
<hr />
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (listed below). Each player signs up for one flight.</li>
<li>Each flight consists of 7 matches in 8-player pods.</li>
<li>Points awarded for placement in each pod.</li>
<li>After the matches, players with points above the Day Two cut will be eligible to play Day Two on Sunday.</li>
<li>The Day Two point cut will be posted in <code>#tournament-announcements</code> at the start of the tournament.</li>
</ul>
<h4>Day 1 Flight Times</h4>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PST / 12a UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PST / 3a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PST / 11a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PST / 2p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PST / 5p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PST / 8p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PST / 11p UTC</td>
</tr>
</tbody>
</table>
<h3>Day 2</h3>
<ul>
<li>Starts Sunday at 10am PST / 6p UTC.</li>
<li>Players' points reset at the start of Day Two.</li>
<li>7 rounds of 8-player pods, following the same structure as Day One.</li>
<li>After all rounds are complete, the 8 players with the highest points cut to the Top 8 race.</li>
</ul>
<h3>Top 8 Race</h3>
<ul>
<li>Players' points reset at the start of the Top 8.</li>
<li>The Top 8 is a “race” format over several rounds:
<ul>
<li>After earning 10 points, players become “live” to win the event.</li>
<li>The Top 8 continues until a “live” player takes a 1st-place in a match.</li>
<li>Once that occurs, they are the winner of the event and the remaining players are sorted by points for standings.</li>
</ul>
</li>
</ul>
<h3>Pod Overflow</h3>
<p>Sometimes players cannot be cleanly divided into full 8-player pods. The previous 'byes' system is being replaced for the Fall Season, starting with this event.</p>
<ol>
<li>Each round we will calculate the "modulo 8" (the remainder after splitting the players into sets of 8).
<ul>
<li>The bottom X players are determined according to points.</li>
</ul>
</li>
<li>There will be a maximum of 1 total bot per round.
<ul>
<li>Players who have already played in a bot pod will not be assigned to another one.</li>
</ul>
</li>
<li>Pods will then be generated based on the following chart:</li>
</ol>
<table>
<thead>
<tr>
<th style="text-align:center"># Modulo</th>
<th style="text-align:left">Pod Structure</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">0</td>
<td style="text-align:left">All 8-player pods</td>
</tr>
<tr>
<td style="text-align:center">7</td>
<td style="text-align:left">One 8-player pod with 1 bot</td>
</tr>
<tr>
<td style="text-align:center">6</td>
<td style="text-align:left">One 6-player pod (no bots)</td>
</tr>
<tr>
<td style="text-align:center">5</td>
<td style="text-align:left">One 6-player pod + one 8-player pod with 1 bot</td>
</tr>
<tr>
<td style="text-align:center">4</td>
<td style="text-align:left">Two 6-player pods (no bots)</td>
</tr>
<tr>
<td style="text-align:center">3</td>
<td style="text-align:left">Two 6-player pods + one 8-player pod with 1 bot</td>
</tr>
<tr>
<td style="text-align:center">2</td>
<td style="text-align:left">Three 6-player pods (no bots)</td>
</tr>
<tr>
<td style="text-align:center">1</td>
<td style="text-align:left">Three 6-player pods + one 8-player pod with 1 bot</td>
</tr>
</tbody>
</table>
<p><em>Note: This tournament will be slightly different because the new system requires an engineering code change that will not be live yet.</em> Starting in August, we will have the ability to create actual 6-person pods (no bots). For the July SBBMonthly, these will be 6-person pods with 2 bots. The scoring for these will be the same as 6 player pods listed above, and bot finishes will be ignored (e.g. if a player finishes 7th behind a bot, that's the same as a 6th).</p>
<h3>Scoring</h3>
<p>Scoring is determined by the lobby size. 8-player lobby scoring is consistent with prior events. 6-player lobby scoring has been adjusted for the difference in sizes.</p>
<div style="display: flex; flex-wrap: wrap; justify-content: left; gap: 1em;">
<div>
<h4>8 player pods</h4>
<table>
<thead>
<tr>
<th style="text-align:center">Finish</th>
<th style="text-align:center">Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">1st</td>
<td style="text-align:center">10</td>
</tr>
<tr>
<td style="text-align:center">2nd</td>
<td style="text-align:center">8</td>
</tr>
<tr>
<td style="text-align:center">3rd</td>
<td style="text-align:center">7</td>
</tr>
<tr>
<td style="text-align:center">4th</td>
<td style="text-align:center">6</td>
</tr>
<tr>
<td style="text-align:center">5th</td>
<td style="text-align:center">4</td>
</tr>
<tr>
<td style="text-align:center">6th</td>
<td style="text-align:center">3</td>
</tr>
<tr>
<td style="text-align:center">7th</td>
<td style="text-align:center">2</td>
</tr>
<tr>
<td style="text-align:center">8th</td>
<td style="text-align:center">1</td>
</tr>
</tbody>
</table>
</div>
<div>
<h4>6 player pods</h4>
<table>
<thead>
<tr>
<th style="text-align:center">Finish</th>
<th style="text-align:center">Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:center">1st</td>
<td style="text-align:center">10</td>
</tr>
<tr>
<td style="text-align:center">2nd</td>
<td style="text-align:center">8</td>
</tr>
<tr>
<td style="text-align:center">3rd</td>
<td style="text-align:center">6</td>
</tr>
<tr>
<td style="text-align:center">4th</td>
<td style="text-align:center">4</td>
</tr>
<tr>
<td style="text-align:center">5th</td>
<td style="text-align:center">2</td>
</tr>
<tr>
<td style="text-align:center">6th</td>
<td style="text-align:center">1</td>
</tr>
</tbody>
</table>
</div>
</div>
<h4>Tiebreakers for Points</h4>
<ul>
<li>Highest finish, second highest finish and so on.</li>
<li>Day One point total</li>
<li>Rank on June ladder</li>
</ul>
<hr />
<h2>Rules</h2>
<ul>
<li>The event is run through the official <a href="https://discord.gg/DvKBednuru" target="_blank">Storybook Brawl Discord</a>. To participate in this event you must be registered there:
<ul>
<li>Use the <code>!signup “your game name”</code> command in <code>#tournament-signups</code> by the deadline (specified earlier in this announcement) to be eligible to participate.</li>
<li>Choose a Day One flight time after the tournament organizer starts flight signups, and follow any associated TO instructions.</li>
</ul>
</li>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>If selected as coverage's featured pod, players must stream their screen to Discord if able.</li>
<li>Streaming on Twitch or other platforms is allowed for any Day One flights that are not officially covered, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for any covered Day One flights and Day Two, but must use the same 15-minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Official Day One coverage starts at 9am Pacific Time on July 30.</li>
<li>Official Day Two coverage starts at 10am Pacific Time on July 31.</li>
<li>Coverage will be on <a href="http://twitch.tv/storybookbrawl" target="_blank">Storybook Brawl's Twitch</a>.</li>
</ul>
Hoard Dragon Hero Guide by LSV
2022-07-05T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_hoard-dragon/
LSV
Horde Dragon is a powerful hero in the early AND late game. Read on for LSV's tips, tricks, and when to get greedy with Horde Dragon!
<p>Hoard Dragon is one of my favorite heroes, and leads to some absurd games. It's a fun hero to play, and always offers a bunch of cool possibilities. Let's jump in!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Hoard%20Dragon.png" alt="Hoard Dragon card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Hoard Dragon's hero power is simple: you discover higher level Treasures than normal. It comes with some cool implications, but the long and short of it is that the more Treasures you find with Hoard Dragon, the better.</p>
<h2>Hero Gameplan</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Merlins%20Hat.png" alt="Merlin's Hat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Crystal%20Ball.png" alt="Crystal Ball card image" width="250" height="355" loading="lazy" />
</figure>
<p>Hoard Dragon doesn't have just one unified gameplan, which is part of what makes it such a sweet Hero. Hoard Dragon certainly shines in the lategame, as it gives you more access to level 7 Treasures than any other Hero (except maybe Celestial Tiger plus Treasure Map), but lategame isn't the only way to go. You can also Hoard Dragon into level 3 Treasures early, which leads to everyone's favorite combo, Merlin's Hat plus Crystal Ball.</p>
<h3>Early Game</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Cinder-Ella.png" alt="Cinder-Ella card image" width="250" height="355" loading="lazy" />
</figure>
<p>Throughout the game, you want to try and triple characters or complete quests, meaning that grabbing early pairs is almost always the right move. Hoard Dragon also has a strong lategame, so you can't go wrong by playing defensively early. Cinder-Ella is by far the best character to start with, and past that, any pair is what you want.</p>
<h3>Mid/Late Game</h3>
<p>Hoard Dragon comps tend to be all over the place, since you are so focused on grabbing any pairs that come up. There are a couple main exceptions:</p>
<ul>
<li>Mages: If you assemble Mage treasures like Merlin's Hat, Crystal Ball, or Forking Rod (ideally all three), you want to pick up as many Mages as possible, and lean towards a spell-based endgame.</li>
<li>Royals: Sky Castle is fantastic on Hoard Dragon, and often can let you find three high-level Treasures much faster than normal. Note that being Sky Castle Royals doesn't mean you will finish the game as Royals, just that they are your midgame path to great Treasures.</li>
</ul>
<hr />
<h2>Sample Comps</h2>
<h3>Comp 1</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_hoard-dragon_board1.png" alt="image" loading="lazy" />
<figcaption>Treasures: Merlin's Hat, Crystal Ball, Deck of Many Things<br />Characters (in slot order): Spell Weaver, Spell Weaver, Wizard's Familiar, Monster Book, Sporko, Lady of the Lake, Prized Pig</figcaption>
</figure>
<h3>Comp 2</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_hoard-dragon_board2.png" alt="image" loading="lazy" />
<figcaption>Sky Castle, Dracula's Saber, Monkey's Paw<br />Sherwood Sureshot, Juliet, King Arthur, Cinder-Ella, Court Wizard, Court Wizard</figcaption>
</figure>
<h2>Treasures</h2>
<p>Hoard Dragon is all about Treasures, but isn't tied to specific ones all that strongly. What it can do well is assemble groups of Treasures easier than most Heroes, though note that you can never get level 2 Treasures (barring something like Krampus' Sleigh). Mimic is especially strong on HoardyD, since you end up with a lot of strong Treasures, and the forbidden fruit of Level 7 Treasures are especially tempting.</p>
<hr />
<h2>Tips and Tricks / Key Combos</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Treasure%20Map.png" alt="Treasure Map card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Blind%20Mouse.png" alt="Blind Mouse card image" width="250" height="355" loading="lazy" />
</figure>
<p>Treasure Map and Blind Mouse are both great here, as they combine nicely with your Hero Power. When I find an early Map on Hoard Dragon, sometimes I try and hold off on tripling until I can triple a level 4 character, because the jump to level 7 Treasures is absurd.</p>
<p>Quest Characters are high picks across the board, for the same reason. It's definitely worth jumping through some hoops to complete these quests, as they pay you off especially well.</p>
<p>If you start strong, it can be worth buying XP spells to get to higher levels faster, but you shouldn't do that if you're taking a bunch of damage. Hoard Dragon wins lategames well enough even without acceleration, so there's no need to rush.</p>
<hr />
<h2>Hoarding All the Treasures</h2>
<p>The combination of assembling Treasure combos and getting sweet Level 7 Treasures makes Hoard Dragon a blast to play, and I have trouble resisting it whenever it pops up. Good luck, and may you always start with Cinder-Ella!</p>
<p>-LSV</p>
June Mythic List
2022-07-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-06_mythics/
Parney
Congrats to all 2201 players who reached Mythic in June
Behind The Art - Character Redesigns
2022-06-30T00:00:00Z
https://news.storybookbrawl.com/articles/2022-06_bta-character-redesigns/
Jeremy Cranford
Updated Bearstein character design
<p>Today I am very excited to start sharing with you the redesigns of many of the Storybook Brawl characters you know and love. After reviewing the initial script for our first cinematic, we gathered all the card illustrations of the characters who would appear in the story. There was only one problem - we needed a consistent visual style for the animation team to work from and the cards had a bit too much visual variety.</p>
<p>We quickly brought on our senior concept artist, Rafael Zanchetin, to work on updating all the designs of all the characters who would appear in the cinematic. We were inspired by the big, bold shapes of storybook illustrators such as Maurice Sendak, John Bauer, and Moebius, as well as the animation industry itself. All the while, we had to keep true to what we felt Storybook Brawl art should be, and create something that felt fresh and had appeal.</p>
<p>One of the main characters in the story will be Bearstein, and you can see his updated design below.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-06_bta-character-redesigns_cinema-bearstain.png" alt="image" loading="lazy" />
<figcaption>You'll find out more about the giant spellbook he carries on his back when we release our first graphic novel, which is also in the works!</figcaption>
</figure>
<p>Stay tuned, as we'll be soon releasing all of the new designs of the characters who will appear in the new cinematic over the next couple of weeks.</p>
Beauty Hero Guide by Matt Nass
2022-06-28T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_beauty/
Matt Nass
Beauty is one of our trickier heroes, but have no fear! Matt Nass has a hero guide with all the tips and tricks you need next time you play her.
<p>Welcome to the Beauty hero guide. Beauty is sometimes tough to utilize, but can create some of the most powerful late game comps in the game. Beauty lets you fundamentally break the alignment rules of Storybook Brawl, which can be incredibly powerful.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Beauty.png" alt="Beauty card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Hero Power</h2>
<p>Beauty's hero power is all about taking advantage of the synergies with good and evil characters. Getting to use Ancient Sarcophagus alongside a Good Witch and Fairy Godmother offers a lot of flexibility.</p>
<h2>Hero Gameplan</h2>
<p>Your main focus should be abusing as many of these synergies as possible.</p>
<h3>Early Game</h3>
<p>Beauty tends to be one of the weaker early game heroes, so your main goal is staying alive. Unicorn and Minotaur will work on all of your characters, and the support witches can pump anything.</p>
<h3>Mid/Late Game</h3>
<p>There are a few characters and treasures that get really strong with Beauty's Hero power. Good Boy and Pumpkin King go up in stock a ton. Shoulder Faeries can take stats from any character as well.</p>
<hr />
<h2>Sample Comps</h2>
<h3>Comp 1</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_beauty_board3.png" alt="image" loading="lazy" />
<figcaption>Treasures: Deepstone Mine, Ancient Sarcophagus, Deck of Many Things<br />Characters (in slot order): Good Boy, Dubly, Dubly, Tweedle, Amy, Lordy, Pumpkin King</figcaption>
</figure>
<h3>Comp 2</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_beauty_board1.png" alt="image" loading="lazy" />
<figcaption>Treasures: Bad Moon, Cloak of the Assassin, Sting<br />Characters: Vain-pire, Lightning Dragon, Shoulder Faeries, Shoulder Faeries, Baba Yaga, Riverwish Mermaid, Jormungund</figcaption>
</figure>
<h3>Comp 3</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_beauty_board2.png" alt="image" loading="lazy" />
<figcaption>Treasures: Ancient Sarcophagus, Mimic, Spear of Achilles<br />Characters: Good Boy, Baby Bear, Three Big Pigs, Rotten Appletree, Three Big Pigs, Echowood, Pumpkin King</figcaption>
</figure>
<h2>Treasures</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ancient%20Sarcophagus.png" alt="Ancient Sarcophagus card image" width="250" height="355" loading="lazy" />
</figure>
<p>Ancient Sarcophagus is by far the Treasure with the biggest stock increase on Beauty. Getting to abuse classics like Pumpkin King and Three Big Pigs along with things you wouldn't expect like Princess Peep is clutch.</p>
<hr />
<h2>Tips and Tricks / Key Combos</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Dubly.png" alt="Dubly card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Tweedle%20Dee.png" alt="Tweedle Dee card image" width="250" height="355" loading="lazy" />
</figure>
<p>Beauty now makes neutral characters count as good, so you have a lot more flexibility in plans. Even playing a Dwarf comp with Good Boy pumping up your Dublys and Tweedles is not out of the question.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Shard%20of%20the%20Ice%20Queen.png" alt="Shard of the Ice Queen card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Beautys%20Influence.png" alt="Beauty's Influence card image" width="250" height="355" loading="lazy" />
</figure>
<p>Shard of the Ice Queen and Beauty's Influence are pretty efficient spells that can hit anything while you're Beauty. You will still only transform into characters that are naturally evil off Shard.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Shoulder%20Faeries.png" alt="Shoulder Faeries card image" width="250" height="355" loading="lazy" />
</figure>
<p>Shoulder Faeries is quite powerful on Beauty and worth planning around a bit. Stacking stats on one character like an upgraded Vainpire can lead to giant Shoulder Faeries.</p>
<hr />
<h2>Finding Beauty in Comps</h2>
<p>The final comps you can put together with Beauty are unlike any other heroes. She's quite hard to play, but the flexibility and uniqueness of Beauty is really exciting. Until next time, may your Good Boys pump Shoulder Faeries and Pumpkin Kings.</p>
<p>-Matt Nass</p>
Top 5 Mistakes I was Making in SBB
2022-06-22T00:00:00Z
https://news.storybookbrawl.com/articles/2022-06_top-5-mistakes-by-pv/
Paulo Vitor Damo Da Rosa
PV explores some easy mistakes that could be hurting your win rate.
<p>When I started playing Storybook Brawl, I made a bunch of mistakes. Some of those came from inexperience with the game, and some came from having bad habits from other games that I automatically applied to Storybook Brawl. As I got better and started playing in better lobbies and watching stronger players, I realized that some of these things I took for granted and did automatically were maybe not correct. Nowadays I still make plenty of mistakes, but they’re more the strategic kind rather than the autopilot kind.</p>
<p>In this article, I’ve selected five mistakes that I was making early on that I believe were directly hurting my win rate and that might be hurting yours as well.</p>
<hr />
<h2>Mistake #1: Tripling all my units as soon as possible</h2>
<p>Tripling units is very appealing, but it’s not always the correct thing to do. Some units, in particular summon units, are actually better as two individual pieces. This is the case, for example, with Black Cat. Imagine a board of:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Black%20Cat.png" alt="Black Cat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Black%20Cat.png" alt="Black Cat card image" width="250" height="355" loading="lazy" />
</figure>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Mad%20Mim.png" alt="Mad Mim card image" width="250" height="355" loading="lazy" />
</figure>
<p>In this board, assuming the standard sequence of both your cats dying before your Mim does, you’re getting four 4/1s out of the deal. Now, what happens when you triple your Black Cat? You’re getting two 5/2s. This is a much worse board than you had before. Is it worth it for a level two treasure? Maybe, possibly if you’re Celestial Tiger, but in all likelihood, it just isn’t, and you’re better off just not tripling your cat, at least in the immediate future.</p>
<p>As a general rule, if the value of the unit is in the ability and the ability doesn’t scale proportionally, you will not be gaining extra value by tripling it. Cupid and Medusa are good examples - it’s usually much better to have two of them than a golden one, because the ability is what matters, and you’d rather have two shots at that.</p>
<p>Sometimes, the unit does scale proportionally, but in a way that doesn’t matter. In the early game, two Tinys are usually better than a Golden Tiny, for example. If everybody has a bunch of 2/2s or 3/3s, you’d rather have two 6/1s than a 12/2. So, even though the value has literally doubled, in practice it’s worth less than that. Sometimes, when it’s very late in the game and you have had Hat/Ball going for a while, you can end up with two 200+ attack Spell Weavers. In this spot, if you triple them, you end up with a 400+ attack Spell Weaver, which is likely going to kill the exact same things the 200+ attack Spell Weaver did while also dying to the exact same things. So, in practice, you’ve downgraded your board once you make that switch, and you should very often not triple them.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Spell%20Weaver.png" alt="Spell Weaver card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Tiny.png" alt="Tiny card image" width="250" height="355" loading="lazy" />
</figure>
<p>There is also one specific situation where you might not want to triple your characters that involves the treasure Ambrosia. I run into this a lot with Bearstein comps, where it’s common to put Bearstein in the last slot (to upgrade it with Ambrosia) and then have another Bearstein somewhere else. If you find a third Bearstein, it’s likely to downgrade your board (since you will end up with a Golden Bearstein + Golden something else as opposed to Golden Bearstein + Normal Bearstein, and Bearstain scales very well with other copies of itself). If it’s early in the game it will probably still be worth it, but if it’s the very last fight of the game, for example, you might not want to triple it at all as it will very likely make you weaker in the immediate future.</p>
<p>Finally, you need to be careful about tripling your late-game units “just because”. I’ve seen some people who triple their 2-costs later in the game (2-costs that are on the bench and they aren’t even playing), knowing they are very unlikely to want the 2-cost treasure, because that “costs 2 gold and then you just skip the treasure for 2 gold, so might as well”. It’s important to note that, in this scenario, you’re actually losing 1 gold by doing this, as you had two units you could sell and now it becomes one unit you can sell. So, if you’re 0% to pick a Level 2 Treasure in this spot, it’s better to not triple and just sell the other two units instead.</p>
<hr />
<h2>Mistake #2: Not paying attention to who I’m fighting</h2>
<p>In Storybook Brawl, you always know the person you’re going to be fighting next. This can be very helpful even if you know nothing about them, because their hero is going to give you a clue about what their board might look like.</p>
<p>For example, imagine you’re Headless Horseman and you need to decide whether to cast a Kidnap on Turn 1. Your first buy is B-a-a-d Billy Gruff. How can you know if you’re going to be able to kill their character? Well, you can’t know for sure, but you might have a clue depending on who you’re playing against. If you’re playing against Charon, then it’s very likely that the answer is yes, because Charon will want to pick up a character that dies - no one is picking Charon and choosing Humpty Dumpty as their first unit. If you’re playing against Pied Piper, however, then that’s a lot more dangerous, because there are several 3/3 and even 3/4 animals that they could have bought on Turn 1, so you probably don’t even want to cast your Kidnap there, because there’s a high chance you just kill nothing.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Kidnap.png" alt="Kidnap card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/B-a-a-d%20Billy%20Gruff.png" alt="B-a-a-d Billy Gruff card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Charon.png" alt="Charon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Pied%20Piper.png" alt="Pied Piper card image" width="250" height="355" loading="lazy" />
</figure>
<p>If you’re playing against Pup, you might value ways to take out the backline higher than normal. You could, for example, buy a Baby Dragon that you otherwise wouldn’t buy, or slot it in Slot 1 when you otherwise wouldn’t. If you’re playing against a weak early-game hero, you might be more incentivized to field Slay units or scaling units, assuming you’re going to win the fight anyway, whereas versus a strong early-game hero you might not be able to afford doing that.</p>
<p>Later in the game, you will actually have a clue what other people’s boards are about, so you can adapt even more. Your opponent is playing a Slay comp that relies on their Baba-Yaga surviving? Maybe you should buy that Lightning Dragon just to play against them, or try to dig for that Lightning Bolt spell. They have a Doombreath that can kill your Bearstein? Maybe buy Soltak Ancient. They are a Trees comp where everything is huge? Buy Medusas and Rotten-Apple Tree and maybe you can cheese them.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lightning%20Dragon.png" alt="Lightning Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Soltak%20Ancient.png" alt="Soltak Ancient card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Medusa.png" alt="Medusa card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Rotten%20Appletree.png" alt="Rotten Appletree card image" width="250" height="355" loading="lazy" />
</figure>
<p>One pairing you should pay special attention to is the Ghost. When you play against the Ghost, you should expect a much easier fight, which means you can put some of your scaling units in there, even if they’d normally be too weak for that point in the game. Prized Pig, for example, will almost always be on my board against a Ghost early on. Fighting the Ghost is also a prime opportunity to complete quests or trigger Polywoggle.</p>
<p>You have to be careful, though, because later in the game the Ghost can actually beat you. Early on you’re almost always going to beat the Ghost no matter what you do, but later on you could easily lose to the Ghost and even be eliminated by it. I’m guilty of thinking “oh it’s the Ghost, let me put Prized Pig, Riverwish Mermaid and Greedy in there”, only to fight a person with an actual board that hits me for 15 damage, eliminating me from the game. So, know that you can be greedier when fighting against the Ghost, but don’t assume that it’s always going to be a weak board, especially later on.</p>
<hr />
<h2>Mistake #3: I didn’t lock the shop enough</h2>
<p>When I started watching better players play, one of the things I noticed was that the good players locked their shop way more than the less experienced ones. When I started, I rarely locked the shop at all, and gradually, as I got better, I did it more and more. I think this is for two reasons:</p>
<p>In some other games, locking the shop is really bad. In TFT, for example, which was the autobattler I played the most before Storybook Brawl, you do it much less frequently. This is mostly because gold stays between rounds, so there’s no point in rolling if you’re not going to buy the character immediately. In Storybook Brawl, you often roll with leftover gold, so this situation is much more common.</p>
<p>The allure of seeing a new shop is very powerful. You ever heard the expression “A Boat’s a boat, but a Mystery Box could be anything. It could even be a Boat!”? That’s how it feels to see a new shop. It could be anything! That’s definitely more exciting than seeing the same shop you did before.</p>
<p>The reality is that, a lot of the time, we’d just rather have the other shop, even if it’s less exciting. We don’t need to lock only for triples and very important characters, we can just lock for a character that would be a reasonable buy. Maybe it’s not the best buy ever, but you don’t need to buy the perfect character every turn to succeed at the game. In fact, I find it much more important to minimize the number of bad turns than to maximize the number of great turns. As the saying goes, “the perfect is the enemy of the good”. Locking for a good character will often be better than looking for the perfect one. Sometimes the good character is the perfect character, and we don’t lock looking for something that doesn’t even exist.</p>
<p>Ultimately, I can’t count the number of times I’ve been like “should I lock for this unit? Nah, let’s roll” and then had a feeling of intense relief when the same unit showed up in my shop next turn. At some point, I started to just lock the character to guarantee the above-average result rather than gambling it for the best result.</p>
<p>Obviously there are exceptions to this (you often don’t want to lock if you’re going to level up, for example, and you might be in a bad spot and need to hit the jackpot to not die), but in the future consider locking a good character more often rather than always trying to find the perfect one.</p>
<hr />
<h2>Mistake #4: I didn’t buy Golden Chicken enough</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Golden%20Chicken.png" alt="Golden Chicken card image" width="250" height="355" loading="lazy" />
</figure>
<p>Golden Chicken is easy to ignore, but it can actually be a very important unit, and it’s one of the units I find myself mis-using the most. You’re never (or almost never) going to want to buy a Golden Chicken to improve your board, but there are still several upsides to it. Here are some:</p>
<p>If you’re going to lock the shop, you can buy and sell Golden Chicken to open up a spot. This is the scenario I mess up the most because I often just buy everything I want to buy and then lock the shop, and I inevitably forget the Chicken in there. Imagine, for example, that your shop is Bossy + Golden Chicken + Crafty.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Bossy.png" alt="Bossy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Crafty.png" alt="Crafty card image" width="250" height="355" loading="lazy" />
</figure>
<p>In this spot, it’s reasonable to buy the Crafty (or the Bossy) and lock the other unit. If you’re going to do that, you might as well buy and sell the Chicken before you do any of that, otherwise you’re going to see it again next turn in the shop. By selling it, you’ll be seeing a different unit, which might be another Bossy or Crafty!</p>
<p>Buying chicken lets you hold value for more important turns. Imagine, for example, that it’s the last round of Level 3 - you’re moving up to level 4 next turn, and you have two gold left over. You could roll, but you’re unlikely to want to lock your shop because you’re going to level up next turn, so you want to be able to see Level 4 characters. If you buy the Chicken, you get to spend 2 Gold in a turn where Gold is less useful in return for 2 Gold in a turn where it might matter more. This can also apply, for example, if you’re Peter Pants, and then if you buy Chicken on Turn 1 you can buy two three-cost units on Turn 4 of the game, once you have 4 gold.</p>
<p>If you’re going to roll, you might as well buy the Chicken first. For example, imagine a scenario where on Turn 1 you see two units you don’t want, a Chicken, and a Free Roll. You’re not interested in any of these units, so you’re going to Roll to try to find something better, but you might as well buy the Chicken before you do that, because maybe your next shop will also have three bad units, so at least you keep the Chicken.</p>
<p>If you have Hungry Hungry Hippocampus, buying and selling the Chicken gives it +2 Health for no cost.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Hungry%20Hungry%20Hippocampus.png" alt="Hungry Hungry Hippocampus card image" width="250" height="355" loading="lazy" />
</figure>
<p>If you’re Wonder Waddle, buying and holding Chicken lets you eventually triple it, which is a net +2 gold (you spend 4 to buy the two Chickens and gain 4 to sell it, but also gain 2 more for skipping the Treasure if you don’t want it).</p>
<p>Basically, the recommended approach is to just always buy Chicken, and then decide what you want to do with it, even if you’re just going to be reselling it in the same turn. You should be careful, however, when you have the treasure Fancy Pants, because then you do not want to buy Chicken as your first unit. I’ve bought my share of 5/5 Golden Chickens and I would not recommend it.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Fancy%20Pants.png" alt="Fancy Pants card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h2>Mistake #5: I was holding onto scaling units for far too long</h2>
<p>In Storybook Brawl, the group of units that can permanently improve with time is usually referred to as “scaling units”. This includes units that scale themselves up - such as Wizard’s Familiar, Happy Little-Tree, Water Wraith and Vain-Pire - as well as units that scale other units, like Heartwood Elder, Darkwood Creeper, King Arthur, Feasting Dragon and Riverwish Mermaid.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Happy%20Little%20Tree.png" alt="Happy Little Tree card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Water%20Wraith.png" alt="Water Wraith card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Vain-Pire.png" alt="Vain-Pire card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Heartwood%20Elder.png" alt="Heartwood Elder card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Darkwood%20Creeper.png" alt="Darkwood Creeper card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/King%20Arthur.png" alt="King Arthur card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Feasting%20Dragon.png" alt="Feasting Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Riverwish%20Mermaid.png" alt="Riverwish Mermaid card image" width="250" height="355" loading="lazy" />
</figure>
<p>Early in the game, these characters are all strong, because their scaling bonuses matter. An 8/8 is noticeably different from a 6/6, and a 10/10 might as well be worth twice as much. If you scale your units early, you will outsize everyone in the mid-game because of that.</p>
<p>The problem arrives when people try to keep them in their board for way too long. The longer the game goes, the worst these scaling units become, for two reasons. First, because units and boards in this game do not scale linearly, whereas these units do. A card like Arthur or Wizard’s Familiar goes +2 each turn, and it doesn’t care whether you’re level 4 or level 6, it’s going to be +2 every time.</p>
<p>Characters and Treasures, on the other hand, scale exponentially - a level 5 character can be worth several times more than a level 4 character, and a level 6 character can be worth several times more than a level 5 character. This means that huge leaps in power occur when you start getting to the 5-6 level, at which point getting +2/+2 or +4/+4 on some of your units is simply not going to make a difference. As you get later in the game, both the rewards for scaling are diminished comparatively to what everyone else is doing, and also the opportunity cost of running a scaling unit is much bigger, because you could just have a random 5 or 6 cost unit there instead and it would likely be much better.</p>
<p>Early in the game, you might be playing a 4/8 Riverwish Mermaid over an 8/8 Awakened Princess, but that’s not a huge sacrifice for the potential scalability, because the +1/+1 will matter at that point. Later on, however, you might be running a 4/8 Riverwish Mermaid over, say, Three Big Pigs, which is 18/18 in stats, and if that’s what you’re giving up then it’s just very likely not worth it.</p>
<p>The second problem is that losing a fight becomes way more costly. Buying Happy Little Tree in the first round of the game is fine, because if you lose the fight, you will only lose three HP. The same logic can be applied for the other units - it’s fine to compromise your board a little to play the Riverwish Mermaid over the Awakened Princess in our earlier example because, if this difference does cause you to lose the fight, you’ll take a small amount of damage. Later on, however, playing the Mermaid over the Three Big Pigs could result in losing, for example, twelve HP. Even if you would still lose the fight, it might be the difference between killing one or two extra Golden units that will give you the time to fight another round.</p>
<p>When I started playing, I was a very greedy player, and I wanted to scale as much as possible. Several times I found myself saying “ok, this Heartwood Elder is going to stay in for just one more fight”, and then I lose the fight badly and sometimes even lose the game because of it. Nowadays, as the end-game approaches, I will often just remove the Heartwood Elder and throw in a Medusa, a Cupid or even an upgraded Nian, Sea Terror, just because I think scaling two units a little bit is not going to make a difference compared to the immediate impact the stronger units can have in this fight.</p>
<p>As always, this is not an absolute - just a generic suggestion. Sometimes it’s going to be more valuable to have that Heartwood Elder because it’s pumping two Ashwood Elm and that’s just more stats than you could get otherwise. Sometimes the Wizard’s Familiar is just the biggest unit around because you have Crystal Ball. That said, as a general rule, I believe people would win more if they tried to scale a little bit less.</p>
<p>I hope you’ve enjoyed this and, even if you end up not following my advice to the letter, that I at least made you think a little bit more when you find yourself in the same spots.</p>
<p>See you soon,</p>
<p>- PV</p>
Summer Championship Announcement
2022-06-20T00:00:00Z
https://news.storybookbrawl.com/articles/2022-07_summer-championship/
Parney
32 of the world's best SBB players battle it out for $5k and the title of Champion!
<p>Solstice approaches, who will take the Summer crown? On July 16th & 17th, 32 of the world's best Storybook Brawl players will battle it out for $5,000 in prizes and the Champion title. The Top 8 finishers will all receive an exclusive invite to the <strong>2022 World Championship</strong> - our grandest event of the year!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_wombats_crop.png" alt="image" loading="lazy" />
</figure>
<h2>Summer Championship Details</h2>
<h3>Where can I watch?</h3>
<p>The #SBBChamps tournament will be held the weekend of July 16th & 17th and the entire weekend will be streamed live at <a href="https://twitch.tv/storybookbrawl" target="_blank">twitch.tv/storybookbrawl</a>. An exceptional team of broadcasters will bring you the action, who will be announced soon.</p>
<table>
<thead>
<tr>
<th style="text-align:left">Day One</th>
<th style="text-align:left">Top 8</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">Saturday</td>
<td style="text-align:left">Sunday</td>
</tr>
<tr>
<td style="text-align:left">10a PST</td>
<td style="text-align:left">10a PST</td>
</tr>
<tr>
<td style="text-align:left">32 players</td>
<td style="text-align:left">8 players</td>
</tr>
<tr>
<td style="text-align:left">6 rounds</td>
<td style="text-align:left">Race Format (25)</td>
</tr>
</tbody>
</table>
<hr />
<h3>What are the prizes?</h3>
<h4>Prizes</h4>
<table>
<thead>
<tr>
<th style="text-align:left">Finish</th>
<th style="text-align:left">Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">1st</td>
<td style="text-align:left">$2,000 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">2nd</td>
<td style="text-align:left">$1,000 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">3rd–4th</td>
<td style="text-align:left">$500 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">5th–8th</td>
<td style="text-align:left">$250 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">Everyone</td>
<td style="text-align:left">800 gems</td>
</tr>
</tbody>
</table>
<h4>SBB Pro Club</h4>
<p>The Championship's top 8 will also receive progress towards <a href="https://news.storybookbrawl.com/articles/2022-04-announcing-the-sbb-pro-club/">SBB Pro Club</a> status based on their finish in this tournament.</p>
<h4>Charity Matching</h4>
<p>As with all of our tournaments in 2022, every dollar earned by the Top 8 in this monthly will be matched by Storybook Brawl and given to the charity of that player's choice.</p>
<hr />
<h3>What is the format?</h3>
<h4>Day One</h4>
<p>Day One will begin at 10am PST on Saturday, July 16 and will consist of <strong>6 rounds</strong> of standard SBB scoring for all 32 players. After six rounds of competition, the Top 8 competitors will be invited back for Day Two.</p>
<h4>Top 8</h4>
<p>The Top 8 will begin at 10am PST on Sunday, July 17 and will consist of a <strong>Top 8 Race</strong> format. The Championship race has a higher threshold than the #SBBMonthly. Here players will need <strong>25 points</strong> to be ‘live’ before they are eligible to win the tournament by winning a lobby. Once a champion is crowned, the remaining players will finish based on their point totals using the above tiebreakers.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_bountyboard_crop_old.png" alt="image" loading="lazy" />
</figure>
<h3>Who are the qualified players?</h3>
<p>The 32 championship competitors are made up of the Top 8 finishers of the April, May, & June #SBBMonthly tournaments, as well as 8 discretionary invites awarded by the Storybook Brawl team.</p>
<table>
<thead>
<tr>
<th style="text-align:left">April Top 8</th>
<th style="text-align:left">May Top 8</th>
<th style="text-align:left">June Top 8</th>
<th style="text-align:left">Discretionary Invites</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">May</td>
<td style="text-align:left">Ikarus</td>
<td style="text-align:left">BBD</td>
<td style="text-align:left">Aaron Gertler</td>
</tr>
<tr>
<td style="text-align:left">vanandmunter181</td>
<td style="text-align:left">ralle</td>
<td style="text-align:left">NuclearGoo</td>
<td style="text-align:left">Stardust2187</td>
</tr>
<tr>
<td style="text-align:left">Arceusisgood</td>
<td style="text-align:left">Mostafa</td>
<td style="text-align:left">Wait4Godot</td>
<td style="text-align:left">Jebas</td>
</tr>
<tr>
<td style="text-align:left">L$Vero</td>
<td style="text-align:left">Honey</td>
<td style="text-align:left">mobo.boyd</td>
<td style="text-align:left">Endozoa</td>
</tr>
<tr>
<td style="text-align:left">ScottyDont</td>
<td style="text-align:left">Takimoto Hifumin</td>
<td style="text-align:left">W1TCH0R</td>
<td style="text-align:left">lucaszazi</td>
</tr>
<tr>
<td style="text-align:left">CobaltWolf</td>
<td style="text-align:left">Boron?</td>
<td style="text-align:left">Connor</td>
<td style="text-align:left">ManuS</td>
</tr>
<tr>
<td style="text-align:left">Yeekbacca</td>
<td style="text-align:left">Dook Silver*</td>
<td style="text-align:left">mr.nice101295</td>
<td style="text-align:left">superchería</td>
</tr>
<tr>
<td style="text-align:left">SmallStreet</td>
<td style="text-align:left">fantti*</td>
<td style="text-align:left">Firestorm</td>
<td style="text-align:left">Matt Oblivium</td>
</tr>
</tbody>
</table>
<p><em>*This invite was passed down, when another player who qualified through this event couldn't participate.</em></p>
<hr />
<h3>How can I qualify for tournaments like this?</h3>
<p>Want to compete with the best in the world and try your hand in tournaments? All of the #SBBMonthly tournaments are open entry for anyone who reached Mythic rank during the previous month! Once you've hit Mythic, be sure to join the official <a href="https://discord.gg/DvKBednuru" target="_blank">SBB Discord</a> and signup for tournament play!</p>
<h4>Next Season</h4>
<p>The Fall season will now feature four #SBBMonthly tournaments, instead of three like our Spring and Summer seasons! The Top 8 of each will qualify for the Fall Championship. Their official dates will be announced soon.</p>
<table>
<thead>
<tr>
<th style="text-align:left">Tournament</th>
<th style="text-align:left">Qualification</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">July #SBBMonthly</td>
<td style="text-align:left">Mythic rank in June</td>
</tr>
<tr>
<td style="text-align:left">August #SBBMonthly</td>
<td style="text-align:left">Mythic rank in July</td>
</tr>
<tr>
<td style="text-align:left">September #SBBMonthly</td>
<td style="text-align:left">Mythic rank in August</td>
</tr>
<tr>
<td style="text-align:left">October #SBBMonthly</td>
<td style="text-align:left">Mythic rank in September</td>
</tr>
</tbody>
</table>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_trashpanda_crop.png" alt="image" loading="lazy" />
</figure>
<h3>Other helpful info</h3>
<h4>Points Breakdown</h4>
<p>This #SBBChamps tournament will use the standard SBB scoring as outlined below</p>
<table>
<thead>
<tr>
<th style="text-align:left">Finish</th>
<th style="text-align:left">Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">1st</td>
<td style="text-align:left">10</td>
</tr>
<tr>
<td style="text-align:left">2nd</td>
<td style="text-align:left">8</td>
</tr>
<tr>
<td style="text-align:left">3rd</td>
<td style="text-align:left">7</td>
</tr>
<tr>
<td style="text-align:left">4th</td>
<td style="text-align:left">6</td>
</tr>
<tr>
<td style="text-align:left">5th</td>
<td style="text-align:left">4</td>
</tr>
<tr>
<td style="text-align:left">6th</td>
<td style="text-align:left">3</td>
</tr>
<tr>
<td style="text-align:left">7th</td>
<td style="text-align:left">2</td>
</tr>
<tr>
<td style="text-align:left">8th</td>
<td style="text-align:left">1</td>
</tr>
</tbody>
</table>
<h4>Tiebreakers</h4>
<p>Tiebreakers for placement in the #SBBChamps will follow top-to-bottom as such:</p>
<ul>
<li>Highest finish</li>
<li>Next-highest finish</li>
<li>...continued...</li>
<li>Day One finish (for final placement in Top 8)</li>
<li>Day Two finish from qualifying event</li>
</ul>
Mobile Closed Beta Screener
2022-06-15T00:00:00Z
https://news.storybookbrawl.com/articles/2022-06_mobile-closed-beta/
Parney
Grab that phone out of your pocket, because it's almost time to jam SBB on mobile! Sign up now to join the beta testing group!
<h2>Ladies and Gentlemen, signups have begun!</h2>
<p>This week we will begin collecting signups for beta testing the new Storybook Brawl mobile app! Then starting in August we will begin sending out invites to download the test version of the app on your mobile iOS or Android device. We do not plan on capping the number of beta signups - anyone who would like to beta test the mobile app may sign up, however the invites will come in batches and you may not get the download link right away.</p>
<h2>A few notes about beta testing the app:</h2>
<ul>
<li>Remember, this app is in beta - be aware that there will be bugs</li>
<li>We encourage you to give us feedback on your experience - that is the best way to get the mobile app launch ready</li>
<li>Please provide as much information about your device as possible - many devices behave differently, and it's important for us to optimize for what devices our players are using</li>
<li>We will be using a SurveyMonkey form to collect this info - you can access it via the green button below</li>
</ul>
<h2>Sign up for the mobile beta by clicking the green button below</h2>
<hr />
<p><a href="https://www.surveymonkey.com/r/W9S6BXV" class="sbb-styled-button center" target="_blank">Sign up!</a></p>
SBB99 Official Launch!
2022-06-13T00:00:00Z
https://news.storybookbrawl.com/articles/2022-06_sbb99-launch/
Matt Nass
Everything you need to know about our first live SBB99 games.
<p>Hi all, Matt Nass here, and I’m going to break down what’s happening as we bring SBB99 to the live environment. For those of you who haven’t seen it yet, SBB99 is a version of Storybook Brawl where instead of playing against 7 players, you play against 99. We ran a few playtests on our external environment, and the reception was amazing! We managed to fill 100 player lobbies, and people had a blast playing despite some bugs and missing visual pieces. With all that, here’s everything you need to know about our first live SBB99 games.</p>
<hr />
<h2>When</h2>
<p>Our plan for SBB99 is to run a test event on Wednesday 6/15 from 12-3pm PT, then our official launch will be on Friday 6/17 from 12-3pm PT! Following that, we will be running another event each week on Friday, but keep an eye out on our <a href="https://twitter.com/StorybookBrawl" target="'_blank'">Twitter</a> and <a href="https://discord.com/invite/Sy32Jb8mV5" target="'_blank'">Discord</a> for the most up-to-date info on timing.</p>
<hr />
<h2>Visual Updates</h2>
<p>When we run SBB99 events, they will be the only way to queue into PVP games. We wanted to make sure this was as clear to players as possible, so we added a few key features for this. First, there will be a countdown timer before the event starts to signal when it’s starting, and there will also be a timer during the event for when it ends. Second, the Play button’s text will change to “Play SBB99” during the event.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-06_sbb99-launch_countdown.png" alt="image" loading="lazy" />
</figure>
<p>One of the most common pieces of feedback we got during playtesting was that there was no way to see how many players are left in the lobby. We have added not one, but two ways to see this. First, a “players left” counter will appear at the top of the hero bar on the left of the screen. Second, the hero bar will be scrollable, so you can see the health totals and heroes for every player in the lobby. These two features will help you feel the vastness of SBB99 lobbies.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-06_sbb99-launch_screenshot.png" alt="image" loading="lazy" />
</figure>
<hr />
<h2>Stability</h2>
<p>One of the biggest challenges with running 99 player games is making sure that there are no lag issues for players. We believe that we’ve solved most of the issues players had during testing, but there is always a chance for unpredicted issues. We’ll be monitoring things closely, and make sure to make adjustments as needed to make the playing experience as smooth as possible.</p>
<hr />
<h2>Enjoy</h2>
<p>We hope you enjoy SBB99! Please, give us as much feedback as possible on this feature. Feedback will help inform how often we run these events as well as potential new SBB99 features. Thanks, and good luck taking down the number 1 spot in a giant lobby!</p>
<p>-Matt Nass</p>
Patch Notes 71.12
2022-06-09T00:00:00Z
https://news.storybookbrawl.com/articles/2022-06_patch-71-12/
LSV
LSV breaks down Patch 71.12, which comes bearing new heroes, treasures, and more!
<p>Welcome to Patch 71.12! We’ve got plenty of new additions this patch, including three Hero reworks, six new Treasures, and two new characters (plus some character changes). Let’s dive in!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-12_new_art_Grumblegore.jpg" alt="image" loading="lazy" />
</figure>
<h2>Remastered Grumblegore Art</h2>
<p>In this patch, we get to see the introduction of a <a href="https://news.storybookbrawl.com/articles/2022-06_patch-71-12/content/new_art_Grumblegore.jpg" target="_'blank'">new art style for Grumblegore</a>. The art team made a conscious decision not to use realistic proportions. The large exaggerated shapes of the character design capture the fun and whimsical nature of the characters. In contrast, the color of the red glowing eyes and rendering really captures the mood of what an evil mage would look like if you ran into her in the enchanted forest. Of course, her cute pet bats add to the overall charm as well. We hope you like the new art direction as we'll be revealing more "remastered" art in future patches.</p>
<p>That's not the only change coming for Grumblegore—we're looking into a new name as well, to match the new concept. Please let us know what you think about the new art style on Twitter (<a href="https://twitter.com/StorybookBrawl/">@storybookbrawl</a>), and feel free to suggest a new name!</p>
<hr />
<h3>LSV & Matt Nass discuss the new changes</h3>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/E252JXiWnBI" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
<h2>Heroes</h2>
<p>We've reworked several heroes for this patch, and are excited to get them into your hands. After looking at play and placement rates, plus our experiences playing with these heroes, we concluded they could all use some spice.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-12_snowangel.png" alt="image" loading="lazy" />
</figure>
<h3>Snow Angel</h3>
<p>Snow Angel now scales, giving you higher level characters as you buy more Good characters. If you go on a real shopping spree, you can even get higher-level characters ahead of schedule.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-12_thesphinx.png" alt="image" loading="lazy" />
</figure>
<h3>The Sphinx</h3>
<p>Sphinx still lets you play spells for free, but instead of doing so once you level up, it's over the course of the game. As you learn each riddle (cast each spell), the list of free spells goes larger, and I've had some sweet endgames with Sphinx where basically everything is free.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-12_trophyhunter.png" alt="image" loading="lazy" />
</figure>
<h3>Trophy Hunter</h3>
<p>Trophy Hunter hasn't been collecting a whole lot of trophies lately, so now it gives all your Last Breath characters +2 attack. That will help get things going a little more often, and perhaps the trophy case will expand once again.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-12_beauty.png" alt="image" loading="lazy" />
</figure>
<h3>Beauty</h3>
<p>This change is more to tighten things up than strictly gameplay, though it comes with gains on both fronts. Now, Beauty makes ALL your characters Good, so even Neutral characters can fit into your sweet combos.</p>
<h2>Treasures</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Great%20Library%20Card.png" alt="Great Library Card card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Great Library Card</h3>
<p>Is it a card to the Great Library or just a really great library card? I suppose the world may never know, though I do know that seeing two spells a turn is a lot of fun.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Potion%20Masters%20Cookbook.png" alt="Potion Master's Cookbook card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Potion Master's Cookbook</h3>
<p>The Cookbook leads to some spicy recipes, as it lets you buff any character quite rapidly. This is the perfect complement to Potion Master itself, and as fun as you'd expect with Crystal Ball.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Skips%20Puzzle%20Rune.png" alt="Skip's Puzzle Rune card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Skip's Puzzle Rune</h3>
<p>This is a bit of an oddball. Skip's Puzzle Rune pays you off for finding a lot of treasures, as +2 XP and +2 Health is a huge boost. When you take this, the race is on, as you need to replace it before you hit level six to get the full benefit. That's been a fun experience, and hitting this early leads to some sweet games.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Enchanted%20Clocktower.png" alt="Enchanted Clocktower card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Enchanted Clocktower</h3>
<p>Speaking of skipping ahead on XP, the Enchanted Clocktower gives you a one-turn window where you get to be the highest level. Ideally you buy a level 6 character and lock for at least one more, but regardless of what you do, this greatly changes up the game.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Krampus%20Sleigh.png" alt="Krampus' Sleigh card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Krampus' Sleigh</h3>
<p>Just how strong do you think you are? I know I can't resist grabbing the Sleigh, and hoping to, uh, sleigh my next opponent. When you steal a level 6 or 7 treasure, it feels incredible, and this treasure always has you at the edge of your seat during a fight.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Radiant%20Prism.png" alt="Radiant Prism card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Radiant Prism</h3>
<p>Radiant Prism adds another treasure to the vaunted level 7 ranks, as turning all of your characters into every type can lead to some wacky (and powerful) plays. How will you take advantage of this?</p>
<h2>Characters</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Bossy.png" alt="Bossy card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Bossy</h3>
<p>Inveterate job-hopper Bossy is back, though this time in an entry-level position. Mini-Bossy, as it were, now appears at level 2, and pumps your Dwarves accordingly.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Fanny.png" alt="Fanny card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Fanny - Cut</h3>
<p>In order to make room for Bossy, Fanny got let go, as the two played in a similar fashion.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Amy.png" alt="Amy card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Amy</h3>
<p>Dwarves aren't known for their ranged prowess, but Amy is here to correct that. Given enough Lordy and Angry buffs, she can be quite the force.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-71-12_onityrant.png" alt="image" loading="lazy" />
</figure>
<h3>Oni Tyrant -> Level 6 (with 13/13 stats and +10/+10 ability)</h3>
<p>Oni Tyrant proved to be a little too strong, and as such, is getting moved back to six. Its stats return to 13/13, and the ability to +10/+10, where it will still have an impact in the right comp.</p>
<hr />
<h2>Bug Fixes & Improvements</h2>
<ul>
<li>Fixed a bug where Riverwish Mermaid would stop supporting if Evil Eye was replaced</li>
<li>Fixed a bug with Echowood gaining double the stats from summons if you controlled multiple bearsteins</li>
<li>Mihri, King Lion’s text has been updated to include “Royals”</li>
<li>Fixed an issue where while you were in Collection you were unable to use the mouse wheel to scroll up and down</li>
<li>Fixed a bug where Echowood would not gain stats when a Tweedle Dum was summoned</li>
<li>Fixed an issue where if a group name is hidden it would become visible when re-entering the group lobby</li>
<li>Fixed a bug when playing as The Fates, Frog Prince and Awoken Princess would keep appearing as destined characters after upgrading them.</li>
<li>Fixed a bug where Kidnap and Gloves of Thieving would take up a natural shop space if your hand and board were full</li>
<li>Fixed a bug where Time Flies and Mordred summons would maintain the bonus from The Ark when put into play from hand</li>
</ul>
<h3>Art Changes</h3>
<p>In preparing to <a href="https://news.storybookbrawl.com/articles/behind-the-art-new-board-sketches/">upgrade the new board design</a>, the camera has been updated to a perspective camera from our previous orthographic camera. This will allow the Art and VFX teams to have much more flexibility when it comes to creating and updating the visuals.</p>
<p>What does this mean for the game? Everything visual was affected, as the camera is how visuals are captured and displayed on screen. Most of the animations and VFX had to be adjusted to be properly captured by this new perspective camera, this includes the attack animations which got some extra love!</p>
<h3>VS Screen Update</h3>
<p>This isn't in its final state, but is a step forward in the revamp!</p>
<h3>Fight Speed Up Animation</h3>
<p>If a fight goes long enough, animation speed increases.</p>
<hr />
<h2>Patch 71.13</h2>
<p><em>UPDATED: June 13, 2022</em></p>
<p><em>This update is short and sweet, and fixes some issues we found in the last patch. Patch 71.13 includes the following:</em></p>
<h3>Updated Attack animations</h3>
<p>We heard your feedback on Attack VFX and continue to iterate on it. This update further refines the look and feel of the animation.</p>
<h3>Turned off vSync</h3>
<p>vSync was causing some of the animation jitters present in the last update, so turning it off will improve that.</p>
<h3>Fixed spell targeting hitbox</h3>
<p>We have addressed the issue where sometimes targeted spells would mistakenly target a nearby character. We will continue to fine-tune these hitboxes to make sure they feel as they should.</p>
<h3>Card balancing</h3>
<p>We will continue to keep an eye on things, especially the new cards like Clocktower, to see if any balance changes are needed later this month.</p>
June SBBMonthly Details
2022-06-03T00:00:00Z
https://news.storybookbrawl.com/articles/2022-06_sbbmonthly/
Parney
Announcing the June SBBMonthly, which takes place on June 25-26. This tournament qualifies for the Summer Championship.
<h2>Players</h2>
<p>Anyone who reached Mythic rank in May (finished with greater than 4,000 ranked points) is invited to play in the June #SBBMonthly. The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2022-05_mythics">here</a>.</p>
<p><strong>Before signing up for the June Qualifier</strong>, you must register your in-game and Discord names with our bot. If you haven't done so already, please use the <code>!signup "your sbb game name"</code> command in the <code>#tournament-signup</code> channel of <a href="https://discord.gg/DvKBednuru" target="'_blank'">the official Storybook Brawl Discord</a>. You must have registered your names <strong>by Sunday, June 19</strong> in order to participate.</p>
<p>Registered players gain access to private tournament channels. A couple weeks before the event, our tournament organizers will post instructions for signing up for the tournament itself in the private <code>#tournament-announcements</code> channel.</p>
<hr />
<h2>Prizes</h2>
<h3>Cash Prizes</h3>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,000</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Summer Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>Day 2</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h3>SBB Pro Club</h3>
<p>Tournament Competitors will also receive progress towards <a href="https://news.storybookbrawl.com/articles/2022-04-announcing-the-sbb-pro-club/">SBB Pro Club</a> status based on their finish in this tournament.</p>
<h3>Charity Matching</h3>
<p>As with all of our tournaments in 2022, every dollar earned by the Top 8 in this monthly will be matched by Storybook Brawl and given to the charity of that player's choice. So far, Storybook Brawl tournament competitors have raised the following for their charities!</p>
<table>
<thead>
<tr>
<th style="text-align:left">Charity</th>
<th style="text-align:left">Dollars Raised</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left"><a href="https://www.thetrevorproject.org/" target="'_blank'">The Trevor Project</a></td>
<td style="text-align:left">$5,050</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.catf.us/" target="'_blank'">Clean Air Task Force</a></td>
<td style="text-align:left">$3,700</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givewell.org/maximum-impact-fund" target="'_blank'">GiveWell's Maximum Impact Fund</a></td>
<td style="text-align:left">$2,450</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.evidenceaction.org/dewormtheworld" target="'_blank'">Evidence Action's Deworm the World</a></td>
<td style="text-align:left">$2,200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.childsplaycharity.org/" target="'_blank'">Child's Play</a></td>
<td style="text-align:left">$1,900</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://equalcitizens.us/" target="'_blank'">Equal Citizens</a></td>
<td style="text-align:left">$1,150</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.centerforhealthsecurity.org/" target="'_blank'">Johns Hopkins Center for Health Security</a></td>
<td style="text-align:left">$1,050</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givedirectly.org/" target="'_blank'">GiveDirectly</a></td>
<td style="text-align:left">$300</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.hki.org/" target="'_blank'">Helen Keller International</a></td>
<td style="text-align:left">$200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.newincentives.org/" target="'_blank'">New Incentives</a></td>
<td style="text-align:left">$200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.againstmalaria.com/" target="'_blank'">Against Malaria Foundation</a></td>
<td style="text-align:left">$100</td>
</tr>
</tbody>
</table>
<hr />
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (listed below). Each player signs up for one flight.</li>
<li>Each flight consists of <strong>seven (7)</strong> matches in 8-player pods.</li>
<li>Players may receive a bye during Day One, worth points based on the average of their other six rounds on Day One (rounded up / better for the player)</li>
<li>Points awarded for placement in each pod:</li>
</ul>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>10</td>
</tr>
<tr>
<td>2nd</td>
<td>8</td>
</tr>
<tr>
<td>3rd</td>
<td>7</td>
</tr>
<tr>
<td>4th</td>
<td>6</td>
</tr>
<tr>
<td>5th</td>
<td>4</td>
</tr>
<tr>
<td>6th</td>
<td>3</td>
</tr>
<tr>
<td>7th</td>
<td>2</td>
</tr>
<tr>
<td>8th</td>
<td>1</td>
</tr>
</tbody>
</table>
<ul>
<li>After seven (7) matches, players with points above the Day Two cut will be eligible to play Day Two on Sunday.</li>
<li>The Day Two point cut will be posted in <code>#tournament-announcements</code> before the start of the tournament.</li>
</ul>
<h3>Day 1 Flight Times</h3>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PST / 12a UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PST / 3a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PST / 11a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PST / 2p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PST / 5p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PST / 8p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PST / 11p UTC</td>
</tr>
</tbody>
</table>
<h3>Day 2</h3>
<ul>
<li>Starts Sunday at 10am PST / 6p UTC.</li>
<li>Players' points reset at the start of Day Two.</li>
<li>Six (6) rounds of 8-player pods, following the same structure as Day One.</li>
<li>Some players may receive a bye, worth points based on the average of their other five rounds on Day Two (rounded up / better for the player)</li>
<li>After the six rounds are complete, the 8 players with the highest points cut to the Top 8 race.</li>
</ul>
<h3>Top 8 Race</h3>
<ul>
<li>Players' points reset at the start of the Top 8.</li>
<li>The Top 8 is a “race” format over several rounds:
<ul>
<li>After earning 10 points, players become “live” to win the event.</li>
<li>The Top 8 continues until a “live” player takes a 1st-place in a match.</li>
<li>Once that occurs, they are the winner of the event and the remaining players are sorted by points for standings.</li>
</ul>
</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest finish, second highest finish and so on.</li>
<li>Day One point total</li>
<li>Rank on May ladder</li>
</ul>
<hr />
<h2>Rules</h2>
<ul>
<li>The event is run through the official <a href="https://discord.gg/DvKBednuru" target="_blank">Storybook Brawl Discord</a>. To participate in this event you must be registered there:
<ul>
<li>Use the <code>!signup “your game name”</code> command in <code>#tournament-signups</code> by the deadline (specified earlier in this announcement) to be eligible to participate.</li>
<li>Choose a Day One flight time after the tournament organizer starts flight signups, and follow any associated TO instructions.</li>
</ul>
</li>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>If selected as coverage's featured pod, players must stream their screen to Discord if able.</li>
<li>Streaming on Twitch or other platforms is allowed for any Day One flights that are not officially covered, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for any covered Day One flights and Day Two, but must use the same 15-minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Official Day One coverage starts at 9am Pacific Time on June 25.</li>
<li>Official Day Two coverage starts at 10am Pacific Time on June 26.</li>
<li>Coverage will be on <a href="http://twitch.tv/storybookbrawl" target="_blank">Storybook Brawl's Twitch</a>.</li>
</ul>
Sir Galahad, Hero Guide by Matt Nass
2022-06-01T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_sir-galahad/
Matt Nass
Matt Nass breaks down how to take your Sir Galahad game to the next level!
<p>Sir Galahad is my favorite hero in Storybook Brawl. I’ve seen a number of players play Galahad in a traditional style and dismiss him as a weaker hero. I think Galahad is at its best when played very differently from a traditional style. Today I’ll outline my approach and try to communicate why it’s both stronger and more fun than playing Galahad like you would any other SBB hero.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Sir%20Galahad.png" alt="Sir Galahad card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h2>Things to Value</h2>
<h3>Characters that are good with buffs</h3>
<p>Characters that are good to buff are better on Galahad. This includes characters with keywords (Ranged, Slay, or Flying), characters that mention stat buffs like Dubly or Wombats in Disguise, and even characters with high health like Rainbow Unicorn.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Dubly.png" alt="Dubly card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wombats%20in%20Disguise.png" alt="Wombats in Disguise card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Rainbow%20Unicorn.png" alt="Rainbow Unicorn card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Characters that Scale into the late game</h3>
<p>One of your goals with Galahad should be to keep some of your early characters in your late game comp. Certain characters like Wizard’s Familiar, Happy Little Tree, and Shadow Assassin lend themselves well to this and should be valued higher as a result.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Happy%20Little%20Tree.png" alt="Happy Little Tree card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Shadow%20Assassin.png" alt="Shadow Assassin card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Quest Characters</h3>
<p>Quest characters are better on Galahad for two reasons: first, the treasure obviously buffs your team, and second, many questers are easier to trigger with the buffs from Galahad like Brave Princess or the Nutcracker.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Brave%20Princess.png" alt="Brave Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Nutcracker.png" alt="The Nutcracker card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Pairs</h3>
<p>The first step to getting a triple is getting a pair, and I take almost every pair I see on Galahad.</p>
<h3>Econ</h3>
<p>In order to put more pairs together and get more value out of the AOE buff, you want a lot of characters on your board and in your hand at all times. However, that’s not cheap! Characters like Ogre Princess and Lucky can help keep your board and hand full.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ogre%20Princess.png" alt="Ogre Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Lucky.png" alt="Lucky card image" width="250" height="355" loading="lazy" />
</figure>
<h3>The Roll Button</h3>
<p>Fundamentally, rolling helps you find triples and it should be a big focus on Galahad. Once your board is full, don’t be afraid to roll pretty aggressively for triples.</p>
<h3>The Skip Button</h3>
<p>With this strategy, you should be able to find a lot of level 2 and 3 treasures. Instead of replacing treasures, it's often better to just take the extra gold so you can find more triples and get more Galahad buffs.</p>
<hr />
<h2>Treasures to go for</h2>
<p>As I said above, skipping is often a good strategy on treasures. That said, there are a few early treasures worth going for. Spinning Wheel fits in perfectly with the high resource strategy. It’s also worth noting Locked Chest double triggers Galahad’s ability. Given that the strategy focuses so much on tripling cheap characters, it’s also not uncommon to put together Hat Ball.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Locked%20Chest.png" alt="Locked Chest card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Merlins%20Hat.png" alt="Merlin's Hat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Crystal%20Ball.png" alt="Crystal Ball card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h2>Late Game Comps</h2>
<p>One of the trickiest things about playing Galahad is figuring out how to handle the late game. There are a couple different approaches to this. My personal favorite is to try and make something out of the board you currently have. A front row of Happy Little Tree, Wizard Familiar, Wombats, and Tweedle supported by Sporko, Lady of the Lake, and The Green Knight or similar can perform surprisingly well. This will go even better if you can pick up Horn of Olympus and/or Evil Eye.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Horn%20of%20Olympus.png" alt="Horn of Olympus card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Evil%20Eye.png" alt="Evil Eye card image" width="250" height="355" loading="lazy" />
</figure>
<p>The other approach is using your early game lead to pivot into a more standard final comp like Treants. This is more viable if you can use your midgame power to win a fight with Wish Upon a Star and pull ahead of the rest of the lobby. These pivots are trickier to do, but do tend to have a better chance of winning lobbies.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wish%20Upon%20a%20Star.png" alt="Wish Upon a Star card image" width="250" height="355" loading="lazy" />
</figure>
<p>I hope you enjoyed this inside look at a different way to play Sir Galahad. Until next time, may you econ your way to many triples.</p>
<p>-Matt</p>
May Mythic List
2022-06-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_mythics/
Parney
Congrats to all 2155 players who reached Mythic in May
Cover to Cover Livestream Series
2022-05-31T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_cover-to-cover/
Friendly Phoenix
Join the inaugural show on June 4 featuring a community tournament for charity.
<p>We are pleased to announce <strong>Cover to Cover</strong>, a 2022 charity livestream series. Hosted by <a href="https://www.twitch.tv/horsethief3" target="_blank">Horsethief</a> and <a href="https://www.twitch.tv/yukmouth_" target="_blank">Yukmouth</a>, two of our dedicated community-building streamers, Cover to Cover will have a wide variety of entertainment for you. Charity tournaments, reveals, Storybook reviews, debates, and discussions, with a number of guest appearances by devs, streamers, tournament winners, and Pro Club members.</p>
<p>As a company, <a href="https://news.storybookbrawl.com/articles/2022-01_sbb-gives-back">we've always been rooted in giving back</a>. We have an incredible opportunity to contribute to causes that will impact people all around the world. We encourage you, our passionate community, to take part in Cover to Cover's debut show this weekend, featuring its first community charity tournament.</p>
<p>On <strong>June 4</strong> starting at <strong>9am PDT</strong>, seats will be given to 32 participants across four 8-player lobbies. Good Luck Games will donate to charities selected by the four winners. You can find more info about this event and the overall series in <a href="https://discord.gg/M2uUAKshgt">Cover to Cover's Discord</a>.</p>
<p>Cover to Cover will stream every other Saturday on <a href="https://www.twitch.tv/storybookbrawl" target="_blank">Storybook Brawl's official Twitch</a>. We hope you enjoy watching the streams and playing in the monthly charity tournaments to raise money for causes throughout our wonderful world.</p>
<p>-Friendly Phoenix</p>
Metagame Review and Tournament Report with EC_John
2022-05-27T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_tournament-report-ec-john-may-sbbmonthly/
EC_John
Get a two for one with EC_John, as he brings you a metagame breakdown AND an in-depth tournament report.
<p>Hey everyone,</p>
<p>I'm EC_John, a <a href="https://news.storybookbrawl.com/articles/2022-04_sbb-pro-club/">Bronze-level Pro</a> and one of Storybook Brawl's original dedicated <a href="https://www.twitch.tv/EC_John" target="_blank">content creators</a>.</p>
<p>I've been playing since Beta, but going into this tournament, I knew things were going to be different.</p>
<p>This was the first time I've had to do more than just play ladder games in order to get a grip on the metagame. As such, I've decided to do a patch breakdown in addition to my tournament report, just in case there are other players (like me) who feel a little lost this patch.</p>
<hr />
<h2>Patch Panic</h2>
<p>On ladder, I was struggling to get above 4-5<sup>th</sup> place. It felt like no matter what I did or what hero I played, my opponents were always just a little bit ahead. Frustrated, I started getting more involved with the Storybook Brawl Competitive Discord server and discussing with the other Pros what they thought of the metagame and what I could be doing wrong.</p>
<p>After lengthy discussions and a lot of scrimmage matches with other pros, I found that success in this metagame required me to completely relearn my approach to the game.</p>
<h2>Avoiding XP Spells</h2>
<p>For the past several metagames, almost every hero wanted to rush to level six to gain access to the most powerful characters. Experience spells were practically an auto-purchase, regardless of level or life total. Ahead? Buy XP and push your advantage. Falling behind? Buy that XP and find more impactful characters.</p>
<p>This patch contradicts that methodology almost entirely. Several level six characters have recently been nerfed, and outside of Bearstain (which requires a good bit of set-up) and The Great Pumpkin, most level six characters are just not comp-defining enough as-is to justify forcing XP spells and forgoing mid-game composition.</p>
<p>Previously, XP spells were commonly purchased between level 4.0 and 5.0. Now, this level range is all about character quality, composition, and staying ahead on board. Pound for pound, level 4 shops have the best tempo characters for the midgame. Sporko for example, is widely considered to be the one of the best characters right now, as it checks multiple boxes — providing stats, enabling slay for characters like Feasting Dragon, and plus it's a great ranged character that can catch buffs from your existing level 3 characters like The White Stag.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Sporko.png" alt="Sporko card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20White%20Stag.png" alt="The White Stag card image" width="250" height="355" loading="lazy" />
</figure>
<p>Even if you're at a healthy life total, choosing to spend 3-5 gold on an XP spell rather than picking up strong level 4 pieces can put you behind significantly. Obviously, there are exceptions to this rule, and times where buying XP on level 4 is still fine, but as a general rule, value your level 4 shops and characters and look to buy your XP earlier on level 3.</p>
<h2>Monster Mash</h2>
<p>This patch is defined by two characters — Medusa and Oni Tyrant.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Medusa.png" alt="Medusa card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Oni%20Tyrant.png" alt="Oni Tyrant card image" width="250" height="355" loading="lazy" />
</figure>
<p>Since things have slowed down, players are building their boards and deciding on comps earlier, making Medusa a great slot 1 or slot 5 choice to try and take out a much stronger opponent. As you progress from level 4 to 5, finding a single Oni Tyrant represents a huge power spike. On a board full of monsters, a single Oni Tyrant represents a potential 49/49 worth of extra stats and is the equivalent of a level six treasure (Spear of Achilles).</p>
<p>Plus, it's not like Monster comps have any shortage of powerful supporting characters. A scaled Water Wraith can remain on your board through level 5, Friendly Spirit can transfer the extra stats from a Tyrant, Southern Siren and Baba Yaga are always dangerous threats, and Nian, Sea Terror represents an easy level 5 treasure.</p>
<p>If I could assemble my perfect early to midgame for this metagame, it would look like this:</p>
<p>Black Cat / Mad Mim / Labyrinth Minotaur ><br />
Evil Queen / Water Wraith / Wicked Witch of the West ><br />
Sporko / Medusa / Monster Book ><br />
Oni Tyrant / Southern Siren / Nian, Sea Terror</p>
<p>In essence, play evil comps if you want to climb the ladder.</p>
<h2>Treasure Quality Is Crucial... and Random</h2>
<p>One of the most discussed topics in the pro scene currently is the imbalance of level 3 treasures. It's no secret that an early Treasure Map, Bad Moon, or Crystal Ball can be comp defining, but the take-away is that there are level 3 treasures head and shoulders better than others.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Treasure%20Map.png" alt="Treasure Map card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Bad%20Moon.png" alt="Bad Moon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Crystal%20Ball.png" alt="Crystal Ball card image" width="250" height="355" loading="lazy" />
</figure>
<p>A player who gets the choice between Bad Moon, Treasure Map, and Ancient Sarcophagus is going to place infinitely higher than someone who's options are Eye of Ares, Cloak of the Assassin, and Power Orb. This element of RNG can be extremely frustrating, and while it's nothing new, it feels much more relevant this patch because the number of "valid" compositions has shrunk considerably.</p>
<p>In my experience, picking treasures like Sting, Treasure Map, Ancient Sarcophagus, Crystal Ball, Bad Moon, and Merlin's Hat, usually equate to a Top 4 finish, while the bottom half of the treasure pool leads to... well... the bottom half of the lobby.</p>
<p>An aside, don't be afraid to pop your Treasure Map on a level 5 treasure. An early Ambrosia or Dracula's Saber are absolutely brutal in this metagame.</p>
<hr />
<h2>Tournament Report</h2>
<p>Ok, on to the tournament!</p>
<p>I played 12 games across two days and my results were... ok. Despite making Day Two and locking up Top 64 for 4 pro points, I felt that I could have done better. Below I've included YouTube videos of all my games and timestamps for those I found most interesting. I'll do my best to break down those games.</p>
<h3>Day One</h3>
<h4>Game 2, Day One</h4>
<p><a href="https://youtu.be/lT6yO32drYQ?t=1222">Timestamp: 0:22:22</a></p>
<p>Gwen is a hero that feels very middle of the road this patch. I played a decent early game, and opted to wait longer than nomal to use my Knighthood. I ended up using it at 20 life, on a Southern Siren. While I'm always happy to play Siren, I definitely overvalued her statline and underestimated my opponents boardstates. This lead to me getting greedy and positioning the Siren poorly, and combined with some poor fight RNG, I ended up dying in 6<sup>th</sup> place despite feeling very strong.</p>
<h4>Game 5, Day One</h4>
<p><a href="https://youtu.be/lT6yO32drYQ?t=5840">Timestamp: 1:37:20</a></p>
<p>This was an interesting game. I ended up picking Grandmother and had a decent early and midgame, which is essential to success on this hero. Moving into the later stages of level 4, I was rocking a Good board with Fairy Godmother, however I made the read that sticking with that plan was going to plummet my life total, so I decided to actively pivot and pick up monsters. While it was a bit late, I was able to get them going, as well as my crucial hero power, leading to a reasonable 3<sup>rd</sup> place.</p>
<h4>Game 6, Day One</h4>
<p><a href="https://youtu.be/lT6yO32drYQ?t=7555">Timestamp: 2:05:55</a></p>
<p>This was one of the only games all weekend where I felt like I played really well. In the midgame, I was worried, as there were three players, myself included, going for animals. There was a turn where I matched against a ghost that I knew had a Bearstain and took a speculative Doombreath to have a shot at stealing it, thanks to my Gloves of Thieving. Sure enough, my line paid off and I was able to ride that Bearstain to a first place finish, narrowly defeating fellow pro, Jebas, on a massive spell build. Had I gotten second in this game, I would have missed Day Two.</p>
<h4>Game 7, Day One</h4>
<p><a href="https://youtu.be/lT6yO32drYQ?t=9728">Timestamp: 2:42:08</a></p>
<p>This lobby was absolutely insane. I needed at least 3 points (6<sup>th</sup> place) to make the cut for Day Two, but that meant fighting through several fellow pro players — some of the best in the game. This was my lobby:</p>
<ul>
<li>EC_John</li>
<li>Broniak</li>
<li>Takimoto Hifumin</li>
<li>mr_saber</li>
<li>vanandmunter181</li>
<li>wait4godot</li>
<li>swiftwolfgaming</li>
<li>Kartik</li>
</ul>
<p>I decided to take Morgan le Fay, a hero that I feel comfortable playing but wouldn't consider a top pick. I got off to a slow start, and took a lot of damage early, which netted me a Ring of Rage. One player died moving into the late game and myself plus two others were all one hit away from getting knocked out. I managed to survive at one life and get a level six treasure — The Ark, then won my next two fights, swapping to a patchwork Good Boy comp. The problem though? The other players weren't losing either. I was sweating bullets.</p>
<p>Last tournament, I missed Day Two by 1 point. If I got 7<sup>th</sup> here, it would be a devastating repeat. On my next fight, I barely lost, however the other two low-hp players did as well, and I managed to squeak out a 5<sup>th</sup>, pushing me into Day Two.</p>
<hr />
<h3>Day Two</h3>
<p>I went into Day Two not feeling great — lack of sleep thanks to my newborn. Despite being tired, I felt like my play wasn't terrible, but definitely not as sharp as Day One.</p>
<h4>Game 1, Day Two</h4>
<p><a href="https://youtu.be/fXKgQwdDXH0?t=15">Timestamp: 0:00:15</a></p>
<p>I started the tournament with what should have been the best possible combination — Sharebear and a shop of 3 Three Blind Mice and Shrink Ray. I was optimistic, until I saw my treasure choices — Reduplicator, Six of Shields, and Summoning Portal. While each of these have their own important implications, these are basically the worst level 4 treasures to get early from Three Blind Mice because the characters on these levels don't synergize. Taking Six of Shields, I proceeded to play a pretty mediocre early-to-midgame, and died out in 6<sup>th</sup> place on the back of some really poor fight RNG and very strong opponents. If I could go back, I'd probably still pick Six of Shields, but I'd change up my character positioning in the midgame to play less greedy.</p>
<h4>Game 2, Day Two</h4>
<p><a href="https://youtu.be/fXKgQwdDXH0?t=1020">Timestamp: 0:17:00</a></p>
<p>Another strong hero choice in The Fates, but my starting characters were not optimal. I ended up taking Sherwood Sureshot. I think my mistake was not just immediately taking the triple and instead getting baited into a Three Blind Mice pair, thus delaying the stat bonus to the ranged character. This set me back and while I did eventually find the mice, I had lost too much tempo to make a good comeback. My misplays cost me this game and I busted out in 5<sup>th</sup>.</p>
<h4>Game 5, Day Two</h4>
<p><a href="https://youtu.be/fXKgQwdDXH0?t=4599">Timestamp: 1:16:39</a></p>
<p>Another Fates game, this time I started with a Polywoggle that slayed into a Sleeping Princess. For those who may not be aware, when playing The Fates, if your original Polywoggle slays, The Fates ability will track the character it transforms into. Following this, I was able to triple the Sleeping Princess, pick up an early Romeo and a Cinderella. From here, I put together a nice little Royal comp. I crushed most of the field, but missing on key treasures like Reduplicator prevented me from taking 1<sup>st</sup> place.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Reduplicator.png" alt="Reduplicator card image" width="250" height="355" loading="lazy" />
</figure>
<p>Overall, my heroes were far better on Day Two, but my play was far worse, and against a much stronger field, it wasn't pretty. I was hoping to play a sixth game for chance to place higher, but an untimely bye round capped off my run at 51<sup>st</sup> place.</p>
<hr />
<h2>Key Takeaways</h2>
<ul>
<li>Evil comps are incredible this patch</li>
<li>Merlin's Hat & Crystal Ball are nearly unbeatable and typically worth forcing on heroes that can easily acquire level 3 treasures</li>
<li>Play the strongest boards possible throughout level 4 & don't invest in XP unless you're already way ahead.</li>
<li>Early Ambrosia or Dracula's Saber are practically guaranteed Top 4.</li>
<li>Don't overestimate your strong characters and position them realistically.</li>
<li>Don't always feel like you have to play greedy if you're behind.</li>
</ul>
<p>Thanks for reading and watching. I hope my article helped you learn something new. If you enjoyed, be sure to follow me on <a href="https://twitter.com/JohnTheWordsGuy" target="_blank">Twitter</a>, <a href="https://www.twitch.tv/ec_john">Twitch</a>, and <a href="https://www.youtube.com/channel/UCMLrpXCHj05E0VFTKVSQScA" target="_blank">YouTube</a>. I'm less active than I'd like to be due to new Dad responsibilities, but I'm slowly getting back to content creation. Cheers!</p>
May SBBMonthly Tournament Report by Ikarus
2022-05-24T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_tournament-report-ikarus-may-sbbmonthly/
Ikarus
Ikarus details his journey to 2nd place!
<p>Hi everyone! My name is Lars Quilitzsch, I stream Storybook Brawl <a href="https://www.twitch.tv/ikarus_" target="_blank">on Twitch</a> and go by the name Ikarus in game. I took 2nd place in the recent May tournament.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Prized%20Pig.png" alt="Prized Pig card image" width="250" height="355" loading="lazy" />
</figure>
<p>My general approach is to value consistency over inconsistent characters. For me, the heroes that provide a good early game are the best and I always try to snowball an early great start into a win. Usually a go-to for a great start can be Prized Pig – securing additional gold for more treasures and to get further ahead is great, but you need to recognize when it’s not the time for the Pig. A lot of tier 3 treasures can be really great to secure a strong start, or to get Treasure Map into Dracula’s Saber or Monkey Paw for an extreme power spike. I usually try to be as open as possible to different compositions, and decide to go into completely different directions depending on the shops. Seeing some treasures on your opponent can also be a factor into what direction you want to go. Especially Dracula’s Saber, it's one of the strongest right now and destroys not-fully-online Animal token or Pumpkin builds.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-05_tournament-report-ikarus_tierlist.png" alt="image" loading="lazy" />
<figcaption>My current tierlist</figcaption>
</figure>
<p>The tournament meta is a bit different than the ladder in general. It is usually way more aggressive, with a lot of early-game highrolls. That being said, it actually leads to on-average weaker lategames overall, since a lot of the highrolls are more often disrupted by Medusa or spells. On ladder, a highroll – especially slay – can really feast on weak boards, so securing your HP early becomes more important. The tournament points system rewards 4th with 6 points over a 5th with 4 points, so getting top 4 should be the aim in every game – obviously 1st is great but to play 1st or 8th heroes doesn’t feel too great.</p>
<p>In the tournament I value strong starts even more, because when you lose too much HP early there is always a chance to run into a highroll to just get knocked out, despite being strong in the current phase of the game. In the early game I often end up picking up Wizard's Familiar and Spell Weaver for a growing strong board and to have the option open for HatBall. The strongest easy-to-achieve lategame is still Trees, and the scam Pumpkin comp is usually my go-for if I get no other direction. Oni Tyrant can provide a lot of extra stats on level 5! In general if you are not strong, picking up a Medusa for position 1 (top left) or 5 (bottom left) can really help a lot no matter what you are.</p>
<hr />
<h2>Day One</h2>
<h3>Game 1: Xelhua - 6th</h3>
<p>It looked actually not that bad - I was really healthy, and then on 4.1 I hit into this guy with upgraded Copycat in front of upgraded Wombat... and took 23 dmg, which was ridiculous! Then I was basically in one-shot range and didn't find enough tempo. In the end, I lost a 50/50 fight and got 6th.</p>
<h3>Game 2: Gwen - 2nd</h3>
<p>No early Knighthood targets. I played Evil with double Queen, didn't find triples and no Mixawizzle. The Queens carried me through the midgame. At the end of level 5, I tripled Sporko for Ring of Rage – my only treasure this game. I got to 6, and luckily found a Bearstein to Knighthood.</p>
<h3>Game 3: Hoard Dragon - 1st</h3>
<p>Well, this was a really strong highroll. Early Cinderella + Frog with For Glory, triggering turn 2 -> getting double Mouse and some Dwarves, triggering Cinderella into Pants and taking a Doubly. Taking a Spellweaver buffed for the back and getting a Saber from Mice. In the end, transitioned to Mages with another Spellweaver + Familiar, and then got the tier-7 Prism with one Aon. An Evil Twin tripled the Familiar, which gave me Ball -> GG</p>
<h3>Game 4: Xelhua - 7th</h3>
<p>All the bad heroes and Xelhua in selection - got a pretty lowroll start... could've gone better but didn't get experience / early tempo characters... so not a lot to do there, to be honest. I tripled a Lightning Dragon (which I don't like) for the treasure to get Deck, and obviously run into Angry and it just buffs his board. Overall, I was unlikely to win there anyways.</p>
<h3>Game 5: Skip - 3rd</h3>
<p>So after 5 games I found no good early game champ this tourney, and this one was also one of these. I didn't get a good start, with double Shadow Assassin and later Chupacabra – I definitely needed the first Slay, which I got in this game. I was really weak but the lobby was, too. Then on 5 I got an additional experience and couldn't find a 6-drop in 3 turns after getting to 6. Honestly, I was lucky to get 3rd in the end in a completely treasureless game.</p>
<h3>Game 6: Fates - 3rd</h3>
<p>Well not a good Fated character - I decided to go with Baby Dragon above Billy Gruff and Mad Mim. I got a Wish through and got to level 6 early, and decided to pick up Lordy and go Dwarves. I could've gotten 2nd or even 1st - in the end, with some really unlucky fights and no other Lordy or Echo in shop, I got 3rd.</p>
<h3>Game 7: Wonder Waddle - 3rd</h3>
<p>My first good starting champ - I got 3rd in an insane highroll lobby. Fates had turn-2 upgraded Mouse and Gloves, and there were a lot of highrolls on the way. But yeah, Waddle is Waddle, so I was doing fine there (shoutout to MX, who died in this lobby on 3.2). I knew that I needed 3rd to advance to the next day, so I decided to pick up all the tempo with Map into a tier 5 treasure – Dracula's Saber. Interestingly, I won with my two 'dusas + Appletree a fight vs a 5-Goodboy board, but couldn't find Pumpkin.</p>
<h3>Summary</h3>
<p>So overall 44 points + 1 Pro bonus point to get exactly 45 and qualify for Day Two 🙂</p>
<p>To sum up Day One, while the hero choices don't look too bad, I always want to go with high early-game tempo heroes. Xelhua is definitely not bad overall, since it is nearly guaranteed get 1st in a low-tempo lobby, but it also can go wrong like it did here for me today. There were no real choices in the hero select for me today, since the other 3 options were always ones I rate way lower. So, I was really happy to advance despite that.</p>
<hr />
<h2>Day Two</h2>
<h3>Game 1: Bye</h3>
<h3>Game 2: Cursed King - 3rd</h3>
<p>I had an OK start, but ran into Egg to take extra damage. I tripled Stag and couldn't use one of the 3-cost treasures -.- so, I ended up skipping there. I then took Daggers and lost it directly afterwards in an 85%-win/5%-draw fight, which definitely hurt me.</p>
<p>I still stabilized with the tier 4 treasure Deck of Many Things, and supported some Soltaks with Heartwood behind them. I was decently strong. In the end I lost a coinflip scenario vs 1st place to get 3rd. Otherwise, I would have taken 2nd for sure, and most likely 1st, since I didn't need a lot to be completely online in Trees and would've had a ghost fight next round.</p>
<p>This was one of the games were I lost too many favoured fights.</p>
<h3>Game 3: Sharebear - 3rd</h3>
<p>Decent start. On 3.1 I kissed Cinderella into an upgraded Wight. I thought I could go Dwarves with Fairy Tail already - but I didn't find any more Dwarves. I went Evil with Sporko, kissed a 5 into a 6 to have a "useless" Burning Tree for a few rounds. Then I picked up a few Trees and in the end lost to Xelhua, who had a good early game and just the typical Tree lategame. It could've been 2nd, but overall fine.</p>
<h3>Game 4: Fallen Angel - 3rd</h3>
<p>Honestly, a really bad start. I couldn't find any Good characters until 3.2, and lost some HP because of that. With an upgraded Feasting and Lance, I moved into slay. It could've been nice but I couldn't beat the big Tree boards.</p>
<h3>Game 5: Merlin - 3rd</h3>
<p>What a start! Woggle free roll and slaying into Ogre Princess. This was definitely a great start. I wanted to go into Mages and was healthy in the midgame – 38 HP when the first two opponents died. Got an upgraded Book, but sadly never found Ball. In the end I was not the strongest. In my opinion, this game should've been a 2nd place, but I lost to 4th-place's ghost - scam - with insane fight RNG killing basically everything perfectly. I had 85% to win there, so that was a bit sad.</p>
<h3>Game 6: Apocalypse - 1st</h3>
<p>Yeah, when I pick Apocalypse the hero selection is for sure not the best. Obviously, I get my only 1st of the day with the lowest-rated hero on my tier list. Had turn 1 Cinderella, turn 2 random spell into Roll the Dice, to get an early treasure and an additional character on board. Took XP at 3.0, at 3.1, and at 3.2 I then found Wish, but I decided to not take it. I was a bit funny that I then actually won that fight vs Skip.</p>
<p>I was not that confident in my position. I was at 12 HP when I locked the XP spell at 5.1. I'm glad that I didn't lose there, because that was definitely still possible. The End got me up to 17 HP, I got my tier-6 characters and thought I could get into Trees, but just didn't find them.</p>
<p>The mix of characters was overall bad for Apocalypse. I got Ambrosia from Nian, which I Kissed into an upgraded Goodboy. So I had 1 upgraded Goodboy, 1 unupgraded Goodboy, and I guess 1 Robin I picked up, but no other Good characters and no treasures to buff them. I played Pumpkin in the Ambrosia spot - I picked another Pumpkin, and in the end after 4 turns I was able to pick Burning Tree to swap into Trees with Ashwood in the Ambrosia spot for win.</p>
<p>I needed first or second in the last game to get into top 8 – I'm glad that worked out.</p>
<h3>Summary</h3>
<p>A lot of good hero choices (this time I actually had choices). Also, some not-too-highrolly lobbies, which I often lost to healthy Xelhuas in the end.</p>
<hr />
<h2>Top 8</h2>
<h3>Game 1: Waddle 2nd</h3>
<p>I had a good Waddle start and tried to force HatBall. It actually took quite a long time to find the Ball. In the end I got it - I tried to go for Fork, but never found that with I think three tier-4s. I was relatively healthy and then lost to the other player with Fork-Ball, an Aon already on board, and an upgraded Scion of the Storm (which was Mixawizzled - sometimes the temporary power gain from Mixa is just too much). I was basically a favourite in every fight from there on. Top 3 were 2x HatBall and a scam board. I had some bad fights there, but since I was relatively healthy beforehand I managed to get 2nd. I'm favoured vs the last scam board on average, but he got optimal attacks and took me down.</p>
<h3>Game 2: Loki - 3rd</h3>
<p>Yeah... me and Loki - obviously not the best heroes in the options here.I got a Roll the Dice round 2 for some tempo early. I used a lot of Polywoggles early, got a Hippocampus from it in the 3.0 fight and decided to go Animals. It's not optimal with Loki, since you want to Croc the Hippo later, but I was fine with that. I got an early Sting and a Ring of Rage and then an upgraded Sporko with Horn. I got 1 XP spell from Loki, which is not great, but luckily found the Bearstein on 6 with like one Pigs and one Baby Bear. I never found any Flies, and when I was locked for Echowood, Loki Masqueraded it to give me the 3rd Bearstein instead. I couldn't win vs Grailed Trees in the end.</p>
<h3>Game 3: Sharebear - 2nd</h3>
<p>I had the options to pick Sharebear or Hoard Dragon, and decided to go for Sharebear. I didn't have the best start, and definitely lost too much HP early. I got a Sting, which I used for Mummy and decided to go into scam from there. I looked for Mages early but didn't get the treasures for that, I picked up 1 Apple Tree, Medusa, and Cupid and went into scam. I found finally one Pumpkin.</p>
<p>To be honest, my scam board was definitely not the strongest, but I had some good fights and won some close fights. Dracula's Saber did a really great job for me. In the end, I took 2nd and was way weaker than the other scam board - but yeah, in scam vs scam, a lot can happen. The attack into the Cupid in the final fight was brutal!</p>
<h3>Summary</h3>
<p>With 2nd, 3rd, 2nd, I took 2nd place in the top 8.</p>
<hr />
<p>2nd place overall is definitely great for me, securing a spot in the Summer Championship! I'm still a little bit on the fence if I should’ve taken Hoard Dragon in the final game over Sharebear, to get a better shot at first place.</p>
<p>I played Scam, Slay, Trees, Animals Tokens, Dwarfs, Mages – so no good boy game but a healthy mix of compositions for sure. In the beginning I said that the strongest late game are still Trees, and despite that I only ended up once in a Tree comp (and that was also only 4 Trees with Doombreath and double Pumpkin) – there were a couple of games that I was open for Trees and just didn’t find them. A lot of games ended before getting to a complete comp.</p>
<p>Scoreline:</p>
<ul>
<li>Day 1: 6-2-1-7-3-3-3</li>
<li>Day 2: B-3-3-3-3-1</li>
<li>Top 8: 2-3-2</li>
</ul>
<p>This was the first time it was close for me on Day One, but I really played for my outs there to secure the 45 points instead of trying to win the last lobby. Xelhua is overall one of the strongest heroes and one of the heroes I lost to most in my tournament games, but can also really struggle to have a good start and handle early highrolls in these tournament games. Seven 3rds in a row is a lot, with a lot of games were I managed to get to 3rd despite having a bad start and facing a few highrolls, and some which could’ve went a lot better and ended up 3rd. Obviously getting nothing worse than 3rd on Day Two is really a great outcome!! Great hero choices on Day Two, and being open to play anything is usually something that helps a lot.</p>
<p>It's great being part of this community and I still love this game. Thank you all for reading this and all the support.</p>
<p>- Ikarus</p>
Diving into Depth Maps
2022-05-23T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_depth-maps-by-paul-forest/
Paul Forest
Paul Forest has the scoop on how we create gorgeous 3d scenes
<p>Tinkering away in the depths of the enchanted forest, we try all kinds of things to make our cards the best they can be. The main idea: how to create enhanced 3D effects from our paintings? One recent test involved depth maps.</p>
<p>Depth maps have been around as long as the depth (or Z) buffer itself, invented by Pixar founder Ed Catmull in 1974. They exploded in popularity around 2018 when advanced mobile phones could easily store depth information, and social media networks could readily display this information.</p>
<p>Recently, a lot of research has been done using advanced neural networks to predict a depth map based upon a single image input. Companies like Adobe, Meta, and SnapChat all have a vested interest in enabling users with all kinds of hardware to be able to easily generate and share images like this. Up until this stage, special camera technology was required to get the depth information, involving dual lenses, lens masks and even LIDAR.</p>
<hr />
<p>Other methods of generating 3D scenes from 2D images involve modeling the data directly, projecting the data onto proxy geometry, or even using a “2.5D” process, separating portions of the image into layers, and setting each layer to a different depth value. All of these methods are manual and time consuming.</p>
<p>Neural networks trained on the massive volume of photo based depth maps that currently exist have proven to be incredibly effective. Primarily used for casual entertainment, and generally on photographs, it was a long shot that they would be able to make sense of our stylized, painterly images.</p>
<p>Fortunately, the same networks that allow old time, single shot photos to be converted to 3D work well for our illustrations.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-05_depth-maps_skip.png" alt="image" loading="lazy" />
</figure>
<p>So an image like Skip here can be analyzed and generate a depth map like this one here.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-05_depth-maps_skip-depth.png" alt="image" loading="lazy" />
</figure>
<p>When combined with the right shader, you get results like the image below.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-05_depth-maps_skip-animated.gif" alt="image" loading="lazy" />
</figure>
<p>Thanks for reading! We’ll always be looking for ways to make your game experience delightful and fresh.</p>
<p>-Paul</p>
Weekly SBB99 Playtests
2022-05-19T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_sbb99-playtests-by-lsv/
LSV
Want to help playtest our newest game mode? Read on for more details!
<p>A few weeks ago, we introduced <a href="https://news.storybookbrawl.com/articles/2022-5_sbb99_by_mattnass">SBB99</a>, and we are happy to invite you to join in on the fun. We are going to playtest SBB99 each Friday from 12-3 pacific, starting tomorrow, May 20th! These playtests will be run on the SBB Beta Environment, which anyone can join. All you have to do is follow these instructions, though joining the <a href="https://discord.gg/2uyrg5MpRx" target="_blank">Beta Discord</a> is also recommended.</p>
<hr />
<h3>This is how to download the Beta client:</h3>
<ol>
<li>Right click on SBB in your steam menu and click properties.</li>
<li>Go to the "BETAS" tab.</li>
<li>Under enter beta access code to unlock private betas, enter "COURTwizard42".</li>
<li>Now in the dropdown that says select the beta you would like to opt into, select "external-test"</li>
<li>Download the build.</li>
<li>To play SBB99, you just need to click the PLAY BRAWL button during the scheduled event time.</li>
</ol>
<hr />
<h3>A few notes:</h3>
<ol>
<li>To join, make sure you are on the "external-test" version (see instructions above). You should see version "0.70.6|Blue" in the bottom left of the game. If you do, you're good to go, and can join the queue using the regular PLAY BRAWL button.</li>
<li>The SB99 queue will open at 12pm PST and stay up for three hours. We'd like everyone to join right at 12pm to make sure the first game fills. From there feel free to join / re-join at any time, though you may experience longer queue times and games with less than 100 players.</li>
<li>Please remember this is an early playtest of SBB99, so it's not polished and there might be bugs along the way.</li>
<li>Help us squash those bugs! We appreciate any feedback you submit to our team by using the F8 button during your playtest or posting in the #bugs channel here on this server. If you can, please note in the F8 that you're playing SBB99.</li>
</ol>
<p>Good luck and enjoy the brawling!</p>
<p>-LSV</p>
How to Play the First Four Turns
2022-05-12T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_four-turns-by-lsv/
LSV
LSV walks you through the first four turns of a Storybook Brawl lobby.
<p>Storybook Brawl is a game with near-infinite possibilities. You have many different decisions to make each turn, and once you get past the first few turns, those decisions represent different paths you can go down. Still, the first four turns have more decisions than you might realize, and today I’ll be giving you a guide to navigating them.</p>
<p>Your decisions can be heavily impacted by your Hero, but I’ve got some general heuristics as to how you should approach things. Once you learn these, it’s easy to adjust for odd scenarios or specific Heroes - you have to learn the rules before you break them.</p>
<hr />
<h2>Turn One</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-05_four-turns_1.jpg" alt="image" loading="lazy" />
</figure>
<p>Most of the time, your turn one will be to buy the best character and then either lock the shop or not. That’s not too complex, but there are a few things that impact the decision. What the “best” character is will largely depend on your Hero and if there are pairs (I often will lock for a 2nd copy if there are two of the same character), with Cinder-Ella, Sherwood Sureshot, Mad Mim, and Black Cat being my favorites (or Wizard’s Familiar if there’s a good spell and/or I’m a spell-based Hero). I will also usually buy Black Cat and lock for Mad Mim, since that’s such a good combo.</p>
<p>A note on locking: before buying anything, consider if you are going to lock the shop. If you are, and there’s a Golden Chicken in the shop that you don’t want, you can buy the Chicken, sell it to buy the character you want, and then lock. That opens up another slot to see something good. Likewise, the turn one shop of Chicken + Free Roll means you can buy Chicken and Roll, and hopefully find better options.</p>
<p>In the above image, I’d cast Roll the Dice and hope to get Sureshot or Cutpurse (the ranged character is better, but let’s be real - I’m hoping for Cutpurse). If I hit Cutpurse, I’d also lock for Sureshot, though if you got Fanny, you have to hope for Dwarves in the next shop.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Roll%20the%20Dice.png" alt="Roll the Dice card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Shard%20of%20the%20Ice%20Queen.png" alt="Shard of the Ice Queen card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Free%20Roll.png" alt="Free Roll card image" width="250" height="355" loading="lazy" />
</figure>
<p>There are a couple spells you can cast on turn one. Roll the Dice is almost always worth it, since you’re getting +1/+1 for free (and is really good if you’re lucky), with Shard of the Ice Queen also worth playing if there’s a good character to buy and cast it on. Free Roll is, well, free, and I usually cast it after buying if there’s something I want or before buying if I don’t like the shop.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Genies%20Wish.png" alt="Genie's Wish card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Forbidden%20Fruit.png" alt="Forbidden Fruit card image" width="250" height="355" loading="lazy" />
</figure>
<p>Genie’s Wish and Forbidden Fruit are two spells I almost always lock. The key is that you have 3 gold on turn two, so you waste a gold if all you do is buy a character. Fruit lets you double-buy, and Wish can be cast pre-buying and sometimes hit Shrink Spell for massive value. Speaking of Shrink Spell…</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Shrink%20Spell.png" alt="Shrink Spell card image" width="250" height="355" loading="lazy" />
</figure>
<p>This one is tricky. You can cast it on turn one and lock the shop, leading to a lost fight but a triple buy on turn two, or you can buy a character as normal and plan on casting Shrink Spell turn two. That lets you buy one character on turn two, then lock the other two cheap characters for future turns. I’ve been leaning towards not buying Shrink Spell on turn one, and doing it turn two instead, mostly because losing the first fight automatically is tough on your health total (but I’m not confident that’s always right).</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Magic%20Research.png" alt="Magic Research card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/For%20Glory.png" alt="For Glory card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Witchs%20Brew.png" alt="Witchs Brew card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Sugar%20and%20Spice.png" alt="Sugar and Spice card image" width="250" height="355" loading="lazy" />
</figure>
<p>These are the spells you could consider locking for on turn one. My rule of thumb is that I’ll lock for any of the +1/+1 spells if I have a good target for them, like Rainbow Unicorn plus Sugar and Spice. For Glory! is trickier, since you won’t win most fights with just two random characters. I generally will not lock for it unless I’ll have Humpty Dumpty or Sherwood Sureshot, or have a hero that gives me some sort of combat bonus (like Krampus or Jack’s Giant).</p>
<p>Whew, we made it out of turn one alive. It may seem like a lot, but it’ll be second nature soon enough, and once you have it down you won’t have to think about it too much.</p>
<h2>Turn Two</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-05_four-turns_2.jpg" alt="image" loading="lazy" />
</figure>
<p>Turn two is usually pretty easy - you buy the best character, and either cast the spell in the shop or use the one remaining gold to roll. If you’re lucky enough to have four gold (thanks to Cutpurse, Forbidden Fruit, or one of the economy Heroes), then it’s even easier, as you just buy two characters. When rolling, you’re looking to lock a good buy next turn, whether that be a pair or just a good level 2 character.</p>
<p>In this case, it’s an easy Genie’s Wish, and hope for Shrink Spell. If you miss, buying Sureshot is a nice fallback, and Sureshot even gives you a chance of winning if you hit For Glory!</p>
<h2>Turn Three</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-05_four-turns_3.jpg" alt="image" loading="lazy" />
</figure>
<p>Turn three is also fairly simple, since the vast majority of the time you’ll be buying two characters with your four gold. Sometimes you’ll have five gold, thanks to the usual suspects, in which case you can play a spell or roll to see better options. Of note, you should try and avoid locking on turn three. Turn four is when you level up to Level Three, and you really want to buy a level three character, so locking a shop and making it less likely one shows up is a bad idea.</p>
<p>In the example above, I’m off to a great start, as I went Wizard’s Familiar + Free Roll into Rainbow Unicorn + Sugar and Spice. On turn three, I’d buy Mim and Cinder-Ella, seeing myself up for a great game.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-05_four-turns_4.jpg" alt="image" loading="lazy" />
</figure>
<p>For reference, here’s how I’d position my army. You want Mim to buff the high-health Unicorn, and then making Cinder-Ella into a 5/2 is better than making Familiar into a 7/4, since now both of those characters probably take down anything they fight.</p>
<h2>Turn Four</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-05_four-turns_5.jpg" alt="image" loading="lazy" />
</figure>
<p>Turn four (or 3.0, depending on what you want to call it), is another turn where you most often make the same play. That play is buying a level 3 character plus a level two character, as you’ll likely have five gold to spend. There are some notable exceptions:</p>
<p>If you’ve got six gold, great - buy two level 3’s if they are in the shop</p>
<p>If you have an especially bad level 2 character and there are two great level 3’s, selling to buy both can be worth it</p>
<p>You don’t usually buy spells here, but if you’ve got a ton of incentive (like my Merlin game), it can be worth considering</p>
<p>In the disaster scenario where your shop has no level 3 characters, you may have to buy two level 2’s plus a spell, or roll and try to buy one level 3 plus hopefully a spell</p>
<p>This is about the level where you also start developing preferences as to which path you’re going down. You have enough info thanks to the level 2 characters on your team to help pick which level 3 characters fit best, since sometimes you’ll want Donkey, sometimes you’ll want Princess Peep, and sometimes you’ll want Spell Weaver. Synergy is starting to become more important than raw power, as the combo potential is starting to arrive.</p>
<p>In the above game, I’d buy Princess Peep and Labyrinth Minotaur. Peep goes really well with Mim (you want Peep in slot 4 and Mim in slot 6 most likely), and Minotaur is better than making your Mim an 0/7, since that isn’t super relevant.</p>
<h2>To Turn 5 and Beyond</h2>
<p>Now that you have a handle on the early game, you’ve got the fundamentals needed to tackle later turns. Turn five is usually buy two 3-drops, and from there, build out your team with an eye to synergy and triples. I’ll cover that in a later article, since mastering the first four turns is by far the most important - games are won or lost on these decisions, and having fewer resources means your decisions matter all that much more.</p>
<p>-LSV</p>
<hr />
Introducing SBB99
2022-05-12T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_sbb99-by-mattnass/
Matt Nass
There's a new game mode coming to SBB, and Matt Nass has all the details!
<p>Hi everyone, Matt Nass here, and today I’m going to share some details on a new game mode we’ve been toying with - SBB99! I’ll look at what we’ve done so far and how our first playtest went, as well as what we’re planning on doing next.</p>
<h2>What is SBB99</h2>
<p>SBB99 is a version of Storybook Brawl, where you face off against 99 opponents. The rules are largely the same as an 8-player game, except that 100 players are in. SBB99 has a few key differences that made us think it could have potential:</p>
<ul>
<li>100-player games feel like a more casual environment. There is less pressure to finish near the top when you have so many players in the game.</li>
<li>100-player games are super exciting to watch. Seeing a streamer face busted lineups as they head into the top 10 or top 5 and make a run at the trophy is a great viewer experience.</li>
<li>There is something inherently exciting about a 100-player game.</li>
</ul>
<hr />
<h2>Our First Playtest</h2>
<p>After talking to our friendly neighborhood Wrapter, we concluded that SBB99 would also not be too difficult technically! Our queues were already built to scale, and he managed to get an initial version of the feature super fast. We immediately set up a playtest on our external environment which garnered a lot of excitement.</p>
<p>We ran the playtest for a few hours on the weekend and it was a great time. The games ran pretty smoothly, and players got to battle in these monster lobbies. We also learned a lot about what we can improve going forward.</p>
<hr />
<h2>Next Steps</h2>
<p>Now we’re looking forward to how to bring SBB99 to the live environment. Here are a few key pieces that we need to figure out before bringing SBB99 to live:</p>
<h3>Queues</h3>
<p>In order to make sure we can fire SBB99 queues quickly and with the right number of players, we are going to make SBB99 into a special event. We will announce the dates ahead of time, and while the SBB99 queue is open, it will replace the 8-player Ranked queue. The SBB99 playtest we ran was a fantastic community event, and we look forward to bringing that same energy to live. Additionally, we will have a backstop so that the queues fire every five minutes regardless of how many players are in, so you won’t have to wait too long.</p>
<h3>Messaging</h3>
<p>Making sure players know what is happening while the event is running is important to us. Here are a few things we’re looking at.</p>
<ul>
<li>Changing the “Play” button to “Play SBB99”</li>
<li>Having some sort of messaging on the queue screen that makes it clear you’re in a 99-player queue. Short-term this is likely to just be messaged in queue tip text.</li>
<li>An in-game “players remaining” counter. This is the thing that we most felt was missing during our first playtest and I’m super excited to get it in.</li>
<li>We are also going to make sure the queue is unranked, as players were losing or gaining A LOT of points in the playtest, and we want this to have a bit more of a casual feel.</li>
</ul>
<hr />
<h2>Long Term</h2>
<p>While a lot of our focus right now is about getting SBB99 out to players and figuring out what we need for a Version 1.0, we’ve also begun to think about the long term potential of SBB99. Here are some of the things we’re thinking about:</p>
<ul>
<li>Scrollable hero bar so that you can see every single player in the lobby.</li>
<li>x/99 players in queue counter for the queue screen.</li>
<li>Visual effects on players left counter (eg. Green for 50+, Yellow for 25-50, Red for 25-).</li>
<li>If we can get to 100 unique heroes in game, we could just give each player a unique hero.</li>
<li>Some form of “Super Crown” that tracks SBB99 wins.</li>
</ul>
<p>Overall, I’m super excited for the potential of SBB99. Making sure we have a variety of awesome experiences in the game is important to our team, and this is the first of hopefully many to come! For future updates about our SBB99 playtests, be sure to follow our <a href="https://twitter.com/StorybookBrawl" target="'_blank'">Twitter</a>, join our <a href="https://discord.com/invite/Sy32Jb8mV5" target="'_blank'">Discord community</a> and subscribe to our <a href="https://mailchi.mp/dd67a942e130/sign-up-for-our-newsletter" target="'_blank'">newsletter</a>. Until next time, enjoy playing 100 player lobbies!</p>
<p>-Matt Nass</p>
The Fates - Hero Guide by PV
2022-05-11T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_fates/
Paulo Vitor Damo Da Rosa
PV gives you the definitive tier list of what Characters to start with while playing The Fates
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Fates.png" alt="The Fates card image" width="250" height="355" loading="lazy" />
</figure>
<p>Fates was considered a relatively weak hero until her rework, at which point she became one of the strongest heroes in the game. Since she’s still quite new, there’s a lot of uncertainty as to which level 2 units are good first picks, as well as to how her ability even works. In this article, I’ll give you my Tier List of Fates units as well as what I think your strategy should be depending on which one you pick first.</p>
<p>Before we go on to the most common Fates strategies, let’s make sure we understand how she works. The core of it is that the first unit you buy will get a modifier that says it will be “Destined” to upgrade. What this means is that the unit is going to keep appearing in your shop as a bonus unit until it triples. Here are some nuances of the ability that you might not be aware of:</p>
<p>The “destined” modifier is something that goes on that particular unit, just like a buff. So, if you buy a Polywoggle, then the “Destined” unit isn’t “Polywoggles”, but that “card” in particular. If that Polywoggle turns into something else, then that “something else” is going to be destined. For example, if Polywoggle turns into The White Stag, you’re going to start seeing The White Stags on the shop until that one triples. The same is true if you play Shard of the Ice Queen on your original character (you’ll start seeing the Evil character after that).</p>
<p>If you buy Cinderella first, the buff is not going to apply (the next unit you buy will then get the modifier) because Cinderella can’t naturally triple.</p>
<p>If you cast Roll the Dice on Turn 1, the unit you get will not be Destined, you have to purchase it for the buff to apply.</p>
<p>If you lock your shop with the Destined unit, you will get another copy of it next turn. This can lead to a scenario where you have more than three copies of the card available for purchase. Some people like a strategy of waiting until you can triple two copies of the unit, but I would not recommend this as I think you sacrifice too much early game.</p>
<p>Overall, Fates is a very flexible hero; most of the time, you’re going to use the Destined unit for an early power spike and then from there you will be able to go in whichever direction you want, whether it includes the upgraded unit or not. Some characters will funnel you into certain comps more than others (such as Fanny wanting you to be Dwarves, or Labyrinth Minotaur wanting you to be Evil), but as a general rule Fates does not demand a particular comp the way a hero like Gepetto does. You should also keep in mind that her +3/+3 ability applies to every Gold unit, not just the Destined one, so prioritize getting triples on Fates a little more than you normally would.</p>
<p>That said, here’s my Fates tier list:</p>
<hr />
<h2>S Tier - The ones you always want</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Blind%20Mouse.png" alt="Blind Mouse card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Polywoggle.png" alt="Polywoggle card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Blind Mouse</h3>
<p>Three Blind Mice is the best unit to start the game with on Fates, because it guarantees a level 4 Treasure very early in the game. If that’s what you have, I recommend you to triple them as soon as possible, as some of the level four Treasures (such as Fool’s Gold) are more effective the earlier you have them.</p>
<p>When people have Three Blind Mice, it’s common to get greedy and try to lock the shop until you get six of them, so you get two level 4 Treasures. I would strongly recommend you don’t do that. Not only does it cost a lot to lock these pieces early in the game, but the level 4 Treasures are simply not that strong, especially if they come later in the game. In my opinion, it’s much better to get one Level 4 Treasure early than two Level 4 Treasures later.</p>
<h3>Polywoggle</h3>
<p>Polywoggle is also very strong on Fates. When you have Polywoggle, there are usually two courses of action that you’re hoping to achieve:</p>
<p>You immediately Slay. This will turn Polywoggle into a level 3 unit, which will then be destined to upgrade. This means your 2.2 shop will have a level 3 unit in it, which is very convenient in a level you’re at 3 gold. A board of two level-3 units will be stronger than almost any other board and you can then snowball that advantage.</p>
<p>You fail to slay (this is the most common scenario). Then, your goal is to make sure that the original Polywoggle does not slay until you can triple it on 3.1. If it Slays, you’re going to have to be playing “off-curve” - having a three-cost character to buy when you have four gold is not actually good, you’d often rather buy two two-cost characters instead. In fact, I’d go as far as say that you should not even field your original Polywoggle. You will likely lose the fight, and you might take a lot of damage in the early game (presumably you lost the first round as well), but I think this is a sacrifice you must make. In the meantime, I would also try to pick up Mad Mim if you can.</p>
<p>Note that, if the second Polywoggle you bought ends up slaying something, this is not a disaster; it will delay your tripling, but only the original Polywoggle is Destined, and as long as that one does not transform you will see more Polywoggles.</p>
<p>Then, on 3.1, you triple the Polywoggle. This will give you a 5/5 Polywoggle (because of the Fates bonus) that is very likely to immediately Slay (especially if you picked up an early Mim), and will then turn into an upgraded four cost unit, which is huge. At that point, you will get back in the game and make up for the life you lost during the set-up.</p>
<p>There’s always a chance you will triple into a bad unit, of course (for example Time Flies). If that’s the case, you will probably bleed for a while longer, but you can still get back in it by finding a True Love’s Kiss.</p>
<hr />
<h2>A Tier - I’m very happy to pick those. I’ll pick them instead of picking Cinderella or casting Roll the Dice.</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Happy%20Little%20Tree.png" alt="Happy Little Tree card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Wizard's Familiar</h3>
<p>Wizard’s Familiar offers a slow start, but it scales well in the middle of the game and it offers a character that you might want to keep until the game is over. The normal play pattern with it is to buy a Familiar on 2.1 and then another Familiar plus a spell on 2.2, though sometimes this is not doable because the spell isn’t castable. If you have one of the spells that needs to target a good or an evil unit, I’d recommend you buy an unit of that type and cast that while locking the Familiar; if you have no available units, then you can either buy the Familiar and roll or buy another unit, but in this case locking isn’t great because you’re left with an uncastable spell.</p>
<p>With Wizard’s Familiar, I will sometimes delay tripling by one or two turns so I can buy more familiars - once I’m incentivized to cast as many spells as I can every turn, extra Familiars get a little better. I will still not hold to triple two of them because that takes way too long, but getting an extra Familiar or two can be a cool bonus.</p>
<h3>Happy Little Tree</h3>
<p>Happy Little Tree is a strong Fates unit for two reasons. First, it’s a scaling character, so getting it online early is good, and Fates makes sure you can golden the Tree early. Second, it’s a character that benefits a lot from the +3/+3 bonus once it is golden, because it has a lot of health and the +3 attack will end up hitting several characters. A 2/15 Tree might deal 6 damage to enemy units over the course of an early game fight, but a 5/18 tree will deal 15 or 20 and might be able to solo the entire fight.</p>
<hr />
<h2>B Tier - Acceptable. I would lean towards picking Cinderella over them, or casting Roll the Dice in most shops (or Free Roll), but I’m not unhappy to have to pick them.</h2>
<p>If I’m playing a tournament and have to spike, then I will try my chances with a new shop, but if all I need is a middle finish or to just avoid getting last place then I will pick one of these units.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Fanny.png" alt="Fanny card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Humpty%20Dumpty.png" alt="Humpty Dumpty card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Kitty%20Cutpurse.png" alt="Kitty Cutpurse card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Fanny</h3>
<p>I believe I like Fanny a little more than others in Fates. This is partially because of Fanny herself, and partially because I seem to like Dwarves more than most people. Right now I admit that Dwarves is not among the strongest end-game comps, but it can be a very strong early-game comp and sometimes you just steamroll the lobby and you never get to the late-game.</p>
<p>I have Fanny in B tier, but whether I will pick her over Cinderella will depend on whether there are other Dwarves in the shop. If my shop is, for example, Fanny, Crafty, Cinderella, I will pick Fanny and lock the shop, because there’s already a Dwarf in there and the biggest issue with Fanny is that you might see no early Dwarves. If I have Cinderella, Fanny and Black Cat, then I will just pick Cinderella.</p>
<p>As a Destined unit, Fanny has a couple of things going for her that make her more appealing than you might think at first glance:</p>
<p>Fanny is an early unit that can end up making your late-game comp (you usually only replace her in Dwarves once you get to level six). She can be very useful throughout the game, as opposed to a “stat-bot” that you will end up replacing relatively quickly.</p>
<p>A comp that wants one Fanny is likely to want multiple of them. This makes Fanny a prime unit to “accumulate” in the shop before you golden - in fact, she’s the one I am most likely to do this with. You don’t need to wait until you triple two Fannies (this takes a long time), but it is often good to not triple her immediately. Two regular Fannies offer a lot of stats if you have other dwarves, so you’re not desperate to triple them and stem the bleeding, and I will often wait until I have at least another one available. Once you do, then you can double-support your Doubly with one golden and one regular fanny, which gives you a very big board early on.</p>
<p>Of course, taking Fanny is a bit like putting the blinders on and “forcing” Dwarves, so you lose out on flexibility. Sometimes you see no other Dwarves and then you have to abandon her, and that sucks. Still, I personally think it’s worth it to speculate on her. If you are the kind of person who just hates Dwarves, then you should not pick her because she really funnels you into that comp.</p>
<h3>Humpy Dumpty</h3>
<p>Humpty Dumpty’s placement might be the most controversial thing in this article - I think a lot of players don’t like him because when he doesn’t work out, the experience is really miserable. However, I’ve found that most of the time he does work out with Fates.</p>
<p>For those who don’t know, if you triple Humpty Dumpty, you can choose a Treasure called Easter Egg.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Easter%20Egg.png" alt="Easter Egg card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Easter Egg</h3>
<p>This scales with your Fates ability, giving upgraded units +6/+6. This is a huge bonus in the early-mid game - it’s enough to make it hard for your upgraded Egg to die this early and enough to carry you a long way if you have any other upgraded unit. The +1/+1 bonus at the end of each turn is good as well, of course.</p>
<p>When you select the Egg, I think your first priority should be making sure they don’t pop on your second combat. The best way to do this is to buy a different unit on 2.2 and lock the Egg so that you can buy two Eggs on 2.3, but if your shop is bad and you don’t think you will win the fight with just one Egg, then I’d consider buying the Egg but just conceding the 2.2 fight.</p>
<p>To evaluate this, you need to pay attention to who you’re playing against. Imagine, for example, that your possible board is Tiny + Humpty Dumpty. A hero like Locki can easily kill both these units on 2.2, so at that point I don’t think you want to take this risk and it’s better to just buy two Eggs and put both on the bench for this fight. A hero like Skip is never going to be able to kill an Egg, so fielding both Eggs on 2.2 is fine.</p>
<p>After you triple your Egg, that should be enough to win you a couple of combats even you don’t triple anything else. If your Egg dies very early, then that will be a disaster, but it rarely does, and if it dies in the middle of the game then that’s fine, you should have other stuff to replace it with.</p>
<p>Overall, taking Humpty Dumpty on Fates is a risky choice, but I believe it to be better than taking a bad unit.</p>
<h3>Kitty Cutpurse</h3>
<p>Kitty Cutpurse is a unit that is not going to carry you very far; instead, what it does is facilitate the rest of your comp. As a 5/5 unit on 2.3, it is very likely to slay at least once and potentially more than that (put it in Slot 5 for the highest chance of multiple slays, but early game if your board is strong then that’s risky, because the game could end without it ever attacking, so I’d put it on Slot 1). Overall, the Cutpurse should grant you an extra 4-10 gold over the course of the early-mid game, at which point you should feel free to sell it and replace it with a better unit. Holding onto your upgraded Kitty Cutpurse for too long is one of the most common mistakes with this unit, so make sure you do not do that.</p>
<hr />
<h2>C Tier - Also acceptable, but worse than the other units. I will definitely pick Cinderella over those regardless of what the shop looks like or what place I need to finish, and I will always cast a Free Roll.</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Sherwood%20Sureshot.png" alt="Sherwood Sureshot card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Crafty.png" alt="Crafty card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Lonely%20Prince.png" alt="Lonely Prince card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Mad%20Mim.png" alt="Mad Mim card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Rainbow%20Unicorn.png" alt="Rainbow Unicorn card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Sherwood Sureshot</h3>
<p>Some people like Sherwood Sureshot as a Fates target a bit more than I do. A 7/5 Ranged unit is very strong in the early game and will be able to solo some fights, but it still doesn’t scale well enough by itself for me to be super happy to pick it. That said, I’m not upset either, so it’s the first unit in C tier for me. If you manage to find an early King Arthur, you will probably keep this unit in your board for a long time, because then it will actually scale into the later stages of the game.</p>
<h3>Crafty</h3>
<p>Crafty is also a dwarf, but he does not funnel you into Dwarves the way Fanny does - it’s entirely possible to pick Crafty, triple it, never buy another Dwarf and just go on your merry way. So, even if you are a person who will never build a Dwarves comp, you can happily pick him.</p>
<p>A tripled Crafty with Fates will give you an 11/11 early on, and as soon as you find another treasure it will become a 15/15. You should already be incentivized to triple characters on Fates, and having a golden Crafty should make it even more so.</p>
<h3>Lonely Prince</h3>
<p>Lonely Prince will be a 13/13 when transformed, which is similar to Crafty, but it lacks any scaling so you usually end up selling it sooner. Basically, if it’s enough early in the game that you have no extra treasure, an 11/11 is likely to be similar to a 13/13, so the two cards are equal, but if it’s late enough that you have found another treasure then you will be in a stage of the game where a 15/15 might be meaningfully bigger than 13/13, so I think Crafty is usually a better choice. On top of that, a 1/1 is much more likely to lose the first fight than a 2/2.</p>
<p>This is not even mentioning the fact that you could end up not transforming this early on, which is a disaster. If you find a Princess in the first shop you can lock it to guarantee transforming your frogs, but if there’s a Princess in my first shop I’d rather just take the Princess.</p>
<h3>Mad Mim</h3>
<p>Mad Mim is a 3/9 with the Fates buff, which is respectable, and the +6/+0 support means it’s an unit you will keep for a relatively large portion of the game, as it works very well with Black Cat and can easily enable Slays.</p>
<h3>Rainbow Unicorn</h3>
<p>Rainbow Unicorn is not a bad Fates unit because, much like Happy Little Tree, the +3/+3 scales very well with large health characters. You will get a 5/13, which can solo a lot of fights early in the game, and giving all the good units 2 health isn’t negligible either.</p>
<hr />
<h2>D Tier - Last resort. You’re not happy but you’ll still buy those rather than paying a gold to roll your first shop.</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Baby%20Dragon.png" alt="Baby Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Baby%20Root.png" alt="Baby Root card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Golden%20Chicken.png" alt="Golden Chicken card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/B-a-a-d%20Billy%20Gruff.png" alt="B-a-a-d Billy Gruff card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Baby Dragon</h3>
<p>Baby Dragon’s upgraded statline is reasonable (9/7), and it should be enough to kill anything in your opponent’s backline and survive to also kill an attacker. Depending on the composition of the people you’re up against, this can be a huge asset and you’ll be very happy to have picked it, but there’s a lot of variance in it - if they don’t have Supports or don’t particularly care about their backline units, then all you’re getting is a 9/7 body, which is much worse than the 11/11 or 13/13 body you could be getting with a different unit. I am not a fan of this particular uncertainty so I tend to shy away from the Baby Dragon.</p>
<h3>Baby Root</h3>
<p>A 3/9 that gives +0/+6 is actually quite decent early on (just buy some high attacking characters to place in front of it, like Tiny), but the shelf life on upgraded Baby Root is much smaller than on upgraded Mad Mim. It doesn’t work as well with summons and doesn’t enable Slaying, so you’ll end up replacing it very quickly.</p>
<h3>Golden Chicken</h3>
<p>I am not sure which unit is better, Golden Chicken or Billy Gruff. Billy is a 7/9, which is meaningfully better than a 7/7, and it’s also Evil and an Animal, which are two bonuses, but Chicken sells for 4 gold, which is much better than selling for 1. I’m not entirely sure picking either is ever correct (it might be better to roll your first shop and skip your first turn), but right now I think I’d pick Chicken over Billy.</p>
<h3>B-a-a-d Billy Gruff</h3>
<p>Billy is just another “stat-bot”, except the stats are much smaller. It’ll be a 7/9 when upgraded, which is meaningfully better than a 7/7 but still not even close to the other units you can get with Fates. As the tier says, only pick as a last resort.</p>
<hr />
<h2>E Tier - I will literally pay one gold to roll before picking this unit.</h2>
<p>When your shop is truly awful, you can simply roll. If you are lucky you will hit Forbidden Fruit and a good unit, but if you are unlucky you just roll again and lock if you find something great. This basically means you skip a turn, which is suboptimal, but I think it’s actually better than buying one of these units.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Labyrinth%20Minotaur.png" alt="Labyrinth Minotaur card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Black%20Cat.png" alt="Black Cat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Tiny.png" alt="Tiny card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Labyrinth Minotaur</h3>
<p>Labyrinth Minotaur has a big problem in that the stat bonus is not good enough to justify it. When you have a 4/4 character that becomes an 8/8 character, then you expect it to perform better than it was performing before. When you turn a 5/1 character into a 10/2 character, then you don’t actually increase its effectiveness very much, especially in the early game; it’s still going to kill things in one hit and it will still die in one hit. The Fate bonus makes it a 13/5, which is better, but you’d much rather have something like a 9/9 and honestly even a 7/7 early on, because 7 attack might as well be 13 attack but 7 health is a lot more than 5 health. As a general rule, the +3/+3 bonus goes a much longer way on a unit that is defense-heavy than attack-heavy.</p>
<p>Minotaur is not dreadful to triple because its ability can be quite strong in the right evil board, but I’d still rather try my chances with something else.</p>
<h3>Black Cat</h3>
<p>Black Cat is one of the rare units that gets worse when you triple it, because the ability doesn’t scale linearly. When you play Black Cat, you’re not playing it for the body, you’re playing it because it gives you an extra unit to buff (with Mad Mim for example). If you turn your two Cats into one Cat, then you will have fewer units to buff overall, and your board will be worse even if your Cat is slightly bigger.</p>
<h3>Tiny</h3>
<p>Tiny is like Minotaur, except much worse, because it does not have an ability that scales and because a 6/1 body originally is even more likely to be the same as a 15/5 body early on.</p>
<p>So, this covers every Tier 2 unit you can get with Fates and the order I’d pick them in. Of course a lot of this is due to personal preference, and liable to change if the game changes (for example if Dwarves becomes better you will want to pick Crafty and Fanny higher; if Arthur still cost 3, Sureshot and Lonely Prince would be higher, and so on), but hopefully I’ve managed to give you enough of a direction so you know how to proceed regardless of the unit you end up picking.</p>
<hr />
<p>I hope you’ve enjoyed this article, and see you soon!</p>
<p>-PV</p>
All About Voice Lines
2022-05-06T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_voice_over_process/
ThePlaceMatt
Take a look at how we bring our characters to life
<p>Hello everyone! I’m Matthew Place, one of the designers and founders of Storybook Brawl.</p>
<p>Here’s some quick background on me - my passion for playing and creating strategy card games began way back in 1994. My brother called me from the Salvage Yard (our local comic book store) and said, “I think you would like this new game, it’s Dungeons and Dragons but with cards”. He was so right! We both fell in love instantly with Magic. It brought to life the spells, magic items and characters we’d been imagining for years with its hundreds of amazing art pieces.</p>
<p>It’s fun to look back now and remember how I was first hooked because of the art, though little did I know then that the game mechanics would also hook me the rest of my life (to the point that I’d play over 30,000 hours of these types of games in the following decades).</p>
<p>It makes me proud to see the same experience happening for so many players with Storybook Brawl. The artists have hit home run after home run, bringing our fairy tale cast to life. This ties into what I’m excited to talk about today - our plans to take it further and breathe even more life into our characters with voiceover acting.</p>
<p>Over the years I’ve gotten to work on a bunch of different card games, but my first chance to work on VO (voiceover) was on Hearthstone. Writing lines and being in the booth with actors like Laura Bailey, Lani Minella and Matthew Mercer was literally the most fun I’ve ever had at work. Now that we have a much larger budget, we get to bring that same fun to Storybook Brawl!</p>
<p>However, there are some challenges with VO. How do we make sure the VO keeps the game fun and lighthearted, without being too repetitive? How do we keep the humor funny even after someone has played 100s of hours of Storybook Brawl? Here are some other challenges we have to solve:</p>
<ul>
<li>How much time do we have for characters to speak, while not overlapping with one another or the combat/animation effects and sounds?</li>
<li>Do the characters all sound distinct and have their “own voice”?</li>
<li>Are LSV’s punny jokes actually funny?</li>
<li>Does the vibe voice match the vibe of the art?</li>
</ul>
<hr />
<p>Here are some solutions and opportunities for fun:</p>
<ul>
<li>Characters that know each other, interacting with unique lines</li>
<li>Easter eggs, hidden lines that don’t play often and players must “find” (sometimes breaking the fourth wall!)</li>
<li>VO that reinforces each character’s vibe, bringing more humor to the silly characters and more drama to the serious ones</li>
<li>VO that reinforces the overall fun vibe of the game as a whole</li>
</ul>
<p>When writing a script for a character, we often write more lines than we will actually use, to make sure we can cherry-pick the best lines and to have back ups for the future. The actors will give three different takes for each line and it’s our job to pick the best one for that specific line (that also feels cohesive with the rest of that character's lines).</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_voice-over-process_art-mad-catter.png" alt="image" loading="lazy" />
</figure>
<p>Here are some examples for Mad Catter by Adrian Roman. This line will play when you click Mad Catter, our tea pouring crazy cat, during hero select. Which one should we go with?</p>
<figure class="figure-audio">
<figcaption><em>I’m twice as mad as I already was!</em></figcaption>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_heroselect1.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_heroselect1.wav">link to the audio file</a> instead.</audio>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_heroselect2.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_heroselect2.wav">link to the audio file</a> instead.</audio>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_heroselect3.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_heroselect3.wav">link to the audio file</a> instead.</audio>
</figure>
<p>And here is one of his versus screen lines - these play right before the brawl when both heroes are large on the screen. Which take is the best?</p>
<figure class="figure-audio">
<figcaption><em>I only play fair when I can get away with it.</em></figcaption>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_vs-screen1.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_vs-screen1.wav">link to the audio file</a> instead.</audio>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_vs-screen2.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_vs-screen2.wav">link to the audio file</a> instead.</audio>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_vs-screen3.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_vs-screen3.wav">link to the audio file</a> instead.</audio>
</figure>
<p>And here is his “hidden”, longer, silly line. Players will need to find this one, maybe clicking the hero a bunch of times or using the correct three emotes in the correct order, etc. Which would you include?</p>
<figure class="figure-audio">
<figcaption><em>Never let anyone drive you crazy, it’s just around the corner and the walk will do you good, hahaha!</em></figcaption>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_silly1.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_silly1.wav">link to the audio file</a> instead.</audio>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_silly2.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_silly2.wav">link to the audio file</a> instead.</audio>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_silly3.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_silly3.wav">link to the audio file</a> instead.</audio>
</figure>
<p>Adrian did an amazing job with Mad Catter, and I can’t wait to see his lines in game!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_voice-over-process_art-romeo.png" alt="image" loading="lazy" />
</figure>
<p>Another fun pair are Romeo and Juliet. Since these characters are so tied together, a few of their lines interact. For example, we have this sad line from Romeo as he dies and Juliet is re-summoned. Which take from Mitch Ryan would you pick?</p>
<figure class="figure-audio">
<figcaption><em>Juliet!</em></figcaption>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_sad-juliet.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_sad-juliet.wav">link to the audio file</a> instead.</audio>
</figure>
<figure class="figure-audio">
<figcaption><em>Farewell, my love.</em></figcaption>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_farewell-my-love.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_farewell-my-love.wav">link to the audio file</a> instead.</audio>
</figure>
<p>And here is a very silly interaction between the two of them that would somehow trigger during the shop phase, since it is too long to play during the brawl. First, Romeo sets up the joke with his line:</p>
<figure class="figure-audio">
<figcaption><em>Juliet, my feet are cold. Should I wear an extra pair of socks outside?</em></figcaption>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_feet-cold.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_feet-cold.wav">link to the audio file</a> instead.</audio>
</figure>
<p>Then Tiffany Clare delivers Juliet’s response.</p>
<figure class="figure-audio">
<figcaption><em>Wear four out there, Romeo.</em></figcaption>
<audio controls="" src="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_silly-revised.wav"> Your browser does not embedded HTML5 audio. Here is a <a href="https://cdn.storybookbrawl.com/audio/2022-04_voice-over-process_silly-revised.wav">link to the audio file</a> instead.</audio>
</figure>
<p>Which line from Romeo and Juliet pairs best for this joke?</p>
<p>-ThePlaceMatt</p>
May SBBMonthly Details
2022-05-03T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_sbbmonthly/
Parney
Announcing the May SBBMonthly, which takes place on May 14-15. This tournament qualifies for the Summer Championship.
<h2>Players</h2>
<p>Anyone who reached Mythic rank in April (finished with greater than 4,000 ranked points) is invited to play in the May #SBBMonthly. The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2022-04_mythics">here</a>.</p>
<p><strong>Before signing up for the May Qualifier</strong>, you must register your in-game and Discord names with our bot. If you haven't done so already, please use the <code>!signup "your sbb game name"</code> command in the <code>#tournament-signup</code> channel of <a href="https://discord.gg/DvKBednuru" target="'_blank'">the official Storybook Brawl Discord</a>. You must have registered your names <strong>by Sunday, May 8</strong> in order to participate.</p>
<p>Registered players gain access to private tournament channels. A couple weeks before the event, our tournament organizers will post instructions for signing up for the tournament itself in the private <code>#tournament-announcements</code> channel.</p>
<hr />
<h2>Prizes</h2>
<h3>Cash Prizes</h3>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,000</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Summer Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>Day 2</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h3>SBB Pro Club</h3>
<p>Tournament Competitors will also receive progress towards <a href="https://news.storybookbrawl.com/articles/2022-04-announcing-the-sbb-pro-club/">SBB Pro Club</a> status based on their finish in this tournament.</p>
<h3>Charity Matching</h3>
<p>As with all of our tournaments in 2022, every dollar earned by the Top 8 in this monthly will be matched by Storybook Brawl and given to the charity of that player's choice. So far, Storybook Brawl tournament competitors have raised the following for their charities!</p>
<table>
<thead>
<tr>
<th style="text-align:left">Charity</th>
<th style="text-align:left">Dollars Raised</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left"><a href="https://www.thetrevorproject.org/" target="'_blank'">The Trevor Project</a></td>
<td style="text-align:left">$4,750</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.catf.us/" target="'_blank'">Clean Air Task Force</a></td>
<td style="text-align:left">$3,400</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givewell.org/maximum-impact-fund" target="'_blank'">GiveWell's Maximum Impact Fund</a></td>
<td style="text-align:left">$2,350</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.evidenceaction.org/dewormtheworld" target="'_blank'">Evidence Action's Deworm the World</a></td>
<td style="text-align:left">$2,100</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.childsplaycharity.org/" target="'_blank'">Child's Play</a></td>
<td style="text-align:left">$1,800</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://equalcitizens.us/" target="'_blank'">Equal Citizens</a></td>
<td style="text-align:left">$1,150</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.centerforhealthsecurity.org/" target="'_blank'">Johns Hopkins Center for Health Security</a></td>
<td style="text-align:left">$750</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givedirectly.org/" target="'_blank'">GiveDirectly</a></td>
<td style="text-align:left">$200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.hki.org/" target="'_blank'">Hellen Keller International</a></td>
<td style="text-align:left">$200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.newincentives.org/" target="'_blank'">New Incentives</a></td>
<td style="text-align:left">$200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.againstmalaria.com/" target="'_blank'">Against Malaria Foundation</a></td>
<td style="text-align:left">$100</td>
</tr>
</tbody>
</table>
<hr />
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (listed below). Each player signs up for one flight.</li>
<li>Each flight consists of <strong>seven (7)</strong> matches in 8-player pods.</li>
<li>Players may receive a bye during Day One, worth points based on the average of their other six rounds on Day One (rounded up / better for the player)</li>
<li>Points awarded for placement in each pod:</li>
</ul>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>10</td>
</tr>
<tr>
<td>2nd</td>
<td>8</td>
</tr>
<tr>
<td>3rd</td>
<td>7</td>
</tr>
<tr>
<td>4th</td>
<td>6</td>
</tr>
<tr>
<td>5th</td>
<td>4</td>
</tr>
<tr>
<td>6th</td>
<td>3</td>
</tr>
<tr>
<td>7th</td>
<td>2</td>
</tr>
<tr>
<td>8th</td>
<td>1</td>
</tr>
</tbody>
</table>
<ul>
<li>After seven (7) matches, players with points above the Day Two cut will be eligible to play Day Two on Sunday.</li>
<li>The Day Two point cut will be posted in <code>#tournament-announcements</code> before the start of the tournament.</li>
</ul>
<h3>Day 1 Flight Times</h3>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PDT / 11p UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PDT / 2a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PDT / 10a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PDT / 1p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PDT / 4p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PDT / 7p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PDT / 10p UTC</td>
</tr>
</tbody>
</table>
<h3>Day 2</h3>
<ul>
<li>Starts Sunday at 10am PDT / 5p UTC.</li>
<li>Players' points reset at the start of Day Two.</li>
<li>Six (6) rounds of 8-player pods, following the same structure as Day One.</li>
<li>Some players may receive a bye, worth points based on the average of their other five rounds on Day Two (rounded up / better for the player)</li>
<li>After the six rounds are complete, the 8 players with the highest points cut to the Top 8 race.</li>
</ul>
<h3>Top 8 Race</h3>
<ul>
<li>Players' points reset at the start of the Top 8.</li>
<li>The Top 8 is a “race” format over several rounds:
<ul>
<li>After earning 10 points, players become “live” to win the event.</li>
<li>The Top 8 continues until a “live” player takes a 1st-place in a match.</li>
<li>Once that occurs, they are the winner of the event and the remaining players are sorted by points for standings.</li>
</ul>
</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest finish, second highest finish and so on.</li>
<li>Day One point total</li>
<li>Rank on April ladder</li>
</ul>
<hr />
<h2>Rules</h2>
<ul>
<li>The event is run through the official <a href="https://discord.gg/DvKBednuru" target="_blank">Storybook Brawl Discord</a>. To participate in this event you must be registered there:
<ul>
<li>Use the <code>!signup “your game name”</code> command in <code>#tournament-signups</code> by the deadline (specified earlier in this announcement) to be eligible to participate.</li>
<li>Choose a Day One flight time after the tournament organizer starts flight signups, and follow any associated TO instructions.</li>
</ul>
</li>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>If selected as coverage's featured pod, players must stream their screen to Discord if able.</li>
<li>Streaming on Twitch or other platforms is allowed for any Day One flights that are not officially covered, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for any covered Day One flights and Day Two, but must use the same 15-minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Official Day One coverage starts at 9am Pacific Time on May 14.</li>
<li>Official Day Two coverage starts at 10am Pacific Time on May 15.</li>
<li>Coverage will be on <a href="http://twitch.tv/storybookbrawl" target="_blank">Storybook Brawl's Twitch</a>.</li>
</ul>
Patch Notes 70.6
2022-05-02T00:00:00Z
https://news.storybookbrawl.com/articles/2022-05_patch-70-6/
LSV
Welcome to Patch Notes for v70.6! There’s a lot of action in this patch, with new characters, treasures, and spells being added, as well as other balance changes, a profile page, the ability to mute emotes, and more! Let’s dive in.
<p>Welcome to the patch notes for Patch 70.6! There are some impactful changes in this patch, though it’s on the smaller side. Our plan is to have this be a small balance patch that cuts Trees down to size while making a few more card changes, with a larger content patch coming in the future. We’ve also got some awesome art changes and feature additions, so be sure to check those out.</p>
<hr />
<h2>New Cards</h2>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_waterwraith.png" alt="image" loading="lazy" />
</figure>
<h3>Water Wraith - Level 3 - Evil Monster - 3/3 - When a character next to me dies, I gain +1/+1 permanently.</h3>
<p>Water Wraith adds another positioning puzzle to the mix (I wonder what <a href="https://news.storybookbrawl.com/articles/2022-04_positioning_by_pv/">PV would say about that</a>). If the right characters die, it becomes well-hydrated, leaving the opponent in dire straits.</p>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_cursedthrone.png" alt="image" loading="lazy" />
</figure>
<h3>Cursed Throne - Level 3 - Treasure - Your Royals are also Monsters and have "Slay: +1/+1 permanently."</h3>
<p>Your Royals become more powerful, but at the cost of their humanity (those that were human, of course). Cursed Throne opens the door to a Royals/Monsters crossover, and gives more Slay options as well.</p>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_hermesmagicbeans.png" alt="image" loading="lazy" />
</figure>
<h3>Hermes' Magic Beans - Level 4 - 0 cost Spell - You attack first this brawl.</h3>
<p>The Magic Beans are useful if you need to guarantee you attack first, and can also just be cast for free to get your spell count up. Spells that vary in value over the course of the game are the most interesting, and this certainly qualifies.</p>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_blazeofglory.png" alt="image" loading="lazy" />
</figure>
<h3>Blaze of Glory - Level 4 - 2 cost Spell - Give a character +10 Attack this brawl.</h3>
<p>Lancelot just got another friend, with Blaze of Glory helping win fights, increase Slay odds, and give the lucky few who have Hat-Ball another targeted spell.</p>
<hr />
<h2>Card Changes</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_royals.png" alt="image" loading="lazy" />
</figure>
<h3>All Princes, Princesses, and Queen are now type Royal.</h3>
<p>We decided to consolidate all of these types into one, which makes text boxes more efficient and makes more sense flavor-wise (we had some outliers, like Queen of Hearts, who should definitely count for cards that impact Royals, and now does).</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_lonelyprince.png" alt="image" loading="lazy" />
</figure>
<h3>Lonely Prince -> When you buy another Royal, I transform into a 5/5 Frog Prince.</h3>
<p>As a result of the type update, Lonely Prince no longer needs to find a princess, but any Royal (excluding other copies of himself - that wouldn't make much sense).</p>
<hr />
<h2>Name/Type Changes</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_types.png" alt="image" loading="lazy" />
</figure>
<h3>Oni King -> Oni Tyrant</h3>
<h3>Storm King -> Scion of the Storm</h3>
<h3>Great Pumpkin King -> The Great Pumpkin</h3>
<h3>Prince Arthur -> King Arthur</h3>
<h3>Copycat -> Animal Mage</h3>
<h3>Baba Yaga -> Evil Monster Mage</h3>
<h3>Bearstein -> Good Animal Mage</h3>
<p>Besides the Royals type change, we cleaned up a few different names and types. Prince Arthur got a promotion, and Oni, Pumpkin and Storm Kings got their names changed to something a little less Royal, to avoid that confusion. We also are adding Mage to a few characters that fit the profile, and can't wait to see the Aon/Bearstein mashups.</p>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_grimsoul.png" alt="image" loading="lazy" />
</figure>
<h3>Grim Soul -> Cut</h3>
<p>This is a change we've made before, and once again Grim Soul finds itself on the chopping block. Ultimately, Grim Soul removes more tension and drama from the game than we'd like by guaranteeing Slays rather than making you work for them. It made Slay builds quite consistent, which is counter to the intent of the mechanic, and we are excited to see the landscape without Grim Soul doing its thing. I will note that this leaves Slay as a whole balanced around a card that no longer exists, so we will be taking a good look at all the Slay cards for future balance patches. As a minor note, Trophy Hunter wasn't the driving force behind the Grim Soul change, but we don't mind the hopeless Trophy Hunter endgames showing up less often as a result.</p>
<hr />
<h2>Level 5 and 6 Swaps</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_burningtree.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_robinwood.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_threebigpigs.png" alt="image" loading="lazy" />
</figure>
<h3>Burning Tree -> Level 6, Stats to 4/20</h3>
<h3>Robin Wood -> Level 5. Text to "At the start of each brawl, give the strongest enemy -7 Attack, and your weakest character +7 Attack."</h3>
<h3>Three Big Pigs -> Level 5, Stats to 9/9, Text to "Last Breath: Summons three 3/3 Pigs."</h3>
<p>I'm bundling these three changes together because they are all part of the same plan. The goal here is to seed the level 5 character pool with more powerful options that don't push you down just one path. That's not to say that Big Pigs or Robin Wood won't end up in Animals/Treants respectively, but buying them on five doesn't pressure you to only end up in those comps.</p>
<p>Additionally, moving Three Big Pigs to five does bolster Animals, which is a comp that needed a little more power. Burning Tree moves up to six to make room (and to avoid the problem of buying Burning Tree on five and feeling forced into Treants), while getting more appropriate stats.</p>
<hr />
<h2>Other Changes</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_dubly.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_friendlyspirit.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_ogreprincess.png" alt="image" loading="lazy" />
</figure>
<h3>Dubly -> 2/2</h3>
<h3>Friendly Spirit -> 3/4</h3>
<h3>Ogre Princess -> 4/2</h3>
<p>These are all characters we felt could use a little more oomph, so they've all gotten a boost in stats. Slay away, Ogre Princess.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_timeflies.png" alt="image" loading="lazy" />
</figure>
<h3>Time Flies -> Level 4, Stats to 2/2</h3>
<p>Time Flies moved down to four, mostly just as a way to balance numbers.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_cupid.png" alt="image" loading="lazy" />
</figure>
<h3>Cupid -> Evil</h3>
<p>Don't let his chubby little face fool you - Cupid is as evil as they come. Making him evil is an upgrade to The Great Pumpkin, as it adds yet another scam option to the pool of evil characters.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_fireball.png" alt="image" loading="lazy" />
</figure>
<h3>Fireball -> 3 damage</h3>
<p>Fireball felt like too much of a "must buy" spell in the midgame, and routinely wrecked even strong boards. Moving the damage down to three mitigates that, and makes it more of a decision whether to snap off Fireball when you see it.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_mimic.png" alt="image" loading="lazy" />
</figure>
<h3>Mimic -> Level 6</h3>
<p>Mimic is one of the best Treasures when it has the right friends, and led to some of the more unbeatable boards a little too often. Bumping it to six retains the dream of fun combos, though at a much lower frequency.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_thesingingsword.png" alt="image" loading="lazy" />
</figure>
<h3>Singing Sword -> Your front row characters have +15 Attack.</h3>
<p>Singing Sword has been the best level six Treasure for quite some time, and was one of the biggest culprits when it came to attack numbers you had no hope of surviving. This change pulls back the power level significantly (especially with Treants), while giving The Great Pumpkin and Animal builds a Treasure they can make good use of.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_embigginingstone.png" alt="image" loading="lazy" />
</figure>
<h3>Embiggening Stone -> Characters in your shop have +10/+10.</h3>
<p>Embiggening Stone was by far the least-picked Level Six Treasure, and for good reason - most games, by the time you found it, you were no longer interested in buying low-level characters. This change still makes it a powerful pick when you find it early (via Treasure Map or Hoard Dragon), while giving it utility even later in the game. This has been a fun change, and I can't wait to get to play more with it.</p>
<hr />
<h2>Feature Additions</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_profile.png" alt="image" loading="lazy" />
</figure>
<h3>Profiles!</h3>
<p>Profile is here! Now you can see your last several casts of characters, treasures and how well you did. Your final cast is recorded for practice games, group games, and ranked games. Since patch 69, we have worked on recording who your winningest hero is, how many times you have been in the top 4 and what your current number of 1st places is. Have thoughts on what we should add? Tells us in our discord server #Feedback channel or on Twitter!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-70-6_mute.gif" alt="image" loading="lazy" />
</figure>
<h3>Muting Emotes In-game</h3>
<p>Too many emotes? You can now mute players in game and unmute them!</p>
<p>To mute a player, select their image in the side bar to show mute toggle button.</p>
<hr />
<h2>Bug Fixes & Improvements</h2>
<ul>
<li>Fixed a bug where if an effect would change the alignment of a character, that character would be unable to be targeted by another alignment spell within that same turn</li>
<li>An Upgraded Dubly is now correctly named Triply</li>
<li>Awoken Princess's art is no longer stretched</li>
<li>Fixed a bug where the hitbox for the treasure select was too big.</li>
</ul>
April Mythic List
2022-05-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_mythics/
Parney
Congrats to all 1990 players who reached Mythic in April
PVDDR on Positioning
2022-04-27T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_positioning-by-pv/
Paulo Vitor Damo Da Rosa
Paulo teaches you all about positioning in his debut article!
<p>Hello everyone! My name is Paulo Vitor and I’m a 34 year-old gamer from Brazil. I’ve been a professional Magic: the Gathering player for many years, and I’ve been a fan of autobattlers since they became mainstream - I played a little Underlords, some HS Battlegrounds and a lot of Teamfight Tactics. I’m also a diehard fan of Disney and fairy tales in general, so when Storybook Brawl came out it was no surprise that I was attracted to it. Since then, it’s become my autobattler of choice.</p>
<p>Other than playing games, one of my passions is writing about them. I’ve written over 700 articles on Magic: the Gathering, and I’ve also written articles about other games like Hearthstone and Elder Scrolls: Legends. I like writing, and I feel like it forces me to truly understand certain concepts so I can explain them in simple terms.</p>
<p>Up to this point, I didn’t really feel like I understood the Storybook Brawl concepts enough to write about them, but right now I feel like I know enough that I can add some value to most players. I’m still not one of the best players, but I am reasonable; I have over 200 hours played, and I’m currently sitting at a 4500 rating, which puts me around 100th in the world. I still have a lot to learn and there are some players who are much better and more consistent than me, but hopefully the knowledge that I do have can kickstart you in your journey to become a better Storybook Brawl player.</p>
<p>With that said, let’s start on our first general article - an article on Positioning.</p>
<hr />
<p>One of the most interesting aspects of Storybook Brawl is positioning. It’s one spot that can be quite complex, but the complexity isn’t paralyzing - in fact, you will probably not even notice the complexity a lot of the time if you are not looking for it. So, if you are an inexperienced gamer or if you just want to relax, it’s not going to get in the way of anything, but if you are trying to min/max as much as possible as a hardcore gamer, it will give you an opportunity to outplay your opponents and express your skill. Basically, you can go as deep on it as you want - learning just the basics will be a tremendous help, and once you feel like you’ve mastered that, you can go over the intricacies of it.</p>
<p>This article will start with the basics and then will talk about some more advanced concepts, but the focus of it will be blind positioning - that is, how you want to position your characters to have the best board you generically can. Once you’re late in the game and already have a good idea of what your opponent’s board will look like when you play them, you can make radical position changes to target that opponent, but that will be outside the scope of this article.</p>
<p>When people talk about positioning in Storyboook Brawl, they usually number the characters from left to right, top to bottom. I’ll be using these numbers in the article as well.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_1.png" alt="image" loading="lazy" />
</figure>
<p>Characters in this game attack in the numbered order, but they will attack a random target in the front line (and a random target in the backline if there’s nobody in the front line). So, for example, your 1 character will always be the first character to attack, but it’s going to attack your opponent’s 1, 2, 3 or 4 character at random.</p>
<p>Knowing this, we can establish some quick, general heuristics:</p>
<p>1) The more on the left a character is, the more likely it is to attack. Consider, for simplicity sake, a board of only 2/2 characters for you and your opponent. Slot 1 will always attack if you go first, and it will attack 3/4ths of the time if your opponent goes first (1/4th of the time it will be killed before it attacks). So it will attack 7/8ths of the time, or 87.5% of the time. A character in Slot 2, however, will only attack 58% of the time. The math will get more complicated if your Slot 1 character can survive attacking or if another character can survive being attacked, but it’s enough to know that Slot 1 attacks a lot more than Slot 2.</p>
<p>Because of this, and because it’s the easiest slot to pump, slot 1 is the default slot for characters that need to slay once (such as Polywoggle, or Kitty Cutpurse), as well as for ranged characters in the beginning of the game.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Polywoggle.png" alt="Polywoggle card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Kitty%20Cutpurse.png" alt="Kitty Cutpurse card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<p>Consider, for example, this game from Amaz at the Seasonal Championship.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_2.png" alt="image" loading="lazy" />
</figure>
<p>In this spot, Amaz has a Sherwood Sureshot and a Cinderella. To know how to place these characters, you should ask yourself if they are characters that would rather attack, that would rather be attacked, or if they don’t particularly care - once you do that, you can establish sort of a hierarchy in your mind, where the ones that want to attack the most should be as much as possible on the left.</p>
<p>In this scenario, the Sherwood is clearly a character that wants to attack (since it doesn’t take any damage when it’s attacking), whereas the Cinderella is the same character whether it attacks or is attacked, so it doesn’t care. In this case, the Sherwood should go to the left, in slot 1</p>
<p>Because of this placement, Amaz won the fight (the Sherwood attacked the Fanny, which then attacked the Cinderella, and then the Sherwood finished off the opposing Cinderella), and it’s easy to see that, had the positioning being reversed, Amaz would have lost the fight instead (the Cinderella would have hit the Fanny who would then kill the Sherwood).</p>
<p>2) A character in 1 is very likely to attack, but it’s unlikely to attack a second time, because it’s exposed to attacks and you’d have to cycle through your entire board before it dies for it to get a second chance. If you have a character that you want to attack several times, then slot 5 is the best for that character. Usually big ranged characters go here, but occasionally you might have a character that you’re hoping slays multiple times (such as Feasting Dragon) that you can put in slot 5.</p>
<p>For example, let’s look at this board from Gregbot from the February monthly:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_3.png" alt="image" loading="lazy" />
</figure>
<p>In this spot, putting the big ranged character on 5 is very likely to lead to multiple attacks, especially because the frontline is beefy enough to absorb a lot of the damage.</p>
<p>There are some instances where you might want to put a character that needs to Slay once (such as a Polywoggle) in slot 5 instead of slot 1. If your pump effect pumps the backline (such as The White Stag or Sword of Fire and Ice), then this is where you’d put them, but also if your Slay character is small enough that it has no chance to Slay anything unless it’s been damaged. For example, if it’s late in the game, a 1/1 Polywoggle will never slay anything if it attacks first, but it could, theoretically, slay something that survived a previous fight with your other characters, so slot 5 is likely the best slot for it.</p>
<p>3) The slot that is least likely to attack and most likely to be attacked is slot 4, since several of your opponent’s characters have a chance to attack it before it attacks. This is the most common slot for Rotten Appletree, for example, or for a small Royal when you have Court Wizard, but it can also apply to any character that can absorb a lot of damage while not having a lot of power. In fact, I went through several vods and could not find a person who placed their Appletree in any slot other than 4, though it can be right sometimes.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Rotten%20Appletree.png" alt="Rotten Appletree card image" width="250" height="355" loading="lazy" />
</figure>
<p>4) A character that should die before other characters should be placed in the top row as far to the left as possible - for example Good Boy, Monster Book or Juliet. You could also go through several vods without finding a person with a Good Boy in any slot other than 1. With Monster Book this is especially relevant if you have Wizard’s Familiar (since you want to pump the Familiar before it dies by casting a spell), but even if you don’t have them, you’d rather have a full board if you hit a pump spell from the Monster Book, and it has the chance to snipe opposing backline characters with a spell, so you’d rather it die first.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Monster%20Book.png" alt="Monster Book card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Juliet.png" alt="Juliet card image" width="250" height="355" loading="lazy" />
</figure>
<p>5) A character that is not Ranged and should survive for a long time (or for the entire combat) should be in the back row, as far to the right as possible, in slot 7. This is the prime spot for Queen of Hearts, Prized Pig, Bearded Vulture and Great Pumpkin King. This is because you’d rather every other character in your board die before that one has the chance to get in combat.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Queen%20of%20Hearts.png" alt="Queen of Hearts card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Prized%20Pig.png" alt="Prized Pig card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Bearded%20Vulture.png" alt="Bearded Vulture card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Great%20Pumpkin.png" alt="The Great Pumpkin card image" width="250" height="355" loading="lazy" />
</figure>
<p>6) In the early game, I’ve found that it usually pays off to put your strongest characters first. This is because other people are also doing that (either because it’s usual or because supports are the best ways to have a strong character to begin with), and you want to avoid a scenario where you end up wasting your attacks.</p>
<p>Consider, for example, a scenario in which you have a 4/4 and a 2/2, and your opponent has two 3/3s. If you put your 2/2 first, it will attack a 3/3 (turning it into a 3/1) and that will then attack your 4/4, which means the 2 damage that you dealt ended up being completely irrelevant. If the positions were reversed, the 4/4 would have killed both 3/3s and the 2/2 would have remained untouched, winning you the fight.</p>
<p>Obviously there are scenarios in which this hurts you (if your opponent has a 4/2, for example), but I’ve found that, as long as your character can survive one attack from an unbuffed large character (say a Labyrinth Minotaur or a Tiny), it’s better to put it in front.</p>
<p>7) Characters that can kill your opponent’s supports should try to attack first. Killing a support can be incredibly disruptive, and you’d like to do that as soon as possible. Sometimes, you will also snipe their scaling character (such as Queen of Hearts) before it can grow out of range of your attacks. This includes characters like Baby Dragon and Doombreath, but also characters that have the chance to kill backline cards, like Monster Book and Wretched Mummy.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Baby%20Dragon.png" alt="Baby Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Doombreath.png" alt="Doombreath card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wretched%20Mummy.png" alt="Wretched Mummy card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<p>Now, let’s move onto how some individual characters and strategies can affect your positioning.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20White%20Stag.png" alt="The White Stag card image" width="250" height="355" loading="lazy" />
</figure>
<p>Some characters require two characters behind them to gain full effectiveness - The White Stag is the most common, but Copycat is another example. In these cases, you’re usually left with a choice - you can either put them in slot 1, where they will be the most likely to attack but will be less effective, or slot 2, where they are less likely to attack but will be the most powerful if they do attack. This is going to depend on a lot of things (for example whether you think two buffs are needed to win the fight or whether you think just one is going to be enough), but there are some tricks you can do to make sure you get the best of both worlds.</p>
<p>The most common thing to do is that, if you have less than seven characters, you can leave your first slot blank. This won’t give you the same exact percentage as being in slot 1 (since there’s now one less character that can be attacked if they go first), but it’ll still be better than placing it in slot 2 with something else in slot 1. Alternatively, you can have a zero attack character in slot 1, which would actually give you the same odds of placing it in slot 1 then.</p>
<p>Let’s take, for example, this board from the Ssilver at the T8 of the seasonal championship:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_4.png" alt="image" loading="lazy" />
</figure>
<p>Here, he leaves Slot 1 empty and places the Stag in slot 2, guaranteeing that it’s more likely to attack than if position 1 was filled.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_5.png" alt="image" loading="lazy" />
</figure>
<p>One turn later, he actually holds a Chicken in hand to make sure his slot 1 can be empty, to maximize the chance the Stag buff goes off on two characters.</p>
<p>There is a counterpoint to this though, and it’s that, if you have a character that summons something else on death (such as Black Cat), you should not put it in slot 1 if you want your slot 2 to attack, because the replacement Cat will have priority over it and you’ll have to wait yet another round to attack with your Stag.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Romeo.png" alt="Romeo card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Juliet.png" alt="Juliet card image" width="250" height="355" loading="lazy" />
</figure>
<p>If you are Royals, there are two things to pay attention to. The first is that Juliet must die before Romeo. This usually means putting Juliet in the front line and Romeo in the back line, but you can do a little bit better than that and put Juliet as far to the left as you can. This way, she can die early in the fight, which means if Romeo somehow dies in the middle of the fight (such as a Doombreath attack) she will have been dead already.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Court%20Wizard.png" alt="Court Wizard card image" width="250" height="355" loading="lazy" />
</figure>
<p>The second thing to pay attention to is Court Wizard, which really wants your Royals to be attacked rather than dying by attacking themselves into big characters. This means you want your attacking royals to survive as much as possible, which means putting your healthiest characters on the left and your most frail characters on the right, where they are most likely to die before attacking, rather than when attacking.</p>
<p>For example, check out this Royals placement from the latest Monthly tournament (unfortunately I don’t know who this player is since their name didn’t show for some reason):</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_6.png" alt="image" loading="lazy" />
</figure>
<p>This is perfect placement, and illustrates both points that I mentioned. The Juliet is as far on the left as possible, so she can die as soon as possible, and the royals in the front line are placed in order of health, as to maximize the number of Court Wizard bonus attacks. Then, the Ranged characters in the back are placed on the left, to make sure they attack as much as possible with their regular attacks, and Romeo is on the right where it’s most likely to be attacked before attacking.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Labyrinth%20Minotaur.png" alt="Labyrinth Minotaur card image" width="250" height="355" loading="lazy" />
</figure>
<p>Labyrinth Minotaur is a character that usually wants to be after the characters it’s pumping (and the same is true for things like Rainbow Unicorn). By the time the Minotaur dies, ideally every other Evil character in your comp (with some exceptions, like Queen of Hearts) has already died as well, so it should usually be put in the backline and as to the right as possible.</p>
<p>This is something that might have trade-offs, but that you should consider doing anyway. The most common scenario that appears early game is alongside Mad Mim, and if you find yourself in this crossroads, then it’s important to know which stats matter and which don’t. If you have a Mim and a Labyrinth Minotaur, you gain the most total stats by putting the Mim in the back and the Minotaur in the front - even if the minotaur dies, you’re getting an 8/1 and a 0/3. In the early game, however, there’s almost no difference between an 8/1 and a 5/1 (unless you suspect your opponent to have bought Egg), but there’s a real difference between a 0/3 and a 1/3, so it’s often better to put the Mim before the Minotaur, even though it results in less total stats. For example, check out this placement from NuclearGoo at the last monthly:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_7.png" alt="image" loading="lazy" />
</figure>
<hr />
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Friendly%20Spirit.png" alt="Friendly Spirit card image" width="250" height="355" loading="lazy" />
</figure>
<p>Friendly Spirit wants to be as big as possible, since buffs on it are effectively doubled, so your supports and Treasures are going to dictate its positioning a lot of the time, but assuming all else is equal or relatively flexible, you should try to position the Spirit so that it dies after the characters it doesn’t want to pump and before the characters it does want to pump. For example, see this placement by Ssilver in the t8 of the Spring Championship:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_8.png" alt="image" loading="lazy" />
</figure>
<p>Here, the Books are ahead of the Friendly Spirit, because Ssilver wants the books to die first (and they might cast spells that pump the Spirit). If combat goes “in the right order”, then the Friendly Spirit will be able to pump a very valuable character. Had the Spirit been in front, it would have had a higher likelihood of pumping Monster Book, which would be much worse than pumping Wretched Mummy or Lady of the Lake.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Blind%20Mouse%20upgraded.png" alt="Blind Mouse upgraded card image" width="250" height="355" loading="lazy" />
</figure>
<p>One thing that people often don’t think about is damage to the opponent. When you win a fight, the opponent takes damage equal to your level plus one for each remaining character plus three for each upgraded character. This means that, if all other things are equal, you want the upgraded characters to survive the fight, so your opponents take more damage. You’re almost never going to risk losing the fight for this, since the benefit is relatively small, but if it’s free, you should pay attention to it.</p>
<p>For example, imagine a scenario where you have an upgraded Blind Mouse (so a 4/4) and also a 4/4 Wizard’s Familiar, with no way to cast a spell in combat. In this spot, you should place the Wizard’s Familiar ahead of the Blind Mouse (either one row up or to the left of it), because if only one of them is going to survive, you’d rather it be the upgraded one.</p>
<hr />
<h2>Positioning to protect against your opponent</h2>
<p>This article so far has been focused on positioning that’s actively good for you, but there’s also some positioning you can and should do to defend yourself from the most common threats. I would say the most common threats that are relatively easy to play against are:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Baby%20Dragon.png" alt="Baby Dragon card image" width="250" height="355" loading="lazy" />
</figure>
<p>If the opponents have Baby Dragons, you don’t want to give them free reign. Obviously you’re never going to know if they have them or not early on, but it often doesn’t cost to play around it and put a 2/2 in the back, for example, instead of a 3/3 or a 1/1. This way, if they do have a Baby Dragon, it’ll at least be a trade. If you have supports, you might also consider placing 2/2s in the back rather than in front just to give your opponent’s Dragon an extra target.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Doombreath.png" alt="Doombreath card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Fireball.png" alt="Fireball card image" width="250" height="355" loading="lazy" />
</figure>
<p>Positioning against Doombreath is also an important thing, and it’s important to do it before you’ve seen the Doombreath - otherwise it’s too late. Let’s take, for example, this Ssilver board from the t8 of the Spring Championship:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_9.png" alt="image" loading="lazy" />
</figure>
<p>Here Ssilver would like to have his Raged characters in 5 and 6, but the danger of having them both die to either a Doombreath attack or a combination of spells (Fireball + Falling Stars, for example) is greater than the desire to have the Ranged character attack first. These Court Wizards are imperative to his game-plan, and protecting them takes priority over everything.</p>
<p>Fireball is similar - you want to separate your important characters with four or less health if possible - except it comes up even earlier in the game most of the time.</p>
<p>Once he finds a Soltak Ancient, we see him move the Wizards back to their “rightful” slots.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_positioning-by-pv_10.png" alt="image" loading="lazy" />
</figure>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Earthquake.png" alt="Earthquake card image" width="250" height="355" loading="lazy" />
</figure>
<p>Finally, there’s Earthquake, which is a spell that catches a lot of people off-guard. The best way to play around it is usually to make sure your two-health characters aren’t in the front line. So, similarly to Baby Dragon, if you have a 2/2 and a 3/3 you usually want the 3/3 in the front and the 2/2 in the back.</p>
<p>That’s what I have for you today! Keep in mind that basically every scenario described here is a general heuristic, but there can be reasons to deviate from them depending on what the board looks like, which treasures you have, what your opponent is playing, and so on. Hopefully this article helped you get to a spot where the more trivial positioning decisions can become second nature to you, while offering enough guidelines on the thought process behind the decision that, once you’re faced with a hard positioning decision, you will at least have a better idea of what has to be considered.</p>
<p>If you have any questions, comments or feedback, feel free to reach out either on Twitter <a href="https://twitter.com/PVDDR" target="'_blank'">@PVDDR</a> or on the <a href="https://discord.com/invite/SJJSBMS">Storybook Brawl Discord</a> (where I’m also PVDDR).</p>
<p>Cheers,</p>
<p>-PV</p>
Announcing the SBB Pro Club!
2022-04-22T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_sbb-pro-club/
Parney
Everything you need to know about how to reach the top of competitive play this year
<h2>Welcome Storybook Brawl players to the official announcement of the SBB Pro Club!</h2>
<p>The SBB Pro Club is a new program designed to reward players who show consistent performance throughout the year in competitive tournament play. Are you someone who enjoys playing tournaments? Would you like a little boost in making Day Two? Would you like to be recognized inside and outside the game for your accomplishments? If any of those sound exciting, then the SBB Pro Club is for you!</p>
<h2>2022 Organized Play Season</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_sbb-pro-club_organized-play-2022.png" alt="image" loading="lazy" />
</figure>
<p>The 2022 SBB Pro Season began with the December SBBMonthly (held at the start of January 2022) and culminates with the World Championship in the Bahamas in December 2022. This year is broken into three seasons: Spring, Summer, & Fall, each with their own Seasonal Championship. Qualification for each championship comes from a total of 10 Monthlies - 3 for Spring, 3 for Summer, and 4 for Fall. We heard your feedback loud and clear that you wanted a monthly every month, so going forward Championship months like July will also have an SBBMonthly that month as well.</p>
<p>Each SBBMonthly and Seasonal Championship (13 events total) can earn you Pro Points towards the SBB Pro Club. The benefits of the Pro Club, which you will learn more about below, are <strong>valid for the remainder of 2022 and for the entire 2023 season</strong>.</p>
<hr />
<h2>Benefits of the Pro Club</h2>
<h3>Bronze Status</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_sbb-pro-club_bronze.png" alt="image" loading="lazy" />
</figure>
<p>Once eligible for the SBB Pro Club, a few things will happen:</p>
<ul>
<li>You will be announced as an SBB Pro Club member</li>
<li>You will be featured & highlighted more often on tournament coverage & articles</li>
<li>You will earn a special in-game Hero Frame* only for SBB Pro Club Members</li>
<li>You will start each SBBMonthly with an additional <strong>+1 point</strong> on Day One</li>
</ul>
<p>Our hope is that if you are a player who enjoys playing in the SBBMonthlies and plays them often, you will begin earning these benefits this year.</p>
<p>Players with at least <strong>10 Pro Points</strong> this year are eligible for the Pro Club.</p>
<h3>Silver Status</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_sbb-pro-club_silver.png" alt="image" loading="lazy" />
</figure>
<p>Now, if you are one of our more competitive players, you might have read this and thought, “hmm, is there something a little more for someone like me?” The answer to that is yes! By performing at an even higher level throughout the year and achieving a few high placements, you can be eligible for Silver status.</p>
<p>Once eligible for Silver status in the SBB Pro Club, you will be given more benefits:</p>
<ul>
<li>You will be announced as an SBB Silver Pro Club member</li>
<li>You will be featured & highlighted more often on tournament coverage & articles</li>
<li>You will earn an even more unique in-game Hero Frame* only for <strong>Silver</strong> SBB Pro Club Members</li>
<li>You will start each SBBMonthly with an additional <strong>+5 points</strong> on Day One</li>
</ul>
<p>Our hope here is that those players who compete at a more competitive level be recognized for their achievements and have an opportunity to make Day Two more consistently in SBBMonthlies.</p>
<p>Players with at least <strong>20 Pro Points</strong> this year are eligible for Silver status.</p>
<h3>Gold Status</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_sbb-pro-club_level-gold.png" alt="image" loading="lazy" />
</figure>
<p>What if you are someone who wants to be the best-of-the-best? The Wonder of all Waddles? If that sounds like you, then the Gold status is what you are striving for. Only the few players who achieve consistent top performance throughout the year will have the honor of Gold Status - Take a look - These are the top of your class!</p>
<p>Once eligible for Gold status in the SBB Pro Club, you will be given the top benefits:</p>
<ul>
<li>You will be announced as an SBB Gold Pro Club member</li>
<li>You will be featured & highlighted more often on tournament coverage & articles</li>
<li>You will earn an even more unique in-game Hero Frame* only for <strong>Gold</strong> SBB Pro Club Members</li>
<li>You will start each #SBBMonthly with an additional <strong>+10 points</strong> on Day One</li>
<li>A gift bag sent to you full of Storybook Brawl swag</li>
</ul>
<p>Our hope with this level is to truly recognize the best players in the game and reward them for their hard work and dedication.</p>
<p>Players with at least <strong>30 Pro Points</strong> this year are eligible for Gold status.</p>
<p>* <em>Note: The Pro Club in-game hero frames are not quite ready, we appreciate your patience while we get those implemented as soon as possible.</em></p>
<hr />
<h2>How to earn Pro Points</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_sbb-pro-club_howto.png" alt="image" loading="lazy" />
</figure>
<h3>Events that award Pro Points</h3>
<p>In order to achieve Pro Club status, you must earn Pro Points throughout the 13 tournaments this year. The events that award Pro Points are:</p>
<div style="display: flex; flex-wrap: wrap; justify-content: space-around; column-gap: 1em;">
<p>December SBBMonthly<br />
January SBBMonthly<br />
February SBBMonthly<br />
Spring Championship</p>
<p>April SBBMonthly<br />
May SBBMonthly<br />
June SBBMonthly<br />
Summer Championship</p>
<p>July SBBMonthly<br />
August SBBMonthly<br />
September SBBMonthly<br />
October SBBMonthly<br />
Fall Championship</p>
</div>
<p><em>Note: The November and December SBBMonthliesin 2022 will be part of the 2023 year.</em></p>
<h3>Pro Points from SBBMonthlies</h3>
<p>Every month you have the opportunity to earn Pro Points by competing in the SBBMonthly. All you need to do is show up and play Day One in order to earn the first Pro Point, but the better you do each month, the more Pro Points you earn!</p>
<table>
<thead>
<tr>
<th style="text-align:left">Final Rank *</th>
<th style="text-align:left">Pro Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">Day One</td>
<td style="text-align:left">1</td>
</tr>
<tr>
<td style="text-align:left">Day Two</td>
<td style="text-align:left">2</td>
</tr>
<tr>
<td style="text-align:left">Top 64</td>
<td style="text-align:left">4</td>
</tr>
<tr>
<td style="text-align:left">Top 16</td>
<td style="text-align:left">5</td>
</tr>
<tr>
<td style="text-align:left">Champion</td>
<td style="text-align:left">6</td>
</tr>
</tbody>
</table>
<p>* <em>This includes players tied at this rank: e.g. if you finish 66th place but have the same score as the player in 64th, you are considered Top 64</em></p>
<h3>Pro Points from Seasonal Championships</h3>
<p>While the primary focus of Pro Points is on the SBBMonthlies, we also wanted to reward players for high performances in the hardest events: the Seasonal Championships.</p>
<table>
<thead>
<tr>
<th style="text-align:left">Final Rank</th>
<th style="text-align:left">Pro Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">Top 8</td>
<td style="text-align:left">1</td>
</tr>
<tr>
<td style="text-align:left">Top 4</td>
<td style="text-align:left">2</td>
</tr>
<tr>
<td style="text-align:left">Champion</td>
<td style="text-align:left">3</td>
</tr>
</tbody>
</table>
<p>In addition to the Pro Points listed above:</p>
<ul>
<li>Players who Top 8 a Seasonal Championship are awarded Silver status</li>
<li>Players who Win a Seasonal Championship are awarded Gold status</li>
<li>Players who Win a Seasonal Championship receive one of the community invites for the following Seasonal Championship.</li>
</ul>
<hr />
<h2>Other Important Information</h2>
<h3>Leaderboard community invites & Player of the Year</h3>
<ul>
<li>The last Seasonal Championship of the year (the Fall Championship in November), will include 8 community invites. <strong>Four (4) of those invites will be awarded to the top 4 players on the Pro Points Leaderboard who are not already queued for the Champs or for Worlds</strong></li>
<li>At the end of the year we will also announce the Player of the Year - the player who earned the most Pro Points throughout 2022.</li>
</ul>
<h3>What is the timing? How long do my rewards last?</h3>
<ul>
<li>The 2022 year lasts from the December Monthly to the World Championship. Pro Points earned during this time will count towards your status for the 2023 year.</li>
<li>Once you reach SBB Pro Club status, those benefits apply immediately for the remainder of 2022 and for the entire 2023 year.</li>
<li>The last chance to earn Pro Points this year is the November Championship. At the conclusion of that event, all Pro Points will reset to 0 and those with status will keep it for the 2023 season.</li>
</ul>
<h3>What if I just started playing, can I still earn status late in the year?</h3>
<p>Yes! We recognize that the game is still in Early Access and that most of what will become the Storybook Brawl playerbase has not even started playing the game yet! If you joined the competitive scene late in the year, don’t worry, you still have a chance to earn status by performing well at a Seasonal Championship.</p>
<ul>
<li>Any player who makes Top 8 of a Seasonal Championship earns Silver status immediately</li>
<li>Any player who wins a Seasonal Championship earns Gold status immediately</li>
</ul>
<h3>Where can I find my Pro Points / follow my progress?</h3>
<ul>
<li>There is a new tab on the <a href="https://sbb-tournaments.netlify.app/pro-club/" target="'_blank'">official tournament site</a> with the current leaderboard and your Pro Points total</li>
<li>We know you love to play with the numbers, so we have also built out a <a href="https://sbb-tournaments.netlify.app/pro-club/calculator/" target="'_blank'">Pro Points calculator</a> which you can use to project your potential future status</li>
<li>As the year progresses we will be building out more ways to make it easier to track your status, such as in your <a href="https://sbb.untapped.gg/" target="'_blank'">Untapped.gg profile</a>!</li>
</ul>
<hr />
<p>In conclusion, we are excited to bring you this Pro Club and with it more opportunities for you as a player to earn recognition and benefits for playing Storybook Brawl. As with the game itself, this tournament system is also in Early Access, so we appreciate your patience and understanding as we may need to tweak things over the next year to make sure we are creating the best experience possible for players.</p>
<p>Thanks, and let's go win some lobbies!</p>
<p>Parney</p>
2022 Storybook Brawl Roadmap
2022-04-15T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_roadmap-2022/
Matt Nass
We've got big plans for Storybook Brawl's future, read on to learn more!
<p>Hi all, Matt Nass here and I’m going to break down our roadmap for Storybook Brawl. We’re not using dates on this roadmap, as things are always in flux, but we’ve separated our roadmap into three groups, short, medium, and long term. We’ll look at some things that are happening soon, some things that we know we want to do, but may be a little later on, and some of our more long term explorations.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_roadmap-2022_full.png" alt="image" loading="lazy" />
</figure>
<hr />
<h2>Coming Soon</h2>
<p>Coming soon, we have an announcement regarding the SBB Pro club, which will allow players to earn benefits based on consistent performance in our tournaments, as well as version 1 of our new profile screen, which will show players stats as well as their match history.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_roadmap-2022_coming-soon.png" alt="image" loading="lazy" />
</figure>
<h3>SBB Pro Club</h3>
<p>As our Organized Play heats up, we are excited to present the Storybook Brawl Pro Club. This program will reward consistent finishes, and grant bonuses to players who perform well throughout the year.</p>
<h3>Cosmetic Select</h3>
<p>One of our most anticipated features is the ability to choose which emotes you have access to, and this will let you mix and match from your different heroes.</p>
<h3>Mute Emotes</h3>
<p>With great power comes great responsibility, and not everyone wields emotes responsibly. As such, we will be giving you the ability to mute emotes.</p>
<h3>Profile Screen</h3>
<p>Once profile screen launches, you'll be able to see more personalized stats, including your most-winning hero, previous comps, and more.</p>
<h3>More Cosmetics</h3>
<p>Everyone loves a sweet hero skin, and we've got more coming!</p>
<h3>Cards and Balance Patches</h3>
<p>The design team is hard at work (or hardly working?) on new cards and a more significant content patch, so keep an eye out for a shakeup on the gameplay front.</p>
<hr />
<h2>On deck</h2>
<p>Next, we’ll look at introducing our updated board and frames, which you may have already seen our initial concepts for. We’ll also look to take our first steps towards mobile, with a beta where a small group of players have access. The Hero Bar on the left will get an update that will give players more information about who they are facing next, like win/lose streak, tribe information, and hero text. Spectator mode will be used both for tournaments, and allow players to spectate other players' games in group lobbies.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_roadmap-2022_on-deck.png" alt="image" loading="lazy" />
</figure>
<h3>Updated Board & Frames</h3>
<p>Our art team is hard at work, and we are planning on revamping both the game board and card frames. For a sneak peek of this, check out this <a href="https://news.storybookbrawl.com/articles/behind-the-art-new-board-sketches/" target="'_blank'">article</a> we recently published.</p>
<h3>Mobile Launch (Beta)</h3>
<p>Being able to play Storybook Brawl on mobile is something we are all looking forward to. With our beta launch, you'll get a shot at assembling your dream comp from your phone.</p>
<h3>Seasonal Rewards</h3>
<p>While we've got Battle Pass, Quests, and Achievements coming down the road, Seasonal Rewards for how you finish each month is something we are looking at doing sooner. Once these launch, you'll have more to look forward to each month.</p>
<h3>Hero Bar Updates</h3>
<p>When we say "Hero Bar", we don't mean the local joint where all the heroes hang out (though that does sound cool). This is the bar on the left side during your game, which shows enemy health totals and who you are fighting next, and we are looking to overhaul it for greater clarity and polish.</p>
<h3>Spectator Mode</h3>
<p>Being able to watch the end of your group games is a great way to kill time if you get eliminated early, and spectator mode is also huge for tournament broadcasts.</p>
<h3>Untapped.gg Stats Site</h3>
<p>The great folks at <a href="https://sbb.untapped.gg/" target="'_blank'">Untapped.gg</a> are working hard on their Storybook Brawl stats site, and once it launches it will be a great resource for anyone who enjoys Brawling.</p>
<h3>New Card Illustrations</h3>
<p>While we can't promise the Trashcan (Turkish Delight) will be safe, we are excited to see new illustrations from the art team.</p>
<hr />
<h2>Down the Road</h2>
<p>Long term, we are looking towards a number of features to help players feel progression in ways outside their rank like Quests, Achievements, and Battle Pass. We’ll also look to get Storybook Brawl translated in a number of languages so that players all over the world can play. Once we get to a place we’re happy with these important features, we’ll fully release the game on mobile, and take the game to a public full launch.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_roadmap-2022_down-the-road.png" alt="image" loading="lazy" />
</figure>
<h3>First Expansion</h3>
<p>The first expansion will be much more than a balance patch, and will definitely change the metagame significantly. We will share more details as we can on this, since it's one of our most exciting future plans.</p>
<h3>Character Voice Over</h3>
<p>As great as the music is in SBB, the characters have their own stories to share as well. Character VO will continue to flesh out the polish of the game, and make each character that much more memorable.</p>
<h3>Battle Pass</h3>
<p>A battle pass system is in the works, where you can earn additional rewards for playing. This is one of our most-requested features, and we aim to deliver on it.</p>
<h3>Daily Quests</h3>
<p>Daily Quests add a lot of fun to each day, and can help give you reasons to step out of your comfort zone while playing.</p>
<h3>Achievements</h3>
<p>Everyone loves making progress, and achievements give you fun goals to aim for.</p>
<h3>Social Features</h3>
<p>As we continue to build out the community around SBB, more social features are planned. We are investigating which of these are the most valuable, and will update you as we get closer to them.</p>
<h3>Localization</h3>
<p>Translating SBB into a bunch of additional languages is important to growing the global audience, and making sure everyone is included.</p>
<h3>Advanced Tooltips</h3>
<p>Advanced tooltips are part of making gameplay clearer, and will provide more info about different cards and game elements.</p>
<h3>Updated UI</h3>
<p>Our user interface has plenty of spots where it could improve, and we are tackling them one by one. This is more of a continuous process, as we are always looking for ways to make the game clearer and more streamlined.</p>
<h3>VFX Improvements</h3>
<p>This is another continuous process, and we will keep adding good visuals to the game as we get them.</p>
<h3>Public Launch</h3>
<p>Lastly, we've got the public launch, which we are all excited for. This will be the culmination of our improvements to the game, and we look forward to getting there (with your help!).</p>
<hr />
<p>I hope you enjoyed this look into our plans for the future of Storybook Brawl. Our team is super excited about where the game is headed and think it will only get better from here!</p>
Behind The Art - New Board Sketches
2022-04-12T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_bta-new-board-sketches/
Jeremy Cranford
A sneak peak of the new board sketches the Art team is working on
<p>As the art team started working on the new card frames we quickly realized we would have to start exploring what the final board would look like since the two elements are so closely related when playing the game.</p>
<h2>Heroes and Spells</h2>
<ul>
<li>Differentiate each card type’s frame in shape.</li>
<li>Improve visuals on Hero/Spell attachment.
<ul>
<li>Fairy well under hero that activates when spell is attached.</li>
</ul>
</li>
<li>Long card names and textboxes are used to test that frames still look good.</li>
<li>Have player experience fit in the shape of the frame.</li>
<li>Hero counters would go opposite the player experience.</li>
<li>Unrolling scroll with cool animation to see full text on spells</li>
</ul>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_bta-new-board-sketches_hero.png" alt="image" loading="lazy" />
</figure>
<h2>The Game Board</h2>
<ul>
<li>Move heroes opposite each other to allow for easy “Z” shaped eye flow as you read the board.</li>
<li>Use water as a clean dividing line between each player’s side of the board to make it feel more integrated visually.</li>
<li>Make hero, characters, and treasure location feel connected and tell a story.</li>
<li>Use lighting to bring the board to life.</li>
</ul>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_bta-new-board-sketches_v1.png" alt="image" loading="lazy" />
</figure>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_bta-new-board-sketches_sideview.png" alt="image" loading="lazy" />
</figure>
<hr />
<p>I hope you enjoyed this inside look on where we’re heading with our game boards.</p>
<p>As always, we’d love to hear your thoughts on this and everything else Storybook Brawl. Feel free to send any questions our way via our <a href="https://discord.com/invite/j6kqfCExwj" target="'_blank'">discord</a>.</p>
<p>-Jeremy Cranford, Art Director</p>
Apocalypse Guide
2022-04-08T00:00:00Z
https://news.storybookbrawl.com/articles/hero-guide_apocalypse/
LSV
This article will self destruct in 5 turns
<p>Welcome to another Hero Guide - this time I’ll be covering Apocalypse, which is one of my favorites. I tend to enjoy the Heroes that drastically shake up how you play the game, and Apocalypse certainly fits into that category. It’s one of the more focused Heroes, and today we are going to go over the gameplan at every stage, alongside tips, tricks, and more - let’s get to it.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Apocalypse.png" alt="Apocalypse card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Overall Gameplan</h2>
<p>The most important piece of playing Apocalypse is surviving until your Hero power goes off - not a surprise, I’m sure. How you do that is the tricky part, since it does change your priorities quite a bit, and there are some sweet ways to get value on the way. When in doubt, make the play that keeps you alive longer and makes your board stronger, since Apocalypse hits a huge power spike as soon as you hit level six. Another quirk that results from you blowing up your board on six is that you should ignore scaling - not only do you lose your progress when you go boom, you definitely don’t want to pay the costs of starting weaker (which most scaling characters do).</p>
<h2>Digging for Treasure</h2>
<p>Another key difference with Apocalypse is that you get to keep any Treasures you found even when your board gets wiped. As such, finding Treasures is a great way to get extra value, and looking for them becomes more important than normal (if you can afford to). There’s no better feeling than hitting six and having a couple solid Treasures to pair with your fresh board of high drops.</p>
<h2>Early Game</h2>
<p>In the early game, you don’t end up playing that differently than most Heroes. The main exception is that you should rarely buy Wizard’s Familiar, since the scaling is less appealing (as I mentioned above). I actually like Humpty a bit more than normal as well, as paying a small gold cost for extra health is a good deal on Apoc.</p>
<p>Cinder-Ella is the best character to start on, which is true for most Heroes, and other combinations to look for are Mim + Black Cat, Sherwood Sureshot + Frog Prince, or any early buys that keep your board presence solid.</p>
<h2>Mid Game</h2>
<p>Here is where things start to diverge from most Heroes. The two main goals you have in the midgame are:</p>
<h3>Buy Experience</h3>
<p>Experience spells are the best possible buy on Apocalypse, as all you want to do is get to level six. There’s even One Weird Trick involving XP spells, but we’ll get to that later. It’s fine to lock XP and buy characters to make your board stronger too, but you should never let XP spells pass you by.</p>
<h3>Build a Strong Short-Term Board</h3>
<p>Given that you want to survive and don’t care about scaling, your priority order from levels 3-5 changes significantly from other Heroes. Normally, you have to balance being stronger now and being stronger in the future, which comes in the form of scaling characters like Spell Weaver or The Chupacabra. On Apoc, it’s a lot simpler - now is better, because later you get a whole new board of powerful characters.</p>
<p>Here are the characters that go up in value on Apocalypse:</p>
<p>Level 3:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Brave%20Princess.png" alt="Brave Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Sleeping%20Princess.png" alt="Sleeping Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Queen%20of%20Hearts.png" alt="Queen of Hearts card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20White%20Stag.png" alt="The White Stag card image" width="250" height="355" loading="lazy" />
</figure>
<p>Level 4:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Court%20Wizard.png" alt="Court Wizard card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Gingerbread%20Knight.png" alt="Gingerbread Knight card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Friendly%20Spirit.png" alt="Friendly Spirit card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Medusa.png" alt="Medusa card image" width="250" height="355" loading="lazy" />
</figure>
<p>Level 5:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Cupid.png" alt="Cupid card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Rotten%20Appletree.png" alt="Rotten Appletree card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Southern%20Siren.png" alt="Southern Siren card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wombats%20in%20Disguise.png" alt="Wombats in Disguise card image" width="250" height="355" loading="lazy" />
</figure>
<p>What these characters have in common is that they all provide more power immediately than most, and don’t scale. That’s not to say that you would never buy these on other Heroes, but I do buy them more frequently on Apoc. For example, Medusa isn’t normally an early buy, since it doesn’t get better over time, but it’s the perfect character for Apocalypse.</p>
<p>Here are the characters that get weaker - they basically are all scaling, but I’ll list them for reference.</p>
<p>Level 3:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Darkwood%20Creeper.png" alt="Darkwood Creeper card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Dubly.png" alt="Dubly card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Shadow%20Assassin.png" alt="Shadow Assassin card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Spell%20Weaver.png" alt="Spell Weaver card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Vain-Pire.png" alt="Vain-Pire card image" width="250" height="355" loading="lazy" />
</figure>
<p>Level 4:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Heartwood%20Elder.png" alt="Heartwood Elder card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Hungry%20Hungry%20Hippocampus.png" alt="Hungry Hungry Hippocampus card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Monster%20Book.png" alt="Monster Book card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/King%20Arthur.png" alt="King Arthur card image" width="250" height="355" loading="lazy" />
</figure>
<p>Level 5:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lancelot.png" alt="Lancelot card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Baba%20Yaga.png" alt="Baba Yaga card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Spelling Disaster</h3>
<p>Another thing I’ll do more often on Apocalypse is buy combat spells early. Again, you’re fine paying gold to preserve your life total, so purchasing Lightning Bolt, Cat’s Call, or Fireball is something you do more frequently than you would otherwise.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lightning%20Bolt.png" alt="Lightning Bolt card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Cats%20Call.png" alt="Cats Call card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Fireball.png" alt="Fireball card image" width="250" height="355" loading="lazy" />
</figure>
<h3>It’s the End of the World As We Know It (and I Feel Fine)</h3>
<p>So you’ve eaten your vegetables, made your midgame team strong enough to win fights, and even found some extra XP spells on the way. You’re finally at level six - what now? First, let’s talk about that One Weird Trick I mentioned earlier.</p>
<p>If you are at 5.2 (one XP away from 6), and you buy an XP spell, Apocalypse will trigger its ability instantly.</p>
<p>What that means is you can sell your entire board, buy the XP, and get a whole new board. You then have a ton of gold to spend, so you get to go nuts and buy whatever you want.</p>
<hr />
<p>This isn’t a niche trick either - once you hit about level 5, you generally want to go hunting for XP, and just lock it until 5.2 so you can pull off the expert maneuver.</p>
<p>Once you’ve gotten the grab bag of level six characters, you’ve got a bunch of options. What usually ends up happening is you go into your first fight with a random mix of giant level 6’s, often with little to no synergy. After that fight, you basically just see which of your build-arounds find their friends first, and go that direction.</p>
<p>For example, take a look at this board:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/hero-guide_apocalypse_board.png" alt="image" loading="lazy" />
</figure>
<p>Not only does it provide a lot of stats right away, but it’s also got a few different build-arounds. Ashwood + Robin Wood + Echowood could lead you down the <a href="https://news.storybookbrawl.com/articles/treeguide/">trees path</a>, Bearstein + Good Boy could be an Animals/Good build, and The Great Pumpkin King heads down the path towards Evil.</p>
<p>On this particular board, Trees seems like the best direction, but what matters more is what shows up in your shop. If you see another Good Boy and a Baby Bear, perhaps Animals is better, or a couple big Monsters could tilt the scales towards Evil. You can also pivot, like if you buy a Good Boy but the next shop has multiple Trees, then Trees it is.</p>
<p>One of the cool things about Apocalypse is how much it tests your ability to build lategame comps, and after playing Apoc a few times, you’ll get much better at figuring the different directions out.</p>
<p>—--</p>
<p>Best of luck bringing the Apocalypse to your opponent, and may you always spike XP on 5.2</p>
<p>-LSV</p>
Tournament Report - 5th Place at Spring Championship
2022-04-06T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_tournament-report-ssilver-spring-champs/
Ssilver
Ssilver shares his thoughts about day 1 of the tournament.
<p>Hi folks and welcome! My name is Sterling Monroe and I recently took 5th place at day two of the Spring Championship. Before I launch into my report of the tournament, I want to share a bit about myself. I've been playing Storybook Brawl for about nine months, every since I saw it on an LSV Magic: the Gathering Stream. Since then, I've spent around 620 hours playing the game, and many more listening to Twitch streamers like Ikarus, Jebas, Honk, Karlim00, Redrame, Trynet123, and many others playing the game. I am not a streamer, and there are many other players with much more experience than me playing at these highest levels of competition. And yet, learning from the skill and experience of these streamers, along with a lot of luck on my part, has led me to where I am today, writing to you. I think that's pretty cool! Without further ado, my report of the tournament.</p>
<hr />
<h2>Tournament Mindset</h2>
<p>From my experience from SBB tournaments (I've played in the October, December, and February Champ Qualifiers), I've decided that there are two things to keep in mind when playing in tournaments: Tournament Metagame and Dominant Archetypes.</p>
<p>"Tournament Metagame" refers to the way that people play games in tournaments, as opposed to the way they might play on the competitive rank ladder. When playing tournament games, I try to play more safely than I would while playing on the ladder, and in my experience, most other tournament players do this as well. This is because the tournament points structure penalizes players for finishing lower in their lobby more than it rewards players for finishing higher. For example, an 8th place finish is only worth 1 point, while a 1st place finish is worth 10 points. Even a 4th place finish is still worth 6 points, or <em>six times as many as an 8th place finish</em>. Also because of this, combat spells are more valuable to play, and better earlier than they would be on the ladder.</p>
<p>"Dominant Archetypes" refer to the SBB archetypes (sometimes referred to as "comps") that have performed the best for me over the course of the season, and have the best chance at taking 1st place in a round. In other words, you can win with anything in Storybook Brawl, but if you complete a Dominant Archetype build, you have a good shot to win against anything. This patch, the Trees archetype was the clear winner, with Burning Tree, Ashwood Elm, and Echowood forming a trifecta of killer-treant power. The new Burning Tree was so good that a properly put together Tree Comp had hundreds of stats more than any other comp built with the same amount of gold spent, without any required treasures. Slay Comp, composed of Jormungand, Baba Yaga, and some combination of Grim Soul or Riverwish Mermaid and Lightning Dragon, was also very strong, but required too many things to go right in order to consistently beat Trees.</p>
<p>Keeping these in mind, I began my first round.</p>
<hr />
<h2>Day 1: Round 1 - 0 Points Total</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_tournament-report-ssilver-spring-champs_1.png" alt="image" loading="lazy" />
</figure>
<p>My hero options are Krampus, Beauty, Pan's Shadow, and Loki. As Krampus isn't that powerful of an effect, and Beauty is too situational for my taste, I am choosing between the newly changed Pan's Shadow and good ol' lucky Loki. I'd had pretty good games with Pan's Shadow during the season, but I wasn't completely comfortable with their new hero power, so I went with Loki.</p>
<p>I start the game with typical Loki troll spells: a For Glory against a Sad Dracula with the shop full of low health characters, followed up with a Free Roll for exactly zero value. I ignore a singular Blind Mouse in favor of a mighty Tiny with the hope that it might trade off with a large character against the Skip or Wonder Waddle in our lobby, and bide my time with a flexible Golden Chicken. My first touch of the Loki luck comes with a turn 2.2 Roll the Dice giving me a Wizard's Familiar, much needed economy and one of the strongest units on Loki during the early game. I pick up a Mad Mim and Black Cat duo just as Loki graces me with a timely Spinning Gold, and from there we are off to the races.</p>
<p>I ride the snowball effect of Loki economy spells into the midgame and begin to pick up Polywoggles and look for triples to cement my early advantage, as I haven't gotten any XP spells from my hero power. Unfortunately for me, my first Polywoggle turns into one of the worst characters in the game right now, Feasting Dragon, which becomes even worse when I feel forced to play it as one of my stronger units and it eats up a Grim Soul trigger instead of transforming the Polywoggle on my back row.</p>
<p>My health running swiftly towards the bottom as I lose several fights in a row, I finally find Burning Trees and get a reprieve in the form of a ghost fight, before getting my first XP spell at 5.2 to catapult me to level 6. My tripled Burning Tree is a massive 41/118 while holding Sting, a Sporko buff, and a couple of Fancy Pants buffs, and that combined with 11 health allows me to survive with 2 health after facing Wonder Waddle wielding Aon, Forking Rod, Crystal Ball, and Spear of Achilles. The Hand of Midas I got from tripling the Tree lets me buy a golden Ashwood Elm, and together we eliminate players from the lobby until I am forced to die against Waddle, who has only hatballed harder in the meantime.</p>
<p>I take third place, happy with my Tree Comp pivot, but disappointed that I wasn't able to damage second place enough to knock them out when I played them a round before dying to Waddle.</p>
<hr />
<h2>Day 1: Round 2 - 7 Points Total</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_tournament-report-ssilver-spring-champs_2.png" alt="image" loading="lazy" />
</figure>
<p>Here, my hero options are Hoard Dragon (HD), Mihri, Muerte, and Potion Master. From my experience, Hoard Dragon is the strongest of these, though I've had a rough time playing with him this patch.</p>
<p>My opening shop has a Labyrinth Minotaur, a pair of Tinys, and a Shard of the Ice Queen for the spell. While you generally want to triple as many 2-cost characters, Tiny is the worst of these to do so, as it turns your 6 gold into a 12/2, making you much weaker. I take the Minotaur and let the shop refresh. Next shop I take a B-a-a-d Billy Gruff to go with my Mino and cast Magic Research on it, but lose the next fight to early econ paired with a Humpty Dumpty.</p>
<p>My next shop is terrible: no evil units, no pairs, and a bad spell. I take Fanny and Tiny to save myself some life, but lose a 50/50 fight to a Wonder Waddle, taking another 5 damage. My level 3 shop is also bad, giving me the choice of Shadow Assassin or Princess Wight paired up with an egg or Happy Little Tree if I don't roll it away. As I have no paired units at this point (and no hero power without them), I refresh the shop once, and settle for a Trojan Donkey with Sugar and Spice on it.</p>
<p>Having won the fight, but faced by an almost-identical shop to my first level 3 shop, I start making mistakes: this time I buy the Princess Wight and a Crafty along with it. As it is turn 3.1 when I am taking this action, it is going to end up costing me way too much in health and resources to finish the quest on Wight, and all that effort will only net me a level 4 treasure as HD. I use my final gold to roll and find another Donkey, which I lock for. Now I am well and truly splitting my resources between two ways of getting treasures, since there are no other dwarves in the shop with the Donkey.</p>
<p>I lose the next fight to Peter Pants, but then manage to find the third Donkey, which gives me a choice of Coin of Charon, Horn of Olympus, and Deck of Many Things. I take the Coin and run my golden Donkey first with an empty slot to win the next fight. The Wight continues to haunt me as I fall for the Sunk Cost Fallacy, buying a Doubly ("good with Coin!" I tell myself as I cry through another bad loss) and doing little to improve my situation.</p>
<p>I am at 16 life as I buy more dwarves and pairs, thinking I'll be able to stabilize, if I can only get one more treasure. It is not meant to be, as I get paired off against a 25 health King Midas ("must be weak!") and die to their board of golden units. 7th place. Oof.</p>
<hr />
<h2>Between Rounds</h2>
<p>Luckily I have a lot of time before my lobby is done, because I need all of it. I spend the first few minutes beating myself up, the next asking myself where it all went wrong, and then I take several deep, powerful breaths. I remind myself that I decided my mental game would be the most important thing during this tournament, and I decide to put the round behind me. Whatever decisions I made, however they affected the match, they are done, and the next round will be completely I tell myself.</p>
<hr />
<h2>Day 1: Round 3 - 9 Points Total</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_tournament-report-ssilver-spring-champs_3.png" alt="image" loading="lazy" />
</figure>
<p>I pick Cursed King (CK) out from Mrs. Claus, Evella, and Muerte. CK's ability is very strong, and might even be stronger than Sharebear's according to data from <a href="https://news.storybookbrawl.com/articles/2022-04_tournament-report-ssilver-spring-champs/sbbtracker.com/data">Raschy's Storybook Brawl tracker</a>.</p>
<p>My opening shop is a blessing from the SBB gods: a trio of Craftys and a Shrink Spell. With my extra gold from CK, I shrink the shop and buy one of them. Next turn, I triple the Crafty, pick up Fairy Tail, and buy a Rainbow Unicorn, opting to take 3 damage rather than buy Genie's Wish and risk not being able to get another unit this turn. I win most of the next fights (losing to only a golden Polywoggle slaying and surviving on a Wonder Waddle's part), and use my strong position to greedily play my own woggles and buy XP. I get to level 5 a turn early with a golden woggle, a Grim Soul, and a strong board of gold Crafty, gold Happy Little Tree, and Darkwood Creeper/Ring of Meteors and a pair of Heartwood Elders for scaling.</p>
<p>My gold woggle turns into a Doombreath, and I am able to spend my gold digging for Burning Tree, then XP and digging for Ashwood Elm. Even better, when I lock a shop with the Ashwood, spending my free gold to open up slots around it, the shop refill deposits an Echowood into my lap. I'm clearly in the sweet spot: healthy, ahead 2 XP, and finding pieces of the Trees comp, so that's what I continue to do, knocking other players out as I run into them, and so strong that I beat Peter Pants even after they get first attack directly into my Doombreath. When I manage to triple my Burning Tree on turn 6.1, I find Evil Eye and send my Ashwood Scaling to the moon. My Burning Tree, a 120/280 once combat starts, dodges double Pigomorph from Hoard Dragon playing mages, and is the last one standing with 29 health.</p>
<p>Finally, it's just me and Wonder Waddle, with them on a combo Good Boy / Animals strategy. Waddle wasn't strong enough against the trees, and it didn't help when my Doomy-B ate their Bearstein in the first attack. 1st place sure takes away the sting of last match's 7th.</p>
<hr />
<h2>Day 1: Round 4 - 19 Points Total</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_tournament-report-ssilver-spring-champs_4.png" alt="image" loading="lazy" />
</figure>
<p>This round I grab Xelhua, ignoring Hoard Dragon, Celestial Tiger, and the Headless Horseman (sorry Keith!). Xelhua is my highest-ranked hero this patch, and the typical Xelhua strategy of playing safe early game, consolidating your board, then going for an endgame build is ideal for a Treant-infested meta.</p>
<p>First shop has the ideal second-turn economy with Forbidden Fruit, so take a Wizard's Familiar and lock up the spell along with a Baby Root and Mad Mim. The damage I take from losing the round with my pitiful 1/1 is worth it when I spell into grabbing the Mim and the Happy Little Tree (HLT) that dropped into the open slot. My 2.2 shop presents a real choice with 4 gold to spend between two Labyrinth Minotaurs, a Baby Root, a Kitty Cutpurse, and Sugar and Spice for the spell. The Minos don't improve my board that much, and (like the earlier Luckys) will make me momentarily weaker when tripled. The Root makes me strong against multiple small units, but against single large units might not even help me. I decide to take a small risk and go with the Cutpurse, paired with my Mim for the pretty good odds that I get an extra gold on level 3. I grab the Mino and drop him into my position 7 slot for extra power to my Mim. In the fight, my opponent's Sherwood Sureshot shoots straight into my Cutpurse. Meh. While we have both gotten an extra character through the turns, my opponent has two Mims and three x/1s, so my Mino-powered Mim ends up winning me the fight.</p>
<p>The level 3 shop is not the best, with only a Spell Weaver for a 3-cost, and a very expensive Flourish for the spell. Taking a look at my opponent for the round, I realize that I am most-likely losing the fight against a Fallen Angel. With that in mind, I make a play for the future and take the Weaver and Flourish my HLT so that it has a massive butt for future fights. I lose the fight, but only by one unit, and come away with Prized Pig and Cutpurse gold as well. In my next shop phase, I ignore the 3.1 Brave Princess (it's a trap!), grab a Golden Chicken, and roll looking for XP or board improvements. I grab a White Stag, cast Witch's Brew on my Weaver, and hold my chicken, finding nothing with my final roll. I lose as expected to Peter Pants, and then buy another HLT, and once more Flourish my first one. The next fight doesn't look good for me, as the Jack's Giant player is already on level 4 with a Sheep in Wolf's Clothing and two huge frontline Spell Weavers. I get lucky though and avoid the 7-8 damage I would have taken when my backline Weaver is just big enough to clean their team up.</p>
<p>Finally! Level 4! Our hero power is now active. My gold is spent picking up a pair of Sporkos and a Lady of the Lake, selling several crappy 2-cost units to end the turn holding two Chickens. Uh, Wonder Waddle has Dragon's Nest and two huge Baby Dragons backed by a Riverwish Mermaid? I take my beating to 20 life and pray that we don't see Waddle again until the finals. I find the third HLT and Chicken in the next shop phase, leading to Ring of Meteors and picking up a Darkwood Creeper. Another roll and I sell Chicken to buy a Heartwood Elder, preparing for my full Trees transition. With my final gold I see a shop with The End, and lock it up. I eat my Lady for 4 health and go up to level 5 and roll into a Burning Tree, picking up a Baby Bear to strengthen my board.</p>
<p>I take a bit more damage before I make it to level 6, picking up an Ambrosia from a tripled Rotten Appletree along the way, but then I use my hero power to roll into and purchase an Ashwood, Echowood, and second Burning Tree. A Feed the Kraken into two rolls even allows me to sell three units from my hand for a second Ashwood. My poor Peter Pants opponent is eliminated from the game by a 6.0 full Trees board. While I am not able to triple any of my trees, I do roll into a Knighthood and use it the next turn on an Ashwood after locking it. At this point in the game, I move my second Ashwood into the Ambrosia slot (having greeded scaling previously) and clean up the last couple of players. Another 1st place in the books, and I am feeling pumped.</p>
<hr />
<h2>Day 1: Round 5 - 29 Points Total</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_tournament-report-ssilver-spring-champs_5.png" alt="image" loading="lazy" />
</figure>
<p>Sitting at 2nd place on the leaderboard, I was focused on maintaining a high points score. When presented with Hoard Dragon, Fallen Angel, Morgan le Fay, and Mask, I went for the safe early game and snagged Angel.</p>
<p>Fallen Angel's (FA) early game is about activating their hero power as quickly as possible, so I am perfectly happy with locking my first shop of HLT, Lonely Prince, Chicken, and Genie's Wish. First I buy and sell the Chicken (money laundering!) to open up another space, then pick up the HLT. Next shop phase, I cast the Genie's Wish first, getting a Sugar and Spice on my HLT (Nice!) and pick up the Mim that dropped into the empty slot, locking again for the good units. A 5/4 will often solo two enemy unit, but in this fight, my opponent had an egg. I ignore a Cinder-Ella (doesn't activate my hero power) and grab up the Prince and Root to activate the health side of FA's hero power. I set my board up to spread my power between two strong units, winning the next fight.</p>
<p>The level 3 shop is pretty awkward (a trend in these matches), with three 3-cost units I want, a Baby Dragon (blegh) and a Genie's Wish. As I can't sell down without losing a majority of my board presence, and the Baby Dragon is 2 gold for a unit that might not even be good enough to kill a backline unit, I take a chance on the Genie's Wish. It's a Shrink Spell! The absolute best outcome, as it allows me to buy both a Vain-Pire as well as a Queen of Hearts, though I let the Dragon and Good Witch of the North roll by, since I'm running out of space on my backline. With both parts of my hero power activated, I easily roll over my next two opponents, and am even able to cast a Spinning Gold on turn 3.2 to spend on level 4. My gold turns into Heartwood Elder, several rolls, and a pair of Monster Books with the help of a Feed the Kraken. On 4.1 I find more pairs, then comfortable cast The End, looking to get to level 5 a turn earlier and start looking for more trees.</p>
<p>My level 5 shop pays me back for all of the bad shops earlier in the day with a pair of sweet Burning Trees, just waiting to get slotted in front of my pair of Heartwood Elders. My next fight goes not as well, as I am kicked in the teeth by a Peter Pants with turn 4.2 Merlin's Hat, Crystal Ball, and Forking Rod already assembled. Since I still have a comfortable health total of 29 and am only looking to finish Trees as this point, I cast another The End to reach level 6 at 5.1.</p>
<p>My first turn on level 6 involves tripling HLT (taking the gold over useless treasures), tripling my Monster Book, and buying a Shrivel spell, and locking Ashwood for purchase next turn. Very ahead of most of the lobby (except Peter Pants), I find more Ashwoods and between Pants and me, we eliminate the rest of the lobby. I lose to Pants with large Hatballfork units. 2nd place!</p>
<hr />
<h2>Day 1: Round 6 - 37 Points Total</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_tournament-report-ssilver-spring-champs_6.png" alt="image" loading="lazy" />
</figure>
<p>It's the final round before the cut to the top 8. I'm pretty sure based on the standings that I make top 8 with anything other than an 8th place. I gear up to finish as high as possible. I pick Pied Piper from Pup the Magic Dragon, Sharebear, and Morgan le Fay. Since Piper has been updated several patches ago, they have been among the safest and strongest heroes to play, so I feel great going into the round.</p>
<p>Another opening shop with the 2.1 economy play, so I take the buffed slot B-a-a-d Billy Gruff and lock the Forbidden Fruit and friends. Next round I buy a matching Billy and pick up a buffed Rainbow Unicorn. Feeling pretty strong after two wins in a row and paired against a Wonder Waddle already 6 health down, I grab a buff Blind Mouse and a Mim to strengthen my board. Despite having a Shepherd's sling the Waddle's golden Chicken is no match for my 5/6 Unicorn and friends.</p>
<p>At level 3, I can buy a buff Prized Pig, or a Wicked Witch of the West, as well as a Mino, ignoring the bad dwarves also in the shop. Even faced with the also-undefeated Potion Master, I buy the Pig, since Piper's hero power gives you much better odds to triple it. I'm slightly unfavored in the fight, and do indeed lose, but only by one unit. The lone Mouse has looked pretty bad on my board so far, but I have had faith that Piper will show me more eventually, and the 3.1 shop opens with a Pig, a Mouse, and a Free Roll to look for more. Of course I take them, and cast the Roll, finding another Pig and a Billy. I sell the Mino to triple the Billy, taking Ring of Regeneration, the only playable treasure for my board as I was also shown Dancing Sword and Book of Heroes. My board is not strong with all these pairs, so I lose another fight, but then I am able to triple my Pig, grabbing Haunted Helm out of Eye of Ares and Tell Tale Quiver, neither of which help me keep my Pig alive. With the remaining gold I cast the Shrink Spell (should have cast that pre-Pig, but the light from the Pig blinded me), and buy a Billy and Egg as essentially combat spells. The 8/17 Billy and 8/14 Pig put in work, even against a Loki who got a random XP spell and is on level 4 already, and I carry my Pig gold and the victory into the next shop.</p>
<p>As I always knew, that dang third mouse finally showed up, and turned into a Horn of Olympus (ignoring Gloves of Thieving and Coin of Charon), as a Sporko and Soltek Ancient promise me many rounds of Pig gold. I roll the shop, and see another Soltek, with a Feed the Kraken to help pick it up this turn. My opponents' units slam helplessly into 8/20 Solteks, and their Monster Book bounces a Fireball harmlessly off their stout trunks. The Pig pays up. I triple the Solteks and find Forking Rod (ignoring Moonsong Horn and Coin again). Feeling strong and looking to snowball further, I pick up a pair of Polywoggles but ignore the Grim Soul, instead casting double Ride of the Valkyries before rolling into the third Woggle, which I sit in position 4, planning to wait to flip it until level 5 so I can get a golden 6-cost. To further that point, I lock a shop with Wish Upon a Star. My position 4 24/4 gold Woggle "unfortunately" slays, and I am left with a huge gold Lancelot, ready to complete its quest immediately. The rush to level 6 no longer seems so important, but I have 14 gold and the Wish gets me to level 5 with 8 left, so I still have a chance to find slay pieces, so I take it. I roll three times seeing no good 5 drops (though maybe I should have taken a Wombats in Disguise).</p>
<p>Despite my Lance, I lose a 50/50 fight, but afterwards Lance gives me Evil Eye (who would even look at Sword of Fire and Ice or Monkey's Paw in this situation). I'm all in on Slay Comp. Despite the loss, I still feel pretty strong, and then I run into Wonder Waddle at level 6 on turn 5.0, with a nasty board. I take 13 damage. I find a Mixawizzle, and turn my golden Soltek into a golden Bearstein. Meh. Then I roll the shop and find a Shard of the Ice Queen that transforms it into a gold Grumblegore. Nice! I find a Baba Yaga and a couple of Grim Souls, but my board is too weak, besides the Lance, and I fall to 5 health. I triple Grim Soul, pick up a Three Big Pigs, cast a forked Shrivel, and feel like I am about to stabilize. The next fight comes. Everything falls apart. The Shrivel hits my opponent's Doombreath, but also lands on their slightly-too-big Three Big Pigs instead of any of the other targets. Attacks go to the wrong targets. My huge Lance eats two ranged attacks, instead of a pig token. My units overkill their units instead of trading efficiently. I die. 6th place. I am dust in the wind.</p>
<hr />
<h2>End of Day 1 and Reflection: 40 Points Total</h2>
<p>I take a moment to let the bad beats sink in, but then I remember my hope for the top 8. 6th place is not 8th. I wait. After agonizing minutes, the results are in: I made it.</p>
<p>The rest is history, and by history, I mean a closely documented Day 2 top 8 race format. For me, the race format is an entirely different metagame than even the tournament meta I talked about at the beginning of this article, so I will be saving my thoughts on that for a different time. All in all, I had a very good tournament (yes, yes, we know), but above and beyond that I felt that I learned a lot more about the game of Storybook Brawl by being able to participate. I felt validated in my hypothesis about Dominant Archetypes (Trees too stronk, plz nerf) after my and others' results, and that was further reinforced by patch 69's (nice) changes. I felt that my Tournament Metagame hypothesis was close to the mark based on the amount of combat spells I saw. Most importantly, my belief that I could successfully lean on the knowledge of the Storybook Brawl community, and more specifically, the many amazing people streaming the game on Twitch, has been confirmed in a manner I never dreamed of.</p>
<p>If you are new to Storybook Brawl (and if you are, a major round of applause for getting this far through a tournament report), or you want to improve at the game, watch and listen to the game on Twitch. Some of the best players stream there, and not just those with huge viewer counts. I also recommend watching many different streamers, the more the merrier. Even the best players of the game disagree on strategy, and you won't be able to be the very best unless you collect them all!</p>
<p>Until we brawl again,</p>
<p>-Ssilver</p>
April SBBMonthly Details
2022-04-06T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_sbbmonthly/
Parney
Announcing the April SBBMonthly, which takes place on April 23-24. This tournament qualifies for the Summer Championship.
<h2>Players</h2>
<p>Anyone who reached Mythic rank in February or March (finished with greater than 4,000 ranked points) is invited to play in the April #SBBMonthly. The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2022-03_mythics">here</a> and <a href="https://news.storybookbrawl.com/articles/2022-02_mythics">here</a>.</p>
<p><strong>Before signing up for the April Qualifier</strong>, you must register your in-game and Discord names with our bot. If you haven't done so already, please use the <code>!signup "your sbb game name"</code> command in the <code>#tournament-signup</code> channel of <a href="https://discord.gg/DvKBednuru" target="'_blank'">the official Storybook Brawl Discord</a>. You must have registered your names <strong>by Sunday, April 17</strong> in order to participate.</p>
<p>Registered players gain access to private tournament channels. A couple weeks before the event, our tournament organizers will post instructions for signing up for the tournament itself in the private <code>#tournament-announcements</code> channel.</p>
<hr />
<h2>Prizes</h2>
<h3>Cash Prizes</h3>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,000</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Summer Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>Day 2</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h3>SBB Pro Club</h3>
<p>Tournament Competitors will also receive progress towards SBB Pro Club status based on their finish in this tournament. <code>:eyes:</code> (More details on this being announced soon...)</p>
<h3>Charity Matching</h3>
<p>As with all of our tournaments in 2022, every dollar earned by the Top 8 in this monthly will be matched by Storybook Brawl and given to the charity of that player's choice. So far, Storybook Brawl tournament competitors have raised the following for their charities!</p>
<table>
<thead>
<tr>
<th style="text-align:left">Charity</th>
<th style="text-align:left">Dollars Raised</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left"><a href="https://www.catf.us/" target="'_blank'">Clean Air Task Force</a></td>
<td style="text-align:left">$3,400</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.evidenceaction.org/dewormtheworld" target="'_blank'">Evidence Action's Deworm the World</a></td>
<td style="text-align:left">$3,250</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.thetrevorproject.org/" target="'_blank'">The Trevor Project</a></td>
<td style="text-align:left">$2,750</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givewell.org/maximum-impact-fund" target="'_blank'">GiveWell Maximum Impact Fund</a></td>
<td style="text-align:left">$2,350</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.childsplaycharity.org/" target="'_blank'">Child's Play</a></td>
<td style="text-align:left">$1,500</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.centerforhealthsecurity.org/" target="'_blank'">Johns Hopkins Center for Health Security</a></td>
<td style="text-align:left">$650</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.hki.org/" target="'_blank'">Helen Keller International</a></td>
<td style="text-align:left">$200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.newincentives.org/" target="'_blank'">New Incentives</a></td>
<td style="text-align:left">$200</td>
</tr>
<tr>
<td style="text-align:left"><a href="https://www.givedirectly.org/" target="'_blank'">GiveDirectly</a></td>
<td style="text-align:left">$100</td>
</tr>
</tbody>
</table>
<hr />
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (listed below). Each player signs up for one flight.</li>
<li>Each flight consists of <strong>seven (7)</strong> matches in 8-player pods.</li>
<li>Players may receive a bye during Day One</li>
<li>If a player receives a bye, their points for that round become the average of their other six rounds (rounded up / better for the player)</li>
<li>Points awarded for placement in each pod:</li>
</ul>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>10</td>
</tr>
<tr>
<td>2nd</td>
<td>8</td>
</tr>
<tr>
<td>3rd</td>
<td>7</td>
</tr>
<tr>
<td>4th</td>
<td>6</td>
</tr>
<tr>
<td>5th</td>
<td>4</td>
</tr>
<tr>
<td>6th</td>
<td>3</td>
</tr>
<tr>
<td>7th</td>
<td>2</td>
</tr>
<tr>
<td>8th</td>
<td>1</td>
</tr>
</tbody>
</table>
<ul>
<li>After seven (7) matches, players with points above the Day Two cut will be eligible to play Day Two on Sunday.</li>
<li>The Day Two point cut will be posted before the start of the tournament.</li>
</ul>
<h3>Day 1 Flight Times</h3>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PST / 12a UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PST / 3a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PST / 11a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PST / 2p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PST / 5p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PST / 8p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PST / 11p UTC</td>
</tr>
</tbody>
</table>
<h3>Day 2</h3>
<ul>
<li>Starts Sunday at 10am PST / 6p UTC.</li>
<li>Players' points reset at the start of Day Two.</li>
<li>Six (6) rounds of 8-player pods, following the same structure as Day One.</li>
<li>Some players may receive a bye and will be awarded points based on the average of their other five rounds on Day Two (rounded up / better for the player)</li>
<li>After the six rounds are complete, the 8 players with the highest points cut to the Top 8 race.</li>
</ul>
<h3>Top 8 Race</h3>
<ul>
<li>Players' points reset at the start of the Top 8.</li>
<li>The Top 8 is a “race” format over several rounds:
<ul>
<li>After earning 10 points, players become “live” to win the event.</li>
<li>The Top 8 continues until a “live” player takes a 1st-place in a match.</li>
<li>Once that occurs, they are the winner of the event and the remaining players are sorted by points for standings.</li>
</ul>
</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest finish, second highest finish and so on.</li>
<li>Day One point total</li>
<li>Rank on March ladder</li>
</ul>
<hr />
<h2>Rules</h2>
<ul>
<li>The event is run through the official Storybook Brawl <a href="https://discord.gg/DvKBednuru" target="_blank">Discord</a>. To participate in this event you must be registered there:
<ul>
<li>Use the <code>!signup “your game name”</code> command in <code>#tournament-signups</code> by the deadline (specified earlier in this announcement) to be eligible to participate.</li>
<li>Choose a Day One Flight time after the tournament organizer starts their signups, and follow any associated TO instructions.</li>
</ul>
</li>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>If selected as coverage's featured pod on Day Two, players must stream their screen to Discord if able.</li>
<li>Streaming on Twitch or other platforms is allowed for Day One, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for Day Two, but must use the same 15-minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Official coverage begins on Day Two.</li>
<li>Starts at 10am Pacific Time on April 24.</li>
<li>Coverage will be on the Storybook Brawl <a href="http://twitch.tv/storybookbrawl" target="_blank">twitch</a>.</li>
</ul>
Patch Notes 69
2022-04-05T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_patch-69/
LSV
Nice
<p>Welcome to the patch notes for Patch 69.0! There are some impactful changes in this patch, though it’s on the smaller side. Our plan is to have this be a small balance patch that cuts Trees down to size while making a few more card changes, with a larger content patch coming in the future. We’ve also got some awesome art changes and feature additions, so be sure to check those out.</p>
<h2>LSV & Matt Place discuss the new changes</h2>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/oLTr8yoTi0w" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<h2>Card Changes</h2>
<h2>I Speak For the Trees</h2>
<p>Treants enjoyed a resurgence these last few patches, mostly thanks to the addition of Burning Tree. Not only did Burning Tree get tons of stats from Ashwood Elm and other attack bonuses, that also made Echowood go off, leading to a ridiculous collection of stats. Treants were a bit too strong as a result, though as far as comps go, Treants is a pretty honest one. Stats, stats, and more stats are what they offer, with Robin Wood being the only ranged one in the bunch. Still, in the interests of shaking things up and balancing things, we are making two changes to Treants in this patch.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_ashwoodelm.png" alt="image" loading="lazy" />
</figure>
<h3>Ashwood - 0/15</h3>
<p>Ashwood Elm losing five points of health also means it gives five less points of attack to itself and your other trees. That’s a big hit, and it will chip away at the amount of stats Treants ends up with.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_burningtree.png" alt="image" loading="lazy" />
</figure>
<h3>Burning Tree - 0/20</h3>
<p>Burning Tree is also losing five points of stats, as it goes from 5/20 to 0/20. This not only makes Burning Tree a little weaker anytime you run it, but makes the cost of speculating on Burning Tree higher. At 5/20, it’s almost always right to buy Burning Tree to go along with something like Sporko or Ring of Rage, and immediately have some good board presence. At 0/20, that cost goes up a lot, as a 0/20 to start isn’t the most impressive. The hope is that these changes combined make Treants a solid part of the metagame instead of being at the top of it.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Sheep%20in%20Wolfs%20Clothing.png" alt="Sheep in Wolf's Clothing card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Sheep in Wolf's Clothing - Cut</h3>
<p>You can shear a sheep many times, but skin it only once, and that time is now for Sheep in Wolf’s Clothing. This was a disappointing level four character, and a reluctant buy at best for Animal comps. We are retiring it for now, as we go back to the lab and see what this slot can do for us.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_feastingdragon.png" alt="image" loading="lazy" />
</figure>
<h3>Feasting Dragon - 4 cost 5/8</h3>
<p>I did say that I’d get Feasting Dragon on the board, and this change certainly won’t hurt. The effect of Feasting Dragon is fun, but at level five it didn’t start buffing the shop fast enough to be worth going for. At level four (with adjusted stats), the dinner bell rings earlier and more often.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_babybear.png" alt="image" loading="lazy" />
</figure>
<h3>Baby Bear - 2/2 -> 4/4 -> 6/6</h3>
<p>Animals have needed a little help, and making Baby Bear (and its subsequent family members) a bit larger might make it just right. This isn’t a massive change, but every point counts.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_TweedleDee.png" alt="image" loading="lazy" />
</figure>
<h3>Tweedle - 10/3</h3>
<p>Tweedle went from the best level four character to a middling level five character, leaving some room for a little stat buff.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_hiho.png" alt="image" loading="lazy" />
</figure>
<h3>Hi Ho - 3 cost</h3>
<p>Hi Ho was feeling a bit clunky at four, and even when in Dwarves wasn’t a must-buy. We are trying it at three gold, which should help Dwarves strike gold a little more often.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_pansshadow.png" alt="image" loading="lazy" />
</figure>
<h3>Pan's Shadow - 45 HP</h3>
<p>Our last change is to Pan’s Shadow, where five extra health will give you the opportunity to take full advantage of the lategame ability.</p>
<hr />
<h2>Art Changes</h2>
<p>Thanks to our new 3D Art Lead, Genevieve St-Michel, we’ve got some sweet upgrades to the playmat. Here are the changes she’s made for this patch:</p>
<ul>
<li>Cleaned up the dark lighting artifacts and adjusted the lighting overall</li>
<li>Moved some of the forest around to "settle" it better with the updated lighting</li>
<li>Added golden firefly-like motes</li>
<li>Added movement in the moonbeams</li>
<li>Added post processing to beautify it all up</li>
</ul>
<hr />
<h2>Feature Additions</h2>
<ul>
<li>Added settings to disable keybindings (Note: These are not off by default so you will need to go into settings to turn these off)</li>
</ul>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_keybind.png" alt="image" loading="lazy" />
</figure>
<ul>
<li>Treasure UI: Now when you select a Treasure the others are grayed out</li>
</ul>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_graytreasure.png" alt="image" loading="lazy" />
</figure>
<ul>
<li>Treasure Replace UI: We added clarity to treasure replace flow by adding the three treasures you currently own to the treasure selection as well as visual improvements.</li>
</ul>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-69_treasureselect.gif" alt="image" loading="lazy" />
</figure>
<hr />
<h2>Bug Fixes & Improvements</h2>
<ul>
<li>Fixed a bug where while in windowed mode in non 16:9 aspect ratios then switching to full screen would not correctly adjust your aspect ratio causing black borders on your screen to appear</li>
<li>Fixed a bug where the countdown round timer would rollover into versus scene</li>
<li>Fixed a bug where an Upgraded Feasting Dragon would not give the characters in your shop +2/+2</li>
<li>Fixed a bug where The Fates was not giving you your destined character in shop</li>
<li>Fixed a bug where The Burning Tree along with The Singing Sword would cause its health to not be reduced by health reduction modifiers (such as Poison Apple & Rotten Appletree)</li>
<li>Fixed a bug where an Upgraded Medusa could transform her statue into a statue again</li>
<li>Fixed a crash that occurred when a card was summoned from hand with an empty graveyard(this could happen with Humpty or Phoenix Feather)</li>
<li>Fixed a crash that occurred when a card was created in slot -1(in non-board)</li>
<li>Fixed a crash that occurred in which 9+players were connecting to the same game</li>
</ul>
Celestial Tiger King
2022-04-02T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_celestial-tiger-guide-by-happinessltd/
Christian Nickerson (HappinessLTD)
Are you obsessed with value?
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Celestial%20Tiger.png" alt="Celestial Tiger card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Who am i?</h2>
<p>Hello, I'm HappinessLTD! I am a consistent top 50 player with a somewhat unique playstyle. I enjoy the silly things of the game and do what I can to get boards that make people ask "why?"</p>
<p>I am the self proclaimed best Celestial Tiger player in the world. I may have the most celestial tiger games in the last two months and also the mosts firsts. I am currently sitting at a 3.08 average placement over 129 games.</p>
<p>We're going to dive right in with the good stuff. The treasures.</p>
<hr />
<h2>Ranking of Treasures</h2>
<h3>S tier -</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Locked%20Chest.png" alt="Locked Chest card image" width="250" height="355" loading="lazy" />
</figure>
<p>1. <strong>Treasure Map/Locked Chest</strong> - This is the dream, the bread and butter, the whole point of tiger. Map is +4 on treasure and locked chest can get treasure map and a 3 cost in on go making it an immediate 7.</p>
<p>2. <strong>Ancient Sarcophagus</strong> (try spelling that 5 times fast) - This just outputs too much damage to be ignored. If you can get this before level 4 there is a good chance you will beat up the lobby and be able to play whatever you want late game. It is good with an already strong midgame in Evil Queen/evils as well as leading into pumpkin or everyones favorite unit burning tree.</p>
<p>3. <strong>Merlin's Hat/ Crystal Ball</strong> - These are a little interesting. Hat is actually just pretty good on its own here where ball is not. But the combination of the two will almost always result in a first if you get it before level 5. Taking hat first is what I like to do because you can get some free exp or 1 cost wishes to get to those trees faster. You also get some free buffs and lightning bolts becomes free.</p>
<p>4. <strong>Shepherd's Sling</strong> - this makes you an monster early game until level 4.2 or so don't underestimate the extra 1/1, it also allows you to pickup some risky scaling units without being beat up too hard, think shadow assassin or spellweaver.</p>
<p>5. <strong>Fairy Tail</strong> - this is one of the best treasures to get before 4.0 it makes most things trade. It makes range units great; it's such a high amount of tempo that usually can lead to getting to 6 with 25+ hp just on its own tempo</p>
<p>6. <strong>Noble Steed</strong> - This has become one of my favorite treasures. While it gets a little weird with cinderella not being able to get you a 2 but right at 3 with brave princess getting a 5. This mixes with runestones for quick 7s as well.</p>
<hr />
<h3>A tier -</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Spinning%20Wheel.png" alt="Spinning Wheel card image" width="250" height="355" loading="lazy" />
</figure>
<p>1. <strong>Dancing sword</strong> - While obviously only good in certain places this is a great treausre to pick up early. This adds into our strongest midgames and makes somewhat bad opening shops with just minotaurs and billy's not bad. I am never sad to see this around level 3.</p>
<p>2. <strong>Fountain of Youth</strong> - This ones not quite as good as dancing sword however if you want to play some sort of royals midgame or maybe try some non evil animals (I dont suggest this) you can take this. It makes things like unicorn and sureshot great and makes court wizard kind of a house but feels more linear. I am still not unhappy to get this one early at all but cutting yourself off of sarcophogus isn't the best feeling.</p>
<p>3. <strong>Sting</strong> - Sting is great and may be moved up to S soon. Sting can make any unit trade at least 1 for 1 outside of getting ranged and if you have a black cat or a spellweaver something like that in slot 1 it will help keep the hp high for that midgame lull if you dont hit other good treasures. This treasure actually holds up into late game as well. It makes burning tree a (bigger) monster and makes tweedle annoying, wombats annoying. You can see where I'm going with this. Never sad to take sting.</p>
<p>4. <strong>Spinning Wheel</strong> - Wheel is another great pick, this isn't a get ahead or a comeback treasure its both. It's great at all times and I never</p>
<p>5. <strong>Runestones</strong> - This is just a 2 cost normal treasure map. I tend to want to get at least a 5 out of it but going for a 4 isnt terrible because of <strong>Sky Castle</strong></p>
<p>6. <strong>Tell-Tale Quiver</strong> Super underrated makes any ranged units save you hp basically, if sarco all the non sureshot ranged units on 2-3 are evil as well you will be crazy strong with these 2 treasures</p>
<p>7. <strong>Dark Contract</strong> - I like contract a lot but it can lead you to some weak boards. If you do take it do what you can to not fall into the trap of buying things like cutpurses or creepers to win one round but try to still make a cohesive board and use this to push through the tempo that way instead of spending 10 gold to win 3 fights then have a bad board. This is better to use on things like mummy/vulture/black cats/sporkos.</p>
<p>8. <strong>Fancy Pants</strong> - The fancy pants buff makes it a very high priority for me. You want to have range units on tiger anyway because they are so good at stabilizing so you can do busted things this allows you to buy some giant range units real quick, can allow you to buy things like greedy or nutcracker to try to get some tempo that way. This buff was one of the best things for tiger.</p>
<p>9. <strong>Cloak of the assassin/Bad Moon</strong> - These are extremely powerful on Tiger. I do not like slay right now because its early game is really hard to navigate and then its lategame doesnt match up with trees very well. If you get an early Ogre Princess or a big Vain Pire and can lead this into some dragons then youve got yourself a comp but I take these somewhat low.</p>
<hr />
<h3>B tier the situational-</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Eye%20of%20Ares.png" alt="Eye of Ares card image" width="250" height="355" loading="lazy" />
</figure>
<p>1. <strong>Eye of Ares</strong> - This treasure can be really good but if you are playing something like animals or trying to play court wizard comps. With a peep or 2 and some range units I take this highly but I prefer to not take this one if possible as right now gepetto and early game cat/mim is still very popular.</p>
<p>2. <strong>Ring of Meteors</strong>- I now take this very highly due to the nature of the game. I still tend to avoid HLT early on Tiger but even just getting a creeper and some unicorns putting together a random board is much better than it used to be. We've discussed animals to a large extent in early game and if you build your board right you can just meteor out the front half of their summons and usually win that way.</p>
<p>3. <strong>Bounty Board</strong> - So this one is strange because it might actually be the second most powerful 2 cost treasure however, this require a lot of luck to set up and usually doesnt do anything until level 4. What I mean by this is you need to slay with either cutpurse or Brave Princess early and if you are in those situations you are usually behind or ahead depending on the luck of the slays. If you are somewhat strong and can get mermaid dragon this is busted however I overall will avoid this (im sorry econ lovers)</p>
<p>4. <strong>Monster Manual</strong> - Manual is one of the most fun and with Oni King being moved to 5 is actually a little higher priority. Getting an early mummy helps the fights go well, getting an early fiona can print some econ and then the ranged supports with friendly spirit can just lead into 5 really well.</p>
<p>5. <strong>Secret Stash</strong> - This is a fine catchup mechanic but its just some extra gold and HP. I dont take this too highly because I want to use permanent treasures to continue my push but this is still better than some treasures.
After this is about everything else, I would almost always take the lists above over any of the other 2s and 3s that I didnt mention.</p>
<hr />
<h2>Early Game Level 2</h2>
<p>Here we're going to talk a little bit about what to do with early boards and units and how I gauge the strength on how to stay above 20 hp.</p>
<h3>Yays</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Cinder-Ella.png" alt="Cinder-Ella card image" width="250" height="355" loading="lazy" />
</figure>
<p><strong>Cinderalla</strong> - This is the unit you want to see in your opening shop the most. Finding this as well as a genies lamp or any castable spell on 2 is huge tempo.</p>
<p><strong>Lonely Prince</strong> - Its a little bit risky so I dont tend to just take naked frogs but if theres a sureshot or a Cinderella in the shop I will be more than happy to pick this fella up. If theres no good options, like if the shop is tiny crafty frog im not too sad to take frog but would take the other Yays on this list over him.</p>
<p><strong>Baby Dragon</strong> - I am very high on baby dragon. The early game right now is a lot of people trying to build strong boards with supports and taking exp to get to trees. Being able to snipe a Mim thats supporting a black cat is a free fight win. It also leads into Dragon's Nest actually just being an insane treasure.</p>
<p><strong>Black cat</strong> - I take cat super aggressively even without mim. If you can get both of those you are in a great spot because it can carry you into level 3 and makes Evil Queen so good. Which again leads into sarc and strong boards to give you time to do the busted things tiger wants to do.</p>
<h3>MayBays</h3>
<p><strong>Billy Gruff</strong> - Billy is just.. fine. He can generally trade with some early units and even beats some of the bad cat starts or people greeding poly and blind mice. It leads into queen as well. Not thrilled to take it but not unhappy.</p>
<p><strong>Wizards Familiar</strong> - Its ok, tiger is a great hatball hero and wants to cast spells with cindy anyway. Chances are you wont double it and itll sit as a 5/5 for most midgame but its easily replaceable and if you get it to 3/3 to 5/5 by level 3 you are in an ok spot.</p>
<p><strong>Rainbow Unicorn</strong> - I like unicorn a lot. A unicorn lets you make some less good treasures like fountain of youth and ring of meteors do a lot of work. It trades with a black cat thats got a mim behind it and lets you put some sureshots behind it for maybe an extra shot. Really happy when this is what I end up with.</p>
<p><strong>Minotaur</strong> - I sort of value mino early because it actually makes black cat a little better if you dont have mim and makes billy trade with most things</p>
<p><strong>Kitty Cutpurse</strong> - I am now a believer (thanks YuhBoy) and think with dancing sword out now cutpurse is actively good and can catapult you really early into an unbeatable tempo/snowball. This is a risky pick and always will be but wanting to pick up mims and minos already I have come to take this pretty high.</p>
<h3>Nays</h3>
<p><strong>Three blind mice</strong> - Just dont buy this. If theres two in your shop and you have runestones still dont buy this. This unit is a waste shop slot on tiger DON'T GET BAITED/</p>
<p><strong>Happy Little Tree</strong> - This one is a bit closer. I dont take it on Tiger because of the way that it requires certain units on level 2-3 to make it any good. If you take this then dont hit things like mim or creeper you end up with a horrible unit and overall on tiger its not worth the time. Trees are powerful enough that you dont need to scale the Happy Little Tree and it usually ends up getting replaced by burning tree anyway</p>
<p>CONTROVERSIAL OPINION INCOMING</p>
<p><strong>Polywoggle</strong> - Just dont take it. Its not great if it slays on 3 unless its specifically ranged supports or greedy if you have meteors. Its a highroll or die unit on a highroll or die hero. If youre first shop is mim poly tiny just take the mim and let the shop go. Dont do it.</p>
<p><strong>Humpty Dumpty</strong> - Don't be an egg gamer on tiger. The point of egg is usually to save you hp to get to your late game at the expense of econ but tiger wants to get to lategame by maximizing gold at the cost of hp not at maximizing hp to get to late game and the cost of gold. Just avoid it.</p>
<h4>Honorable mentions</h4>
<p>Im adding a small section here for the units not talked about. Baby root/Tiny/Chicken basically they are all in a weird spot. Tiny is almost unbuyable UNLESS you have some baby roots already and baby root is only buyable with tiny and mino. Chicken is just chicken you dont really want to hold 2/2s here but its not like its terrible to pick up.</p>
<hr />
<h2>Early Game Level 3</h2>
<h3>Biggest Yay</h3>
<p><strong>The White Stag</strong>- Stag is imo just the best 3 cost unit. Dont fret to put this on one and hit a brave princess or a sureshot or even a poly if you had to. This units almost always an autobuy.</p>
<h3>Yays</h3>
<p><strong>Brave (COPIUM) princess</strong> (before 3.1)- yes I know. Usually you might have one or 2 treasures and hopefully you got sling or Fountain of youth or even boots to make this a little more manageable. I think tiger can get her to slay pretty commonly and the payoff is so much higher than most heroes, if not all.</p>
<p><strong>Lucky</strong> - I am a big fan of lucky but its a risk reward assessment as it always is. If the rest of your board is still tiny and minotaur and a donkey or something then you might have to consider rolling for something stronger. If you are at 35-40 hp you can think of lucky as lose 5-10 hp to gain 6 gold and its worth it.</p>
<p><strong>Princess Peep</strong> - Peep is real nice here, she synergizes with almost all the good treasures you want anyway and makes some bad ones good (eye) and lets us lead into court wizard comps or animals comps and is generally just decent anyway.</p>
<p><strong>Queen of hearts</strong> -Again situational but with a single cat and a mim/billy etc you can make a really strong board at 3. If you have sarc this becomes the best unit in the entire early game for you and can get you to 6 easily cleaning up whatever sarc doesnt. It also sort of leads into Trees, Bearstein or Pumpkin. One of my favorite units.</p>
<p><strong>Wretched Mummy</strong> - This has a few caveats to make it either a mega yay or a maybe. This allows monster book to not be dead and actually becomes sort of a meme comp with it with ogre princess and this. This unit also makes dark contract an auto fight win on pickup, its great with sarco and queen however it can just be bad if you dont get some support with it. I think I take it every time I see it still.</p>
<h3>Maybays</h3>
<p><strong>Heartwood Creeper</strong> - IF you have the set up for it ( baby roots and some ranged units, early spellweaver unicorns) and ring then its actually one of the best possible units. But LET THIS HAPPEN DO NOT FORCE IT even if you get ring before 3-0 I wouldnt pick it up without the other supporting cast.</p>
<p><strong>The support witches</strong> - These are fine, use them to support some mummies or some cats, I like the evil witch much more but good witch can help a copium princess or be part of the ring comp. They are easy to triple as well.</p>
<p><strong>Prized pig</strong> - this ones pretty basic, you can value it more highly than most heroes outside of the huge early game heroes like pants/ fallen angel/ loki. But overall I dont like taking it even when strong, you cant really play two so tripling it has a unit on the bench and its not worth the risk of helping the lobby get stronger at your own risk.</p>
<p><strong>Romeo</strong> - Romeo is fine, can lead into the Court Wizard comp mentioned earlier, is strong with juliet stand alone but neither of them really excel off of tiger doubling powers so im not that high on picking it but not sad if its my only 3 on 3.0</p>
<p><strong>Shadow Assassin</strong> - This is actually on of the high picked maybes. If you did get an early vainpire and get a slay or 2 this becomes a decent pickup, if you have a strongish board and some 3 pairs quiver makes it very good. I dont buy this as my first 3 but am never sad to see it on 3.2 or so</p>
<h3>Nays</h3>
<p>Not a long list but just dont take <strong>Trojan Donkey</strong> <strong>Princess wight</strong> <strong>Dubly</strong>. Wight isnt worth the tempo loss on tiger even if it might pay off, you have to buy bad units and you dont want this on this hero. Donkey just is bad without something like Helm but even then having to play it in 1 is awkward and it doesnt have any late game use.</p>
<hr />
<h2>Mid Game Level 4-5</h2>
<h3>Trees</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Burning%20Tree.png" alt="Burning Tree card image" width="250" height="355" loading="lazy" />
</figure>
<p>Its pretty clear that trees are king/queen right now. Burning tree may very well be the best unit in the game. Ive got some good news for you, TIGER LOVES TREES. Tiger has the second or first best access to 7 treasures and round table or Excalibur is almost a guaranteed first right now with trees in the current state/ Magic sword is also crazy with burning tree. The ability for tiger to convert treasures into level 5 power spikes like sting for Burning Tree or ring of meteors creeper if that comes together leads to this really well. I tend to play Evils early game then on 5 you can start picking up burning trees and on 4 its not awful to pick up a heartwood if you are a little bit healthy. Late game dream is upgraeded ashwoods + upgraded Burning Trees and some echos. Any mixture of this is a recipe for success.</p>
<h3>Mages</h3>
<p>Oh hatball. Tiger is pretty good with hat ball because of the innate 'fork' ability with the crystal ball. Less power but two spells and you dont even have to pick up those pesky mice or nutcrackers. However I like sporko a lot in this comp as is so if you get fork still take that very highly. This comp is always weird to get because of having to contest with map. If you triple a spellweaver and already have a familiar and have an option of map and ball I would still take map because it can be black prism at any early stage. However if you get ball first this is still great to play. You can play the Aon version or the full spellweaver slam spells.</p>
<h3>Evil/Evil animals</h3>
<p>This one plays out the same as it does any other hero. Priority on black cat/ mim but black cat hippo is fine and even just a few billy goats is ok. This allows for 3s to be the evil support and queens and if you get sarco grats on the top 3 even if you afk.</p>
<p>without sarco though we get to play a good game, most 4s wont replace any 3s but we do prioritize ring of rage extremely high. Ignore almost all other 4 treasures though units however we get to get sporko and wolf in sheeps clothing to push our evil strength even more. on 5 we should still be decently strong and can pick up nian cats and exp</p>
<h3>Slay</h3>
<p>Tiger is a great slay hero, be it if you want to play dragons or even vainpire if you get a cloak or a bad moon you can usually go off. You can go a few different routes depending on your level 3. If you managed to pick up an early vain and maybe a dancing sword you can just slay into 5 get lance and babas then end up in jorm. If you somehow got bad moon on 3.0 then buy every dragon and mermaid you see and win the game. All lines really lead to jorm but Lance is a viable option if you hit as well.</p>
<h3>Dragons</h3>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Baby%20Dragon.png" alt="Baby Dragon card image" width="250" height="355" loading="lazy" />
</figure>
<p>Ok so I go this nearly everytime I get dragons nest before 4.0, now I know what youre thinking why lean into this as a comp? Well dragons nest + 2 baby dragons basically solidifies your midgame "but happy Soltak is in the game and makes your dragons bad!!" ok cool so your dragons have a 2/3 chance to hit a soltaked unit, then still be attacked into by another tree and trading with it.
You also dont have to put baby dragons in slot 1 and 2. While this doesnt really matter for lightning dragon the thing is only 2-3 people are going to be playing trees and against anyone else the dragon midgame is great. You can go a couple of ways with it, just dragons all out frontlines with lightning in slot 1 and 2 with a lady behind them or just have some ranged units in the back and trade off with the dragons to clean up with some nice wizards in the back.</p>
<h3>Monsters</h3>
<p>If you get a real early monster book and a mummy or two this can actually be a decent scaling and very fun comp to play. If you manage to get monster book and a sarc and just buy mummies/queens this can lead you right into pumpking very easily. I wouldnt try to force this one but highly suggest giving it a shot if your first set of 2 treasures are like ring of regen piggy bank monster manual its not actually that bad. This comp got a lot better with oni to 5 you get to stabilize and go into pumpkin or the late game tree pivot.</p>
<h2>End Game</h2>
<p>Well the end game is still the end game, you don't have much to change however some of the 3 treasures end up being good, sting can let you play good boy or doombreath pretty easily, ring can help angry if you feel the need to stay dwarves. Otherwise not much to talk about here thats a guide for another day!</p>
<h2>Tips Tricks and FAQS</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lucky%20Coin.png" alt="Lucky Coin card image" width="250" height="355" loading="lazy" />
</figure>
<p>"Ok I have map and have an option to get a 6 cost treasure do I take it or greed a 7" - Random HappinessLTD enthusiast.
This happens a bit and from lots of games I have stopped greeding for the 7. While the 7 is almost always going to be more powerful there are about 4 treasures on 6 that can win you the game nearly on the spot or get you to level 6 and you can rebuild. Those treasures are Embiggening Stone , Ivory Owl , Pandoras Box and Spear of Achilles. Getting any of these almost ensures a top 3 and I have found to be worth it. So if you get map and have Cinder-ella on 1 just take the spell and go for the 6s. If you miss you probably end up with a singing sword or wand of weirding and thats usually just fine as well. Sword being even better now that Burning Tree is in the game.</p>
<p>"I have hermes boots, how speed am I?" - Avid HappinessLTD watcher.
Boots basically work in tiers. To put it simply tiger with boots has 2 priorities, tiger mimic boots has 3 priorities and will outspeed anything not named lightning dragon. This does include Sad dracula with mimic and boots.</p>
<p>"It's 4.0 and I dont have any treasures!!?!" - Person who doesnt watch enough HappinessLTD
This is going to happen, a lot. You just stay alive until about then and thats when the treasures are still doing decent work. You will spike and start hitting all the tree playing dummies pretty hard, and you can usually have enough stats to beat the animal players as well. Dont panic.</p>
<p>"Lets look at a list of how awful a lot of the 2 and 3 costs treasure are which makes tiger horrible" definitely not JebasSBB
Ok so Jebas actually has a point here. There are a lot of bad treasures and sometimes Tiger games can feel bad. But overall theres likely to be a good treasure in 6 looks and you can really take advantage of those and even some of the bad treasures are ok here like Ring of Regen and such. I dont by any means think tiger is the best hero but it is solidly B+ A- tier.</p>
<hr />
<h2>Scenarios for fun and thought</h2>
<h3>Scenario 1</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_happiness_scenario1.png" alt="image" loading="lazy" />
</figure>
<p>Ok so say this is your opening shop what do you take here? In priority order of a normal champ it would most likely be tiny or goat then cat. On Tiger I take goat here everytime. The reason being on this is that sarco is one of tigers best outs, its slightly more likely to win than Tiny and it also leads well into a queen comp that makes us buying dark contract a little more exciting to do. Its not the biggest edge but think of our 3.1 when we have queen and tiny with dark contract instead of having the extra power of an evil unit for queen and the great feeling of having a unit to cycle away for dark contract shenanigans.</p>
<h3>Scenario 2</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_happiness_scenario2.png" alt="image" loading="lazy" />
</figure>
<p>This is the same game. We got a billy pair and a cinderella and we’re feeling pretty good. This shop pops up on our 5 gold what would you do here?
This one is very interesting because the impulse decision is to see a 3 cost pair, an evil one at that. That could be sarco or map! However this is where I see a lot of people do something I highly disagree with and thats just pair chase and then blame tiger for not being good enough. Even though were on 3 evil units the play is clear here for me. Stag is the best 3 cost in the game without any help, so as a standalone unit were happy to take it, we want spells for cindy and +4 hp on minotaur is actually a respectable unit. In this spot I am happy to take stag cast spell and roll once for the billy pare. Passing the range unit is something to think about considering how powerful that makes quiver but in the spot we would be locking and denying ourselves two slots since we still actively dont want creeper.</p>
<h3>Scenario 3</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_happiness_scenario3.png" alt="image" loading="lazy" />
</figure>
<p>Lets just continue with the game. It was an interesting one. This is the third scenario. As we talked about we got our queen, still got our billy and have been losing fights but not by too much. We got our map and are faced with this position, we have a pair of stags, can buy the familiar or buy the goat with 1 gold leftover. Taking a six at this position is fantastic, there is two chances for us to immediately top 3 the game on 6 being embiggening stone and even ivory owl in this spot. Its important not to greed for the 7 every time even with multiple pairs, even at 30 hp here I would take this goat every time.</p>
<h3>How it ended</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_happiness_end.png" alt="image" loading="lazy" />
</figure>
<h3>Closing Thoughts</h3>
<p>I do not think Tiger is the best hero in the game, i do think it is the most fun hero in the game and that I dont even think is close. Overall I really hope you enjoyed this and if you have any comments or thoughts that I could touch on please let me know. You can catch me over at <a href="https://twitch.tv/happinessLTD" target="'_blank'">Twitch.tv/happinessLTD</a></p>
Speaking for the Trees - A Guide to Treants
2022-04-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-04_treants-guide-by-lsv/
LSV
LSV gives you the lowdown on how to grow your trees
<p>As patches come and go, the fates of each composition rise and fall. Currently, Treants are on the rise, thanks to the addition of Burning Tree, and today I'll be going over how to tend your garden and end up with the biggest Treants around.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Burning%20Tree.png" alt="Burning Tree card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Early Game</h2>
<p>Treants is a lategame comp, so what you do early in the game can vary wildly. About the earliest you start to move towards being a gardener is when you pick up Heartwood Elder, since that's the first Treant-only synergy that appears. There are some lower-level Trees that lead you towards this comp, like Happy Little Tree and Darkwood Creeper, but those are fairly open-ended. The great thing about Treants is that you can switch into them regardless of what you were up to before, and knowing how to do so is a valuable tool in the current metagame. It's one of the "leanest" comps in that sense, because it doesn't require that many pieces to work, though the best versions will take up your entire team. Let's talk about the key pieces, then get into the ways you can pivot into Treants successfully.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-04_treants-guide_heartwood-elder-art.png" alt="image" loading="lazy" />
</figure>
<h2>Trees Company</h2>
<p>While Burning Tree is definitely the strongest piece of the puzzle, there are a bunch of trees you want in the midgame and lategame. Things start with Happy Little Tree and Darkwood Creeper, which do work together quite nicely. I tend not to buy Happy Little Tree early unless I'm King Midas (for the easy upgrade) or there are multiples in the shop. I also am not the biggest believer in the Gwen strategy of using Knighthood on Happy Little Tree on turn one. Darkwood Creeper is a solid buy if you have any high-health characters, but again isn't something I buy immediately unless I'm poised to use it well.</p>
<p>Where things really begin to pop off are with Heartwood Elder. Now this is one I'm happy using Gwen's Knighthood on, and will often buy even if I don't have any other trees. The prospect of a permanent +2/+2 per turn is fantastic, and perfectly sets you up for Burning Tree and Rotten Appletree on level five.</p>
<p>Here is the priority list of what you want at level four and below once you've found a Heartwood Elder, in order:</p>
<ul>
<li>The Nutcracker</li>
<li>Darkwood Creeper</li>
<li>upgraded Happy Little Tree</li>
<li>Soltak Ancient</li>
</ul>
<p>Note that if you have the Darkwood Creeper + Ring of Meteors combo, you don't want Soltak Ancient, as it will stop your characters from taking damage, so they won't get the Creeper buff.</p>
<p>One thing to keep in mind is that if I don't find an early Heartwood Elder, I don't really dip my toe into Treants at all. There's no other reason to commit early, as you can move in later if you see the right pieces. Those pieces, in fact, are what we are looking at next.</p>
<hr />
<h2>To Level Five and Beyond</h2>
<p>Much has been made about Burning Tree (mostly because it's the best right now), but there are plenty of good options at five and six, and it's important to know how they interact. Let's chat about each of the high-level Treants, and what makes them tick.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Burning%20Tree.png" alt="Burning Tree card image" width="250" height="355" loading="lazy" />
</figure>
<p>Burning Tree offers a ton of stats and an easy build-around, which is why it's so strong. All you need to make this good are ways to pump attack, whether they be Sporko, Sting, Heartwood Elder, or ideally, Ashwood Elm. This gets better in multiples and upgrades well, all of which points to buying as many of these as you can find.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Rotten%20Appletree.png" alt="Rotten Appletree card image" width="250" height="355" loading="lazy" />
</figure>
<p>Rotten Appletree is one of the strongest buys right when you hit level five, but it falls off as the game goes later. It's important to get a point of attack onto the Tree, just so it kills anything that attacks it, but extra attack doesn't matter a ton. The most common position for Appletree is 4th, which maximizes the odds that it gets attacked before it attacks. You don't need to do much work to make this good, and you usually hold onto it until you replace it with your final comp (which we will discuss later).</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ashwood%20Elm.png" alt="Ashwood Elm card image" width="250" height="355" loading="lazy" />
</figure>
<p>Ashwood is another huge piece of the puzzle, as befits the Ruler of the Trees. Ashwood gives you a ton of attack, which translates into a ton of attack and health on Burning Tree, which then makes for giant Echowoods. The three-card combo that you want in the endgame is Ashwood, Burning Tree, Echowood, and Ashwood is good even if you don't have the other pieces. This is also one of the best pieces to upgrade, and you should always buy it if you're heading in the tree direction. Ashwood works nicely with health buffs, so look for this if you can.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Echowood.png" alt="Echowood card image" width="250" height="355" loading="lazy" />
</figure>
<p>Echowood is a funny one - it isn't a good buy unless you have the right pieces, but lategame it's the best way to take your comp to the next level. If you can afford this sitting on your bench for a few turns, feel free to buy it at six, but until you get Ashwood + Burning Tree going, Echowood is unlikely to be all that good. Once you have that combo, this is the character you want to see more than any other.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Green%20Knight.png" alt="The Green Knight card image" width="250" height="355" loading="lazy" />
</figure>
<p>The Green Knight is a fallback more than a critical piece. It's worth buying right when you hit six if you need some stats, and it does help make for a bigger Ashwood, but you ideally don't have this in your final lineup.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Robin%20Wood.png" alt="Robin Wood card image" width="250" height="355" loading="lazy" />
</figure>
<p>Robin Wood is like The Green Knight, in that it's a solid brawler but not critical. It's a bit better thanks to ranged, so I don't mind running this late, but it's more of a tempo piece than something you build around.</p>
<h2>The Ideal Final Lineup</h2>
<p>I've talked about what each piece does, so let's put it all together. Obviously each game goes the way it goes, so you won't usually end up with exactly this lineup, but one can dream!</p>
<h3>Premium Treants</h3>
<ul>
<li>Burning Tree</li>
<li>Ashwood Elm</li>
<li>Echowood</li>
</ul>
<p>You want as many of these as you can get, as long as you have a combination of all three. These are all great to upgrade as well, since their abilities scale quite well. Unless you've really high-rolled, you are going to end up with more than just copies of these characters on your squad, so let's hop to the next tier.</p>
<h3>Playable Treants</h3>
<ul>
<li>Robin Wood</li>
<li>Rotten Appletree</li>
<li>The Green Knight</li>
<li>Heartwood Elder</li>
</ul>
<p>All these are fine inclusions, especially Robin Wood, and you usually have to fill out your board with cards from this list. You can also play Shoulder Faeries, Grumblegore, Medusa, or Doombreath as other decent options, since this build isn't as all-in on having all of the same type as something like Dwarves is.</p>
<hr />
<p>With that, you've got everything you need to plant some trees and enjoy the shade. Good luck!</p>
<p>-LSV</p>
March Mythic List
2022-04-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_mythics/
Parney
Congrats to all 2148 players who reached Mythic in March
SBB chat with Sam Bankman-Fried, Matt Nass & LSV
2022-03-31T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_dev-stream-ama/
Gaby
Live AMA to chat about all things SBB, the FTX acquisition, and more.
<p>On 3/39 we had a special guest on our weekly dev stream - Sam Bankman-Fried! We streamed a live AMA alongside Matt Nass and LSV, to talk about all things SBB, the FTX acquisition, and more!</p>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/okoTa7aIbbw" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
The King of Spring - A Lucky Champion's Tournament Report
2022-03-30T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_tournament-report-aaron-gertler-spring-champs/
Aaron
Aaron Gertler, the 2022 Spring Champion, shares the story of his tournament.
<p>Hello! I'm <a href="https://twitch.tv/aarongertler" target="'_blank'">Aaron</a>, a dual streamer for SBB and Magic: the Gathering. I've had success in the latter game, but never expected to get far in the former. But after this weekend, I'm thrilled to be going to the Bahamas for the World Championship — and I'm also thrilled by the chance to share this report with you.</p>
<hr />
<h2>See the games yourself</h2>
<p>I streamed my games on both days, though I missed the visuals for the first game of day one. You can see recordings here, in case you want to follow along:</p>
<ul>
<li><a href="https://www.youtube.com/watch?v=x56xVRGGVPY" target="'_blank'">Day 1, part 1</a></li>
<li><a href="https://www.youtube.com/watch?v=Z-_-WD6LojI" target="'_blank'">Day 1, part 2</a></li>
<li><a href="https://www.youtube.com/watch?v=BwKFn71BU1Y" target="'_blank'">Day 2</a></li>
</ul>
<p>(Warning: I sometimes swear on stream when I get excited.)</p>
<hr />
<h2>Day 1</h2>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/x56xVRGGVPY" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/Z-_-WD6LojI" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
<h3>Game 1: Hoard Dragon and the Pumpkin of Doom</h3>
<p>I don't remember what I chose Dragon over, but it's probably around my fifth-favorite hero in this patch, so the choice may not have been close.</p>
<p>My first shop starts with two Blind Mice and I'm feeling fantastic — maybe I'll get an L5 treasure on 2.1!</p>
<p>Then I lose my first six fights as I scramble around looking for another mouse, with my unsynergistic 2/2s doing very little to help me. Not the best place to start.</p>
<p>I manage to start winning with the combination of Friendly Spirit and ranged units to absorb the boost. Adding an Oni King on 5.0 helps, as does finding the third Mouse on 5.1 (!), finally securing a decent treasure in the form of Ambrosia for the King. Even getting an L5 treasure one or two turns ahead of the rest of the lobby can be a big deal.</p>
<p>Much of this game is a bit fuzzy (due to the missing recording), but triple Friendly Spirit gives me a Mimic, double Nian gives me Ivory Owl, and I ride +4/+4 per turn to the finals after Kissing Nian into a Grumblegore to support a Burning Tree and (one of my favorite units) a frontline Pumpkin King. When I see that Xelhua is the last surviving player, I assume I'm dead (since the average Xel lategame is ridiculous). But I'm still hoping to survive my fight so I can find a third Pumpkin, spike a Mirror Mirror or Magic Sword, and scam their gigantic trees.</p>
<p>Instead, their board is only the same size as mine, which means that my final unit — a golden Pumpkin — dies at the same time as theirs, and they take 27 damage for the KO. First place!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Great%20Pumpkin%20upgraded.png" alt="The Great Pumpkin upgraded card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 2: Fates and the Big Frog</h3>
<p>I choose Fates over Tiger and Mask — the latter heroes can have some ridiculously powerful games, but Fates is consistently solid, and I'm hoping to combine my first place with a bunch of solid finishes to make the top eight.</p>
<p>On Fates, I hope to hit Mouse, Polywoggle, or Crafty as my first unit — but have to settle for a Lonely Prince, which is a bit stronger than Crafty but also risky. Luckily, I find Cinderella just in time for a 2.2 golden Frog, which carries me for a few fights. With such a strong start, I decide I can afford to risk Locked Chest over the immediate power of Fairy Tail. The Chest can help you hit HatBall (my favorite combo in the game), Treasure Map (the strongest early treasure), or another potent utility treasure once your comp is figured out — seems worth a try.</p>
<p>Tbe midgame plays out smoothly — I don't buy Hippocamp much these days, but it's a great unit to freeroll off a Polly. My golden Lady of the Lake pays off when I find Lancelot and slam an early L5 treasure. Sadly, my attempt to force Slay with the ensuing Evil Eye fails — it's possible I should have gone with Helm of the Ugly Gosling in hopes of converting to Good Boy, but no path felt especially clear.</p>
<p>My choice of Dracula's Saber over Sword of Fire and Ice was sketchy before the final fight, since I wanted Good Boy dying early and they probably weren't going to kill any opposing units in the process. But my opponent was much larger, and I don't think it would have mattered. Third place is fine, considering the multiple 5-gold units I purchased and quickly abandoned in my frantic scrambling.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Frog%20Prince%20upgraded.png" alt="Frog Prince upgraded card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 3: Potion Master and the Useless Flailing</h3>
<p>PM is one of my favorite heroes even if it's not among the strongest, and with a strong start to cushion me, I'm happy enough with the choice.</p>
<p>I take experience to ramp into 4.0, but then play my 4.0 turn very awkwardly, taking one L4 unit over two L3 units and getting a weaker board + fewer shots at Crystal Ball (the best early PM treasure) for my troubles. My attempt to pull off the Riverwish Mermaid / Lightning Dragon combo is hampered by my lack of extra health for the Dragon, I fail to find the L5 units I want, and I die in sixth place with no real sense of what went wrong. Feels like my opponents were getting off to faster starts in this lobby than the ohters, but I also never found anything approaching a real comp with actual synergy. Just a bunch of small mediocre decisions adding up to a mediocre finish.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Riverwish%20Mermaid.png" alt="Riverwish Mermaid card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 4: Wonder Waddle and the Legend of Crafty's Gold</h3>
<p>This recording was cut short by a bug, but you can see the full game on the <a href="https://www.twitch.tv/videos/1437422975" target="'_blank'">main stream</a> starting at 2:39:00.</p>
<p>Waddle is probably the best hero in the game, and a nice option to have for a round when I need to recover from my weak finish.</p>
<p>Another starting shop with a Blind Mouse — but this time, I never see a second one. Ouch.</p>
<p>I triple a Crafty, which isn't exactly the plan on Waddle but works out well enough. I make a bad mistake on 3.2 when I forget that I can cast another spell and fail to take Roll the Dice, losing +2/+2 on my Wizard's Familiar as a result (and losing the chance to hit a cheap, boosted Stag or Spellweaver). I also think I was meant to freeze for a pair of Sporkos on 4.1, though I lucked out and managed to triple both of my animals instead.</p>
<p>Lots of other small mistakes in this game — failing to trade non-animal units for a potentially profitable Chicken , not using True Love's Kiss on my golden Siren on 6.0 to find a unit that could anchor an actual comp, and possibly taking Dracula's Saber over Hand of Midas when I had a Staff of the Old Toad to find me an upgraded Pumpkin or Ashwood. (Imagine not having to lock a Knighthood and instead getting to dig around for more big units to pair with my Pumpkins.) Hard to tell whether it made a difference to my placement — Salty hitting my Croc'd Pumpkin with a Medusa was the biggest hit — but it's still important to track those things!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Crafty%20upgraded.png" alt="Crafty upgraded card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 5: Peter Pants and the Last Chance</h3>
<p>Pants may have a hard time getting firsts, but the other heroes in my pool have a hard time getting fifths, so I take him.</p>
<p>I get off to kind of a miserable start — no triples, Brave Princess whiffing slays, weak shops all around. I lose lots of fights and probably take too few L3 units early, but the sheer number of random units I build up finally accumulates into HatBall on the last possible turn. I then avoid dying by hitting Fates's last golden unit for <em>exactly</em> enough damage as my heart threatens to burst from my chest.</p>
<p>I then hit a couple of terrible turns where I can't find many castable spells, but HatBall is still enough power before L6 to keep me alive before my luck turns again and I convert an L3 into an L6 golden Hercules, which then hits by far the best treasure I can find in Wand of Weirding. With HatBallWand assembled, I power through the rest of the lobby until I get skewered by an unbeatable Lightning Dragon.</p>
<p>(Note: I really should have picked up any random tree at some point to cast all the tree spells I kept finding — I was just tilting off about my bad spell rolls and playing too quickly as a result.)</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Hercules%20upgraded.png" alt="Hercules upgraded card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 6: Potion Master and the Revenge of the Ball</h3>
<p>When it comes to solid finishes, I think Headless Horseman and Potion Master are actually close. But I like playing PM far more, and I was also ready to get revenge for my poorly-played third game.</p>
<p>I probably screwed up on 2.1 by failing to sell chicken for the other two units (since I didn't want to cast the spell I locked in the shop). But my shops are very solid in the early turns, and once I see Crystal Ball I know it's going to be a fun ride.</p>
<p>(Note: You do need to be careful with Ball on PM — it's tempting to cast every spell you see once you have some Wizard's Familiars, but you do need to be buying units so you can find Hat or Horn.)</p>
<p>On 4.1, I fail to sell three very weak units for a True Love's Kiss, which is silly — Kiss is amazing on PM, since it gives stats and you're more likely to find additional Kisses until you have a massively boosted golden six. In fact, I could have had that L6 unit <em>the next turn</em> if I'd played the initial Kiss. Meh. I also should have taken the second Sporko, since Moonsong Horn and Forking Rod were both excellent for me.</p>
<p>And then, once the upgraded Aeons appeared, my turns were more about "go fast" than "play optimally" — lots of bad small decisions there, but nothing I regret, since slowing down to think probably means fewer stats overall. My comp would have needed another strong treasure and maybe some Storm Kings to stand a chance against Gwen's trees, but a top eight is a top eight!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Aon%20upgraded.png" alt="Aon upgraded card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h2>Day 2</h2>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/BwKFn71BU1Y" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<h3>Game 1: Fallen Angel and the Worst Possible Start</h3>
<p>I almost never buy Eggs — too much risk for my cowardly soul — but my starting shop has two of them and a neutral unit, so I grit my teeth and click "buy". (I could have cast Shrink Spell, but then I'd have had to buy TWO Eggs.)</p>
<p>I'm counting on Cursed King not to have an Egg himself, but CK doesn't really need Eggs anyway — he's already strong in the early game. So I'm relieved not to see one when the battle opens, until I realized that Brad went Forbidden Fruit into Mim + Minotaur and he WINS THE FIGHT. So I start 2.1 with zero units and I assume I'll be starting the day with an eighth. The only thing that keeps me going is the thought that I'd already qualified for Worlds, and that this day would just be "playing for fun".</p>
<p>I have to gamble on a Genie's Wish giving me some econ on the next turn, and am incredibly fortunate to see it do so — I end up with two 3/3s, which is perfectly fine after two turns. My bad luck and good luck having canceled each other out, I proceed to play a normal Fallen Angel game. My 1/1 Pollywog lands a fortunate slay on 3.0, and I fight reasonably well through the next few rounds despite my disjointed comp.</p>
<p>Taking a Shoulder Faeries on 5.0 was very wrong, since I wasn't playing a comp that wants to keep Good units on the board. I end up selling it literally the next turn for a horrendous four-gold loss. That extra gold could have given me just enough stats to find an extra treasure (though I'm not sure it would have mattered, since Midas was going to bury me anyway and I don't think I was ending up with more health than Catter).</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Humpty%20Dumpty.png" alt="Humpty Dumpty card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 2: Wonder Waddle and the Manifold Mistakes</h3>
<p>Lots of interesting decisions and punts to discuss here:</p>
<ul>
<li>My 3.0 turn was very tricky — Corrupted Heartwood is a fairly weak treasure, and I think you could justify just skipping to buy Polly instead.</li>
<li>On 3.2, I rolled away all my gold for no good reason when I could've just bought a random unit to sell the next turn.</li>
<li>On 4.0, I faced another tough choice — it's possible that an early 6 is a better prospect than Ball even on Waddle with an upgraded Wizard's Familiar.</li>
<li>I then had to choose between Moonsong Horn and Forking Rod. With Aeon and Merlin's Hat still available, I think Rod was actually the better choice — Horn was too conservative when Rod + a future Hat or something would have given me excellent prospects of fighting for first.</li>
<li>Selling Blind Mouse on the turn I bought my second Aeon was <em>extremely</em> silly, and roughly as bad a play as the turn I kept rolling potions but then forgot to lock a shop full of spells. The nice thing about HatBall is that it's very forgiving — but with better plays, I could have potentially secured the Storm King on that last turn, beaten May, and (maybe?) won the entire lobby.</li>
</ul>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Blind%20Mouse.png" alt="Blind Mouse card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 3: Mad Catter and the Lure of Luck</h3>
<p>I finally have an excuse to play my favorite hero! Let's get random.</p>
<p>Trying to triple Godmother here was... ambitious. I never actually get there, and generally lag behind on treasures most of the game, though my Catter buffs are at least synergistic and land me in a very strong early animal comp. I then take my first Oni King on 6.0 when I need to be digging for Bearstein, Grumblegore, more Pumpkins, or a third Baby Bear. I definitely like Catter's ability more than I should; 14/14 Oni King isn't so different from 8/8, but I let the bonus distract me. This mediocre choice perhaps wound up weakening my future board just enough to land in fifth place instead of third, though it's hard to tell.</p>
<p>Fun fact: We put Brad Nelson's Morgan to exactly 20 and exactly 5 this game; the second of those popped his Treasure Chest into a Mirror Mirror and let him stomp the lobby easily.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Fairy%20Godmother.png" alt="Fairy Godmother card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 4: Fates and the Unreal Fourth</h3>
<p>This was a very weird game, and was also covered on the main stream (starting around ). I had a Dracula's Saber on 3.0, crushed the lobby for a bunch of turns, then suddenly got squashed out of nowhere by several people playing better versions of my own board. I think I did a reasonable job of getting stronger every round, though it's possible I could have relaxed even more and tried to invest in future strength by... playing a golden pig for a turn? Not really sure.</p>
<p>What I am sure about is that buying that Green Knight was a very silly mistake when I should have just been rolling for Ashwood Elm. (It did end up <em>becoming</em> an Ashwood Elm, but I definitely couldn't count on that.)</p>
<p>I'm still not sure where Brad's strength came from in that last game (Kissing Nian into Ashwood?), but it's worth noting I could have survived with a better last hit and gotten third, which at least makes more sense than fourth. (Not that I have any license to complain with 3.0 Saber into 3.2 Wish.)</p>
<p>Fun fact: This was my first time trying to go full Trees in the entire tournament.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Draculas%20Saber.png" alt="Dracula's Saber card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 5: Pied Piper and the Mad Scramble</h3>
<p>Four rounds, and no one has qualified yet! I just need a seventh place to be eligible here, but the 2nd-to-8th-place prizes are still determined by total points, so I still want a good finish.</p>
<p>...unfortunately, despite my choice of a top-three hero, the wheels fall off here. I take a lot of damage early but then stabliize quickly and feel like I should sail to a top four, until a Polly'd Feasting Dragon plus a Bounty Board trick me into trying to go Slay and I get zero gold for the next two turns. I do get some gold on the third turn, but I also die, so it doesn't matter.</p>
<p>I still think it was correct to aim at Slay there, and I did have an ~87% chance of slaying against Pants, but there's a world where I have nine gold instead of Grim/Baba and get strong enough to actually win some fights instead. This marks at least the third time this tournament that I've tried to go Slay and failed — looks like I need some focused practice.</p>
<p>But a seventh still qualifies me, and that turns out to be important...</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Feasting%20Dragon.png" alt="Feasting Dragon card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 6: Gwen and the Good Game</h3>
<p>This round cut off early in my recording, but you can see it on the <a href="https://www.twitch.tv/videos/1438480269" target="'_blank'">main stream</a> (starting around 3:51:00 to pick up where my fight left off).</p>
<p>Gwen is capable of highrolling, and when I see Polly, I also see a chance to spike a first. So I grab him, cross my fingers, and... fail to slay. And then fail to slay again.</p>
<p>I should have taken Egg/Glory on 2.1, but was still too afraid of Egg to try it — another weakness in my play to correct.</p>
<p>It's possible that I should have placed Polly to aim at a slay on 3.0, but I could already picture how horrible my board would be if I missed on that turn, and the next turn, and the next, so I took the conservative line. And even though I got unlucky and failed to grow the Assassin the first turn I had a chance, it still won me several fights by itself, which is how Gwen tends to play out.</p>
<p>And then, because all the bad Slay luck was straining the fabric of the universe, my Polly turned into a 5.0 Pumpkin! That's a good start, and I think I stand a chance, until I see that May's Piper has a forest of enormous trees and a <em>golden</em> pumpkin and is several XP ahead. Oh well — second place isn't so bad.</p>
<p>Several fights later, it's just me and May. I brace myself for the inevitable slaughter...</p>
<p>...but huh, her board's not as big as I thought it would be. And after our front lines clash, the surviving unit isn't a big Burning Tree, but instead a low-health Robin Wood I steal twice with Siren. And when her own Siren springs out of her Pumpkin with a golden Oni King boost, my Burning Tree, which started at 200 health, LIVES AT ONE. Are you kidding me? Are you kidding me???</p>
<p>That fight was absurdly lucky, one of the luckiest I've ever fought in SBB, and at the perfect time. No other way to put it.</p>
<p>Sadly, the rest of the fights are anticlimactic, since my Gloves of Thieving keep stealing May's units and we're playing the same comp. I scale up very quickly and it's a smooth run to the finish.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Gloves%20of%20Thieving.png" alt="Gloves of Thieving card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h2>Last reflections</h2>
<p>This has been the best patch in Brawl's history, I think, but there are still plenty of improvements to be made — and I can't wait to see what's next. Thanks to the SBB team, the casters, and everyone else who helped to make this tournament happen.</p>
<p>And most of all, thanks to my fellow competitors; playing games at the highest possible skill level is incredibly fun, and I can't wait until we're battling in the Bahamas!</p>
SBB Streamers vs Devs - Gaming for Josh Charity Event
2022-03-27T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_gaming-for-josh/
Friendly Phoenix
Storybook Brawl Devs take on Streamers to benefit WCK Foundation!
<h2>What is it?</h2>
<p>The Storybook Brawl Streamers vs. Devs stream is a showcase event benefiting <a href="https://www.wckfoundation.ca/gaming-for-josh#:~:text=We%20game%20for%20kids%20with,funds%20for%20WCK%20Connection%20programs" target="_blank">Gaming for Josh</a>.</p>
<hr />
<h2>Gaming for Josh & West Coast Kids Cancer Foundation</h2>
<p>The people at West Coast Kids Cancer Foundation (WCK) support the kids with cancer and their family during these times. One of these programs is Gaming for Josh. Each year, this event takes place on the Giant Weekend of Gaming for Josh when gamers stream, play, and raise funds for WCK Connection programs.</p>
<p>All proceeds from Gaming for Josh activities go towards WCK programming that helps kids with cancer/blood disorders and their siblings stay connected, such as the WCK Hangouts program, which creates virtual connections for children and youth across B.C.</p>
<p><a href="https://www.wckfoundation.ca/gaming-for-josh" target="_blank">Check out WCK here</a></p>
<p><a href="https://www.youtube.com/watch?v=lubKq4STNOc" target="_blank">Listen to Josh's story</a></p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_gaming-for-josh_wck-logo.png" alt="image" loading="lazy" />
</figure>
<hr />
<h2>Event Details</h2>
<p>On May 14th at 12:00pm PDT, join us over at <a href="https://twitch.tv/storybookbrawl" target="_blank">twitch.tv/storybookbrawl</a>.</p>
<p>The first place winner will get a canvas print of their favorite art - and bragging rights of course.</p>
<h3>Devs</h3>
<p>ThePlaceMatt, MattNass, LSV, Wrapter, and InGenuity</p>
<h3>Streamers</h3>
<p>Horsethief, Ikarus, Jebas, Karlim00, KlektheCluck, NerdyFiona, Sir Salty, and Dabe</p>
<h3>Community Slots</h3>
<p>Two community slots will be raffled off for this event. For every $5 donated during the raffle phase, you will receive one entry into the raffle. For more information on how to donate and enter, click <a href="https://fundrazr.com/StorybookBrawl" target="_blank">here</a>.</p>
<p>Additionally, Storybook Brawl will be matching all proceeds from gift subs through the duration of the stream.</p>
<hr />
<h2>A Word from our Event Organizers</h2>
<p>Gaming can be an outlet. It can be an escape from reality. It can give a sense of relief or a feeling of ease. It can even be therapeutic. And while playing games can’t repair physical conditions, gaming can offer mental healing to those suffering.</p>
<p>Children navigating through childhood cancer experience some of the most burdensome physical and mental pain, and that struggle extends easily to their friends and family. Though these children cannot be physically healed by gaming, you can help them and their families by picking up a game.</p>
<hr />
Spring Championship Crowns a Winner!
2022-03-27T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_champs-recap/
LSV
Check out the recap of the Spring Championship, which concluded today!
<p>The <a href="https://news.storybookbrawl.com/articles/2022-03_spring_championship/">Spring Championship</a> just wrapped up today, and it was a blast. I had one of the best seats in the house, being in the booth with <a href="https://news.storybookbrawl.com/articles/meet_the_casters/" target="_blank">Cedric</a> for half of the show. First off, I want congratulate all of the Top 8 - they played excellently all weekend, and were rewarded by one of the biggest announcements this weekend - Worlds will be in The Bahamas this December!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_champs-recap_bahamas.png" alt="image" loading="lazy" />
</figure>
<hr />
<h2>Top 8 After Day One</h2>
<p>After six rounds of competition, here was our Top 8 heading into Sunday:</p>
<table>
<thead>
<tr>
<th style="text-align:left">Player</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">NuclearGoo</td>
</tr>
<tr>
<td style="text-align:left">AaronGertler</td>
</tr>
<tr>
<td style="text-align:left">Redrame</td>
</tr>
<tr>
<td style="text-align:left">Conker</td>
</tr>
<tr>
<td style="text-align:left">Ssilver</td>
</tr>
<tr>
<td style="text-align:left">psyduck</td>
</tr>
<tr>
<td style="text-align:left">May</td>
</tr>
<tr>
<td style="text-align:left">Fffreak</td>
</tr>
</tbody>
</table>
<p>All eight of them will be heading to The Bahamas in December, and made it to the Sunday stage to play for the $5,000 prize pool.</p>
<hr />
<h2>Crowing Our Spring Champion</h2>
<p>After six intense rounds, it was <strong>AaronGertler</strong> who ended up on top, using a Tree / Pumpkin comp to achieve victory! You can watch the VODS on the <a href="https://twitch.tv/storybookbrawl" target="blank">Twitch</a>, and see exactly how he snagged first place.</p>
<p>It was a great weekend of coverage and battling, and we'd like to thank the TOs, the coverage team, all the competitors, and especially everyone who tuned in on Twitch and made the vibe awesome. We will see you next time, with the next SBB Monthly coming up on April 23rd!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_champs-recap_april-monthly.png" alt="image" loading="lazy" />
</figure>
<h3>Final Standings</h3>
<table>
<thead>
<tr>
<th style="text-align:left">Rank</th>
<th style="text-align:left">Player</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">1</td>
<td style="text-align:left">AaronGertler</td>
</tr>
<tr>
<td style="text-align:left">2</td>
<td style="text-align:left">May</td>
</tr>
<tr>
<td style="text-align:left">3</td>
<td style="text-align:left">Conker</td>
</tr>
<tr>
<td style="text-align:left">4</td>
<td style="text-align:left">Redrame</td>
</tr>
<tr>
<td style="text-align:left">5</td>
<td style="text-align:left">Ssilver</td>
</tr>
<tr>
<td style="text-align:left">6</td>
<td style="text-align:left">Fffreak</td>
</tr>
<tr>
<td style="text-align:left">7</td>
<td style="text-align:left">psyduck</td>
</tr>
<tr>
<td style="text-align:left">8</td>
<td style="text-align:left">NuclearGoo</td>
</tr>
</tbody>
</table>
<hr />
Meet our other 16 Spring Championship Competitors and Discretionary Invites
2022-03-26T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_champs-meet-the-field-2/
Gaby
The Spring Championship is almost here! Here's more fun facts about the other 16 competitors.
<h2>Let's Meet the Field - Part 2</h2>
<p>On Thursday, we highlighted our <a href="https://news.storybookbrawl.com/articles/meet_the_field_1">first 16 players</a> for the <a href="https://news.storybookbrawl.com/articles/2022-03_spring_championship">Spring Championship</a>. We've got some more fun facts today featuring the rest of the field, which includes our 8 discretionary invites for the event. Let's dive in!</p>
<hr />
<h3>Jebas</h3>
<h4>Fun Fact</h4>
<p>Love playing hatball for the maximum amount of game actions despite playing like a boomer sometimes.</p>
<h4>What card do you buy more than you should?</h4>
<p>Brave Princess.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Brave%20Princess.png" alt="Brave Princess card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitch.tv/JebasSBB" target="_blank">Jebas' Stream</a>, <a href="http://sbbhub.com/" target="_blank">SBBHub.com</a></p>
<hr />
<h3>Mx</h3>
<hr />
<h3>Redrame</h3>
<h4>Fun Fact</h4>
<p>I am a stegosaurus.</p>
<h4>What card do you buy more than you should?</h4>
<p>Credit Card.</p>
<p><a href="http://twitch.tv/redrame" target="_blank">Redrame's Twitch</a></p>
<hr />
<h3>julius.w</h3>
<h4>Fun Fact</h4>
<p>Big MTG-Nerd and LSV-Simp.</p>
<h4>What card do you buy more than you should?</h4>
<p>Blind Mouse.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Blind%20Mouse.png" alt="Blind Mouse card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h3>Mystic Snake</h3>
<h4>Fun Fact</h4>
<p>I'm afraid I don't have anything interesting. preferred comp is Bearstain summons regardless of the patch cause poping gigantic pets one after the other to overrun dragons and monster just feels good.</p>
<h4>What card do you buy more than you should?</h4>
<p>Brave Princess that slack on board with one remaining counter for 3 turns before getting dumped half the time.</p>
<hr />
<h3>Ssilver</h3>
<h4>Fun Fact</h4>
<p>I used to play the bagpipes competitively.</p>
<h4>What card do you buy more than you should?</h4>
<p>Brave Princess.</p>
<hr />
<h3>NuclearGoo</h3>
<h4>Fun Fact</h4>
<p>Longtime gamer (Video games, Card games, Board games), I enjoy a mix of single player and competitive games. I really enjoy strategy games both for their less face passed action as well as the genre generally being less focused on violence and gore.</p>
<p>As far as Storybook Brawl goes, I enjoy a variety of comps, but usually those with some late-game potential scaling. Getting treasures and then basing you strategy on them or using them to act as a stepping stone to get into a late-game position makes SBB unique and fun.</p>
<p>Fav Card; Brave Princess / Wizard Familiar.
Fav Comp; I enjoy all Comps, but I love winning with a Non-Meta Build.</p>
<h4>What card do you buy more than you should?</h4>
<p>Grim Soul or Heartwood Elder.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Grim%20Soul.png" alt="Grim Soul card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h3>Prof VJ Cornucopia</h3>
<h4>Fun Fact</h4>
<p>I was in an episode of Dawson’s Creek as an extra, you can see me a couple feet behind Katie Holmes in a scene.</p>
<h4>What card do you buy more than you should?</h4>
<p>Wizard’s familiar.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h2>Community Invites</h2>
<h3>BBD</h3>
<h4>Fun Fact</h4>
<p>I am a one-time MTG World Champion.</p>
<h4>What card do you buy more than you should?</h4>
<p>The Nutcracker.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Nutcracker.png" alt="The Nutcracker card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitter.com/braunduinit" target="_blank">BBD's Twitter</a></p>
<hr />
<h3>FFfreak (Brad Nelson)</h3>
<h4>Fun Fact</h4>
<p>I'm the chairman for the "MTG Retirement Club". It's a club dedicated to SBB. Current members are Javier Dominguez and Brian Braun-Duin.</p>
<h4>What card do you buy more than you should?</h4>
<p>Copycat.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Copycat.png" alt="Copycat card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h3>Amaz</h3>
<h4>Fun Fact</h4>
<p>Got kicked out of chess club when I was 8 for sucking too much.</p>
<h4>What card do you buy more than you should?</h4>
<p>Blind Mouse.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Blind%20Mouse.png" alt="Blind Mouse card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitch.tv/amaz" target="_blank">Amaz's Twitch</a></p>
<hr />
<h3>Krippers (Kripp)</h3>
<h4>Fun Fact</h4>
<p>April 2022 marks 10 years as a Twitch broadcaster.</p>
<h4>What card do you buy more than you should?</h4>
<p>Court Wizard.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Court%20Wizard.png" alt="Court Wizard card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitter.com/Kripparrian" target="_blank">Kripp's Twitter</a></p>
<hr />
<h3>SirSalty</h3>
<h4>Fun Fact</h4>
<p>I got run over by a car at the age of 2 and you could see tire marks going over my back. (Was completely fine kids are just built diff I guess).</p>
<h4>What card do you buy more than you should?</h4>
<p>Chicken (I always buy it even when I have hand of midas).</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Golden%20Chicken.png" alt="Golden Chicken card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitter.com/SirSalty" target="_blank">Sirsalty's Twitter</a>, <a href="http://youtube.com/SirSalty" target="_blank">Sirsalty's Youtube</a></p>
<hr />
<h3>Thalai (Javier Dominguez)</h3>
<h4>Fun Fact</h4>
<p>I'm a professional Magic the gathering player. Mages are also my favorite comp in SBB. Coincidence?</p>
<h4>What card do you buy more than you should?</h4>
<p>Darkwood Creeper!</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Darkwood%20Creeper.png" alt="Darkwood Creeper card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitter.com/JavierDmagic" target="_blank">Javier's Twitter</a></p>
<hr />
<h3>Spinzaku</h3>
<h4>Fun Fact</h4>
<p>Fall Championship winner.</p>
<h4>What card do you buy more than you should?</h4>
<p>Blind Mouse.</p>
<p><a href="https://twitch.tv/sp1nzaku" target="_blank">Spinzaku's stream</a></p>
<hr />
Meet the Coverage Team for the Spring Championship
2022-03-25T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_champs-meet-the-casters/
Gaby
It's time to meet the coverage team for the Spring Championship!
<h2>Let's Meet the Broadcasters</h2>
<p>Yesterday, we highlighted our <a href="https://news.storybookbrawl.com/articles/meet_the_field_1">first 16 players</a> for the <a href="https://news.storybookbrawl.com/articles/2022-03_spring_championship">Spring Championship</a>. Today, we are thrilled to take a look at the folks who will be joining us in the booth this weekend!</p>
<hr />
<h3>Cedric Phillips</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_champs-meet-the-casters_cedricphillips.png" alt="image" loading="lazy" />
</figure>
<h4>Who do you have your eye on going into the event?</h4>
<p>Javier Dominguez. A former Magic The Gathering World Champion with a flare for the dramatic, I'm excited to see what he can do in a game with just as many highs and lows.</p>
<h4>What card do you buy way more than you should?</h4>
<p>I love me some Doubly because I love me some dwarves.</p>
<h4>What is your favorite SBB combo or sweet interaction?</h4>
<p>Doubly and bonuses that positively impact Doubly. I'm a simple man at heart.</p>
<h4>Tell us a fun fact about yourself</h4>
<p>I've always been hesitant to try new card games or auto battlers because there's always so much to learn, especially when you're super competitive like I am, but Storybook Brawl has been a welcome change. The game is easy to digest, has awesome flavor, and is just a blast to play - be it one game or multiple. The opportunity to do coverage of the game is something I'll always be thankful for.</p>
<h4>How does watching a game from the booth change your perspective on a lobby vs. playing a lobby yourself?</h4>
<p>It gives me an opportunity to learn why people make the decisions they make and how their thought process differs from my own.</p>
<hr />
<h3>Mani Davoudi</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_champs-meet-the-casters_manidavoudi.png" alt="image" loading="lazy" />
</figure>
<h4>Who do you have your eye on going into the event?</h4>
<p>Jrim1ah, Mx, Matignon</p>
<h4>What card do you buy way more than you should?</h4>
<p>Wizard's Familiar</p>
<h4>What is your favorite SBB combo or sweet interaction?</h4>
<p>Hat + Ball! Alternatively, Ring of Meteors + Darkwood Creeper</p>
<h4>Tell us a fun fact about yourself</h4>
<p>I spend way too many games going for Mages and dying while trying to find Hat/Ball.</p>
<h4>How does watching a game from the booth change your perspective on a lobby vs. playing a lobby yourself?</h4>
<p>During a game, personal preference and the temptation to goof off can be irresistible. Observing games from the booth allows me to put my personal biases aside and instead focus on WHY the players are making the decisions they make, rather than what I would do.</p>
<hr />
<h3>Eilidh Lonie</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_champs-meet-the-casters_eilidhlonie.png" alt="image" loading="lazy" />
</figure>
<h4>Who do you have your eye on going into the event?</h4>
<p>jrm1ah, Redrame, aaronlgertler, SirSalty, klekthecluck, Spinzaku.</p>
<h4>What card do you buy way more than you should?</h4>
<p>Shadow Assassin. I'm a sucker for slay comps.</p>
<h4>What is your favorite SBB combo or sweet interaction?</h4>
<p>Getting higher level treasures early with Hoard Dragon and Treasure Map. Hat Ball also makes my spell-loving heart happy!</p>
<h4>Tell us a fun fact about yourself</h4>
<p>I can whistle 8 different ways! Useless talents for the win!</p>
<h4>How does watching a game from the booth change your perspective on a lobby vs. playing a lobby yourself?</h4>
<p>It's a lot easier to identify what's available and what isn't as an observer. When I'm playing, I'm so focused on finding what I want that I don't always see what I could be building towards.</p>
<hr />
<h3>LSV</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_champs-meet-the-casters_lsv.png" alt="image" loading="lazy" />
</figure>
<h4>Who do you have your eye on going into the event?</h4>
<p>SirSalty and Matignon - SirSalty is one of our best players, and he's always on top of the meta. Guillaume Matignon I know from Magic (we were actually teammates for multiple Pro Tours), and as a 2-game World Champion, he's definitely in the mix.</p>
<h4>What card do you buy way more than you should?</h4>
<p>Prized Pig baby.</p>
<h4>What is your favorite SBB combo or sweet interaction?</h4>
<p>Mixawizzle plus True Love's Kiss (or Mixawizzle plus anything really).</p>
<h4>Tell us a fun fact about yourself</h4>
<p>I hit 4k in SBB once and have blocked Matt Nass in basketball multiple times.</p>
<h4>How does watching a game from the booth change your perspective on a lobby vs. playing a lobby yourself?</h4>
<p>I love seeing what the players do that I wouldn't, and trying to figure out WHY (especially since they usually have a good plan in mind.</p>
<hr />
Meet 16 of our Spring Championship Competitors
2022-03-24T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_champs-meet-the-field-1/
Gaby
The Spring Championship is almost here! Here's our first 16 competitors, and some fun facts about them.
<h2>Let's Meet the Field - Part 1</h2>
<p>It's time for the biggest event of the season! Our Spring Championship is going down on March 26-27, and we get the opportunity to watch as 32 of our best players battle it out for $5,000. The top 8 finishers for this event will also receive an exclusive invite to the 2022 World Championship, so there's much at stake this weekend! You can read all the details for this weekend's championship <a href="https://news.storybookbrawl.com/articles/2022-03_spring_championship" target="_blank">here</a>.</p>
<p>In today's article, we're highlighting our first 16 competitors, so you can learn more about them leading up to this weekend. We've asked everyone for a fun fact, and which SBB card they buy way more than they should.</p>
<hr />
<h3>Aaronlgertler</h3>
<h4>Fun Fact</h4>
<p>I donate all the proceeds from my stream and tournament wins to <a href="https://givewell.org/" target="_blank">GiveWell</a>, a research organization that tries to find the world's best charities for saving and improving lives.</p>
<h4>What card do you buy more than you should?</h4>
<p>Wizard's Familiar.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitch.tv/aarongertler" target="_blank">Aaronlgertler's Stream</a></p>
<hr />
<h3>Bnor92</h3>
<h4>Fun Fact</h4>
<p>Horseman main.</p>
<h4>What card do you buy more than you should?</h4>
<p>Lucky (Need that Eco).</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lucky.png" alt="Lucky card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h3>Conker</h3>
<h4>Fun Fact</h4>
<p>I am a L3 mtg Judge.</p>
<h4>What card do you buy more than you should?</h4>
<p>Polywoggle (Let's have it slayed).</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Polywoggle.png" alt="Polywoggle card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h3>Gregbot</h3>
<h4>Fun Fact</h4>
<p>I successfully beat roundtable trees with a Goodboy + a board full of good crocs that each contained a bunch of evil scam. Best game ever.</p>
<h4>What card do you buy more than you should?</h4>
<p>Ogre Princess.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ogre%20Princess.png" alt="Ogre Princess card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h3>IminaBearSuit</h3>
<h4>Fun Fact</h4>
<p>I'm fluent in Norwegian.</p>
<h4>What card do you buy more than you should?</h4>
<p>It Was All a Dream.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/It%20Was%20All%20a%20Dream.png" alt="It Was All a Dream card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitch.tv/imBearSuit" target="_blank">IminaBearSuit's Stream</a></p>
<hr />
<h3>Kevo</h3>
<h4>Fun Fact</h4>
<p>I run a successful IT company by day, grind SBB by night.</p>
<h4>What card do you buy more than you should?</h4>
<p>Blind Mouse.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Blind%20Mouse.png" alt="Blind Mouse card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitch.tv/KevoSBB" target="_blank">Kevo's Stream</a></p>
<hr />
<h3>KlektheCluck</h3>
<h4>Fun Fact</h4>
<p>I am a chicken.</p>
<h4>What card do you buy way more than you should?</h4>
<p>Polywoggle.</p>
<p><a href="http://twitch.tv/klekthecluck" target="_blank">Klek's Stream</a>
<a href="https://www.youtube.com/channel/UCaKSuCUGU4-UKhKRN0nJrVg" target="_blank">Klek's Youtube</a></p>
<hr />
<h3>보통 남자</h3>
<h4>Fun Fact</h4>
<p>I know all the letters and numbers.</p>
<h4>What card do you buy more than you should?</h4>
<p>2018 Topps Baseball #700 Shohei Ohtani Rookie Card.</p>
<hr />
<h3>Matignon</h3>
<h4>Fun Fact</h4>
<p>2 world champion titles in competitive card games, here hoping for a third.</p>
<h4>What card do you buy more than you should?</h4>
<p>Polywoggle.</p>
<hr />
<h3>Psyduck</h3>
<h4>Fun Fact</h4>
<p>This is the first gaming competition I've participated in.</p>
<h4>What card do you buy more than you should?</h4>
<p>Polywoggle and True Love's Kiss for similar reasons.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/True%20Loves%20Kiss.png" alt="True Love's Kiss card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h3>Santtu2x</h3>
<h4>Fun Fact</h4>
<p>I used to be a very active tournament player in Gwent.</p>
<h4>What card do you buy more than you should?</h4>
<p>Prized Pig.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Prized%20Pig.png" alt="Prized Pig card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="https://twitter.com/santtu2x" target="_blank">Santtu2x's Twitter</a></p>
<hr />
<h3>Sweetflying</h3>
<h4>Fun Fact</h4>
<p>Used to play online Yu-Gi-Oh tournaments to earn fun money in high school.</p>
<h4>What card do you buy more than you should?</h4>
<p>Brave Princess / The Nutcracker.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Brave%20Princess.png" alt="Brave Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Nutcracker.png" alt="The Nutcracker card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
<h3>The_Rake</h3>
<h4>Fun Fact</h4>
<p>Invented the poker variant "Baduci" (ba-deuce-ee) in 2007.</p>
<h4>What card do you buy more than you should?</h4>
<p>Mixawizzle.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Mixawizzle.png" alt="Mixawizzle card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitter.com/the_rake" target="_blank">The_Rake's Twitter</a>
<a href="http://twitch.tv/40isGreaterThan60" target="_blank">The_Rake's Twitch</a></p>
<hr />
<h3>UrBoyJC</h3>
<h4>Fun Fact</h4>
<p>As a Dota Player, I can't resist using emotes.</p>
<h4>What card do you buy more than you should?</h4>
<p>Fanny.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Fanny.png" alt="Fanny card image" width="250" height="355" loading="lazy" />
</figure>
<p><a href="http://twitch.tv/urboyjc" target="_blank">UrBoyJC's Twitch</a></p>
<hr />
<h3>W1TCHOR</h3>
<h4>Fun Fact</h4>
<p>In the December-Qualifier my Doombreath from the Wombat killed 10 things and made the casters call it the <a href="https://clips.twitch.tv/ArborealBelovedFlyFeelsBadMan-EIDwXO07WjAep-tx" target="_blank">fight of the tournament</a>.</p>
<h4>What card do you buy more than you should?</h4>
<p>Lady of the Lake</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lady%20of%20the%20Lake.png" alt="Lady of the Lake card image" width="250" height="355" loading="lazy" />
</figure>
<hr />
GDC Giveaway to Support Artists and Charity
2022-03-23T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_gdc-giveaway/
Matt Nass
SBB founder Matt Nass details the GDC giveaway and our vision for it
<p>In case you missed it, we recently announced our exciting <a href="https://news.storybookbrawl.com/articles/sbbnewsftxannouncement/">acquisition by FTX</a>. We explained that we are open to exploring what using the blockchain could offer, but only adopt those that follow our guiding principles:</p>
<ol>
<li>Fun comes first</li>
<li>Any integration has to be ethical and make the game better for players</li>
<li>Storybook Brawl will continue to be a game we are proud of and love</li>
</ol>
<p>We felt that this huge announcement as well as our participation at the Game Developers Conference this week was a great opportunity to experiment, and I would like to outline our process and goals here.</p>
<hr />
<h2>Digital Asset Giveaway at GDC</h2>
<p>To commemorate GDC, we are giving away free digital assets for the artwork of Humpty Dumpty, Romeo, Good Boy, Juliet, Wombats in Disguise, and Bearstein. You can see the <a href="https://gdc.storybookbrawl.com/" target="_blank">specifics of the giveaway and how to claim here</a>.</p>
<hr />
<h3>Optional and 100% Outside of the Game</h3>
<p>Fun comes first, and the player experience is paramount. That is why this experiment is completely optional and separate from Storybook Brawl's gameplay.</p>
<p>If you would find joy in exploring this with us, that's great. If you are not interested, that's also <strong>perfectly fine</strong> and this will not impact your experience with the game in any way.</p>
<hr />
<h3>Non-profit. Support the Artists</h3>
<p>We feel that the gaming industry can do a much better job of supporting the incredible artists that create beautiful illustrations for the games we love. This experiment is an exploration into additional ways to benefit our artists.</p>
<p><strong>100% of any money that would ever be made from transactions of these assets will be given away.</strong> Neither FTX nor GLG will profit from this collection.</p>
<p>FTX charges a 10% fee to the seller on each sale or trade on these assets. Of that, <strong>50% will automatically be paid directly to the artist of the piece</strong>, and the remaining 50% goes to the FTX Charity Foundation.</p>
<p>Note that this does not replace or supplement paying the artists normally. These payments will be <em>in addition</em> to their standard compensation for their amazing work on Storybook Brawl.</p>
<hr />
<h3>Meet the Artists</h3>
<p>The purpose of this experiment is to create something positive for the artists, so let's meet them!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_gdc-giveaway_humptydumpty.png" alt="image" loading="lazy" />
</figure>
<h4>Felipe Gonçalves do Nascimento</h4>
<p>Felipe (Humpy Dumpty) is an incredible artist who has done a number of our favorite pieces in the game. You can find <a href="https://www.artstation.com/felipeilustracoes" target="_blank">more of his artwork here</a>.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_gdc-giveaway_bearstein.png" alt="image" loading="lazy" />
</figure>
<h4>Kate (Ekaterina) Chesalova</h4>
<p>Kate (Romeo, Good Boy, Juliet, Wombats in Disguise, Bearstein) is a master of the fantasy/fairytale elements and has helped us capture this aesthetic throughout the game. You can find <a href="https://www.artstation.com/philiera" target="_blank">more of her artwork here</a>.</p>
FTX Acquires Storybook Brawl
2022-03-22T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_ftx-sbb-announcement/
LSV
LSV shares exciting news about Storybook Brawl's future!
<p>I've got exciting news to share today - FTX US has acquired Good Luck Games (that's us, the creators of Storybook Brawl), and we are thrilled to finally get to announce it. Good Luck Games started as a tiny team in 2019, with just Matt Place, Josh Utter-Leyton, and Matt Nass as founders. Their vision was to make a fun indie game that combined engaging gameplay with deep strategy, and after adding John Conbere (our Lead Engineer) to the team, they were able to make it happen. The goal was to make the best game possible given the resources at hand, and Storybook Brawl was as fun as hoped. I can personally speak to that, as I joined the team last year almost immediately after SBB went into Early Access.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_ftx-sbb-announcement_board1.png" alt="image" loading="lazy" />
</figure>
<p>All it took was a couple days of playing the game and I was hooked, and wanted to be a part of it - the combination of the game and the team was irresistible. I mention that because those same qualities are what attracted FTX, and their team (as well as their co-founder, Sam Bankman-Fried) fell in love with the game as well.</p>
<p>Not only did the team at FTX love the game, they saw a ton of potential there as well. Take a look at this quote from Sam, featured in the press release from earlier today:</p>
<p>“We couldn’t stop playing Storybook Brawl when it became available on Early Access in Steam last summer,” commented Sam Bankman-Fried, co-founder of FTX. “Outside of it being an incredibly fun game our whole office enjoys, with its highly engaging gameplay and free-to-play model, we saw an opportunity to be the vanguard for the ethical integration of gaming and crypto transactions in a way that hasn’t yet been done in this space.”</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_sbb-untapped_overlay-in-use.png" alt="image" loading="lazy" />
</figure>
<p>After talking about the potential FTX saw in Storybook Brawl, and thanks to our familiarity and confidence in FTX and their leadership, we were excited to team up. As you may know, FTX already sponsors both Limited and Constructed Resources, podcasts I host, and they've been fantastic to work with. This acquisition gives us the opportunity to take Storybook Brawl to the next level, and we are already putting those resources into play - we recently launched our partnership with <a href="https://news.storybookbrawl.com/articles/sbbuntapped/" target="_blank">Untapped.gg</a>, we had a ton of popular streamers put Storybook Brawl in front of new audiences, and we've got a big Organized Play announcement coming soon. Thanks to FTX, we've got plans to make Storybook Brawl the best it can be, and these examples are just the beginning.</p>
<hr />
<h2>Blockchain and Storybook Brawl</h2>
<p>When it comes to how blockchain technology fits into the picture for Storybook Brawl, I can share our perspective and where we are planning to go, though I don't have specifics yet. The guiding principles we are using when it comes to integrating this technology are these:</p>
<ul>
<li>Fun comes first</li>
<li>Any integration has to be ethical and make the game better for players</li>
<li>Storybook Brawl will continue to be a game we are proud of and love</li>
</ul>
<p>We are currently working on and prototyping a variety of approaches, and will let you know when we have a better idea of the direction we are headed. For a more in-depth conversation about this, I sat down with Matt Place to chat.</p>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/sPnOqIIIp0c" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<p>We here at Good Luck Games are excited for what comes next, and would like to thank all of our players for making Storybook Brawl and its community what it is today. Feel free to reach out to us on <a href="https://twitter.com/StorybookBrawl" target="_blank">Twitter</a> or by joining our <a href="https://discord.gg/Sy32Jb8mV5" target="_blank">Discord</a>, and we will see you in the queues!</p>
<p>-LSV</p>
So You've Lost Your Head - A Guide
2022-03-19T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_headless-horseman-guide-by-keith/
Keith
Omnipresent SBB Twitch Mod Keith shares his approach for one of the more unique heroes in the game - The Headless Horseman
<p>Hi, I am the world's foremost expert on Headless Horseman... by virtue of the fact that I am the <strong>only</strong> expert on Headless Horseman. When I first started playing it I was convinced it had to be good despite what everyone else said. I managed to convince myself it is a playable hero (although likely still average at best.) Calling him an average hero will likely still be controversial however, as he is considered somewhere between D tier and unplayable by most. If at the end of this guide you decide to try playing him at least one additional time, I will have accomplished my goal.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Headless%20Horseman.png" alt="The Headless Horseman card image" width="250" height="355" loading="lazy" />
</figure>
<h3>I always get kidnaps stuck in my hand</h3>
<p>So play them.</p>
<h3>Horseman doesn't even have a hero power after tier 3</h3>
<p>Neither does Jack's Giant</p>
<h3>I can't control what cards I take with my kidnaps</h3>
<p>+1 gold</p>
<p>These are some of the common complaints I hear about Horseman. I also used to struggle with these questions until I discovered the secret to making this hero work:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Kidnap.png" alt="Kidnap card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Turn One Kidnap</h2>
<p>Of course saying this leads to a host of further questions regarding the efficacy of such a play, but I can distill these questions into a general underlying concern:</p>
<h4>What if my Kidnap fails?</h4>
<p>Rather than diagnose why humanity struggles with loss aversion, I'll lay out the major reasons why playing a kidnap on turn one is beneficial. The primary reason is: the faster you get your additional units, the less damage you will take on tier 2. The second reason is that a small downside of Horseman is you run out of handspace. Knowing this, I think it’s relatively important to play at least two kidnaps on Tier 2. On turn 2 often you will want to play an economy spell such as shrink or coin, therefore you are heavily incentivized to play your kidnaps on turn 1 and turn 3.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Sad%20Dracula.png" alt="Sad Dracula card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Merlin.png" alt="Merlin card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Charon.png" alt="Charon card image" width="250" height="355" loading="lazy" />
</figure>
<p>Getting back to what I said about loss aversion, if your turn 1 kidnap fails, it sucks. However <strong>not</strong> playing it on turn 1 is even worse for the reasons I already outlined. As for your third kidnap, I would recommend scouting the lobby for heroes such as Merlin, Charon, Sad Drac and trying to plan to use your third kidnap against them.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Shrink%20Spell.png" alt="Shrink Spell card image" width="250" height="355" loading="lazy" />
</figure>
<p>Using your excess economy, tempo and health on tier 3 you can snowball this advantage in a similar way to old Loki or current Fallen Angel does. Typically this will involve taking early XP, with Wish Upon A Star being a particularly strong line. If you fail to secure XP you can roll more aggressively than other heroes on tier 3 to find valuable triples. You can also use your excess resources such as health to take greedier lines that sacrifice tempo in favor of longer term advantage such as Poly slays. After tier 3 you will play a mostly normal game. On tier 6 It Was All A Dream is uniquely powerful as there is no downside to using it. Other benefits to playing the hero are the access to additional spell casts on tier 2 and 3, making it able to grow Wizard's Familiars and Spell Weavers for free. You will also randomly steal semi completed Cinder-Ellas, buffed Happy Little Trees or a second Blind Mouse. These are high roll situations however definitely make this hero better on average.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_headless-horseman-guide-by-keith_poem.png" alt="image" loading="lazy" />
</figure>
<h2>The Headless Horseman</h2>
<p><em><strong>by Keith</strong></em></p>
<blockquote>
<p>The Headless Horseman<br />
Been through the desert<br />
Met a man with no head<br />
Asked what was on his mind</p>
<p>Man man man man<br />
Searching<br />
My horse I can’t find</p>
<p>What a pity<br />
It’s hopeless man</p>
<p>For every Manless horse<br />
A horseless man</p>
<p>When we lose faith<br />
We all go blind</p>
<p>Headless man<br />
Seeks<br />
Trying to see</p>
<p>If we lose horse,<br />
Manhead<br />
Is how we are defined</p>
<p>Inquired further<br />
Asked him what he desired<br />
Horse horse horse, man<br />
he replied</p>
<p>Ahead man<br />
A horseless headman<br />
Behind<br />
A headless horse</p>
<p>When asked its name<br />
Said the horseman<br />
His name<br />
Horsehead</p>
<p>Man, less Horsehead<br />
United with horse less man<br />
Lesshorse manhead</p>
<p>Horseman<br />
Manhorse<br />
Together at last</p>
<p>Cant help but wonder<br />
Somewhere still out there<br />
A horseless manhead</p>
</blockquote>
Richard Garfield Talks Storybook Brawl
2022-03-17T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_richard-garfield-interview/
LSV
LSV and Matt Place sit down with famed Magic creator Dr. Richard Garfield to talk Storybook Brawl, game design and everything in between!
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/EMgAO0zl55A?t=25s" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<hr />
Shout Out to Theft - Gwen
2022-03-16T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_gwen-guide-by-horsethief/
Horsethief
Horsethief shares his takes and strats.
<p>Welcome to the pasture! This is meant to be my first installment in a series of my thoughts and takes on Storybook Brawl. Presumably some of you know me as a weekday Twitch streamer and as an everyday YouTube creator. I play a LOT of Storybook Brawl.</p>
<p>For those of you who don't know me my main goal is to laugh. I go for the most ridiculous nonsense. I play high risk/high reward therefore anything I like will be very swingy by nature. Consequently: Use this information at your own risk!</p>
<hr />
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Gwen.png" alt="Gwen card image" width="250" height="355" loading="lazy" />
</figure>
<h2>Gwen</h2>
<p>Very quickly I identified Gwen as my absolute favorite hero. And while there are several reasons for this, there is one primary reason. Polywoggle! I'll share some ideas I've collected playing Gwen and answer the age old Gwen question: What should I Knighthood?</p>
<p>Despite my favorite Polywoggle game plan, Gwen is a VERY flexible hero. There are some great opportunities for strong early/mid game plays. This leads me to believe Gwen is an evergreen hero regardless of meta.</p>
<p>I'll break this down into how I'm thinking at various phases of the game, highlighting a few key cards along the way. Afterwards we'll wrap this up by looking at some interesting strategies you may not have considered.</p>
<hr />
<h3>Quick Abbreviation Guide</h3>
<table>
<thead>
<tr>
<th style="text-align:left">Term</th>
<th style="text-align:left">Meaning</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">Spike</td>
<td style="text-align:left">Using the Knighthood spell to upgrade a unit.</td>
</tr>
<tr>
<td style="text-align:left">HLT</td>
<td style="text-align:left">Happy Little Tree</td>
</tr>
<tr>
<td style="text-align:left">TLK</td>
<td style="text-align:left">True Love's Kiss</td>
</tr>
<tr>
<td style="text-align:left">Poly</td>
<td style="text-align:left">Polywoggle</td>
</tr>
<tr>
<td style="text-align:left">Mixa</td>
<td style="text-align:left">Mixawizzle</td>
</tr>
<tr>
<td style="text-align:left">Levels</td>
<td style="text-align:left">Since each level consists of 3 experience I'll commonly discuss game state in terms of how early or late it is in that level. An abbreviation of 3.0 refers to the first turn on level 3. 3.1 is the second turn on level 3 and 3.2 is the third turn on level 3. The .1/.2 refers to how much experience you'll see if you hover over the experience pie chart.</td>
</tr>
</tbody>
</table>
<hr />
<h3>Early Game (Levels 2 and 3)</h3>
<p>Let's highlight a few key Knighthood targets and things to think about if you start going that route.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Polywoggle.png" alt="Polywoggle card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Polywoggle</h4>
<p>High risk/high reward is the name of the game here. I'm perfectly happy to spike Poly on turns 1 and 2. However, I personally will spike a Poly all the way through level 3. The payoff potential is just too high.</p>
<p>Early in the game most heroes are building a fairly similar board. Some have stronger hero powers and can accelerate a lot quicker like Hoard Dragon, Wonder Waddle, and Fallen Angel. Even with that, an upgraded Polywoggle turning into an upgraded 3 or 4 cost unit offers so many potential benefits.</p>
<p>Best case scenario you manage to flip Poly on turns 1 or 2. This gives you an upgraded level 3 unit while you're still level 2. Even the least useful level 3 units still battle just fine at that point in the game. The best level 3 units include Princess Wight, Brave Princess, Vainpire, Ogre Princess, and Lucky. The common theme here is either access to early treasures or early stats or early economy. All three of these are different sides to the same coin. They allow you to acquire extra units and start finding treasures. This gives you additional power and information.</p>
<p>I've dedicated a segment at the end of this article to highlight some interactions that make the early Polywoggle play even more appealing. Transforming your upgraded Poly unit into upgraded units of a higher level can be so powerful it can define what you'll play. If you happen to get lucky enough you can have an upgraded 6 cost unit before hitting level 4.</p>
<p>The name of the game with the Polywoggle spike is flexibility. There are far too many angles to discuss them all here. If you opt to go this route expect to be continuously fluid until you find the unit and treasure combination that works very well in the current meta. Every now and then you'll hit something so early that you can save enough health to build into whatever you want.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Happy%20Little%20Tree.png" alt="Happy Little Tree card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Happy Little Tree</h4>
<p>Happy Little Tree is an interesting one since we've seen this card be both meta and not meta over the last few patches. Provided trees are strong, an early upgraded HLT can go a LONG way. I'm happy to spike HLT on turns 1 and 2. I'm hesitant but probably still willing to spike it on turn 3 as well.</p>
<p>If you're going the HLT route, you'll benefit from Mad Mim's attack support on level 2. Entering level 3 there are two things that can set you up for quite a bit of power.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ring%20of%20Meteors.png" alt="Ring of Meteors card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Darkwood%20Creeper.png" alt="Darkwood Creeper card image" width="250" height="355" loading="lazy" />
</figure>
<p>An upgraded Happy Little Tree and Darkwood Creeper are best friends. Scaling up the attack on HLT can result in it being able to kill two, three, or sometimes four units on its own. Ring of Meteors in conjunction with the Creeper will often give your board +7 attack per turn. Don't forget to play the Falling Stars spell if offered in these situations for additional attack scaling on the early levels.</p>
<p>While this can set a solid foundation you'll still need to remain flexible going into level 4 and beyond. Ideally you'll find a Heartwood Elder and be able to double down on the HLT scaling. In a perfect world the shops will continue offering tree synergies and supports so you can stay the course. But this is a game of RNG. If the shops are offering you powerful units that lead in another direction don't be afraid to build a solid board with one big HLT helping out along the way.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wizards%20Familiar.png" alt="Wizard's Familiar card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Wizard's Familiar</h3>
<p>I'm perfectly happy to spike Wizard's Familiar on turn 1. I'm a little less excited to do it on turn 2. I won't use my spell if I find one on turn 3 but there still may be an argument to do that. Familiar can be a strong route since Mages are a solid game plan. There are two particularly powerful level 3 treasures. There's also one very good level 4 unit that plays perfectly with Familiar.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Merlins%20Hat.png" alt="Merlin's Hat card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Crystal%20Ball.png" alt="Crystal Ball card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Monster%20Book.png" alt="Monster Book card image" width="250" height="355" loading="lazy" />
</figure>
<p>Before you can find Hat and Ball, you'll spend the level 2 turns picking up the strongest fighting units and playing cheap/free spells. It's typically a bad idea to play a spell that prevents you from buying a unit before level 3 but there are some exceptions. You might find a Cinderella to go along with your Familiar to pick up an additional level 2 treasure since you'll want to play spells anyway.</p>
<p>Getting into level 3, an early Merlin's Hat will give you the ability to play a free spell most turns, continuing your Familiar scaling. The Familiar itself should be large enough to trade into two or three of your opponent's units fairly early. If you happen to find both Hat and Ball early enough on level 4 you may end up keeping the Familiar around all game.</p>
<p>Another great thing to add to your board is a Monster Book. The extra spell cast during combat will continue to make your Familiar grow. This can result in a very large unit that may be able to trade with three or four of your opponent's units.</p>
<p>Once again I must issue a disclaimer. Wizard's Familiar may just end up being a large unit on your board while the shops guide you into a different direction. However, level 4 supports (Sporko/Lady of the Lake) are very powerful and socket directly into mage builds. In a perfect world you can find Hat and Ball (and Forking Rod) in order to play Mages all game long. Or perhaps you can luck into a Treasure Map giving you an early 9th Book of Merlin. However with any round of Storybook Brawl remaining flexible and not tunneling into a specific strat will usually mean you get more done with the gold you spend.</p>
<hr />
<h4>Other Early Game Units</h4>
<p>Being perfectly honest, at the time of this writing there are very few level 3 units I'm willing to spike. There are only two I would consider right now. The common theme here is the immediacy of the payoff.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Princess%20Wight.png" alt="Princess Wight card image" width="250" height="355" loading="lazy" />
</figure>
<p>I could be tempted to Knighthood Princess Wight provided the following:</p>
<ol>
<li>I came out of level 2 with a fanny or two on the board.</li>
<li>Princess Wight is in the shop with at least one Dubly and one other dwarf.</li>
</ol>
<p>In the absence of Dwarven Forge this line has become a LOT less attractive. However you can squeeze a lot of power out of the early game stat buff from Wight in conjunction with treasures.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Vain-Pire.png" alt="Vain-Pire card image" width="250" height="355" loading="lazy" />
</figure>
<p>Similar to Princess Wight, I'd only look at Vainpire in the following situations:</p>
<ol>
<li>I found the level 2 treasure Bounty Board.</li>
<li>I found the level 3 treasure Bad Moon.</li>
<li>It's turn 3.0 or 3.1 at the VERY latest.</li>
</ol>
<p>Typically a Vainpire just doesn't make it into your final slay comp. It's not the most attractive slay piece except for one thing: its slays do scale health/toughness. Slay is a build that benefits greatly from having extra gold around to find very specific pieces. However, starting so early it's important that Vainpire can slay every single combat. Bounty Board can give you the gold to get more chances at Bad Moon (and other key treasures later). Bad Moon allows your Vainpire to become large enough to typically survive a bad early hit while being able to slay most opposing units.</p>
<hr />
<h3>Mid Game (Levels 4 and 5)</h3>
<p>If you've managed to save your spell this long, which usually I have not, there are a few powerful cards you might look at on levels 4 and 5. At this stage of the game you've already started finding pieces that fit together. Your Knighthood here should either provide a great boost to what you've been building or hit a unit that can allow you to build into a different strat on its own. The latter often requires enough health to take a few hits over the next two turns as you set up.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Heartwood%20Elder.png" alt="Heartwood Elder card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Heartwood Elder</h4>
<p>Heartwood Elder is a powerhouse tree support. Making giant trees even more giant often offsets having a very weak backline tree. Look for this if you've already been working on a Happy Little Tree early. The best case scenario is that you already have three solid trees on the front line and a Horn of Olympus treasure. An upgraded Heartwood Elder giving buffs to a full front line of trees can be VERY strong.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Prince%20Arthur.png" alt="Prince Arthur card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Prince Arthur</h4>
<p>In the era of Sky Castle only requiring two copies to upgrade a Royal, Prince Arthur is king! Look to spike Arthur if you're coming out of level 3 with powerful upgraded Royals or lines on easy upgrades to powerful Royals. Arthur can be a very clunky option if you never manage to upgrade important Royals so use this with caution.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Riverwish%20Mermaid.png" alt="Riverwish Mermaid card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Riverwish Mermaid</h4>
<p>On level 4 specifically, and with the right starting kit/treasures, an upgraded Riverwish Mermaid can help your slay accelerate. This is VERY situational but can take off with a single Lightning Dragon. If you already have Bounty Board or Bad Moon this is much more attractive. I probably would only consider this option on 4.0 or 4.1 since Baba Yaga on level 5 offers a lot more power than the mermaid.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Aon.png" alt="Aon card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Aon</h4>
<p>To be fair, if I'm in a spot to spike Aon I've probably already spiked Wizard's Familiar. Aon is the attack scaling powerhouse of Mage builds if you have the ability to play multiple spells per turn (whether via Crystal Ball or Monster Books). Aon shines because typically you're increasing attack on back line ranged units. Mages can be a powerful end game comp that can fight against anything. However Mages are one of the trickiest tribes to pivot into and an upgraded Aon alone is not an indicator that you should be playing Mages.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Baba%20Yaga.png" alt="Baba Yaga card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Baba Yaga</h4>
<p>The beating heart and soul of slay comps is Baba Yaga. If you've got a solid slay build running Baba is a no brainer. One upgraded Baba and a Lancelot can accelerate so quickly they're worth looking at if you find them early enough, even without a Knighthood. An upgraded Baba might allow you to consider pivoting into slay.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Burning%20Tree.png" alt="Burning Tree card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Burning Tree</h4>
<p>Burning Tree is a relatively new card and its prominence is already clear. Even with Sporko support Burning Tree alone can allow you to pivot into trees. It's strong enough to fight well in the process meaning you can also minimize health loss. If you're already rocking a tree board happily Knighthood Burning Tree in a heartbeat. Even if you're not, trees only require a handful of, admittedly contested, six cost trees to come online. This is one of the strongest mid game spike options.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lancelot.png" alt="Lancelot card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Lancelot</h4>
<p>Spike a questing unit? What about Baba Yaga? While Baba is probably going to be the more interesting slay piece to upgrade, don't ignore a 5.0 Lancelot. In its upgraded state Lance has base stats of 18/18 requiring only one Queen's Grace to complete his quest. Level 5 treasures are strong and augment most any board. Once upgraded, a Lancelot can team up with Baba Yaga to start building strong slay even late in the game. Typically this requires treasure support but Lance can sometimes give you Evil Eye which pairs perfectly with Baba Yaga to get the party started. Lance fits well into Royals boards and just might allow you to transition into slay.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Tweedle%20Dee.png" alt="Tweedle Dee card image" width="250" height="355" loading="lazy" />
</figure>
<h4>Tweedle Dee</h4>
<p>I'll put Tweedle in as a level 5 honorable mention. Arguably the most important dwarf in the game, Tweedle Dee is also solid on its own with supports or treasures (think Sting/Haunted Helm). Tweedle doubles its starting stats and adds that to the second half as a last breath effect. This means it might be able to trade with multiple opponent's units at this stage of the game. If you have a dwarf start already, Tweedle's the perfect addition. If relatively healthy and close to level 6, I might still be tempted to save my Knighthood for Lordy. Tweedle alone will not allow you to pivot into dwarves but just might save you some health.</p>
<hr />
<h3>Late Game (Level 6)</h3>
<p>I've probably only made it to 6 with Knighthood in hand once or twice over the many Gwen games I've played. If you've somehow managed to make it to 6 without a hero power you should already know what level 6 units to consider. I won't go into detail on each one of these. Here are the cards most likely to help you take over the game depending on what you've collected so far:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ashwood%20Elm.png" alt="Ashwood Elm card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Bearstine.png" alt="Bearstine card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Echowood.png" alt="Echowood card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/The%20Great%20Pumpkin.png" alt="The Great Pumpkin card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Jormungand.png" alt="Jormungand card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Lordy.png" alt="Lordy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Scion%20of%20the%20Storm.png" alt="Scion of the Storm card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Transformation Spells</h3>
<p>Let's return to where I began: Polywoggle. The main reason I prefer the Poly line on Gwen is because you can have an upgraded 3 cost unit on turn 2. This is before ANY other hero in the game. That's pretty cool but it's not necessarily going to win you the game. But there are two spells that just might empower that. Both of these spells unlock once you hit level 3.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Mixawizzle.png" alt="Mixawizzle card image" width="250" height="355" loading="lazy" />
</figure>
<p>This spell doesn't necessarily require Polywoggle although Poly certainly benefits from it. Mixa is an interesting spell in that it may or may not provide any long term value. Sure you might get lucky and mixa your early upgraded level 3 unit into something like a Greedy for a fight. That would give you a chunk of gold to spend which is certainly nice.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Shard%20of%20the%20Ice%20Queen.png" alt="Shard of the Ice Queen card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Knighthood.png" alt="Knighthood card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/True%20Loves%20Kiss.png" alt="True Loves Kiss card image" width="250" height="355" loading="lazy" />
</figure>
<p>Isn't Mixawizzle a one turn effect? Yes it is but it also might not be. If you upgrade a unit via mixa AND THEN transform it via one of these three spells, you get to keep it. This works on any hero but is especially good on Gwen with Polywoggle since you can start with an early upgraded unit. Since Mixawizzle is a cantrip you're allowed to play an additional spell after playing it this turn. This gives you a few options:</p>
<ul>
<li>Mixawizzle a unit into a higher level good unit. Find a Shard of the Ice Queen. Transform that unit into a random evil unit of that level and keep it.</li>
<li>Mixawizzle a unit into a higher level unit. Find a True Love's Kiss. Transform that unit into a random unit one additional level higher and keep it.</li>
<li>Mixawizzle a unit you haven't upgraded yet into a higher level unit. Use your Knighthood on that unit and keep it.</li>
</ul>
<p>True Love's Kiss really gets honorable mention here because most of these ideas hinge on finding more than one transformation spell in the same turn. The reason I love Polywoggle so much is that it only takes a handful of TLKs to upgrade your 3 into a 4/5/6. Let's say Poly didn't manage to slay on level 2. No problem! Get it to slay into an upgraded 4 on level 3 and then TLK that into an upgraded level 5 unit!</p>
<p>Some people prefer to let Polywoggle slay first and then spike the unit it becomes. This is a safer line of play because you don't end up investing your hero power into a level 2 unit. However, I much prefer to get an upgraded Poly slay on level 2. Then I can TLK Polywoggle into an upgraded level 4 unit the very first turn on level 3. If you wait to Knighthood Poly you won't have that option. The luckiest version of this is finding both a Mixawizzle and a True Love's Kiss the first turn on level 3. This allows you to have an upgraded 5 cost unit immediately on level 3.</p>
<p>If you leave yourself open to this line of play any hero can find a level 6 unit on level 3. Gwen has the best shot of that being an upgraded level 6. Imagine having an upgraded Hercules or Jormungand before you can even buy a Sporko!</p>
<hr />
<h2>Final Thoughts</h2>
<p>Ultimately your goal in any game of Storybook Brawl is to be the last player with health at the end. When playing Gwen I'm not overly precious with my Knighthood spell. I can find more once I reach level 6 anyway.</p>
<p>Your primary goal is to use it in a way that gets you to the end of the game. This can manifest in finding something stronger than you're supposed to have early while you build into whatever the game has offered. In the rare scenario the early spike may just build your game plan for you.</p>
<p>Good luck out there!</p>
<hr />
<p>Love what you read here? Support Horsethief on social media! Check out Horsethief on <a href="https://www.twitch.tv/horsethief3" target="_blank">Twitch</a> and <a href="https://www.youtube.com/c/Horsethief" target="_blank">Youtube</a></p>
The Untapped.gg Storybook Brawl Twitch Overlay is Here!
2022-03-14T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_sbb-untapped/
LSV
We have an exciting partnership announcement!
<p>All of us over at Good Luck Games are proud to announce that we are kicking off a partnership with <strong>Untapped.gg</strong>. They are well-known for their excellent Twitch overlays and analytics work, and are releasing their Storybook Brawl Twitch Overlay today!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_sbb-untapped_logos.png" alt="image" loading="lazy" />
</figure>
<h2>Features</h2>
<p>This overlay has great features for both players and streamers alike. It lets you see information on mouseover such as your opponent's last known team and treasure, and all the characters available at each hero level. Wondering how many Dragons there are for that Dragon nest? Curious what that Merlin had a few turns ago? Take a look at these features in action!</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_sbb-untapped_overlay-in-use.png" alt="image" loading="lazy" />
</figure>
<p>As a streamer, using the Untapped.gg extension allows your viewers to mouseover cards in play or hand, whether they be characters, treasures, or spells. That provides an onramp for unfamiliar viewers, and a more in-depth experience for those who have played the game. This has been one of the most-requested features since Storybook Brawl went into Early Access, and we couldn't ask for a better partner than Untapped.gg to make it happen. Also, if you stream Magic, you'll have access to the Storybook Brawl overlay without needing an additional download - both overlays are run via the same extension. I certainly appreciate that, and have been an avid user of Untapped for quite some time.</p>
<h2>Future Plans</h2>
<p>Players familiar with Untapped.gg's analytics sites for Magic and Hearthstone already know how many opportunities there are for game data. Untapped.gg is planning on providing personal stats, metagame insights, and more - keep an eye out as we work on it.</p>
<h2>Free Code</h2>
<p>We hope you are as excited about this partnership as we are - to celebrate it, we are releasing the code <code>STORYBOOK-UNTAPPED</code>. If you redeem this in-game by the end of March, you get enough dust for <strong>three free heroes!</strong> Now you've got no excuse not to try out that hero you've been dodging (you gotta sharpen those skills so the analytics look good).</p>
<h2>To Download</h2>
<p>To download the Untapped.gg overlay visit <a href="https://sbb.untapped.gg/" target="_blank">sbb.untapped.gg</a>. To learn more about Storybook Brawl, visit the <a href="https://store.steampowered.com/app/1367020/Storybook_Brawl/?utm_source=newssite&utm_campaign=&utm_medium=sbbwebsite" target="_blank">Steam page</a>.</p>
<p>-LSV</p>
Behind the Art - New Frame Sketches
2022-03-12T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_new-frame-sketches/
Matt Nass
A sneak peak of the new frame sketches the Art team is working on
<p>As we work towards taking Storybook Brawl from Early Access to Full Launch, one of the places we are focusing on improving is our visuals. Fortunately, we recently brought on superstar artist <strong>Rafael Zanchetin</strong> to take a crack at updating our card frames. One overarching goal here is to make our card frames feel like they fit in with our Celtic Storybook style. Let’s take a look at some of the early sketches along with a few underlying goals!</p>
<h2>Hero Frame Goals</h2>
<ul>
<li>Show off our beautiful hero art as much as possible.</li>
<li>Make Heroes feel like the star of the show.</li>
<li>Make health feel like the central most important attribute of heroes.</li>
</ul>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_new-frame-sketches_cards-redesign-wip1.png" alt="image" loading="lazy" />
</figure>
<h2>Character Frame Goals</h2>
<ul>
<li>Show off our beautiful character art as much as possible.</li>
<li>Make Attack and Health icons feel distinct.</li>
<li>Figure out a plan to make sure 3 digit numbers look good.</li>
<li>Make shapes that feel good when they slam into other characters.</li>
</ul>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_new-frame-sketches_cards-redesign-wip2.png" alt="image" loading="lazy" />
</figure>
<h2>Spell and Treasure Frame Goals</h2>
<ul>
<li>Make each card type feel distinct.</li>
<li>Make spells feel magical, and have a plan for how they’ll sit on the hero portrait</li>
<li>Make treasures feel like they are sitting inside a treasure chest.</li>
<li>Should treasure chests have a locked state when you don’t have treasures yet?</li>
</ul>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2022-03_new-frame-sketches_cards-redesign-wip3.png" alt="image" loading="lazy" />
</figure>
<hr />
<p>I hope everyone enjoyed this inside look at the beginnings of work on our new card frames. We are excited to share more inside looks at our process as we build out this awesome game. We’ll keep you posted with updates on these frames, as well as work on other features as they come in.</p>
<p><em>Remember: Storybook Brawl is still in Early Access, so we would love to hear your thoughts and feedback!</em></p>
Spring Championship Announcement
2022-03-11T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_spring-championship/
Parney
32 of the world's best SBB players battle it out for $5k and the title of Champion!
<h2>Spring Championship Details</h2>
<p>Spring is in the air and it's finally time to crown the Spring Champion. On March 26th & 27th, 32 of the world's best Storybook Brawl players will battle it out for $5,000 in prizes and the title of Champion. In addition to these prizes, the Top 8 finishers will all receive an exclusive invite to the <strong>2022 World Championship</strong> - our grandest event of the year!</p>
<hr />
<h3>Where can I watch?</h3>
<p>The #SBBChamps tournament will be held the weekend of March 26 & 27th and the entire weekend will be streamed live at <a href="https://twitch.tv/storybookbrawl" target="_blank">twitch.tv/storybookbrawl</a>. We will have an exceptional team of broadcasters bringing you the action, who will be announced very soon.</p>
<table>
<thead>
<tr>
<th style="text-align:left">Day One</th>
<th style="text-align:left">Top 8</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">Saturday</td>
<td style="text-align:left">Sunday</td>
</tr>
<tr>
<td style="text-align:left">10a PST</td>
<td style="text-align:left">10a PST</td>
</tr>
<tr>
<td style="text-align:left">32 players</td>
<td style="text-align:left">8 players</td>
</tr>
<tr>
<td style="text-align:left">6 rounds</td>
<td style="text-align:left">Race Format (25)</td>
</tr>
</tbody>
</table>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_wombats_crop.png" alt="image" loading="lazy" />
</figure>
<h3>What are the prizes and format?</h3>
<h4>Prizes</h4>
<table>
<thead>
<tr>
<th style="text-align:left">Finish</th>
<th style="text-align:left">Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">1st</td>
<td style="text-align:left">$2,000 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">2nd</td>
<td style="text-align:left">$1,000 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">3rd & 4th</td>
<td style="text-align:left">$500 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">5th - 8th</td>
<td style="text-align:left">$250 + Worlds Invite</td>
</tr>
<tr>
<td style="text-align:left">Everyone</td>
<td style="text-align:left">800 gems</td>
</tr>
</tbody>
</table>
<h4>Day One</h4>
<p>Day One will begin at 10am PST on Saturday, March 26 and will consist of <strong>6 rounds</strong> of standard SBB scoring for all 32 players. After six rounds of competition, the Top 8 competitors will be invited back for Day Two.</p>
<h4>Top 8</h4>
<p>The Top 8 will begin at 10am PST on Sunday, March 27 and will consist of a <strong>Top 8 Race</strong> format. The Championship race has a higher threshold than the #SBBMonthly. Here players will need <strong>25 points</strong> to be ‘live’ before they are eligible to win the tournament by winning a lobby. Once a champion is crowned, the remaining players will finish based on their point totals using the above tiebreakers.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_bountyboard_crop_old.png" alt="image" loading="lazy" />
</figure>
<h3>Who are the qualified players?</h3>
<p>The 32 championship competitors are made up of the Top 8 finishers of the December, January, & February #SBBMonthly tournaments as well as 8 discretionary invites awarded by the Storybook Brawl team.</p>
<table>
<thead>
<tr>
<th style="text-align:left">December Top 8</th>
<th style="text-align:left">January Top 8</th>
<th style="text-align:left">February Top 8</th>
<th style="text-align:left">Discretionary Invites</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">jrm1ah</td>
<td style="text-align:left">The_Rake</td>
<td style="text-align:left">gregbot</td>
<td style="text-align:left">Amaz</td>
</tr>
<tr>
<td style="text-align:left">Redrame</td>
<td style="text-align:left">UrBoyJC</td>
<td style="text-align:left">NuclearGoo</td>
<td style="text-align:left">BBD</td>
</tr>
<tr>
<td style="text-align:left">jasoniltg</td>
<td style="text-align:left">Kevo</td>
<td style="text-align:left">Santtu2x</td>
<td style="text-align:left">BradNelson</td>
</tr>
<tr>
<td style="text-align:left">Jebas</td>
<td style="text-align:left">Conker</td>
<td style="text-align:left">aaronlgertler</td>
<td style="text-align:left">Kripp</td>
</tr>
<tr>
<td style="text-align:left">Matignon</td>
<td style="text-align:left">bnor92</td>
<td style="text-align:left">Mx</td>
<td style="text-align:left">May</td>
</tr>
<tr>
<td style="text-align:left">julius.w</td>
<td style="text-align:left">psyduck</td>
<td style="text-align:left">W1tchor</td>
<td style="text-align:left">SirSalty</td>
</tr>
<tr>
<td style="text-align:left">Ssviler</td>
<td style="text-align:left">iminabearsuit</td>
<td style="text-align:left">klekthecluck</td>
<td style="text-align:left">Spinzaku</td>
</tr>
<tr>
<td style="text-align:left">MysticSnake</td>
<td style="text-align:left">Sweetflying</td>
<td style="text-align:left">lulnenko</td>
<td style="text-align:left">Thalai</td>
</tr>
</tbody>
</table>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_ashwood_crop.png" alt="image" loading="lazy" />
</figure>
<h3>How can I qualify for tournaments like this?</h3>
<p>Want to compete with the best in the world and try your hand in tournaments? All of the #SBBMonthly tournaments are open entry for anyone who reached Mythic rank during the previous month! Once youve hit Mythic, be sure to join the official <a href="https://discord.gg/DvKBednuru" target="_blank">SBB Discord</a> and signup for tournament play!</p>
<h4>Next Season</h4>
<p>The dates for the next three #SBBMonthly tournaments will be announced soon and the Top 8 of each will qualify for the Summer Championship.</p>
<table>
<thead>
<tr>
<th style="text-align:left">Tournament</th>
<th style="text-align:left">Qualification</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">April #SBBMonthly</td>
<td style="text-align:left">Mythic rank in February or March</td>
</tr>
<tr>
<td style="text-align:left">May #SBBMonthly</td>
<td style="text-align:left">Mythic rank in April</td>
</tr>
<tr>
<td style="text-align:left">June #SBBMonthly</td>
<td style="text-align:left">Mythic rank in May</td>
</tr>
</tbody>
</table>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_trashpanda_crop.png" alt="image" loading="lazy" />
</figure>
<h3>Other helpful info</h3>
<h4>Points Breakdown</h4>
<p>This #SBBChamps tournament will use the standard SBB scoring as outlined below</p>
<table>
<thead>
<tr>
<th style="text-align:left">Finish</th>
<th style="text-align:left">Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">1st</td>
<td style="text-align:left">10</td>
</tr>
<tr>
<td style="text-align:left">2nd</td>
<td style="text-align:left">8</td>
</tr>
<tr>
<td style="text-align:left">3rd</td>
<td style="text-align:left">7</td>
</tr>
<tr>
<td style="text-align:left">4th</td>
<td style="text-align:left">6</td>
</tr>
<tr>
<td style="text-align:left">5th</td>
<td style="text-align:left">4</td>
</tr>
<tr>
<td style="text-align:left">6th</td>
<td style="text-align:left">3</td>
</tr>
<tr>
<td style="text-align:left">7th</td>
<td style="text-align:left">2</td>
</tr>
<tr>
<td style="text-align:left">8th</td>
<td style="text-align:left">1</td>
</tr>
</tbody>
</table>
<h4>Tiebreakers</h4>
<p>The tiebreakers for placement in the #SBBChamps will follow top-to-bottom as such:</p>
<ul>
<li>Highest finish</li>
<li>Next-highest finish</li>
<li>...continued...</li>
<li>Day One finish (for final placement in Top 8)</li>
<li>Day Two finish from qualifying event</li>
</ul>
<hr />
Tournament Reflection from the winner Gregbot
2022-03-10T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_tournament-report-gregbot-feb-sbbmonthly/
Gregbot
February SBBMonthly champion Gregbot reflects on their weekend run
<p>Hey all, tournament champion Gregbot here. A new patch went live as I was writing this, which has made the release of this post a bit awkward, but I wanted to give a few thoughts on my tournament experience and my approach to the previous patch that ended up leading to victory.</p>
<p>I don’t claim to be the best SBB player out there by any stretch of the imagination, and I very clearly had favorable RNG that was a big contributor to my string of wins, but while playing this patch I think I was able to directly level up my game in a way that has made me a much better player in general rather than just being skilled under a particular set of game conditions, and it’s an experience that I want to share with the community.</p>
<hr />
<h2>Dwarves</h2>
<p>I want to demonstrate this by talking about dwarves, the MVPs of the tournament. This should come as no surprise to anyone who watched my games in the top 8, but what you didn’t see is that every single 1st place I earned during the whole tournament was with dwarves, as well as most of the 2nds/3rds. Dwarves were very powerful on this patch, but the ideal play pattern for dwarves was a little different from what we have seen in the past.</p>
<p>Dwarves on the February patch (and I suspect this will continue on the current patch) are very much a late game composition while actually being rather weak in the midgame outside of Tweedle Dee. Veteran players of SBB might have a tough time letting go of the vision of dwarves being the kings of the linear midgame that fall off hard compared to other late game comps, but if you just try to assemble a critical mass of dwarves you are going to fall flat more often than not. The majority of my games actually did not lock into dwarves until level 6, which feels weird to say based on SBB’s history but that’s just the current state of the game. I think Dwarves were the overall optimal build to get into when considering the combination of ease of assembling them and late game power, so I always had them on my mind even if I wasn’t playing them yet.</p>
<p>This is a general outline I had in the back of my head while I was playing:</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Fanny.png" alt="Fanny card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Fanny</h3>
<p>Spec on Fanny on level 2 if I’m not offered any clearly powerful plays and see if I can pick up some dwarves for early tempo. There is almost nothing at level 2 that can provide as much raw power as Fanny, so even though you don’t hit other dwarves every time I think it’s worth the risk to take them.</p>
<p>Just spend gold efficiently on level 3. Pick up dwarves if I have the Fannies but even if I have a board full of dwarves, don’t tunnel on them, they aren’t very powerful.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Tweedle%20Dee.png" alt="Tweedle Dee card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Tweedle Dee</h3>
<p>Take Tweedle Dee very highly if I see one on level 4, but don’t roll for it specifically, just continue spending gold in the best direction I’m offered. Also try to get into Sporko/Lady of the Lake. Aside from being game changing with Tweedle they are just very powerful options for a wide variety of comps right now.</p>
<p>Continue taking Tweedles on level 5 if I see them. Avoid Angry unless I am solidly in dwarves already with good treasure support.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lordy.png" alt="Lordy card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Late Game</h3>
<p>At level 6 I’m hopefully already in a solid composition, but even if I’m not I should have some Tweedles/Fannies laying around that can enable a quick Lordy if I find one before any other key centerpieces.</p>
<p>It’s impossible to outline a general strategy for Storybook Brawl since there are so many overlapping decisions, so I can’t account for every scenario with a few bullet points, but if you look at the general idea of the outline above the core concept is staying flexible. Tweedle is such a powerful midgame character that he can buy you the time you need to find your way into the best build available to you while leaving a full dwarf comp open as a level 6 transition rather than an early commitment.</p>
<hr />
<p>I think this is a particularly important concept to keep in mind. I’ve seen several of the top players who have had difficulty climbing on this patch claim that on this patch you need to commit to a comp by early level 4 and hope you high roll, but I’ve actually found this meta to reward flexibility more than anything else. Previous metas have had many of the key 6 drops lead you into a direction to build around since the builds didn't really function without them, but in this meta the highest impact characters slot right into a specific board and immediately push the power level over the top. This means if you have the infrastructure to support either a Jorm or a Lordy, whichever you hit first, even if you aren’t quite as strong as if you hard committed to either build you are going to have a much higher chance of reaching your ideal end game by leaving your options open until you’re able to look for the real powerhouses.</p>
<p>I use this example specifically because there were tournament games where I had a core of Riverwish Mermaid + Lightning Dragon + Tweedle Dee along with a few other supporting pieces going into level 6.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Riverwish%20Mermaid.png" alt="Riverwish Mermaid card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Lightning%20Dragon.png" alt="Lightning Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Tweedle%20Dee.png" alt="Tweedle Dee card image" width="250" height="355" loading="lazy" />
</figure>
<p>The “Slorves” build may be a meme, but if you think of it as leaving your options open for either slay or dwarves instead of committing to a crazy hybrid, I think it’s actually a powerful strategy. I ended up finding the dwarf pieces in most of my tournament games, but I’m confident that I put myself in a position for multiple outs for high place finishes regardless of whether I found Lordys or not, while if I had committed to one build or the other earlier I would have had a much higher chance of flopping.</p>
<h2>Final Thoughts</h2>
<p>I think what this patch and this tournament taught me is that I always need to be ready to fundamentally re-evaluate how I approach Storybook Brawl if I want to stay at the top end of competitive play. I want to give a special thanks to Alex Wice’s 5k MMR tournament series for leading me to this point as well. I felt a lot of negativity about this patch just like many other players at the beginning, buy my mediocre performance in that tournament was what caused me to take a critical look at my gameplay and realize that I was approaching the game with an outdated perspective, and that I needed to adapt if I wanted to keep moving forward. This is a game where high rolls exist, and any individual game can be blamed on luck, but with how punishing the MMR gains are at high rating there’s a reason why a handful of players can consistently rise to the top and there’s always a way to join them yourself if you keep an open mind.</p>
Dev Video Review of Patch 68.9
2022-03-08T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_video-patch-review/
LSV
Matt and LSV sit down to discuss the latest patch - they go over all the changes they made and why!
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/zQ7z9essRGY" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
A Look at Lulnenko's Feb SBBMonthly Heroes
2022-03-03T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_tournament-report-lulnenko-feb-sbbmonthly/
Lulnenko
Top 10 player & Spring Champs competitor Lulnenko reviews heroes and comps from the tourney
<p>Hey, I'm noted copycat enthusiast lulnenko and I thought I'd do a quick review of what I played in the recent tournament. With a new patch out now, it won't be as useful as otherwise, but maybe some of my thought processes will be interesting.</p>
<hr />
<h2>Day One</h2>
<p>Day 1 I played all games on my stream at <a href="http://twitch.tv/lulnenko" target="_blank">twitch.tv/lulnenko</a>. I needed 40 points to make day 2 and ended up with 45.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Loki.png" alt="Loki card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Polywoggle.png" alt="Polywoggle card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Doombreath.png" alt="Doombreath card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 1</h3>
<h4>Loki - Mishmash - 3rd</h4>
<p>I should have probably picked Sharebear here over Loki, but my Shareby stats hadn't been looking amazing and I had heard rumblings of Loki being playable. In hindsight, I think playing Loki in a tournament setting loses me more agency than I am comfortable with. An early Polywoggle into peep + a shop with three more peeps very early forced me into eyes of ares, a lane I kind of stayed in for the majority of the game. Nothing too strong ever solidified, but most of my midgame was won via mummies and my final comp had 2 doombreaths and a pumpkin.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Muerte.png" alt="Muerte card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Tweedle%20Dee.png" alt="Tweedle Dee card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 2</h3>
<h4>Muerte - Dwarves - 4th</h4>
<p>I decided to go Muerte over Mihri here as I think royals were terrible in this patch and Muerte is good with the meta scourge Tweedle Dee. I ended up with one golden Tweedle and a Dwarven Forge, but another player got Excalibur and bought up all the best Dwarves. C'est la vie.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Pied%20Piper.png" alt="Pied Piper card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Friendly%20Spirit.png" alt="Friendly Spirit card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 3</h3>
<h4>Pied Piper - Copyboy - 2nd</h4>
<p>Rune Stones into Monkey's Paw (off Blind Mice) on turn 4.0 made building into Copyboy a no brainer. Friendly Spirits, Wombats, and Shoulder Fairies off Polywoggle got me to 6 fairly comfortably but I ended up taking second after my last opponent got great Cupid hits against me.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Wonder%20Waddle.png" alt="Wonder Waddle card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 4</h3>
<h4>Wonder Waddle - Copyboy - 1st</h4>
<p>Wonder Waddle is the best hero in the game in both tournaments and ladder, and it is not close. In this game I got early Fork + Merlin's Hat and ramped for 4 exp with only 4 gold. From there I could probably win with anything. I chose to make a large knighted Good Boy and build toward a Good Boy + Court Wizard end game. I picked up Copycats along the way to use in case of emergency (as they tend to give the board way more stats, but at the cost of being a bit more fragile) and did end up needing to use the cat in the end as my last opponent had a had hatballwand board.</p>
<hr />
<h3>Game 5</h3>
<h4>Peter Pants - Mishmash - 5th</h4>
<p>I picked Pants over Sir Galahad, a hero I have performed extremely well with lately, as I was more confident that Pants should give good results on average while almost never totally missing. I dug for Hatball, as Pants tends to do, but never found Merlin's Hat and took 5th as a result. Still, a board of random Pants stuff is good enough to not bottom 3.</p>
<hr />
<h3>Game 6</h3>
<h4>Headless Horseman - Dwarves - 1st</h4>
<p>Oh boy. What do you pick between Mrs. Claus, Pan's Shadow, Horseman, and Snow Angel? I went with Horseman, because I had at least heard rumors of the hero being good even if I didn't really believe them. I trusted fate and cast kidnap on turn 1, stealing Fanny. Turn 2, I fought Skip and stole Princess Wight. Phew. That level of luck alone is essentially good enough for a guaranteed victory already.</p>
<hr />
<h2>Day 2</h2>
<p>Day 2 I did not stream, although my perspective of game 5 was featured on the main broadcast.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Pied%20Piper.png" alt="Pied Piper card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Grumblegore.png" alt="Grumblegore card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Bearstine.png" alt="Bearstine card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 1</h3>
<h4>Pied Piper - Animal Summons - 2nd</h4>
<p>This game I ended up in the somewhat unusual position of having an early Grumbleglore off Polywoggle and I chose to leverage that into a summons comp by using both support treasures. My final board was a Bearstain build, which I would usually recommend against playing, but here it came together fairly smoothly and it was good for 2nd.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Geppetto.png" alt="Geppetto card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Good%20Boy.png" alt="Good Boy card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Bearstine.png" alt="Bearstine card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 2</h3>
<h4>Geppetto - Good Boy Royals/Summon - 3rd</h4>
<p>Geppetto is a solid pick overall as the amount of bonus stats he grants in the midgame will generally save tons of health while damaging others. Oddly enough, my final board was good boy, 3 peeps, 2 court lizards, and a bearstain. It's a bit of an unusual way to build into Good Boy, but it makes some sense as the Peeps have multiple synergies (good boy, hero power, lizard, bearstain).</p>
<h3>Game 3</h3>
<h4>Celestial Tiger - Mishmash - 6th</h4>
<p>Celestial Tiger is a bit of a "pick this if you feel you need to highroll" hero. On average, Tiger is probably solid enough, but can be a bit boom or bust. Unfortunately I did not find any treasures I could really build around this game and ended up reliant on Dark Contract. This means I needed to buy new evil units every turn, which works against any long term progress. I couldn't get much going but held on for 6th.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Trophy%20Hunter.png" alt="Trophy Hunter card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Happy%20Little%20Tree.png" alt="Happy Little Tree card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Wretched%20Mummy.png" alt="Wretched Mummy card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 4</h3>
<h4>Trophy Hunter - Pew pew pew - 1st</h4>
<p>Trophy Hunter is THE hero to play if you feel you absolutely need a 1st place finish, along with maybe Hoard Dragon. For some reason I picked up some early Happy Little Trees and got Bounty Board early. This treasure is a money printer for Trophy Hunter, so once I got going a little bit I built fully into Mummies and won easily. On tier 6, I took Jorms, which can weaken the board significantly as Grim Soul can hit Jorm instead of Mummy. However, in this case, the pick was justified as it gave my board some protection against medusa or pigomorph.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Gwen.png" alt="Gwen card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Ogre%20Princess.png" alt="Ogre Princess card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Jormungand.png" alt="Jormungand card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Game 5</h3>
<h4>Gwen - Printer into Slay Dragons - 2nd</h4>
<p>Gwen is another solid pick for 1sts, as she can sometimes get an overpowered unit early with mixawizzle + knighthood, polywoggle knighthood etc. On turn 3.0 I found Ogre Princess and decided to knight her and play Printer comp (golden ogre princess + grim souls to farm units). Feel free to watch the official stream if you don't believe me ;) From there I was able to pivot into slay dragons + jorm, one of the strongest comps of the meta. It was especially strong in my lobby, as there was a high health Trophy Hunter and taking out a TH's Baba early can be devastating. Everything was going great for me! ... until I died to a ghost with 9th book. 2nd place.</p>
<hr />
<p>This put me at 10th place of 773, missing top 8 by tiebreakers. Ouch. However, due to some unforeseen circumstances with bye rounds leading to Top 8, the tied players were payed out as if we were all 8th, so I was essentially tied 8th rather than being 10th. Additionally, 2 players above me had already qualified for the next seasonal championship, so the invitation was passed down to me and I will be eligible to compete in the next, more exclusive tournament.</p>
LSV's Killer Combos
2022-03-03T00:00:00Z
https://news.storybookbrawl.com/articles/2022-02_killer-combos/
LSV
LSV takes a look at some sweet killer combos for SBB
<p>Welcome to the first of many dev articles on StorybookBrawl.com! I’m LSV, one of the devs (and <a href="https://www.twitch.tv/videos/1409981353" target="_"blank"">broadcasters</a>), and today I’ll be taking a look at some sweet SBB combos that you might not be aware of. One of the fun parts about any card game is how many awesome combinations there are, many of which are more than the sum of their parts. Let’s take a look at some of the best SBB combos out there.</p>
<h2>Ring of Meteors + Darkwood Creeper</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Ring%20of%20Meteors.png" alt="Ring of Meteors card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Darkwood%20Creeper.png" alt="Darkwood Creeper card image" width="250" height="355" loading="lazy" />
</figure>
<p>This is one of the more popular combos, as these two cards work perfectly together. When you have Creeper + Ring, all your characters get a permanent +1 Attack buff each brawl, and you even get to pick off any stray 1-health characters on the other side. Another neat thing about this combo is that you get extra value every time you see a Falling Stars show up in the shop. This gets especially brutal if you can upgrade Creeper, and is a great early/midgame combo.</p>
<h2>Lightning Dragon + Riverwish Mermaid</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Lightning%20Dragon.png" alt="Lightning Dragon card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Riverwish%20Mermaid.png" alt="Riverwish Mermaid card image" width="250" height="355" loading="lazy" />
</figure>
<p>At the start of each brawl, Lightning Dragon darts over to the other side and eats something. It almost always racks up a kill, especially given how back row characters tend to be smaller than front row, so Riverwish Mermaid is the perfect card to pair with it. For bonus credit, look for other Slay pieces like Baba Yaga, Horn of Olympus, and Evil Eye. I’ve built some pretty sick dragons in my day, and enjoy assembling this combo when I can.</p>
<h2>Soltak Ancient + Copycat</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Soltak%20Ancient.png" alt="Soltak Ancient card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/Copycat.png" alt="Copycat card image" width="250" height="355" loading="lazy" />
</figure>
<p>The struggle with Copycat is always where to place it. If you put it in slot 1, there’s only one character behind it, so you aren’t getting full value from the trigger. However, if it’s in slot 2, the risk it never gets to attack goes up dramatically, and you could lose out on everything. That’s where Soltak Ancient comes in (or any other 0-attack character, though Soltak is the best). By placing a Soltak in slot 1, Copycat in slot 2 will attack as soon as it’s your first turn, giving you full value from two Last Breath triggers. Plus, Soltak even protects one of those backrow characters, making it more likely your engine works.</p>
<h2>Mixawizzle + True Love's Kiss</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Mixawizzle.png" alt="Mixawizzle card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/cards_old/True%20Loves%20Kiss.png" alt="True Love's Kiss card image" width="250" height="355" loading="lazy" />
</figure>
<p>Mixawizzle is my favorite spell, and part of that is how many sweet combos it has. The way you can get extra value from the Wizzle is to transform the character afterwards, as you then get to keep the new character permanently. For example, you Mixawizzle a level 3 character and it becomes a random level 4. You then cast True Love’s Kiss on that level 4, and you get a level 5 that you get to keep forever. That’s a sick chain, and you can end up with a level 5 or 6 character way ahead of schedule. For bonus points, try and transform upgraded characters, since getting an upgraded high-level character is awesome. Other ways to use Mixawizzle are to upgrade the character by tripling or casting Knighthood on it, as you then get to keep it as well. One of my favorite plays with Gwen is to save the Knighthood and combine it with Mixawizzle for a nice midgame power spike.</p>
<h2>Polywoggle + Grim Soul</h2>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/cards_old/Polywoggle.png" alt="Polywoggle card image" width="250" height="355" loading="lazy" /><img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Grim%20Soul.png" alt="Grim Soul card image" width="250" height="355" loading="lazy" />
</figure>
<p>One of my favorite combos is Polly + Grim Soul. I’ll often have a Polly on my bench for a while, then as soon as I pick up a Soul and hit level 5, slot them both in for just one fight (with Grim Soul in the front row and Polywoggle in the back, no other slays on the team). Unless something weird goes on with spells or dragons, this guarantees you a transform on the Pollywoggle. You usually want to do this right when you hit level 5, so you get a level 6 character, with bonus points if you’ve managed to upgrade Pollywoggle by then. This combo can slot in to any comp that doesn’t have a bunch of Slays, and is a great way to get ahead of your opponents.</p>
<hr />
<h2>The Sky’s the Limit</h2>
<p>This is far from an exhaustive list of combos in the game, and there are plenty that haven’t even been discovered yet. Keep on Brawling and you’ll discover many of your own, and hopefully these will help you if you hadn’t run into them yet!</p>
Patch 68.9 Notes
2022-03-02T00:00:00Z
https://news.storybookbrawl.com/articles/2022-03_patch-68-9/
LSV
New skin, balance changes, tutorial, oh my!
<p>It’s that time again - we’ve made some sweet updates to Storybook Brawl, and you can read all about them in these patch notes. Royals rise, Dwarves fall, and a few new characters have entered the scene - take a look!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_trashpanda_bundle.png" alt="image" loading="lazy" />
</figure>
<h2>Trash Panda Potion Master Skin</h2>
<p>Firstly, we are happy to introduce the Trash Panda Potion Master Hero Skin! Potion Master is one of our favorites, and this skin truly does him justice - there’s even a nice easter egg for those of you who buy XP spells as frequently as we do. Like with Dragon Master Gwen and Morgana of the Rose, this will be available in the store for 200 gems.<br />
type</p>
<hr />
<h2>Dwarves</h2>
<p>Dwarves have been at the top of the heap for a while now, and we’ve decided to take more action here. These three changes aim to cut Dwarves down to size, and reduce how often they show up as lobby-winning comps.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Bossy.png" alt="Bossy card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Bossy -> Cut</h3>
<p>This change went into effect a few weeks ago as a hotfix, but I wanted to mention it here. Bossy isn’t the biggest piece of the puzzle, but every bit matters, and an early Bossy could be overwhelming. Plus, the Glassdoor reviews of Dwarves who left the company really didn’t help.</p>
<figure class="card-gallery">
<img src="https://cdn.storybookbrawl.com/images/content/card_defunct_Dwarven%20Forge.png" alt="Dwarven Forge card image" width="250" height="355" loading="lazy" />
</figure>
<h3>Dwarven Forge -> Cut</h3>
<p>Dwarven Forge led to too many upgraded Dwarves too early, especially when combined with Tweedle and Lordy. It also exacerbated the damage dealt by Dwarf squads, and was a real menace in the midgame. The good news is that if you liked this effect, check out the new Sky Castle.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_tweedle.png" alt="image" loading="lazy" />
</figure>
<h3>Tweedle -> Level 5 8/2</h3>
<p>This is the most impactful change, both to Dwarves and to the character pool overall. Tweedle was the strongest level 4 character, and had a warping effect no matter how it was used. As a result of Tweedle’s dominance, it’s getting a promotion to level 5, and a stat bump to go along with it.</p>
<hr />
<h2>Treasures</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_skycastle.png" alt="image" loading="lazy" />
</figure>
<h3>Sky Castle -> You only need two copies to Upgrade a Prince or Princess.</h3>
<p>We liked Dwarven Forge’s effect, even if it was too pushy in Dwarves specifically. Royals have needed a boost for a while now, and Sky Castle offers them a lot more of what they are looking for, especially when you take Arthur and Mihri’s text boxes into account.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_dancingsword.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_fountainofyouth.png" alt="image" loading="lazy" />
</figure>
<h3>Dancing Sword -> Your Evil characters have +1/+1.</h3>
<h3>Fountain of Youth -> Your Good characters have +1/+1.</h3>
<p>These Treasures weren’t the strongest or most interesting, so we are swapping them out for a pair that give you a reason to build towards good or evil comps.</p>
<hr />
<h2>Characters</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_oniking.png" alt="image" loading="lazy" />
</figure>
<h3>Oni King -> Level 5 7/7 +7/+7</h3>
<p>Oni King didn’t have quite the punch we wanted in lategame comps, so we are moving him down to level five (with some stat adjustments). Monsters are back on the menu, and seeing Oni King sooner and more often definitely will give them some direction.</p>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_gingerbreadknight.png" alt="image" loading="lazy" />
</figure>
<h3>Gingerbread Knight - new Level 4</h3>
<blockquote>
<p>Good Prince - 7/7
+7/+7 if you have 20 or less health.</p>
</blockquote>
<p>Gingerbread Knight helps make up for a bad start - if you’ve taken a bunch of early damage, it gives you a huge character at a low level. We wanted to give players more tools to come back, and this textbox is a start.</p>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_burningtree.png" alt="image" loading="lazy" />
</figure>
<h3>Burning Tree - new Level 5</h3>
<blockquote>
<p>Evil Treant - 5/20
Bonuses to my Attack also add to my Health.</p>
</blockquote>
<p>Treants died on the vine a little once Shoulder Faeries stopped working with Echowood, and we wanted to plant some new seeds. Burning Tree is a massive threat if you can buff it, and works perfectly with Ashwood Elm.</p>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_timeflies.png" alt="image" loading="lazy" />
</figure>
<h3>Time Flies - new Level 5</h3>
<blockquote>
<p>Animal - 3/3
When one of your characters dies, summon me from your hand.</p>
</blockquote>
<p>Time Flies when you’re winning brawls, and this definitely gives you a little extra punch. There are plenty of combos to be found with this one as well, and we will leave those for you to discover.</p>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_feastingdragon.png" alt="image" loading="lazy" />
</figure>
<h3>Feasting Dragon - new Level 5</h3>
<blockquote>
<p>Dragon - 12/8
<strong>Slay</strong>: For the rest of the game, characters in your shop have +1/+1.</p>
</blockquote>
<p>This Dragon is hungry, and given a few feasts can buff your upcoming characters nicely. People had been asking for more Dragons, so here we are, even if it’s eaten a bit too much to fly like some of the other Dragons.</p>
<hr />
<h2>Heroes</h2>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_pansshadow.png" alt="image" loading="lazy" />
</figure>
<h3>Pan's Shadow -> When you reach level 4, level 2 and 3 characters no longer appear in your shop.</h3>
<p>Pan’s Shadow was one of the least popular Heroes, so we are trying a different take on it. Instead of making Evil characters cheaper, it now gives you a stronger selection of characters later in the game.</p>
<figure class="content-image patch">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_thefates.png" alt="image" loading="lazy" />
</figure>
<h3>The Fates -> Your Upgraded characters have +3/+3. The first character you buy is destined to Upgrade.</h3>
<p>The Fates is another Hero we wanted to give a little love to. The bonus you get is smaller now, but you are guaranteed to upgrade the first character you buy, as it will continue to show up in your shop until you’ve tripled it. Find out what your fate holds the next time you see The Fates, as this change is a big one.</p>
<figure class="content-image card">
<img src="https://cdn.storybookbrawl.com/images/content/patch-68-9_evella.png" alt="image" loading="lazy" />
</figure>
<h3>Evella -> Your Evil characters have +1 Attack. They have an additional +1 Attack for each of your Animals that died this brawl.</h3>
<p>Evella has bounced around a bit, and this iteration gives her a little more power to start with. She’s a great Hero for Evil comps, and gives you additional value if you go down the Animal route as well.</p>
<hr />
<h2>New Art</h2>
<p>We’ve got a bunch of sweet new art pieces to show off as well - the game gets prettier by the day.</p>
<hr />
<h2>New Features</h2>
<h3>Tutorial</h3>
<p>We have implemented our first pass at a tutorial for new players. This should help guide new players through how to play, and even has shopkeeper VO! This is a work in progress and we’ll continue to improve this flow, so don’t hesitate to send feedback our way.</p>
<h3>Fail Feedback</h3>
<p>Taking illegal actions like trying to buy a character you can’t afford or buying a 2nd spell will trigger a fail feedback message. Some of these also have VO, and we will work towards getting all of them VO.</p>
<h3>Attack VFX</h3>
<p>We are updating our attack VFX to make ranged attacks more clear and improve the feel of attacks in general. We’ve also added new tech that allows us to add different VFX for larger attacks, so look forward to us iterating more on this.</p>
<h3>Screen shake</h3>
<p>To emphasize the massive damage some of your characters do we’ve added a screen shake effect. We realize that some players don’t like this effect so you’ll find an option to turn it off in the settings.</p>
<h3>Treasure replace UI update</h3>
<p>To address feedback of not being able to skip treasures during replacement we’ve reworked the Treasure Replace UI to all be done in one screen.</p>
<h3>Roll/Lock key bindings</h3>
<p>We are adding key bindings for the roll and lock buttons. Lock is “CTRL” or “L” and Roll is “Space Bar” or “R”. Our plan is to expand on this feature in the future with adding custom bindings.</p>
<hr />
<h2>Bug Fixes & Improvements</h2>
<ul>
<li>More changes to the networking logic to improve stability and have added better error messaging around common errors</li>
<li>Fixed a bug where King Midas would use up Treasure Map or Runes Stones upon getting a second copy of a character</li>
<li>Fixed a bug that if you were Charon or had Coin of Charon along with Trojan Donkey and the character off Donkey’s summon would die first it got the buff.</li>
<li>Fixed a bug where if you faced a player before their health during the vs scene would not update correctly</li>
<li>Fixed a bug where under certain conditions Mimic would not work with Fancy Pants</li>
<li>We updated the timing on Shrivel to occur when damage effects happen</li>
<li>Fixed a bug where a Shriveled Tweedle Dee could summon a Tweedle Dum with 0 health</li>
<li>Fixed a bug where Summoning Portal was counting the creation of spells as summons</li>
</ul>
February Mythic List
2022-03-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-02_mythics/
Parney
Congrats to all 1901 players who reached Mythic in February
February Championship Qualifier Details
2022-02-11T00:00:00Z
https://news.storybookbrawl.com/articles/2022-02_sbbmonthly/
Parney
Announcing the February Championship Qualifier, which takes place on February 26-27. This tournament qualifies for the Spring Championship.
<h2>Players</h2>
<p>Anyone who reached Mythic rank in January (finished with greater than 4,000 ranked points) is invited to play in the February Championship Qualifier. The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2022-01_mythics">here</a>.</p>
<p><strong>Before signing up for the February Qualifier</strong>, you must register your in-game and Discord names with our bot. If you haven't done so already, please use the !signup "your sbb game name" command in the <code>#tournament-signup</code> channel of the official Storybook Brawl Discord. You must have registered your names <strong>by Sunday, February 20</strong> in order to participate.</p>
<p>Registered players gain access to private tournament channels. A couple weeks before the event, our tournament organizers will post instructions for signing up for the tournament itself in the private <code>#tournament-announcements</code> channel.</p>
<hr />
<h2>Prizes</h2>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,150</td>
</tr>
<tr>
<td>2nd</td>
<td>$750</td>
</tr>
<tr>
<td>3rd</td>
<td>$450</td>
</tr>
<tr>
<td>4th</td>
<td>$350</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$200</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Spring Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>Day 2</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (listed below). Each player signs up for one flight.</li>
<li>Each flight consists of six matches in 8-player pods. Players may be assigned a deferred round, to be played at the end of their flight (this system avoids bot games).</li>
<li>Points awarded for placement in each pod:</li>
</ul>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>10</td>
</tr>
<tr>
<td>2nd</td>
<td>8</td>
</tr>
<tr>
<td>3rd</td>
<td>7</td>
</tr>
<tr>
<td>4th</td>
<td>6</td>
</tr>
<tr>
<td>5th</td>
<td>4</td>
</tr>
<tr>
<td>6th</td>
<td>3</td>
</tr>
<tr>
<td>7th</td>
<td>2</td>
</tr>
<tr>
<td>8th</td>
<td>1</td>
</tr>
</tbody>
</table>
<ul>
<li>After 6 matches, all players with 40 or more points qualify for Day 2, to be played on Sunday.</li>
</ul>
<h3>Day 1 Flight Times</h3>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PST / 12a UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PST / 3a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PST / 11a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PST / 2p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PST / 5p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PST / 8p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PST / 11p UTC</td>
</tr>
</tbody>
</table>
<h3>Day 2</h3>
<ul>
<li>Starts Sunday at 10am PST / 6p UTC.</li>
<li>Players' points reset at the start of Day 2.</li>
<li>5 rounds of 8-player pods, following the same structure as Day 1. Some players may have a deferred round to insure limited bots.</li>
<li>After the 5 rounds plus the deferred round are complete, the 8 players with the highest points cut to the Top 8 race.</li>
</ul>
<h3>Top 8 Race</h3>
<ul>
<li>Players' points reset at the start of the Top 8.</li>
<li>The Top 8 is a “race” format over several rounds:
<ul>
<li>After earning 10 points, players become “live” to win the event.</li>
<li>The Top 8 continues until a “live” player takes a 1st-place in a match.</li>
<li>Once that occurs, they are the winner of the event and the remaining players are sorted by points for standings.</li>
</ul>
</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest finish, second highest finish and so on.</li>
<li>Day 1 point total</li>
<li>Rank on January ladder</li>
</ul>
<hr />
<h2>Rules</h2>
<p>Full rules are available in the tournament site's <a href="https://sbb-tournaments.netlify.app/docs/" target="_blank">player docs</a>. Here are some highlights:</p>
<ul>
<li>The event is run through the official Storybook Brawl <a href="https://discord.gg/DvKBednuru" target="_blank">Discord</a>. To participate in this event you must be registered there:
<ul>
<li>Use the !signup “your game name” command in #tournament-signups by the deadline (specified earlier in this announcement) to be eligible to participate.</li>
<li>Choose a Day 1 Flight time after the tournament organizer starts their signups, and follow any associated TO instructions.</li>
</ul>
</li>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>If selected as coverage's featured pod on Day 2, players must stream their screen to Discord if able.</li>
<li>Streaming on Twitch or other platforms is allowed for Day 1, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for Day 2, but must use the same 15-minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Coverage will only be provided for Day 2.</li>
<li>Starts at 10am Pacific Time on February 27.</li>
<li>Coverage will be on the Storybook Brawl <a href="http://twitch.tv/storybookbrawl" target="_blank">twitch</a>.</li>
</ul>
Patch 67.5 Notes
2022-02-07T00:00:00Z
https://news.storybookbrawl.com/articles/2022-02_patch-67-5/
LSV
Ending the Great Pumpkin King's reign.
<p>We decided to do a small patch this week, mainly because of Pumpkins run amok - let's take a look at the changes!</p>
<h2>Balance Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-5_greatpumpkinking.png" alt="image" loading="lazy" />
</figure>
<h3>Great Pumpkin King</h3>
<blockquote>
<p>Old: 2/2 at Level 5 -> New: 10/10 at Level 6</p>
</blockquote>
<p>The Pumpking change was an experiment that we knew we may have to pull back on, and that's exactly what we are doing. Pumpkin at five led to too many short games, long fights, and a meta that had a few too many Pumpkins in the finals. As such, the clock has struck midnight, and Great Pumpkin King is back at level 6. This change (and subsequent reversion) is something we anticipate happening given our design philosophy - we'd rather try exciting changes and adjust as needed than never push the envelope, all in search of the best version of Storybook Brawl possible. Plus, it being Halloween for a couple weeks wasn't a disaster by any stretch.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-5_princesswight.png" alt="image" loading="lazy" />
</figure>
<h3>Princess Wight</h3>
<blockquote>
<p>Old: Dwarves in your shop have +1/+2 -> New: Dwarves in your shop have +1/+1</p>
</blockquote>
<p>We like the way the new Princess Wight has been playing, but the stat gain is a little too much. This change keeps the card mechanically the same, but brings the bonus in line with the power level we are looking for. She's still keeping the bench nice and warm for Dwarves, just not quite as effectively.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-5_monkeyspaw.png" alt="image" loading="lazy" />
</figure>
<h3>Monkey's Paw</h3>
<blockquote>
<p>Old: Your characters have +6/+6 -> New: Your characters have +5/+5</p>
</blockquote>
<p>While the Pumpkin change shined a spotlight on Monkey's Paw, the reality is that it was too pushed as is. We are reducing the bonus to +5/+5, which makes it less of a must-pick and opens the door for other treasures to shine.</p>
<hr />
<h2>Hero Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-5_merlin.png" alt="image" loading="lazy" />
</figure>
<h3>Merlin</h3>
<blockquote>
<p>Old: When you cast a spell, give a random character +2/+1 permanently -> New: When you cast a spell, give a random character +1/+1 permanently</p>
</blockquote>
<p>Like Sphinx before him, Merlin has been too dominant for our tastes. As much as we love casting spells (and trust me, it's a LOT), Merlin has too strong an early game without paying much of a cost for it later, as his hero power remains powerful in the right builds. Making the bonus smaller brings Merlin more in line with the rest of the heroes (and if you get HatBall going, you'll still be pretty happy).</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-5_hoarddragon.png" alt="image" loading="lazy" />
</figure>
<h3>Hoard Dragon</h3>
<blockquote>
<p>Health from 45 to 40</p>
</blockquote>
<p>As it turns out, Hoard Dragon didn't really need the help (or the health). The ability to spike powerful treasures ahead of schedule is strong enough that Hoard Dragon has to give back the health it borrowed.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-5_kingmidas.png" alt="image" loading="lazy" />
</figure>
<h3>King Midas</h3>
<blockquote>
<p>Health from 45 to 40</p>
</blockquote>
<p>And King Midas will gladly pick up what Hoard Dragon dropped. King Midas is lacking a little punch, so a cushion of five health will help him get his golden army built up.</p>
<hr />
<h2>Networking Issues</h2>
<p>We've have been pushing some server hotfixes over the last week that should reduce errors related to being unable to connect to a server.</p>
<p>You can expect additional improvements in a few weeks with the next major client update.</p>
<h2>Bug Fixes</h2>
<ul>
<li>Grim Soul's Last Breath could target a Brave Princess whose Quest had already been completed.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
January Mythic List
2022-02-01T00:00:00Z
https://news.storybookbrawl.com/articles/2022-01_mythics/
Parney
Congrats to all 2608 players who reached Mythic in January
Storybook Brawl Gives Back
2022-01-26T00:00:00Z
https://news.storybookbrawl.com/articles/2022-01_sbb-gives-back/Every $ awarded in this weekend's tourney will be matched and given to the charity of that player's choice
<p>Here at Storybook Brawl, we believe that gaming is more than just the time spent in game, it's also about great communities and giving back whenever we can. With that in mind, the Storybook Brawl team is very proud to announce Storybook Brawl Gives Back! With this initiative, we are committing to doing acts of social good for the community throughout 2022. This may take various shapes and sizes throughout the year, but our hope is that this year we can bring both fantastic gameplay and positive change to our community.</p>
<p>To start things off, we are excited to announce that we will be matching every dollar awarded in this weekend’s January Championship Qualifier to the charity of each player’s choice! Here is how this will work. After the Top 8 players of the tournament are determined on Sunday, each player will choose a charity that they will be playing for. At the end of the tournament, the Top 8 players will all receive their cash prizes, and a matching donation will be made to the charity chosen by that player - the full $2,500!</p>
<p>Here are a few of the charities that players may be playing for this weekend:</p>
<ul style="list-style:none;">
<li><a href="https://www.thetrevorproject.org/">The Trevor Project</a></li>
<li><a href="https://www.childsplaycharity.org/">Child's Play</a></li>
<li><a href="https://www.thenightministry.org/">The Night Ministry</a></li>
<li><a href="https://www.againstmalaria.com/">Against Malaria Foundation</a></li>
<li><a href="https://www.evidenceaction.org/dewormtheworld/">Evidence Action's Deworm the World</a></li>
<li><a href="https://www.givedirectly.org/">GiveDirectly</a></li>
<li><a href="https://www.hki.org/">Helen Keller International</a></li>
<li><a href="https://www.newincentives.org/">New Incentives</a></li>
<li><a href="https://gfi.org/">The Good Food Institute</a></li>
<li><a href="https://thehumaneleague.org/">The Humane League</a></li>
<li><a href="https://www.catf.us/">Clean Air Task Force</a></li>
<li><a href="https://www.centerforhealthsecurity.org/">Johns Hopkins Center for Health Security</a></li>
</ul>
<p>Thank you to everyone for being part of our growing community and be sure to tune-in to the official broadcast this Sunday at 10am PST at <a href="http://twitch.tv/storybookbrawl">twitch.tv/storybookbrawl</a></p>
Patch 67.4 Notes
2022-01-24T00:00:00Z
https://news.storybookbrawl.com/articles/2022-01_patch-67-4/
LSV
Balance changes and new art!
<p>Welcome to Patch 67.4! It seems like just yesterday that we introduced you to some of these heroes, but change is in the air already. In this patch, we have some significant card and hero changes, so buckle up and come take a look!</p>
<h2>Hero Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_kingmidas.png" alt="image" loading="lazy" />
</figure>
<h3>King Midas</h3>
<blockquote>
<p>Old: You just need two copies to Upgrade a character, but you can never find treasures -> New: You only need two copies to Upgrade a character, but they don't give you a treasure.</p>
</blockquote>
<p>King Midas may turn everything he touches to gold, but that doesn't mean he can't enjoy a quest or two. This new version will now see quest characters in the shop, and can gain treasures by completing those quests.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_thesphinx.png" alt="image" loading="lazy" />
</figure>
<h3>The Sphinx</h3>
<blockquote>
<p>Old: Your shop sells an extra spell. Your spells are free the turn you level up. -> New: Your spells are free the turn you level up.</p>
</blockquote>
<p>The Sphinx came out the gates a bit stronger than we wanted - the combination of multiple free spells plus a ton of selection was a riddle that wasn't difficult to solve at all. This change keeps the free spell aspect, which can pay off handsomely, but makes it a little trickier for The Sphinx to find all the spells they are looking for.</p>
<hr />
<h2>Card Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_goodboy.png" alt="image" loading="lazy" />
</figure>
<h3>Good Boy</h3>
<blockquote>
<p>Old: Last Breath: Give your Good characters my Attack and Health this brawl. -> New: Give your other Good characters my Attack and Health this brawl.</p>
</blockquote>
<p>This one simple change (adding the word "other") has big implications. Good Boy was perhaps a little too good, and by only having the Last Breath affect your other characters, it no longer pumps itself via Copy Cat, Trophy Hunter, or Phoenix Feather. This still leaves Good Boy as a powerful finisher for good teams, but makes some of these combinations less oppressive and opens the door for other lategame compositions to flourish.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_friendlyspirit.png" alt="image" loading="lazy" />
</figure>
<h3>Friendly Spirit</h3>
<blockquote>
<p>Old: Last Breath: Give my Attack and Health to one of your characters this brawl. -> New: Last Breath: Give my Attack and Health to one of your other characters this brawl.</p>
</blockquote>
<p>Just like the Good Boy change, this now means that Friendly Spirit has to make new friends, and can no longer pump itself via Copy Cat or Trophy Hunter. It still has the potential to deliver a ton of stats, but it won't stack up on itself like one of those cliques that doesn't let anyone else join.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_jormungand.png" alt="image" loading="lazy" />
</figure>
<h3>Jormungand</h3>
<blockquote>
<p>Old: Slay: -20/-20 this brawl. -> New: When another one of your characters triggers a Slay ability, -20/-20 this brawl. Slay: -20/-20 this brawl.</p>
</blockquote>
<p>This is a big one. Jorm was one of the most disappointing Level 6 characters, and as the apex predator when it comes to Slay, we wanted to have it play a bigger part in those builds. This new version now rewards you for doing a lot of slaying, and can grow as epic as the card deserves.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_bossy.png" alt="image" loading="lazy" />
</figure>
<h3>Bossy</h3>
<blockquote>
<p>New: Bossy is back from the dead!</p>
</blockquote>
<p>Bossy has returned, and he got promoted. He's now a level 5 character, and has stats and a bonus to match. This gives Dwarves back one of their leaders, and works nicely in conjunction with the Princess Wight change that you can read about next.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_princesswight.png" alt="image" loading="lazy" />
</figure>
<h3>Princess Wight</h3>
<blockquote>
<p>Old: Your Dwarves have -1/-1. -> New: Dwarves in your shop have -1/-2.</p>
</blockquote>
<p>Princess Wight gets a big change here - she now buffs Dwarves in your shop, which means that they get a permanent buff if you buy them (much like Fairy Tail). With the return of Bossy, we wanted to try something new for Princess Wight, and this gives Dwarves another angle of attack.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_greatpumpkinking.png" alt="image" loading="lazy" />
</figure>
<h3>Great Pumpkin King</h3>
<blockquote>
<p>Old: Level 6, 10/10 -> New: Level 5, 2/2</p>
</blockquote>
<p>The Pumpking is now a level 5 character, which means it will be quite a bit easier to put together the evil pumpkin comps. How will you make use of a cheaper Pumpkin King that you see earlier in the game? Note that Great Pumpkin King, like every other character that summons characters, can't summon copies of itself.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_shoulderfaeries.png" alt="image" loading="lazy" />
</figure>
<h3>Shoulder Faeries</h3>
<blockquote>
<p>Old: Stat change triggers at start of brawl -> New: Stats update in shop and lock in at the start of brawl.</p>
</blockquote>
<p>This change mainly impacts Echowood, as it no longer sees Shoulder Faeries get huge stat bumps at the start of each fight. We liked Shoulder Faeries at five, and rather than bump it to six, we'd prefer to limit the massive stat gain interaction with Echowood (since the combination was proving to be a bit too strong). Note that these stats lock in once the brawl begins, so even if your Good/Evil characters die, the Faeries won't lose stats.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_the9thbookofmerlin.png" alt="image" loading="lazy" />
</figure>
<h3>The 9th Book of Merlin</h3>
<blockquote>
<p>Old: Level 5 treasure -> New: Level 6 treasure</p>
</blockquote>
<p>This move is a quality of life move more than just a power level move. When combined with Mimic and a board full of mages, the 9th Book experience isn't one you'd recommend to your local book club. Too many spells flying around is a situation we don't want to happen at the rate it was happening, so the 9th Book is going up a level.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_hornofolympus.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_evileye.png" alt="image" loading="lazy" />
</figure>
<h3>Horn of Olympus and Evil Eye</h3>
<blockquote>
<p>Horn of Olympus - Old: Level 5 -> New: Level 4
Evil Eye - Old: Level 6 -> New: Level 5</p>
</blockquote>
<p>Both of these treasures got bumped down a level, as they were both fun but underpowered at their current level. Pushing build-around treasures like these helps open the door for more inventive squads, so sound the horn and get your supports ready!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_fancypants.png" alt="image" loading="lazy" />
</figure>
<h3>Fancy Pants</h3>
<blockquote>
<p>Old: Give the first character you buy each round -2/-2. -> New: Bonus moves to -3/-3.</p>
</blockquote>
<p>These pants just weren't fancy enough - we heard your feedback, and made them even fancier. Additional diamond studs in the art didn't quite make it in, but it's on our list.</p>
<h3>Cuts</h3>
<blockquote>
<p>CUT: Tree of Life
CUT: Hidden Cache
CUT: Hand of Vekna</p>
</blockquote>
<p>These treasures are all being cut in this patch. Tree of Life either did nothing or made a fight completely lopsided, while triggering a ton of animations. Hidden Cache and Hand of Vekna just weren't fun enough to justify their slots, and cutting all three of these opens the door for more fun treasures.</p>
<hr />
<h2>New Art</h2>
<p>We have a couple fantastic art pieces to show off, with more to come!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-67-4_newart.png" alt="image" loading="lazy" />
</figure>
<p>There are also rumors of a new Mordred animation, if you dare find out...</p>
<h2>Bug Fixes:</h2>
<ul>
<li>Reduced bonus shop time for Slays</li>
<li>Additional fixes for connection failures</li>
<li>Fixed: End of Game screen can show your characters in the wrong spot if you have open spots on the playmat</li>
<li>The Sphinx | Fixed: if you Wish upon a star, win the brawl, and level up into X 1/3 you will not get free spells for the turn.</li>
<li>Mordred | Fixed: If the character summoned from his ability is transformed, the character it replaced is gone forever.</li>
<li>Fixed: Transforming an upgraded Brave Princess into another slay character will cause Grim Soul not to trigger that character's slay effect.</li>
<li>Fixed: If Monster Book or 9th Book of Merlin would cast a Fireball on the last front row enemy it would cast a 2nd copy on a back row enemy.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
January Championship Qualifier Details
2022-01-05T00:00:00Z
https://news.storybookbrawl.com/articles/2022-01_sbbmonthly/
Parney
Announcing the January Championship Qualifier, which takes place on January 29-30. This tournament qualifies for the Spring Championship.
<p>Announcing the January Championship Qualifier! This tournament qualifies for March’s Spring Championship. It will take place the weekend of January 29-30. <em>Remember - you must be a member of the Storybook Brawl Discord to participate.</em></p>
<hr />
<p>Before getting into its details though, we would like to remind you that last month's December Qualifer had been rescheduled, and will take place this weekend (January 8-9). Check out the coverage stream on Twitch this Sunday!</p>
<p>If you plan to play this weekend you should have already chosen a flight - if you haven't yet, please join the SBB Discord ASAP, sign up in <code>#tournament-signups</code> and choose a flight for Day 1.</p>
<p>If you qualified for the December tournament but cannot play this weekend, you may defer that qualification to ANY one of the Championship Qualifiers in 2022 instead.</p>
<h2>Players</h2>
<p>Anyone who reached Mythic rank in January (finished with greater than 4,000 ranked points) is invited to play in the January Championship Qualifier. The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2021-12_mythics">here</a>.</p>
<p>If you plan to play in Storybook Brawl tournaments and haven't already registered your in-game name and Discord names with our bot, please join the official <a href="https://discord.com/invite/SJJSBMS">Storybook Brawl Discord</a> and use the <em>!signup "your sbb game name"</em>
command in the <em>#tournament-signup</em> channel. <strong>You must have registered your names by Sunday, Janurary 23 in order to participate.</strong></p>
<p>Registered players will gain access to private tournament channels, where they can sign up for the tournament itself a couple weeks before the event.</p>
<hr />
<h2>Prizes</h2>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,150</td>
</tr>
<tr>
<td>2nd</td>
<td>$750</td>
</tr>
<tr>
<td>3rd</td>
<td>$450</td>
</tr>
<tr>
<td>4th</td>
<td>$350</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$200</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Spring Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>Day 2</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (listed below). Each player signs up for one flight.</li>
<li>Each flight has 6 rounds of 8-player pods. Players may be given a deferred round that they will make up at the end of their flight (this system is used to avoid bot games).</li>
<li>Points awarded for placement in each pod:</li>
</ul>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>10</td>
</tr>
<tr>
<td>2nd</td>
<td>8</td>
</tr>
<tr>
<td>3rd</td>
<td>7</td>
</tr>
<tr>
<td>4th</td>
<td>6</td>
</tr>
<tr>
<td>5th</td>
<td>4</td>
</tr>
<tr>
<td>6th</td>
<td>3</td>
</tr>
<tr>
<td>7th</td>
<td>2</td>
</tr>
<tr>
<td>8th</td>
<td>1</td>
</tr>
</tbody>
</table>
<ul>
<li>After 6 rounds, <strong>all players with 40 or more points qualify for Day 2,</strong> to be played on Sunday.</li>
</ul>
<h3>Day 1 Flight Times</h3>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PST / 12a UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PST / 3a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PST / 11a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PST / 2p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PST / 5p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PST / 8p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PST / 11p UTC</td>
</tr>
</tbody>
</table>
<h3>Day 2</h3>
<ul>
<li>Starts Sunday at 10am PST / 6p UTC.</li>
<li>Players' points reset at the start of Day 2.</li>
<li>5 rounds of 8-player pods, following the same structure as Day 1. Some players may have a deferred round to insure limited bots.</li>
<li>After the 5 rounds plus the deferred round are complete, the 8 players with the highest points cut to the Top 8 race.</li>
<li>The top 8 will be a “race” format over several rounds. Once a player earns 10 points they become “live” to win the event. The top 8 will continue until one of these “live” players wins 1st place in a brawl.</li>
<li>Once that occurs, they are the winner of the event and the remaining players are sorted by points for standings.</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest Finish, Second Highest Finish and so on.</li>
<li>Day 1 point total</li>
<li>Rank on December ladder</li>
</ul>
<hr />
<h2>Rules</h2>
<p>Full rules are available in the tournament site's <a href="https://sbb-tournaments.netlify.app/docs/" target="_blank">player docs</a>. Here are some highlights:</p>
<ul>
<li>The event is run through the official Storybook Brawl <a href="https://discord.gg/DvKBednuru" target="_blank">Discord</a>. To participate in this event you must be registered there:
<ul>
<li>Use the <em>!signup “your game name”</em> command in <em>#tournament-signups</em> by the deadline (specified earlier in this announcement) to be eligible to participate.</li>
<li>Choose a Day 1 Flight time after the tournament organizer starts their signups, and follow any associated TO instructions.</li>
</ul>
</li>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>Players must stream their screen to Discord if able on Day 2 if selected as coverage's featured pod.</li>
<li>Streaming on Twitch or other platforms is allowed for Day 1, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for Day 2, but must use the same 15-minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Coverage will only be provided for Day 2.</li>
<li>Starts at 10am Pacific Time on January 30.</li>
<li>Coverage will be on the Storybook Brawl <a href="https://www.twitch.tv/storybookbrawl" target="_blank">Twitch</a>.</li>
</ul>
<hr />
<p><em>Note: this announcement was originally published on Storybook Brawl's news feed on Steam.</em></p>
December Mythic List
2022-01-01T00:00:00Z
https://news.storybookbrawl.com/articles/2021-12_mythics/
Parney
Congrats to all 2365 players who reached Mythic in December
Patch 66.4 Notes
2021-12-23T00:00:00Z
https://news.storybookbrawl.com/articles/2021-12_patch-66-4/
LSV
Performance optimizations & more fixes
<p>We've been hard at work digging into performance issues, and wanted to get a patch out to you as soon as possible to fix severe issues some players are experiencing.</p>
<h2>Performance optimizations</h2>
<ul>
<li>Changed how we record game logs, which was the major performance issue in our last patch. (Of note, our recording logs can now be read by other applications mid-game.)</li>
<li>Lowered resolution of many of our textures.</li>
<li>Fix for servers failing to shutdown after all players disconnect.</li>
</ul>
<h2>Bug fixes</h2>
<ul>
<li>Our last patch had unintentionally shortened the amount of shop time after long brawls. This patch introduces some changes to better account for the length of brawls in determining the amount of shop time. We expect to continue iterating on this, so please let us know how the time each round is feeling!</li>
<li>Fixed an issue where giving double one character's stats to another could lead to integer overflow, shrinking the buffed character instead of making it bigger.</li>
<li>Buffs to characters in your shop (such as Fairy Tail) no longer apply to characters created in the shop due to lack of space in your hand.</li>
<li>Characters you own now show their base gold cost (instead of showing any cost modifications).</li>
<li>Fixed a bug with Mirror Mirror where owned characters that didn't start the brawl were getting re-summoned. (For example: a character turned into a Pig by Pigomorph, or Mordred summoning a character from your hand.)</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
Patch 66.1 Notes
2021-12-16T01:00:00Z
https://news.storybookbrawl.com/articles/2021-12_patch-66-1/
LSV
Technical fixes
<p>This patch has a collection of technical fixes and an art update, with no additional gameplay changes since the last (recent) patch.</p>
<h2>Technical Fixes</h2>
<ul>
<li>Fixes for being unable to connect to servers</li>
<li>Fixes for games crashing</li>
<li>Card Gallery updated</li>
<li>Matchmaking issues resolved</li>
</ul>
<p>Additionally, we are looking into the performance issues that some users are reporting. Thanks again for your patience, and please get back to enjoying your regularly scheduled brawling.</p>
<p>Note that <a href="https://news.storybookbrawl.com/articles/2021-12_sbbmonthly_announcement/">the tournament</a> will still be rescheduled <a href="https://news.storybookbrawl.com/articles/2021-12_patch-66-1/2021-12_technicalupdate">as previously announced</a>.</p>
<p>-The Storybook Brawl team</p>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
Technical Issues and Tournament Update
2021-12-16T00:00:00Z
https://news.storybookbrawl.com/articles/2021-12_technical-update/
Matt Nass
Info about some recent issues and the rescheduled December tournament.
<p>As most of you know, we've been having a number of issues mostly around queueing and joining games recently. Some of these issues are on our end, and some are a part of the more widespread issues surrounding Amazon Web Services. We're working on fixing these issues, and are going to get back to normal as soon as we can, but some of these issues are outside our control.</p>
<p>As a thank you for everyone's help reporting these bugs, and as an apology for the issues we've had, we're going to grant all players 4,000 dust (one free hero). This will be directly granted to your account; no codes required.</p>
<p>As far as the <a href="https://news.storybookbrawl.com/articles/2021-12_sbbmonthly_announcement/">tournament planned for this weekend</a>, we unfortunately must reschedule it to January 8-9. We simply aren't confident enough that we can solve all of the issues that may impact the tournament, and tournament integrity and the experience of the participants are both important to us. We understand not everyone will be able to make the rescheduled tournament, so anyone qualified for this tournament will be able to use their invite for any other qualifier in 2022. There will still be a regularly scheduled qualifier later in January that players who hit mythic in December ranked will qualify for.</p>
<p>Thank you for your patience and support for Storybook Brawl, and we're excited to get everything back up and running!</p>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
Patch 65.10 Notes
2021-12-14T00:00:00Z
https://news.storybookbrawl.com/articles/2021-12_patch-65-10/
LSV
More new heroes, balance changes, new art and animations!
<p>Welcome to Patch 65.10. In this patch, we are adding new heroes, making some card changes, and introducing some tech fixes (plus some sweet VFX). Let's get to the action!</p>
<h2>New Heroes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_sharebear.png" alt="image" loading="lazy" />
</figure>
<h3>Sharebear</h3>
<p>Sharing is caring, and this new hero bearly even wants to fight. You'll have extra gold at your disposal, but so will your opponents.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_thesphinx.png" alt="image" loading="lazy" />
</figure>
<h3>The Sphinx</h3>
<p>The Sphinx asks you a riddle every time you level up: which spells will you be casting for free?</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_kingmidas.png" alt="image" loading="lazy" />
</figure>
<h3>King Midas</h3>
<p>Everything he touches turns to gold, but beware - you'll be forsaking Treasures in exchange for this power.</p>
<h2>Hero Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_saddracula.png" alt="image" loading="lazy" />
</figure>
<h3>Sad Dracula</h3>
<blockquote>
<p>Old: Your first character has Slay: +3 attack -> New: You attack first, and your first character has Slay: +2 attack.</p>
</blockquote>
<p>Sad Drac got a little faster in this patch, which makes it more likely you Slay. The bonus got reduced a little as a result, though it's a lot more consistent of a build-around now.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_apocalypse.png" alt="image" loading="lazy" />
</figure>
<h3>Apocalypse</h3>
<blockquote>
<p>Old: 50 Health -> New: 45 Health</p>
</blockquote>
<p>Apocalypse presents a fun challenge each game - can you survive until 6 and stabilize with a new squad of high-level characters? This challenge was a little too easy to beat at 50 health, so it's moving to 45.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_skipthetimeskipper.png" alt="image" loading="lazy" />
</figure>
<h3>Skip, the Time Skipper</h3>
<p>Skip will now show all level 3 characters on turn two. This is to make up for the inability to lock level 3s on turn one.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_morganlefay.png" alt="image" loading="lazy" />
</figure>
<h3>Morgan Le Fay</h3>
<blockquote>
<p>Old: 40 Health -> New: 45 Health</p>
</blockquote>
<p>Morgan needed a little extra cushion so you can more effectively make use of her hero power, and five extra health will provide just that.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_beauty.png" alt="image" loading="lazy" />
</figure>
<h3>Beauty</h3>
<blockquote>
<p>Old: 40 Health -> New: 45 Health</p>
</blockquote>
<p>Lastly, Beauty is another hero that we identified as needing a little help (and health). She's more likely to survive into the lategame now, where her Pumpking dreams become reality.</p>
<hr />
<h2>Balance Changes</h2>
<h3>Dwarven (Re)Forge</h3>
<p>We are giving Dwarves an overhaul in this patch, with multiple changes to the tribe (and even one deletion - Bossy is no longer with us). The experience of facing Dwarves in the midgame and them having multiple 20/20+ characters was happening a little more often than we liked, so these changes will pull back on that experience, while giving Dwarves some power in other spots.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_tweedledee.png" alt="image" loading="lazy" />
</figure>
<h3>Tweedle Dee</h3>
<blockquote>
<p>Old: 3 cost 3/2 with Last Breath: Summon a 2/3 -> New: 4 cost 6/1 Summon a Tweedle Dum with my attack and health swapped.</p>
</blockquote>
<p>Tweedle Dee mostly sat around tweedling his fingers, and rarely made it into anyone's team. This change makes him more dynamic, and rewards you for finding ways to buff his stats.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_angry.png" alt="image" loading="lazy" />
</figure>
<h3>Card</h3>
<blockquote>
<p>Old: 4/10 -> New: 5/15</p>
</blockquote>
<p>Angry was more Annoying than Angry, and this change makes it more likely his ability triggers.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_princesswight.png" alt="image" loading="lazy" />
</figure>
<h3>Princess Wight</h3>
<blockquote>
<p>Old: +1/+1 for each Dwarf you have bought this game -> New: Your Dwarves have +1/+1.</p>
</blockquote>
<p>Princess Wight was one of the biggest offenders in the midgame, both figuratively and literally. This change makes her a Dwarf "Lord" without putting such a large character into the mix.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_lordy.png" alt="image" loading="lazy" />
</figure>
<h3>Lordy</h3>
<blockquote>
<p>Old: Counted Princess Wight in his ability -> New: No longer counts Princess Wight.</p>
</blockquote>
<p>The Princess Wight text was clunky, and the new version is less likely to be in your final lineup.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_bossy.png" alt="image" loading="lazy" />
</figure>
<h3>Bossy</h3>
<blockquote>
<p>Removed from pool.</p>
</blockquote>
<p>Bossy and Princess Wight now overlap too much, and Bossy is the one that ended up getting fired.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_crafty.png" alt="image" loading="lazy" />
</figure>
<h3>Crafty</h3>
<blockquote>
<p>Old: 1/1 with +3/+3 per Treasure -> New: 2/2 with +2/+2 per Treasure</p>
</blockquote>
<p>Crafty was another culprit when it came to oppressive stats in the midgame, and the new version is a little better early and a little worse later.</p>
<hr />
<h3>The State of Slay</h3>
<p>This patch also features some changes to the Slay package. The most exciting part is the return of Grim Soul, made possible by changes to Shadow Assassin and Chupacabra. We are happy about where Slay has landed, and would like everyone to welcome Grim Soul back to the party.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_grimsoul.png" alt="image" loading="lazy" />
</figure>
<h3>Grim Soul</h3>
<blockquote>
<p>Back in the pool!</p>
</blockquote>
<p>Pollywoggle fans across the world rejoice - your best bud is back!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_lancelot.png" alt="image" loading="lazy" />
</figure>
<h3>Lancelot</h3>
<blockquote>
<p>Old: 7/7 -> New: 9/9</p>
</blockquote>
<p>Lance has been hitting the gym lately, and is a little buffer as a result.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_shadowassassin.png" alt="image" loading="lazy" />
</figure>
<h3>Shadow Assassin</h3>
<blockquote>
<p>Old: 2/1 that gets +1/+1 when you slay -> New: 2/4 that gets +1 attack when you slay.</p>
</blockquote>
<p>Ranged characters with tons of health are extremely difficult to defeat, and we identified Shadow Assassin as one of the characters that most contributed to hopelessness when facing a Slay comp late. This new version has better initial stats, but won't grow health like the previous one.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_thechupacabra.png" alt="image" loading="lazy" />
</figure>
<h3>The Chupacabra</h3>
<blockquote>
<p>Old: Slay: Give me and the characters behind me +1/+1 -> New: Give me and the characters behind me +2 attack.</p>
</blockquote>
<p>Chups was one of the Slay characters that got out of control the fastest, especially when backed by Baba Yaga. This change gives you a substantial reward for slaying, but doesn't increase health, making the team a lot easier to disrupt.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_riverwishmermaid.png" alt="image" loading="lazy" />
</figure>
<h3>Riverwish Mermaid</h3>
<blockquote>
<p>Old: 4/4 -> New: 4/8</p>
</blockquote>
<p>Mermaid is a fun character, and we want her to be a little tougher so she sticks around more often. She wished for more health, and that wish was granted.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_greatpumpkinking.png" alt="image" loading="lazy" />
</figure>
<h3>Great Pumpkin King</h3>
<blockquote>
<p>Old: 5/5 that didn't summon characters for your level 2 Evil characters -> New: 10/10, now summons 1/1 Cats for each level 2 character that died.</p>
</blockquote>
<p>Pumpkin King is the centerpiece of one of the most fun lategame comps, and giving it a buff helps make that comp come together more often.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_broclee.png" alt="image" loading="lazy" />
</figure>
<h3>Broc Lee</h3>
<blockquote>
<p>Removed from pool.</p>
</blockquote>
<p>Our level 4 slot had too many characters in it, and nobody likes eating their vegetables.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_explodingmittens.png" alt="image" loading="lazy" />
</figure>
<h3>Exploding Mittens</h3>
<blockquote>
<p>Removed from pool.</p>
</blockquote>
<p>Mittens may return in some other form, but this version dragged out fights for way too long, especially with effects like Mimic.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_copycat.png" alt="image" loading="lazy" />
</figure>
<h3>Copycat</h3>
<blockquote>
<p>Old: 2/12 -> New: 2/8</p>
</blockquote>
<p>There wasn't enough tension as to whether Copy Cat would survive at 2/12, so by moving it to 2/8, we make it a little more likely the opponent can disrupt it.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_monsterbook.png" alt="image" loading="lazy" />
</figure>
<h3>Monster Book</h3>
<blockquote>
<p>Old: Level 5 with 10/4 stats ->New: Level 4 with 7/3 stats</p>
</blockquote>
<p>Monster Book is a lot of fun, so we made the required reading a little easier to get.</p>
<hr />
<h2>Matchmaking Improvements</h2>
<p>We’ve improved matchmaking - matches will be more balanced now. This effect will be even larger immediately after a rank reset, where previously we had some instances of unbalanced lobbies.</p>
<p>To support this, point gains will be variable for all ranks above Squire.</p>
<hr />
<h2>New Animations</h2>
<p>We'd like to welcome Kass, our new VFX artist, to the team, and show off two awesome new animations she made! Now there's even more reason to choose Mirror Mirror, and Fog really sends a message.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_animation_mirrormirror.gif" alt="image" loading="lazy" />
<figcaption>Mirror Mirror's animation</figcaption>
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_animation_fog.gif" alt="image" loading="lazy" />
<figcaption>Fog's animation</figcaption>
</figure>
<h3>Mirror Mirror</h3>
<blockquote>
<p>Old -> New</p>
</blockquote>
<h2>New Art</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-65-10_newart.png" alt="image" loading="lazy" />
</figure>
<ul>
<li>Black Prism</li>
<li>The 9th Book of Merlin</li>
<li>Noble Steed</li>
<li>Ring of Revenge</li>
<li>The Ark</li>
</ul>
<hr />
<h2>Engineering Chat</h2>
<p>Hi, I'm John, the lead engineer at Good Luck Games. A large portion of the changes this patch deals with upgrades to our networking code, so I wanted to talk about the technical changes we've been making to Storybook Brawl over the past few weeks. As we move to full release, we have been focused more on optimization and stability and this patch is the first of those results.</p>
<p>Our networking code was acceptable for early access, but we needed to improve our networking to meet player expectations with full release and have a strong foundation to build upon for the future.
In this patch, we've overhauled much of the network code to optimize the data sent between the server and clients, and we've upgraded all of the networking libraries we use to their newest versions to implement all the hard work done by our external partners.</p>
<p>[* We use Unity's Netcode for GameObjects for any of you curious devs *]</p>
<p>Some of the issues we aim to improve with these changes:</p>
<ul>
<li>General lag when performing actions like rolling</li>
<li>More stable connections between clients and server</li>
<li>Resolving issues with some users not being able to play at all</li>
</ul>
<p>Additionally, this is completing some of the foundational work required to implement future features like spectator mode and porting to mobile platforms.</p>
<p>As an example of one of the major improvements we've made, I want to explain how we've reduced the amount of data being sent when cards are sent from the server to the client.</p>
<p>Before this patch, whenever we created or updated a card we would send the complete card to the players which contains this data:</p>
<pre><code>[Card - Previous(Robin Wood)]
Display Name - Robin Wood
ID - SBB_CHARACTER_ROBINWOOD
Cost - 6
CardType - Character
Tribes - Good, Treant
Base Attack - 7
Base Health - 10
Current Attack - 7
Current Health - 10
CardText -"Ranged. At the start of each brawl, give the strongest enemy -15 Attack, and your weakest character +15 Attack."
ArtId - SBB_CHARACTER_ROBINWOOD
Keywords - Ranged
....
</code></pre>
<p>Sending the whole card was a useful starting point because it allowed the game server to be completely responsible for the construction of cards, but much of this data rarely or never changes during a game. Strings like the game text and the card ID also creates very large payloads of data for each card. Given the complexity of our brawls, players can be sent hundreds to thousands of these updates during EACH brawl, so optimizing this data was a big focus.</p>
<p>In this patch, instead the client and server have an agreed upon set of card templates that removes the need to send the unchanging card values. The new card data looks like this example:</p>
<pre><code>[Card - New(Robin Wood)]
TemplateID - 145
Cost - 6
CardType - [REMOVED]
Tribes - Good, Treant
Base Attack - [REMOVED]
Base Health - [REMOVED]
Current Attack - 7
Current Health - 10
CardText -[REMOVED]
ArtId - [OPTIONAL]
Keywords - Ranged
.....
</code></pre>
<p>This change, along with others like sending smaller numeric types for values like cost should massively reduce the data we are sending across the wire. We hope these upgrades improve your enjoyment of Storybook Brawl, but given the scope of these changes and the difficulty testing every network scenario some may be negatively impacted. We certainly aren't done improving and optimizing the game, and will be working hard to provide a great experience for everyone.</p>
<h2>Bug Fixes</h2>
<ul>
<li>Fixed: Loki and Genie's Wish casting XP spells at level 6</li>
<li>Fixed: As Peter Pants, If you have lonely prince in your shop and buy a princess, an additional +1/+1 stack is being added to frog prince after the transformation.</li>
<li>Fixed: Mousing over enemy characters no longer increases your odds of attacking them.</li>
<li>Fixed: Click and hold without releasing finger off the click causes button to be pressed when mouse is moved away from button and finger is released</li>
<li>Fixed: If Lonely Prince is added to your shop because your hand is full and you would buy a princess upon transforming into the frog prince its cost will revert back to 2</li>
<li>Fixed: Black Prism doesn't cast on all characters if the spell was cast from hand</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
December Championship Qualifier Details
2021-12-02T00:00:00Z
https://news.storybookbrawl.com/articles/2021-12_sbbmonthly/
Parney
Announcing the December Championship Qualifier, which takes place on December 18-19. This tournament qualifies for the Spring Championship.
<p>Announcing the December Championship Qualifier! This tournament qualifies for March’s Spring Championship. It will take place the weekend of December 18-19. Remember - you must be a member of the Storybook Brawl <a href="https://discord.gg/DvKBednuru">Discord</a> to participate. Here are the details:</p>
<h2>Players</h2>
<p>Anyone who reached Mythic rank in October or November (finished with greater than 4,000 ranked points) is invited to play in the December Championship Qualifier. If you plan to play and haven't already, please join the official Storybook Brawl Discord and use the !signup “your sbb game name” command in the #tournament-signup channel. <strong>You must have signed up in Discord by Sunday, December 12 in order to participate.</strong> The full list of qualified players can be found <a href="https://news.storybookbrawl.com/articles/2021-11_mythics/">here</a> and <a href="https://news.storybookbrawl.com/articles/2021-10_mythics/">here</a>.</p>
<hr />
<h2>Prizes</h2>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,000</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Spring Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>17th-32nd</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (times listed below).</li>
<li>6 rounds of 8-player pods. Players may be given a deferred round that they will make up at the end of their flight (this system is used to avoid bot games).</li>
<li>Points awarded for placement in each pod:</li>
</ul>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>10</td>
</tr>
<tr>
<td>2nd</td>
<td>8</td>
</tr>
<tr>
<td>3rd</td>
<td>7</td>
</tr>
<tr>
<td>4th</td>
<td>6</td>
</tr>
<tr>
<td>5th</td>
<td>4</td>
</tr>
<tr>
<td>6th</td>
<td>3</td>
</tr>
<tr>
<td>7th</td>
<td>2</td>
</tr>
<tr>
<td>8th</td>
<td>1</td>
</tr>
</tbody>
</table>
<ul>
<li>After 6 rounds, <strong>all players with 36 points or more enter Day 2,</strong> to be played on Sunday.</li>
</ul>
<h3>Day 1 Flight Times</h3>
<table>
<thead>
<tr>
<th>Day</th>
<th>Time</th>
</tr>
</thead>
<tbody>
<tr>
<td>Friday</td>
<td>4p PST / 12a UTC</td>
</tr>
<tr>
<td>Friday</td>
<td>7p PST / 3a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3a PST / 11a UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>6a PST / 2p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>9a PST / 5p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>12p PST / 8p UTC</td>
</tr>
<tr>
<td>Saturday</td>
<td>3p PST / 11p UTC</td>
</tr>
</tbody>
</table>
<h3>Day 2</h3>
<ul>
<li>Starts Sunday at 10am PST / 6p UTC.</li>
<li>Players' points reset at the start of Day 2.</li>
<li>5 rounds of 8-player pods, following the same structure as Day 1. Some players may have a deferred round to insure limited bots.</li>
<li>After the 5 rounds plus the deferred round are complete, the 8 players with the highest points cut to the Top 8 race.</li>
<li>The top 8 will be a “race” format over several rounds. Once a player earns 10 points they become “live” to win the event. The top 8 will continue until one of these “live” players wins 1st place in a brawl.</li>
<li>Once that occurs, they are the winner of the event and the remaining players are sorted by points for standings.</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest Finish, Second Highest Finish and so on.</li>
<li>Day 1 point total</li>
<li>Rank on December ladder</li>
</ul>
<hr />
<h2>Rules</h2>
<ul>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>Players must stream their screen to Discord if able on Day 2 if selected as coverage's featured pod.</li>
<li>Streaming on Twitch or other platforms is allowed for Day 1, but streaming with no delay is at your own risk.</li>
<li>Streaming on Twitch or other platforms is allowed for Day 2, but must use the same 15-minute delay as coverage.</li>
<li>In order to participate in this event you must be registered on the official Storybook Brawl <a href="https://discord.gg/DvKBednuru" target="_blank">Discord</a>:
<ul>
<li>Players must use the !signup “your game name” command in #tournament-signups by Sunday, December 12 in order to be eligible to participate.</li>
<li>Players must then register for a Day 1 Flight time, and follow any associated tournament organizer instructions.</li>
</ul>
</li>
<li>The event will be run through the Discord.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Coverage will only be provided for Day 2.</li>
<li>Starts at 10am Pacific Time on December 19.</li>
<li>Coverage will be on the Storybook Brawl <a href="https://www.twitch.tv/storybookbrawl" target="_blank">Twitch</a>.</li>
</ul>
<hr />
<p><em>Note: this announcement was originally published on Storybook Brawl's news feed on Steam.</em></p>
2022 Organized Play Announcement
2021-12-02T00:00:00Z
https://news.storybookbrawl.com/articles/2021-12_organized-play-2022/
Parney
Our plans for tournament play in 2022.
<p>Hi everyone! We are very exited to share with you our plans for tournament play in 2022.</p>
<p>Similar to qualifying the past few months, hitting Mythic rank in a given month will earn you a slot in the next month’s SBBMonthly season qualifier. Every few months we’ll run a Seasonal Championship. Those Seasonal Championships will feed our World Championship, which will lead to us crowning a World Champion!
We’ll put out more details as the year progresses.</p>
<hr />
<p>Here’s the breakdown of events:</p>
<h2>Spring Season</h2>
<ul>
<li>December 18, 2021: SBBMonthly</li>
<li>January 2022: SBBMonthly</li>
<li>February 2022: SBBMonthly</li>
<li>March 2022: Spring Championship</li>
</ul>
<h2>Summer Season</h2>
<ul>
<li>April 2022: SBBMonthly</li>
<li>May 2022: SBBMonthly</li>
<li>June 2022: SBBMonthly</li>
<li>July 2022: Summer Championship</li>
</ul>
<h2>Fall Season</h2>
<ul>
<li>July 30-31, 2022: SBBMonthly</li>
<li>August 27-28, 2022: SBBMonthly</li>
<li>September 17-18, 2022: SBBMonthly</li>
<li>October 22-23, 2022: SBBMonthly</li>
<li>November 5-6, 2022: Fall Championship</li>
</ul>
<h2>World Championship</h2>
<ul>
<li>December 2022: World Championship</li>
</ul>
<p><em>Note: we orginially planned to not run SBBMonthlies during Championship months, but changed that policy starting with the Fall Season's July SBBMonthly. Because there was no SBBMonthly in March, the April SBBMonthly was open for Mythic-ranked from both Febuary and March.</em></p>
<p>For seasonal SBBMonthlies, we are changing our Day Two cut to be based on hitting a specific Day One point threshold (set per event), instead of based on finishing with a top placement.</p>
<p>Thank you for the support and we look forward to seeing you all in the tournaments!</p>
<hr />
<p><em>Note: this announcement was originally published on Storybook Brawl's news feed on Steam. This version has been revised with updates and details that were not in the <a href="https://steamcommunity.com/games/1367020/announcements/detail/3110295203617225732" target="_blank">original post</a>.</em></p>
November Mythic List
2021-12-01T00:00:00Z
https://news.storybookbrawl.com/articles/2021-11_mythics/
Parney
Congrats to all 2082 players who reached Mythic in November
Fall Championships Announcement
2021-11-09T00:00:00Z
https://news.storybookbrawl.com/articles/2021-11_fall-championship/
Parney
24 players battle it out for $5k and the title of Champion!
<p>Welcome to our Fall Championships announcement! We'll break down the format, timing, players and stakes for our Fall Champs playing on Nov 20-21.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2021-11_fall-championship_roadmap.png" alt="image" loading="lazy" />
</figure>
<h2>Players</h2>
<h3>Top 2 Early Access Celebration</h3>
<ul>
<li>Sir Salty</li>
<li>Bmkibler</li>
</ul>
<h3>Top 8 September Qualifier</h3>
<ul>
<li>Kwe</li>
<li>Prof VJ Cornucopia</li>
<li>kastro_petit2306</li>
<li>May</li>
<li>GeoTracker</li>
<li>RoyGBiv</li>
<li>EricF</li>
<li>TorbenofSomethingAwkward</li>
</ul>
<h3>Top 8 October Qualifier</h3>
<ul>
<li>Spinzaku</li>
<li>MrChimCham</li>
<li>FlapTuesday</li>
<li>Sealed Vessel</li>
<li>Sythesys</li>
<li>peppernose</li>
<li>CambaCambaCamba</li>
<li>jrm1ah</li>
</ul>
<h3>6 Discretionary Invites</h3>
<ul>
<li>Jebas</li>
<li>Tides of Time</li>
<li>Lulnenko</li>
<li>Bloody</li>
<li>Ikarus</li>
<li>AliasV</li>
</ul>
<p>If any qualified players can't make the event, invites will be pass down to the next highest finisher from that qualifier.</p>
<hr />
<h2>Prizes</h2>
<table>
<thead>
<tr>
<th style="text-align:left">Finish</th>
<th style="text-align:left">Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">1st</td>
<td style="text-align:left">$2k</td>
</tr>
<tr>
<td style="text-align:left">2nd</td>
<td style="text-align:left">$1k</td>
</tr>
<tr>
<td style="text-align:left">3rd-4th</td>
<td style="text-align:left">$500</td>
</tr>
<tr>
<td style="text-align:left">5th-8th</td>
<td style="text-align:left">$250</td>
</tr>
<tr>
<td style="text-align:left">1st-24th</td>
<td style="text-align:left">800 Gem Code</td>
</tr>
</tbody>
</table>
<hr />
<h2>Format and Rules</h2>
<p>All 24 players will play 6 rounds of randomly paired games. At the end of 6 rounds, the top 8 players will move on to play Sunday.</p>
<h3>Day One</h3>
<p>Day One will begin at 10am PST on Saturday, March 26 and will consist of <strong>6 rounds</strong> of standard SBB scoring for all 32 players. After six rounds of competition, the Top 8 competitors will be invited back for Day Two.</p>
<h3>Points Structure</h3>
<table>
<thead>
<tr>
<th style="text-align:left">Finish</th>
<th style="text-align:left">Points</th>
</tr>
</thead>
<tbody>
<tr>
<td style="text-align:left">1st</td>
<td style="text-align:left">10</td>
</tr>
<tr>
<td style="text-align:left">2nd</td>
<td style="text-align:left">8</td>
</tr>
<tr>
<td style="text-align:left">3rd</td>
<td style="text-align:left">7</td>
</tr>
<tr>
<td style="text-align:left">4th</td>
<td style="text-align:left">6</td>
</tr>
<tr>
<td style="text-align:left">5th</td>
<td style="text-align:left">4</td>
</tr>
<tr>
<td style="text-align:left">6th</td>
<td style="text-align:left">3</td>
</tr>
<tr>
<td style="text-align:left">7th</td>
<td style="text-align:left">2</td>
</tr>
<tr>
<td style="text-align:left">8th</td>
<td style="text-align:left">1</td>
</tr>
</tbody>
</table>
<h3>Tiebreakers for points</h3>
<p>The tiebreakers for placement in the #SBBChamps will follow top-to-bottom as such:</p>
<ul>
<li>Highest Finish, Second Highest Finish and so on up to Fifth Highest Finish.</li>
<li>Random</li>
</ul>
<h3>Day Two</h3>
<p>Day two will feature the ‘top 8 race’ format. The Championship race has a higher threshold than the Qualifiers, where players will need 25 points to be ‘live’ (using the per game point structure above) before they are eligible to win the tournament by winning a lobby. Once a champion is crowned, the remaining players will finish based on their point totals using the above tiebreakers.</p>
<h4>Top 8</h4>
<p>The Top 8 will begin at 10am PST on Sunday, March 27 and will consist of a <strong>Top 8 Race</strong> format. The Championship race has a higher threshold than the #SBBMonthly. Here players will need <strong>25 points</strong> to be ‘live’ before they are eligible to win the tournament by winning a lobby. Once a champion is crowned, the remaining players will finish based on their point totals using the above tiebreakers.</p>
<hr />
<h2>Coverage</h2>
<p>The Fall Championship will have coverage at the <a href="https://www.twitch.tv/storybookbrawl">SBB Twitch</a>. Coverage will include LSV, Parney, ThePlaceMatt, and Matt Nass. There will be coverage both days (Nov 20-21).</p>
<hr />
<p><em>Note: this announcement was originally published on Storybook Brawl's news feed on Steam.</em></p>
Patch 64.2 Notes
2021-11-08T00:00:00Z
https://news.storybookbrawl.com/articles/2021-11_patch-64-2/
LSV
A new hero, balance changes, and touch screen support.
<p>Welcome to patch 64.2. This patch has a new hero, a ton of balance changes, and the introduction of touch screen tech! Let's break it down:</p>
<h2>New Cards</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_apocalypse.png" alt="image" loading="lazy" />
</figure>
<h3>Apocalypse</h3>
<p>A full, free board of level 6s and starting health total of 50? Sound fair!</p>
<p>The price of losing all of your characters, including synergies and permanent buffs, is a big one. More than any other hero, Apocalypse plays for the end game. Focusing on survival and bonus XP.</p>
<p>Note: Apocalypse won't randomly give you triples, so you will always have a full board when you first hit level 6.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_the9thbookofmerlin.png" alt="image" loading="lazy" />
</figure>
<h3>The 9th Book of Merlin</h3>
<p>All your mages are now monster books, sounds like fun!</p>
<hr />
<h2>Balance Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_sporko.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_ladyofthelake.png" alt="image" loading="lazy" />
</figure>
<h3>Sporko</h3>
<blockquote>
<p>Old: 1/3 -> New: 3/3</p>
</blockquote>
<h3>Lady of the Lake</h3>
<blockquote>
<p>Old: 1/3 -> New: 3/3</p>
</blockquote>
<p>We randomly picked two characters to TRIPLE their attacks! Oh wait, we used that joke in the last patch notes...</p>
<p>(Hopefully we can keep the streak going and quadruple a character's attack in the next patch. Maybe Broc Lee?)</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_sheepinwolfsclothing.png" alt="image" loading="lazy" />
</figure>
<h3>Sheep in Wolf's Clothing</h3>
<blockquote>
<p>Old: 1/1 Summon 5/5 -> New: 2/2 Summon 6/6</p>
</blockquote>
<p>Sheep in Wolf's Clothing was simply a little weak for a level 4.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_puffpuff.png" alt="image" loading="lazy" />
</figure>
<h3>Puff Puff</h3>
<blockquote>
<p>Old: 6/6 -> New: 7/7</p>
</blockquote>
<p>Another buff for the Puff!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_lightningdragon.png" alt="image" loading="lazy" />
</figure>
<h3>Lightning Dragon</h3>
<blockquote>
<p>Old: 8/1 -> New: 10/1</p>
</blockquote>
<p>Lightning Dragon will now have the potential to snipe key back row late game characters like Bearstein and Southern Siren.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_ogreprincess.png" alt="image" loading="lazy" />
</figure>
<h3>Ogre Princess</h3>
<blockquote>
<p>Old: 3/1 -> New: 3/2</p>
</blockquote>
<p>Ogre Princess has been introduced as a sweet new character, and hopefully this extra stat point will make it the correct pick more of the time.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_trojandonkey.png" alt="image" loading="lazy" />
</figure>
<h3>Trojan Donkey</h3>
<blockquote>
<p>Old: 1/5 -> New: 2/6</p>
</blockquote>
<p>Trojan Donkey now has a little extra kick!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_humptydumpty.png" alt="image" loading="lazy" />
</figure>
<h3>Humpty Dumpty</h3>
<blockquote>
<p>Old: 6/6 -> New: 7/7</p>
</blockquote>
<p>Humpty can now only become scrambled eggs in the spider man meme mirror match.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_tweedledee.png" alt="image" loading="lazy" />
</figure>
<h3>Tweedle Dee</h3>
<blockquote>
<p>Old: 4/1 Summon 1/4 -> New: 3/2 Summon 2/3</p>
</blockquote>
<p>While Tweedle Dee was already pulling his weight, this change should make Tweedle Dum a little less dumb.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_wretchedmummy.png" alt="image" loading="lazy" />
</figure>
<h3>Wretched Mummy</h3>
<blockquote>
<p>Redesign</p>
</blockquote>
<p>A big change here. We didn't like how the old version of Mummy would often exacerbate the lead of players that were ahead on XP, wiping out lower level player's boards.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_princesspea.png" alt="image" loading="lazy" />
</figure>
<h3>Princess Pea</h3>
<blockquote>
<p>Cut</p>
</blockquote>
<p>We are not supporting Princess Pea anymore.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_grimsoul.png" alt="image" loading="lazy" />
</figure>
<h3>Grim Soul</h3>
<blockquote>
<p>Cut</p>
</blockquote>
<p>The Slay comp has proven to simply be too much. Removing Grim Soul should make the stats of slay characters matter much more and encourage players to get slay bonuses by actually slaying. We understand that Grim Soul is a beloved card and we'll look to bring it back in a way that keeps the "spirit" of the card soon.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_mordred.png" alt="image" loading="lazy" />
</figure>
<h3>Mordred</h3>
<blockquote>
<p>Old: 40 Health -> New: 45 Health</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_xelhua.png" alt="image" loading="lazy" />
</figure>
<h3>Xelhua</h3>
<blockquote>
<p>Old: 40 Health -> New: 45 Health</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_hoarddragon.png" alt="image" loading="lazy" />
</figure>
<h3>Hoard Dragon</h3>
<blockquote>
<p>Old: 40 Health -> New: 45 Health</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_muerte.png" alt="image" loading="lazy" />
</figure>
<h3>Muerte</h3>
<blockquote>
<p>Old: 40 Health -> New: 45 Health</p>
</blockquote>
<p>We are changing the starting health on a few heroes to improve hero balance. As a note, with these change we are also removing health gain from heroes off It Was All a Dream.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_grandmother.png" alt="image" loading="lazy" />
</figure>
<h3>Grandmother/Big Bad Wolf</h3>
<blockquote>
<p>Old: +3/+3 -> New: +5/+5</p>
</blockquote>
<p>The Big Bad Wolf should feel like a scary endgame hero. At +5/+5, that will now be more of a reality.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_mihrikinglion.png" alt="image" loading="lazy" />
</figure>
<h3>Mihri, King Lion</h3>
<blockquote>
<p>Old: +2/+2 -> New: +1/+2</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_sirgalahad.png" alt="image" loading="lazy" />
</figure>
<h3>Sir Galahad</h3>
<blockquote>
<p>Old: +2/+1 -> New: +1/+1</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_skipthetimeskipper.png" alt="image" loading="lazy" />
</figure>
<h3>Skip, the Time Skipper</h3>
<blockquote>
<p>Old: Level 3 -> New: +2 XP</p>
</blockquote>
<p>These three heroes have consistently been in the top five in terms of average finish. These changes should help with overall balance.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_thecursedking.png" alt="image" loading="lazy" />
</figure>
<h3>The Cursed King</h3>
<blockquote>
<p>Old: Take 1 damage each turn. -> New: Take 3 damage each turn you don't cast a spell.</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_beauty.png" alt="image" loading="lazy" />
</figure>
<h3>Beauty</h3>
<blockquote>
<p>Redesign</p>
</blockquote>
<p>Many Monsters simply didn't work with Beauty's ability like The Great Pumpkin King. With this change, all Evil synergy cards will work with Beauty.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_potionmaster.png" alt="image" loading="lazy" />
</figure>
<h3>Potion Master</h3>
<blockquote>
<p>Old: +2/+2 -> New: Your shop sells an extra spell, and +1/+1</p>
</blockquote>
<p>Potion Master simply didn't see enough spells that targeted characters over the course of the game. With this change, Potion Master hits a bit less hard, but will be more consistent.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_gepetto.png" alt="image" loading="lazy" />
</figure>
<h3>Gepetto</h3>
<blockquote>
<p>Old: +3/+3 -> New: Scales with level</p>
</blockquote>
<p>Gepetto now starts with a +2/+2 bonus, so slightly behind his old version. But scales way past that in the late game. His wish has come true, he's now a real hero!</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_bookofheroes.png" alt="image" loading="lazy" />
</figure>
<h3>Book of Heroes</h3>
<blockquote>
<p>Old: +1/+1 -> New: +1/+2</p>
</blockquote>
<p>Giving a buff to one of the lower picked level 2 treasures.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_swordoffireandice.png" alt="image" loading="lazy" />
</figure>
<h3>Sword of Fire and Ice</h3>
<blockquote>
<p>Old: +5 -> New: +6</p>
</blockquote>
<p>Sort of better!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_summoningportal.png" alt="image" loading="lazy" />
</figure>
<h3>Summoning Portal</h3>
<blockquote>
<p>Old: Level 5 -> New: Level 4</p>
</blockquote>
<p>Summoning Portal should be easier to take on spec when its competing with other level 4 treasures.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_piggiebank.png" alt="image" loading="lazy" />
</figure>
<h3>Piggie Bank</h3>
<blockquote>
<p>New: +1 gold for every 5 you save each round.</p>
</blockquote>
<p>The Piggie Bank is a little more full!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_phoenixfeather.png" alt="image" loading="lazy" />
</figure>
<h3>Phoenix Feather</h3>
<blockquote>
<p>Old: Level 7 -> New: Level 6</p>
</blockquote>
<p>This will be very strong at level 6. We wanted to move a level 7 down since we have been moving some level 6 treasures up over the last few patches.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_pandorasbox.png" alt="image" loading="lazy" />
</figure>
<h3>Pandora's Box</h3>
<blockquote>
<p>Old: 2 rounds -> New: 1 round</p>
</blockquote>
<p>HUGE potential but overall a little weak. The unboxing fun now happens a turn sooner.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_harvestmoon.png" alt="image" loading="lazy" />
</figure>
<h3>Harvest Moon</h3>
<blockquote>
<p>Old -> New</p>
</blockquote>
<p>A fundamental rule of Storybook Brawl is that players take turns attacking. While some bonus attacks can break this rule, Harvest Moon was simply breaking this too much. Medusas in front of Riverwish Mermaid were simply too frustrating to play against.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_gigantify.png" alt="image" loading="lazy" />
</figure>
<h3>Gigantify</h3>
<blockquote>
<p>Old: 5 cost -> New: 4 cost</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_gugeify.png" alt="image" loading="lazy" />
</figure>
<h3>Hugeify</h3>
<blockquote>
<p>Old: 5 cost -> New: 4 cost</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_stoneskin.png" alt="image" loading="lazy" />
</figure>
<h3>Stoneskin</h3>
<blockquote>
<p>Old: +3 Health -> New: +4 Health</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_burningpalm.png" alt="image" loading="lazy" />
</figure>
<h3>Burning Palm</h3>
<blockquote>
<p>Old: +3 Attack -> New: +4 Attack</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_flourish.png" alt="image" loading="lazy" />
</figure>
<h3>Flourish</h3>
<blockquote>
<p>Old: +6 Health -> New: +7 Health</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_blessingofathena.png" alt="image" loading="lazy" />
</figure>
<h3>Blessing of Athena</h3>
<blockquote>
<p>Old: 4 cost -> New: 3 cost</p>
</blockquote>
<p>As a goal, we want spells to be more appealing and feel right to take more of the time. These changes should help with that goal.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_catscall.png" alt="image" loading="lazy" />
</figure>
<h3>Cat's Call</h3>
<blockquote>
<p>Old: Level 3 -> New: Level 4</p>
</blockquote>
<p>Cat's Call was often too hard to beat at level 3. Making this spell show up a little later should help.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_mixawizzle.png" alt="image" loading="lazy" />
</figure>
<h3>Mixawizzle</h3>
<blockquote>
<p>Old: Player level -> New: Character level, doesn't use spell slot</p>
</blockquote>
<p>Mixawizzle transforming things like Cinderella into upgraded level 6s was less interesting than having the target of the spell matter.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_fog.png" alt="image" loading="lazy" />
</figure>
<h3>Fog</h3>
<blockquote>
<p>Redesign</p>
</blockquote>
<p>Fog should be more effective counterplay against giant Ranged characters with this change.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-64-2_loki-wish.png" alt="image" loading="lazy" />
</figure>
<h3>Loki and Genie's Wish</h3>
<p>Random casts from Loki and Genie's Wish will now include a curated list of targeted spells. These spells will only come up when there are legal targets for them. Here's the list:</p>
<ul>
<li>Magic Research</li>
<li>Sugar and Spice</li>
<li>Witch's Brew</li>
<li>Luna's Grace</li>
<li>Flourish</li>
<li>Worm Root</li>
<li>Beauty's Influence</li>
<li>Burning Palm</li>
<li>Stoneskin</li>
<li>Merlin's Test</li>
<li>Queen's Grace</li>
<li>Gigantify</li>
<li>Hugeify</li>
<li>Knighthood</li>
<li>Evil Twin</li>
</ul>
<p>Having a wider range of spells to hit should make these cards more fun to play with, as well as making Loki a bit more balanced.</p>
<hr />
<h2>Features</h2>
<h2>Touch Screen</h2>
<p>Storybook Brawl now supports touch screens! This is a great step on our mission towards getting SBB on mobile.</p>
<hr />
<h2>Bug Fixes</h2>
<ul>
<li>Aon will no longer double reduce spells in your first shop if you didn't lock</li>
<li>Pandora's Box will no longer have any interaction with Mimic</li>
<li>As a note, we are aware of recent issues with disconnections and freezes and are working on improving our networking to remove or greatly decrease these issues. This will hopefully be in the next patch.</li>
<li>We will now prevent countering permanent alignment changing effects from showing up together. For example, if you have Corrupted Heartwood you will not be able to see Crown of Atlas.</li>
<li>Updated Queue Tips.</li>
<li>Removed buff animation from Aon while we investigate how to make it work better with Black Prism and other ways to cast multiple spells in a turn.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
October Mythic List
2021-11-01T00:00:00Z
https://news.storybookbrawl.com/articles/2021-10_mythics/
Parney
Congrats to all 2064 players who reached Mythic in October
Patch 63.4 Notes
2021-10-18T00:00:00Z
https://news.storybookbrawl.com/articles/2021-10_patch-63-4/
LSV
Lots of new cards and balance updates!
<p>Welcome to the Patch 63.4 Notes! In our biggest content patch ever, we're adding a ton of new cards, as well as making a number of big card changes, and throwing in a few bug fixes as well.</p>
<h2>New Cards</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_theheadlesshorseman.png" alt="image" loading="lazy" />
</figure>
<h3>The Headless Horseman</h3>
<p>Heads up! A new hero enters the brawl!</p>
<p>Starting with three Kidnap spells in hand, he can steal characters whenever he wants.</p>
<p>Do you cast them right away for the early lead, or save them to steal buffed enemy characters in the late game?</p>
<p>As a note, Kidnap and Gloves of Thieving are a little stronger and will no longer steal tokens like Medusa Statues or Pigomorph Pigs.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_ogreprincess.png" alt="image" loading="lazy" />
</figure>
<h3>Ogre Princess</h3>
<p>The Ogre Princess is filling the 3 cost Slay hole that Adventurer left. As a note, its upgraded version gives you characters of your level, so you can even farm level 6 characters to your heart's content in the lategame.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_mixawizzle.png" alt="image" loading="lazy" />
</figure>
<h3>Mixawizzle</h3>
<p>This is a fun one! Is it worth saving your level 2 upgraded character to see which level 6 it could temporarily turn into late game?</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_noblesteed.png" alt="image" loading="lazy" />
</figure>
<h3>Noble Steed</h3>
<p>We don't have final art yet for this one, but it was too fun to wait on, so we are including it in this patch!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_sixofshields.png" alt="image" loading="lazy" />
</figure>
<h3>Six of Shields</h3>
<p>Why the Six of Shields gives +3 Health we'll never know....</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_moonsonghorn.png" alt="image" loading="lazy" />
</figure>
<h3>Moonsong Horn</h3>
<p>We're making a push to add more level 4 treasures that are generally appealing and make an impact right away.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_theark.png" alt="image" loading="lazy" />
</figure>
<h3>The Ark</h3>
<p>Having to play with level 2 and 3 characters in the lategame is a big cost, but the Ark gives a big bonus!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_pandorasbox.png" alt="image" loading="lazy" />
</figure>
<h3>Pandora's Box</h3>
<p>Imagine opening the box and getting the next new treasure on the list!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_blackprism.png" alt="image" loading="lazy" />
</figure>
<h3>Black Prism</h3>
<p>Almost cut this one for being too much fun. Decided to ship it, but we'll keep our eye on it.</p>
<hr />
<h2>Card Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_spearofachilles.png" alt="image" loading="lazy" />
</figure>
<h3>Spear of Achilles</h3>
<blockquote>
<p>Old: When one of your characters attacks, give it +5/+5 this brawl. -> New: When one of your characters attacks, give it +7/+7 this brawl.</p>
</blockquote>
<p>Spear of Achilles was feeling slightly weak for Level 6 treasures. This tweak should put it more in line with other 6s.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_magicsword100.png" alt="image" loading="lazy" />
</figure>
<h3>Magic Sword +100</h3>
<blockquote>
<p>Old: Level 6. -> New: Level 7.</p>
</blockquote>
<p>+100 is a lot.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_piedpiper.png" alt="image" loading="lazy" />
</figure>
<h3>Pied Piper</h3>
<blockquote>
<p>Old: Your shop sells an extra animal. -> New: Your shop sells an extra animal with +1/+1.</p>
</blockquote>
<p>One of the weaker heroes, this upgrade should give Piper some needed early game power.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_wombatsindisguise.png" alt="image" loading="lazy" />
</figure>
<h3>Wombats in Disguise</h3>
<blockquote>
<p>Old: Last Breath: Summon a random level 6 character. -> New: Last Breath: Summon a random character and give it my Attack and Health.</p>
</blockquote>
<p>Wombats' old version would miss hard when it summoned a 0 attack character. This new version can summon ANY character, not just level 6s. But the buffs will help ensure that character makes an impact.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_shoulderfaeries.png" alt="image" loading="lazy" />
</figure>
<h3>Shoulder Faeries</h3>
<blockquote>
<p>Old: Level 6. -> New: Level 5.</p>
</blockquote>
<p>Shoulder Faeries felt a bit weak for a level 6, and should be more in line power level wise now, as well as giving you more time to find big Good and Evil characters.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_evella.png" alt="image" loading="lazy" />
</figure>
<h3>Evella</h3>
<blockquote>
<p>Old: When one of your Animals dies, give your Evil characters +1/+1 this brawl. -> New: Your Evil characters have +1 Attack for each of your Animals that died this brawl.</p>
</blockquote>
<p>Evella will still be able to use Evil token makers to present strong early game boards, but won't be quite as dominant in early game fights.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_lordy.png" alt="image" loading="lazy" />
</figure>
<h3>Lordy</h3>
<blockquote>
<p>Old: At the start of each brawl, give your Dwarves +2/+2 this brawl for each Dwarf you have. -> New: At the start of each brawl, for each Dwarf and Princess Wight you have, give them all +2/+2 this brawl.</p>
</blockquote>
<p>Princess Wight needing to be cut from late game lineups felt so wrong for the Dwarf experience. This way, your big Princess will be a solid choice for the whole game.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_princesswight.png" alt="image" loading="lazy" />
</figure>
<h3>Princess Wight</h3>
<blockquote>
<p>Old: When one of your Dwarves dies, I gain +1/+1 permanently. Quest: Buy seven Dwarves. -> New: +1/+1 for each Dwarf you have bought this game. Quest: Buy 7 Dwarves.</p>
</blockquote>
<p>Princess Wight was growing too fast in its old form. The quest is much more fun at level 3, and this way the numbers should be more in line with what you expect.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_copycat.png" alt="image" loading="lazy" />
</figure>
<h3>Copycat</h3>
<blockquote>
<p>Old: 4/4 -> New: 2/12</p>
</blockquote>
<p>Giving a character -2 Attack and +8 Health is the greatest form of flattery. You are welcome Copycat.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_fallenangel.png" alt="image" loading="lazy" />
</figure>
<h3>Fallen Angel</h3>
<p>Fallen Angel now only looks at your starting characters to determine if you have 3 good or 3 evil. This will take a few power points from a very strong hero, as well as making it more clear how Fallen Angel works.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_ringofrage.png" alt="image" loading="lazy" />
</figure>
<h3>Ring of Rage</h3>
<blockquote>
<p>Old: Characters in your front row have +3 Attack. -> New: Your characters have +3 Attack.</p>
</blockquote>
<p>Ring of Rage was simply not giving the stats a level 4 treasure should.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_soltakancient.png" alt="image" loading="lazy" />
</figure>
<h3>Soltak Ancient</h3>
<blockquote>
<p>Old: Level 5. -> New: Level 4.</p>
</blockquote>
<p>At level 4, Soltak should have more synergy with buff effects, in addition to being a lategame tech piece.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_rideofthevalkyries.png" alt="image" loading="lazy" />
</figure>
<h3>Ride of the Valkyries</h3>
<blockquote>
<p>Old: GIve your characters +2 Attack this brawl. -> New: Give your characters +3 Attack this brawl.</p>
</blockquote>
<p>Ride of the Valks now Rides a bit faster.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_morganlefay.png" alt="image" loading="lazy" />
</figure>
<h3>Morgan le Fay</h3>
<blockquote>
<p>Old: When you drop below 20 health, and when you drop below 5 health, pick a treasure of your level. -> New: When your health drops to 20 or less, pick a treasure of your level. Pick again when you drop to 5 or less.</p>
</blockquote>
<p>Morgan always felt should it work at exactly 20 and 5, and now she does!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_fairygodmother.png" alt="image" loading="lazy" />
</figure>
<h3>Fairy Godmother</h3>
<blockquote>
<p>Old: 3/3 When one of your Good characters dies, give your Good characters +3 Health this brawl. -> New: 4/4 When one of your Good characters dies, give your Good characters +2 Health this brawl.</p>
</blockquote>
<p>Fairy Godmother was feeling like a bit too much in the midgame, as well as making fights last a bit too long. She is overall weaker now, but received +1/+1 to help compensate.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_wildgrowth.png" alt="image" loading="lazy" />
</figure>
<h3>Wild Growth</h3>
<blockquote>
<p>Cut.</p>
</blockquote>
<p>Wild Growth was simply not being picked enough at level 4.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_snowangel.png" alt="image" loading="lazy" />
</figure>
<h3>Snow Angel</h3>
<blockquote>
<p>Old: For every three Good Characters you buy, get a random Good Character. -> New: For every three Good Characters you buy, get a random Good Character with +1/+1,</p>
</blockquote>
<p>Snow Angel felt a hair short of other heroes, and this small buff will hopefully make the difference.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_goodboy.png" alt="image" loading="lazy" />
</figure>
<h3>Good Boy</h3>
<blockquote>
<p>Old: 3/3, -> New: 2/2.</p>
</blockquote>
<p>Good Boy has been a bit too strong. This slight nerf, along with +100 Sword moving to 7 should put him in line with other level 6s.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_saddracula.png" alt="image" loading="lazy" />
</figure>
<h3>Sad Dracula</h3>
<blockquote>
<p>Old: +3/+1. -> New: +3/+0</p>
</blockquote>
<p>In addition to taking a few points off overall, taking the health buff away should reduce the frequency of the all 0 attack strategy that was frustrating to play against.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_shrivel.png" alt="image" loading="lazy" />
</figure>
<h3>Shrivel</h3>
<p>Shrivel will now correctly reduce health of damaged characters. This comes up most often when it's cast off Monster Book.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-4_itwasalladream.png" alt="image" loading="lazy" />
</figure>
<h3>It Was All a Dream</h3>
<p>It Was All a Dream will choose hero options completely randomly (won't preserve hero select slot order). This means free heroes won't always show up in slot 1 and new heroes won't always show up in slot 4. It will still not hit heroes that other players have.</p>
<hr />
<h2>Bug Fixes</h2>
<ul>
<li>The same character slot can only attack 5 times in a row. We added this to prevent some infinite loops from going truly infinite.</li>
<li>Wonder Waddle now Upgrades a Lonely Prince and a Frog Prince (without needing to transform the Prince).</li>
<li>We now properly handle tripling when you end up with 4+ copies of a character (such as from casting multiple Kidnaps in a turn).</li>
<li>Sir Galahad no longer triggers again the next round when you time out of a treasure choice.</li>
<li>When Polywoggle slays and survives, it will no longer lose out on any other bonuses from slaying (such as Sad Dracula's buff).</li>
<li>Charon and Coin of Charon will no longer waste their buff on level 1 characters.</li>
<li>Kidnap and Gloves of Thieving will no longer steal level 1 characters.</li>
<li>Mordred will now always put the newly summoned character in the same spot the first character died.</li>
<li>Summoning Portal now works with Mordred's summon.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
Patch 63.3 Notes
2021-10-04T00:00:00Z
https://news.storybookbrawl.com/articles/2021-10_patch-63-3/
LSV
A new hero skin and balance changes.
<p>Welcome to patch 63.3 where we are introducing the Sad Dracula bundle, as well as making a few card changes, and some bug fixes.</p>
<h2>Dr. Acula Bundle</h2>
<p>You've asked for a bundle in between our current two options, and we've delivered. This $40 bundle includes:</p>
<ul>
<li>The Dr. Acula hero skin</li>
<li>800 gems (enough to buy eight heroes)</li>
<li>Vampire Bat Selfie emote</li>
<li>Dracula's Toast emote</li>
<li>Happy Baby Yaga emote</li>
</ul>
<p>As always, we are thankful to anyone considering supporting us!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-3_bundle-dracula.png" alt="image" loading="lazy" />
</figure>
<h2>Card Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-3_saddracula.png" alt="image" loading="lazy" />
</figure>
<h3>Sad Dracula</h3>
<blockquote>
<p>Old: Your front row characters have "Slay: +1 Attack." -> New: Your first character has "Slay: +3/+1 permanently."</p>
</blockquote>
<p>For millennia, Sad Dracula has been sad, longing for his lost love. But today he is slightly less sad! His new hero power is strong but no longer combos out of control with other Slay cards and Slay enablers. This means we will be able to rebalance Slay so that the cards work better with other heroes while still being powerful with Drac.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-3_vainpire.png" alt="image" loading="lazy" />
</figure>
<h3>Vain-pire</h3>
<blockquote>
<p>Old: 3/4 -> New: 4/4</p>
</blockquote>
<p>This is a fairly impactful buff. Vainpire's odds of slaying when you first purchase him goes up which means he is more likely to hang around as part of your army to later turns. Especially the upgraded version.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-3_shadowassassin.png" alt="image" loading="lazy" />
</figure>
<h3>Shadow Assassin</h3>
<blockquote>
<p>Old: 1/1 -> New: 2/1</p>
</blockquote>
<p>Yes, we've DOUBLED her attack!</p>
<p>We randomly selected a character in Storybook Brawl and doubled their attack. I think we got lucky that Shadow Assassin was the pick, because most characters would be completely overpowered if they had their attack doubled.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-3_braveprincess.png" alt="image" loading="lazy" />
</figure>
<h3>Brave Princess</h3>
<blockquote>
<p>Old: 4/3 -> New: 5/3</p>
</blockquote>
<p>Even when Brave Princess is purchased early, she would often fail to complete her quest in a reasonable amount of time. We like quest characters being strong picks, so we've upped her attack by 1.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-3_thechupacabra.png" alt="image" loading="lazy" />
</figure>
<h3>The Chupacabra</h3>
<blockquote>
<p>Old: Slay: Give the characters behind me +1/+1 permanently.-> New: Slay: Give me and the characters behind me +1/+1 permanently.</p>
</blockquote>
<p>Permanently buffing the right characters can be a lot of fun. But Chupacabra often gets replaced soon after buying him because he himself doesn't scale. This power up should keep him viable longer and make him a more satisfying character.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-63-3_adventurer.png" alt="image" loading="lazy" />
</figure>
<h3>Adventurer</h3>
<blockquote>
<p>Cut</p>
</blockquote>
<p>Adventurer can often make the race to level 6 too easy and do it too quickly. We are excited to play in the world where there are fewer ways to gain bonus experience, and make the mid levels matter more.</p>
<p>We will bring her back someday, but with less of a focus on gaining lots of bonus XP.</p>
<h2>New Group Visuals</h2>
<p>Group visuals have also been updated. They will continue to be updated in future patches.</p>
<h2>Bug Fixes</h2>
<ul>
<li>Opponent level tooltip shows correct text.</li>
<li>"+" icon now visible in treasure select skip button.</li>
<li>Genie's Wish visual bug on reconnect fixed.</li>
<li>Conceding after winning a lobby doesn't double ranked points.</li>
<li>Taskbar will flash when shop phase starts and on another tab.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
Patch 62.3 Notes
2021-09-20T00:00:00Z
https://news.storybookbrawl.com/articles/2021-09_patch-62-3/
LSV
Group lobbies, new ranks and more!
<p>Welcome to Patch 62.3 Notes.</p>
<p>Wow, look at these updates! Hard to believe only one of them is fake.</p>
<ul>
<li>Group Lobbies</li>
<li>Rank System Updates</li>
<li>Small Store Update</li>
<li>Replaced all instances of upper case "i"s with lowercase "L"s. And vice versa.</li>
<li>Lots of New Art</li>
</ul>
<p>We are super excited to get a number of new features out into the world before our <a href="https://news.storybookbrawl.com/articles/2021-09_sbbmonthly_announcement/">upcoming tournament</a>.</p>
<h2>Group Lobbies</h2>
<p>This is a big one! Players can now create and join private groups with friends. The group leader simply needs to name their game then share that name with friends. Group lobbies are unranked, and will fill with bots if you have less than 8 players. Dust rewards will be same as in practice.</p>
<p>Please note, this is a feature we are continuing to work on and improve. In addition to improved visuals, we are working on supporting options to fill the game with bots or not, and turning on timers or not.</p>
<hr />
<h2>New Ranks</h2>
<p>We are adding three new ranks to our system. Noble and Monarch are additional thresholds in between ranks, and Mythic is a new rank above Legend. Mythic will be the cutoff for our October Qualifier. Once you hit Mythic you can't drop below 4,000 points, so feel free to play to your heart's content. In addition, players in Legend will now always earn positive points for top 4s! Here's the new ranked breakdown as well as how point gain works in each rank.</p>
<div style="float:left; margin-right:20px;">
<h3>Apprentice (0-499)</h3>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>+150</td>
</tr>
<tr>
<td>2nd</td>
<td>+75</td>
</tr>
<tr>
<td>3rd</td>
<td>+50</td>
</tr>
<tr>
<td>4th</td>
<td>+25</td>
</tr>
<tr>
<td>5th</td>
<td>0</td>
</tr>
<tr>
<td>6th</td>
<td>0</td>
</tr>
<tr>
<td>7th</td>
<td>0</td>
</tr>
<tr>
<td>8th</td>
<td>0</td>
</tr>
</tbody>
</table>
</div>
<div style="float:left; margin-right:20px;">
<h3>Squire (500-999)</h3>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>+125</td>
</tr>
<tr>
<td>2nd</td>
<td>+60</td>
</tr>
<tr>
<td>3rd</td>
<td>+30</td>
</tr>
<tr>
<td>4th</td>
<td>+15</td>
</tr>
<tr>
<td>5th</td>
<td>0</td>
</tr>
<tr>
<td>6th</td>
<td>0</td>
</tr>
<tr>
<td>7th</td>
<td>0</td>
</tr>
<tr>
<td>8th</td>
<td>0</td>
</tr>
</tbody>
</table>
</div>
<div style="float:left; margin-right:20px;">
<h3>Knight (1000-1499)</h3>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>+100</td>
</tr>
<tr>
<td>2nd</td>
<td>+50</td>
</tr>
<tr>
<td>3rd</td>
<td>+25</td>
</tr>
<tr>
<td>4th</td>
<td>+10</td>
</tr>
<tr>
<td>5th</td>
<td>-5</td>
</tr>
<tr>
<td>6th</td>
<td>-10</td>
</tr>
<tr>
<td>7th</td>
<td>-25</td>
</tr>
<tr>
<td>8th</td>
<td>-50</td>
</tr>
</tbody>
</table>
</div>
<div style="float:left; margin-right:20px;">
<h3>Noble (1500-1999)</h3>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>+100</td>
</tr>
<tr>
<td>2nd</td>
<td>+50</td>
</tr>
<tr>
<td>3rd</td>
<td>+25</td>
</tr>
<tr>
<td>4th</td>
<td>+10</td>
</tr>
<tr>
<td>5th</td>
<td>-10</td>
</tr>
<tr>
<td>6th</td>
<td>-15</td>
</tr>
<tr>
<td>7th</td>
<td>-30</td>
</tr>
<tr>
<td>8th</td>
<td>-60</td>
</tr>
</tbody>
</table>
</div>
<div style="float:left; margin-right:20px;">
<h3>Royal (2000-2499)</h3>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>+100</td>
</tr>
<tr>
<td>2nd</td>
<td>+50</td>
</tr>
<tr>
<td>3rd</td>
<td>+25</td>
</tr>
<tr>
<td>4th</td>
<td>+10</td>
</tr>
<tr>
<td>5th</td>
<td>-10</td>
</tr>
<tr>
<td>6th</td>
<td>-25</td>
</tr>
<tr>
<td>7th</td>
<td>-50</td>
</tr>
<tr>
<td>8th</td>
<td>-75</td>
</tr>
</tbody>
</table>
</div>
<div style="float:left; margin-right:20px;">
<h3>Monarch (2500-2999)</h3>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>+75</td>
</tr>
<tr>
<td>2nd</td>
<td>+50</td>
</tr>
<tr>
<td>3rd</td>
<td>+25</td>
</tr>
<tr>
<td>4th</td>
<td>+10</td>
</tr>
<tr>
<td>5th</td>
<td>-10</td>
</tr>
<tr>
<td>6th</td>
<td>-25</td>
</tr>
<tr>
<td>7th</td>
<td>-50</td>
</tr>
<tr>
<td>8th</td>
<td>-75</td>
</tr>
</tbody>
</table>
</div>
<div style="float:left; margin-right:20px;">
<h3>Legend (3000-3999)</h3>
<p>Point gains are ELO based, but have these minimums:</p>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>+50</td>
</tr>
<tr>
<td>2nd</td>
<td>+25</td>
</tr>
<tr>
<td>3rd</td>
<td>+10</td>
</tr>
<tr>
<td>4th</td>
<td>+1</td>
</tr>
</tbody>
</table>
</div>
<h3>Mythic (4000+)</h3>
<p>Point gains are ELO based, with no minimums. In addition, players at Mythic will not earn the +25 rank points for first win of the day.</p>
<hr />
<h2>Store Update</h2>
<p>We are updating our store to use a more tabbed layout like our collection. This layout will allow you to view your unowned heroes from the store, as well as supporting us adding more items to the store in the future. We've also added % off tags on our gem bundles.</p>
<hr />
<h2>New Art</h2>
<h3>Queen's Grace</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-queensgrace.png" alt="image" loading="lazy" />
</figure>
<h3>Wish Upon a Star</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-wishuponastar.png" alt="image" loading="lazy" />
</figure>
<h3>Feed the Kraken</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-feedthekraken.png" alt="image" loading="lazy" />
</figure>
<h3>Burning Palm</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-burningpalm.png" alt="image" loading="lazy" />
</figure>
<h3>Merlin's Test</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-merlinstest.png" alt="image" loading="lazy" />
</figure>
<h3>Hi Ho!</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-hiho.png" alt="image" loading="lazy" />
</figure>
<h3>Stoneskin</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-stoneskin.png" alt="image" loading="lazy" />
</figure>
<h3>Shrivel</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-shrivel.png" alt="image" loading="lazy" />
</figure>
<h3>It Was All a Dream</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-itwasalladream.png" alt="image" loading="lazy" />
</figure>
<h3>Book of Heroes</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-bookofheroes.png" alt="image" loading="lazy" />
</figure>
<h3>Genie's Wish (formerly Mysterious Scroll)</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-genieswish.png" alt="image" loading="lazy" />
</figure>
<h3>Lucky Coin</h3>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-62-3_art-luckycoin.png" alt="image" loading="lazy" />
</figure>
<hr />
<h2>Hero Select</h2>
<p>Fallen Angel and Mihri have joined the normal hero pool, and can show up in any of slots 2-4.</p>
<hr />
<h2>Bug Fixes</h2>
<ul>
<li>Devour animation sped up to reduce issues with animation.</li>
<li>Fixed Pan Level up animation playing behind board.</li>
<li>Fixed crash when user left mouse over lock button when transitioning from brawl to shop.</li>
<li>High attack/health numbers show up in rewards screen.</li>
<li>Adjusted top bar layout to fix some sizing issues.</li>
<li>Fixed Ready button highlight over tooltips.</li>
<li>Fixed Earthquake FX.</li>
<li>Fixed users with non-gregorian calendars not being able to login.</li>
<li>Removed unlimited FPS option.</li>
<li>Fixed issues with player names not displaying & added a cutoff if the name is > 50 chars.</li>
<li>Fixed brawl button displaying briefly in bot games.</li>
<li>No longer hear a sound if you concede during hero select.</li>
<li>Fixed leaderboard rank not being fetched & displayed on login.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
October Championship Qualifier Details
2021-09-16T00:00:00Z
https://news.storybookbrawl.com/articles/2021-10_sbbmonthly/
Parney
Announcing the October Fall Championship Qualifier, which takes place on October 23-24.
<p>Welcome to the October Qualifier Announcement! This is the last qualifier for the Fall Championship and will use a similar structure to the September one. It will take place October 23-24. Here's the details:</p>
<h2>Players</h2>
<p>Anyone finishing September with greater than 4,000 ranked points is invited to play in the qualifier. If you plan to play and haven't already, please fill out <a href="https://forms.gle/PU1A9Uoce6rphC5w7">this form</a>. A list of qualified players is posted at the bottom of this article.</p>
<hr />
<h2>Prizes</h2>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1,000</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Fall Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>17th-32nd</td>
<td>700-gem code</td>
</tr>
</tbody>
</table>
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (TBD)</li>
<li>6 rounds of 8-player pods. Players may have a break round that they will make up later to avoid bot games.</li>
<li>Points awarded for placement in each pod:</li>
</ul>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>10</td>
</tr>
<tr>
<td>2nd</td>
<td>8</td>
</tr>
<tr>
<td>3rd</td>
<td>7</td>
</tr>
<tr>
<td>4th</td>
<td>6</td>
</tr>
<tr>
<td>5th</td>
<td>4</td>
</tr>
<tr>
<td>6th</td>
<td>3</td>
</tr>
<tr>
<td>7th</td>
<td>2</td>
</tr>
<tr>
<td>8th</td>
<td>1</td>
</tr>
</tbody>
</table>
<ul>
<li>After 6 rounds, the 128 highest point holders enter the Top 128, to be played on Sunday.</li>
</ul>
<h3>Day 2</h3>
<ul>
<li>Starts 10am Pacific Time.</li>
<li>Top 128 Players play 3 rounds using point structure from above.</li>
<li>After 3 rounds, cut to top 32.</li>
<li>Top 32 play 3 more rounds using same point structure.</li>
<li>After those 3 rounds, cut to Top 8.</li>
<li>The top 8 will be a “race” format over several rounds. Once a player earns a specified number of points they become “live” to win the event. The top 8 will continue until one of these “live” players wins 1st place in a brawl.</li>
<li>Once that occurs, they are the winner of the event and the remaining players are sorted by points for standings.</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest Finish, Second Highest Finish and so on up to Fifth Highest Finish.</li>
<li>Most points in joint matches.</li>
<li>Random</li>
</ul>
<hr />
<h2>Rules</h2>
<ul>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>Players must share their screen in discord while playing day two.</li>
<li>Streaming on twitch or other platforms is allowed for day one, but streaming with no delay is at your own risk.</li>
<li>Streaming on twitch or other platforms is allowed for day two, but must use the same 15 minute delay as coverage.</li>
<li>The event will be run through the <a href="https://discord.gg/DvKBednuru" target="_blank">Discord</a>:</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Coverage will only be provided for Day 2.</li>
<li>Starts at 10am Pacific Time on October 24.</li>
<li>Coverage will be on the Storybook Brawl <a href="https://www.twitch.tv/storybookbrawl" target="_blank">Twitch</a>.</li>
</ul>
<hr />
<h2>Qualified Player List</h2>
<ul style="columns: 500px auto;">
<li>Jan1000</li>
<li>123</li>
<li>3892</li>
<li>1312020</li>
<li><em>TK</em></li>
<li>--Phoenix--</li>
<li>!RunningPie</li>
<li>.</li>
<li>....</li>
<li>(AntiprisoteN)</li>
<li>(axis)</li>
<li>[R]</li>
<li><em>Howdy</em></li>
<li>||||||||||||</li>
<li>♞ | PhX</li>
<li>1geordie</li>
<li>2ª Feira</li>
<li>4amdonuts</li>
<li>50dollaslabs</li>
<li>5hielsy</li>
<li>86com</li>
<li>8Bitshop</li>
<li>8mg</li>
<li>Aaawrrg</li>
<li>aaron.weppler</li>
<li>aaronlgertler</li>
<li>ABoss</li>
<li>AbsolZero</li>
<li>acaol</li>
<li>aceanddeuce</li>
<li>aceg_0</li>
<li>Achillez</li>
<li>acydcytryk</li>
<li>ADIL22</li>
<li>ADze</li>
<li>Aerobear</li>
<li>Aetherllama</li>
<li>affonso.gu</li>
<li>Agalma</li>
<li>Airius</li>
<li>AisSora</li>
<li>Aje8</li>
<li>ajlvi</li>
<li>ajolipa</li>
<li>AKMiD</li>
<li>albondiga222</li>
<li>Alcaim</li>
<li>Alesha</li>
<li>aliu14</li>
<li>Almighty Bob</li>
<li>alohalax29</li>
<li>AlpHaas</li>
<li>AlphaFrog</li>
<li>AlphaRat</li>
<li>AmadiZazter</li>
<li>Amalficoastin</li>
<li>Amaz</li>
<li>Amaz_Pivot_Mages</li>
<li>AmberVael</li>
<li>amir76507</li>
<li>Ana11yzed</li>
<li>Animas</li>
<li>AnnaeusLucanus</li>
<li>Antique One</li>
<li>AntMan</li>
<li>aoen</li>
<li>aPangolin</li>
<li>Apfelbaum</li>
<li>Arelas</li>
<li>Argri</li>
<li>Armoric</li>
<li>Arogyth</li>
<li>arraign</li>
<li>Arsenales</li>
<li>Art Vandelay</li>
<li>Arty Morty</li>
<li>ashglass</li>
<li>Astarion</li>
<li>atlas6570</li>
<li>atz0rn</li>
<li>Auracee</li>
<li>AvA</li>
<li>AWice</li>
<li>Axxandarr</li>
<li>Ayanie</li>
<li>Azarhias</li>
<li>Azgul</li>
<li>Azs</li>
<li>Baboonius</li>
<li>bad</li>
<li>badmadafaka</li>
<li>bahamut</li>
<li>Baine</li>
<li>BallsKeeper</li>
<li>Barduzzi.renan"}}],"Version":2}</li>
<li>Barnaby Cubbins</li>
<li>Bashar Teg</li>
<li>Bastian964</li>
<li>Bastinator</li>
<li>BathCat12</li>
<li>BazedNConfuzed</li>
<li>BBD</li>
<li>bboyviet06</li>
<li>bchaos.bchaos</li>
<li>beabs402</li>
<li>Beanse14</li>
<li>beanwonthegame</li>
<li>Bear82OuO</li>
<li>Beard Reforged</li>
<li>beatsbenedict</li>
<li>Belcheck</li>
<li>Benicio</li>
<li>Benny Francis</li>
<li>benverine</li>
<li>bexic</li>
<li>Bezo</li>
<li>BIG NUGS</li>
<li>Big Shot</li>
<li>billthe3</li>
<li>Bird</li>
<li>Bird the III</li>
<li>BizarroDavid</li>
<li>blackbyrd507</li>
<li>BlackSoap</li>
<li>Blade</li>
<li>Blastoise</li>
<li>Blindwitness</li>
<li>bloody</li>
<li>Bloody's Shrimp</li>
<li>BlowBack</li>
<li>BLT</li>
<li>blue_fr0g</li>
<li>Blueberry</li>
<li>bluemilker</li>
<li>bluesapphire04</li>
<li>Blunce</li>
<li>bnumzz</li>
<li>Bob</li>
<li>Bob</li>
<li>Bobgod</li>
<li>Boggerbot</li>
<li>bogle</li>
<li>BoLLeN</li>
<li>bopo</li>
<li>Bordergeist</li>
<li>BRAP BRAP</li>
<li>BreadConnoisseur</li>
<li>bri_dog</li>
<li>Brian of Nazareth</li>
<li>Briguy</li>
<li>BrittleBeard</li>
<li>BroMalone</li>
<li>brotherLegs</li>
<li>brunothepig</li>
<li>bsweitz123</li>
<li>BtanH</li>
<li>bubbles</li>
<li>Bud</li>
<li>Bungee Gum</li>
<li>bunny</li>
<li>BurgerDragon</li>
<li>Bussus</li>
<li>Butaiookami</li>
<li>ButterfreeNeverCameBack:(</li>
<li>BROKN</li>
<li>CACDEL</li>
<li>Calathan</li>
<li>calebcelts</li>
<li>calebovitsch</li>
<li>Calfeste</li>
<li>CallMeMoonwhisper</li>
<li>calster</li>
<li>CambaCambaCambaCambaCambaCamba</li>
<li>Camzace</li>
<li>CanadianBobo</li>
<li>Canard Vexé</li>
<li>Cannaaaa</li>
<li>Cannonfod</li>
<li>CaptainQuestion</li>
<li>Carabas</li>
<li>carefree</li>
<li>Cassiopeia333</li>
<li>CasuallyRay</li>
<li>catonmarz</li>
<li>Caveretien</li>
<li>CCEK</li>
<li>Cefir0</li>
<li>ceralguy</li>
<li>cgold</li>
<li>Chameleon</li>
<li>Champy</li>
<li>chaotic pl.yr</li>
<li>chaoticclown</li>
<li>Charcon</li>
<li>Charmide</li>
<li>Charmide (bis)</li>
<li>charon</li>
<li>chasefoolery</li>
<li>Cheese Throne</li>
<li>Cheeseyx</li>
<li>chickens0003</li>
<li>ChilliamWilliam</li>
<li>ChillyB</li>
<li>Chimney Bottler</li>
<li>Chindragosa</li>
<li>Chiodo</li>
<li>ChisledButtocks</li>
<li>Chris Gringo</li>
<li>christopherdonnell_01</li>
<li>Chulaka</li>
<li>Cie</li>
<li>CiuppyCiuppyBoy</li>
<li>CJ</li>
<li>cjswoosh23</li>
<li>ckfnpku</li>
<li>Clampz</li>
<li>clone103</li>
<li>cmc</li>
<li>Collecter</li>
<li>colty</li>
<li>Coly</li>
<li>Comeback222</li>
<li>Comrade Cuddles</li>
<li>ConanTheBarbarian</li>
<li>Conker</li>
<li>ContinentalBreakfast</li>
<li>Continue</li>
<li>corvus</li>
<li>Corvus</li>
<li>CounterSpell</li>
<li>crafty35a</li>
<li>craignade/TTV</li>
<li>Crank the Hoon</li>
<li>Crila_Peoty</li>
<li>Croix</li>
<li>Crophix</li>
<li>CrumpyCap</li>
<li>Crystal_Hunter</li>
<li>css</li>
<li>Cstar</li>
<li>CSW</li>
<li>Cubed</li>
<li>cubeslave</li>
<li>Cubini23</li>
<li>CucumberConnoisseur</li>
<li>CVH</li>
<li>Cykiatric</li>
<li>Cynergy</li>
<li>D.J</li>
<li>DaBarracuda</li>
<li>DaDitka</li>
<li>Daedalus Daybreak</li>
<li>Danforth</li>
<li>Dangeresque</li>
<li>dani_chad</li>
<li>daniel.roach10</li>
<li>danjessup03</li>
<li>dannik42</li>
<li>Dannyboy</li>
<li>Darigac</li>
<li>DarkCone</li>
<li>DarkCrow</li>
<li>darkeisbein</li>
<li>DarkestHour</li>
<li>Darkfangs_the_magician</li>
<li>darkkat</li>
<li>DarkMonaldson</li>
<li>DarkTwinge</li>
<li>Darth Döner</li>
<li>DatBoi</li>
<li>DaveTheGame</li>
<li>Daws</li>
<li>DCortez</li>
<li>DeathBlowTTV</li>
<li>DeathShoottOneyOoney</li>
<li>Defined</li>
<li>Degenerate Wizard</li>
<li>demon_otf</li>
<li>demonbarber</li>
<li>demonicnaga</li>
<li>Demorphed</li>
<li>DEN1ED</li>
<li>Denogginizer</li>
<li>deonpeon</li>
<li>Despicable</li>
<li>dessyc</li>
<li>detonator635</li>
<li>dheisman</li>
<li>Dimawho</li>
<li>Dionysuis</li>
<li>Disc-OH!</li>
<li>Dispel</li>
<li>dllee101</li>
<li>dmusser7</li>
<li>Doca</li>
<li>Dodeka</li>
<li>Dodogne</li>
<li>dokomoy</li>
<li>dominic.marucci</li>
<li>DomWie</li>
<li>doneisi</li>
<li>Dont Speak American</li>
<li>Dook Silver</li>
<li>DoomFish</li>
<li>DorkDad</li>
<li>Dovahkip</li>
<li>dpako</li>
<li>Dr Stealth</li>
<li>Dr. Perry</li>
<li>Dr.Wookie</li>
<li>Draajen</li>
<li>Drab_Emordnilap</li>
<li>Drackan</li>
<li>Dracoape</li>
<li>Dracohey</li>
<li>DracoOmega</li>
<li>dragonian1</li>
<li>Draig</li>
<li>Drego Reiner</li>
<li>DrHades</li>
<li>Droideka_11</li>
<li>DrowsyThunder</li>
<li>DrZegt</li>
<li>DrZurkon</li>
<li>Dssc1234</li>
<li>dualistic</li>
<li>duckduckMOO</li>
<li>ducksix</li>
<li>Duffel Penguin</li>
<li>Duke Leto</li>
<li>Dungis</li>
<li>Duodora</li>
<li>duofanel</li>
<li>DVeenlijk</li>
<li>DwightDesotelle</li>
<li>Dynamicist</li>
<li>Dzi</li>
<li>Eason24</li>
<li>EatYourSoup</li>
<li>EC_John</li>
<li>echoes37</li>
<li>Eclipse-v01</li>
<li>Ed</li>
<li>edchu</li>
<li>eden_fere</li>
<li>EdJuTV</li>
<li>Eggnog</li>
<li>eggo</li>
<li>eisi</li>
<li>Ekop</li>
<li>El Zilcho</li>
<li>El_Gran_Boa</li>
<li>ElementFive</li>
<li>Ellie</li>
<li>ellisxedge / EFX - Crypto</li>
<li>Elyod</li>
<li>Emberwatch_</li>
<li>emka</li>
<li>EndoZoa</li>
<li>enigmakmr</li>
<li>Envoy</li>
<li>Enyy</li>
<li>EpilepsyKangaroo</li>
<li>Epiphany!</li>
<li>erdrick17</li>
<li>Ere[ditto]</li>
<li>EricF</li>
<li>ErlennMeyer</li>
<li>Erowe</li>
<li>Erroneous</li>
<li>Erry Day im Wogglin</li>
<li>Esoteric</li>
<li>essjayehm</li>
<li>eumimi123</li>
<li>euxpiol</li>
<li>Evens</li>
<li>Everyday Broom Salesman</li>
<li>Evil Baboon</li>
<li>evilbau</li>
<li>Evilfork</li>
<li>Exoticpanda</li>
<li>ExtraTricky</li>
<li>ExtremeChicken</li>
<li>EyeJay</li>
<li>Eywind</li>
<li>EZE</li>
<li>f_fft006</li>
<li>F300XEN</li>
<li>Facon</li>
<li>Falarus</li>
<li>Fallingstar055</li>
<li>fantti</li>
<li>Fatespinner</li>
<li>FatherSbB</li>
<li>FeedMePlease</li>
<li>Fend</li>
<li>Fenrir</li>
<li>Fernface</li>
<li>Ferr1s</li>
<li>Ferrando</li>
<li>FFfreak</li>
<li>Fiery Banana</li>
<li>Finkel-Far</li>
<li>FireOak</li>
<li>FirstTimeMid</li>
<li>Fish</li>
<li>fishcat</li>
<li>Flap Tuesday</li>
<li>Flawe</li>
<li>Flim_C</li>
<li>Floret</li>
<li>Fluke</li>
<li>Folero</li>
<li>Foodog98</li>
<li>Forgotten Arbiter</li>
<li>Fought Wog (Wog Won)</li>
<li>Foust</li>
<li>fra.guard2</li>
<li>Framed</li>
<li>Fredderdick Returns</li>
<li>Freddybabes</li>
<li>fredyybob</li>
<li>FreeDumb</li>
<li>freeloopmx</li>
<li>FreMan</li>
<li>Frenzy</li>
<li>Friedrich Nietzsche</li>
<li>Friendly_Phoenix</li>
<li>frock211</li>
<li>FroGGer</li>
<li>frubsquared</li>
<li>Fry Guy</li>
<li>Fudgesicle</li>
<li>Fulcrum</li>
<li>Fureonu</li>
<li>Fureonuu</li>
<li>FutureValue</li>
<li>gabebama</li>
<li>GabiJigodia</li>
<li>gadfly_26</li>
<li>gamenameKSW</li>
<li>GamesWithSwifty</li>
<li>Gangster.</li>
<li>Garf%</li>
<li>Gary Oak</li>
<li>Gath</li>
<li>gdaynick</li>
<li>Geeborg</li>
<li>Generalmum</li>
<li>GENI</li>
<li>GeoTracker</li>
<li>GGs Live</li>
<li>Ghostlyflow</li>
<li>Gibba</li>
<li>Giddeh</li>
<li>Giguuuuh</li>
<li>GingerBerger</li>
<li>GingerNation</li>
<li>gislijoh</li>
<li>gkakgraubgyou</li>
<li>Gladley</li>
<li>glassguybob</li>
<li>GlockNMyRari</li>
<li>gmizsak</li>
<li>GoblinMatron</li>
<li>GodWithAShotgun</li>
<li>goldenmonky</li>
<li>Good old Saba</li>
<li>GoodoFreak</li>
<li>goulashnikov</li>
<li>Grandmother Bikini Skin</li>
<li>Gravesh</li>
<li>GreatestBeard</li>
<li>TurquoiseLink</li>
<li>greeny113</li>
<li>gregbot</li>
<li>Griffen Valentine</li>
<li>Grndlul [TTV]</li>
<li>GrosBill</li>
<li>Guboj</li>
<li>Guinby</li>
<li>Guliver</li>
<li>gurev</li>
<li>Guts</li>
<li>guy number two</li>
<li>GxSlim</li>
<li>Habboot</li>
<li>Hamano</li>
<li>hambo710</li>
<li>Hanslolo</li>
<li>HappinessLTD</li>
<li>Happy</li>
<li>harad12</li>
<li>HasNoName2</li>
<li>HAUMPH</li>
<li>heaby weabons</li>
<li>Hecabutter</li>
<li>Hedon</li>
<li>Hello my friends</li>
<li>Hellsau</li>
<li>Helo frendz</li>
<li>help</li>
<li>help</li>
<li>helpmeasap</li>
<li>HermitDruid</li>
<li>HeroNextDoor</li>
<li>Hexed</li>
<li>HeyNongMan</li>
<li>Hicktricks</li>
<li>HighHopes</li>
<li>hill_giant</li>
<li>Himotam</li>
<li>HippityLongEars</li>
<li>Hisendam</li>
<li>Hmpfy Joanna</li>
<li>hoebag</li>
<li>𝕳𝖔𝖑𝖞 𝕾𝖎𝖌𝖒𝖆𝖗!</li>
<li>HolyAcheron</li>
<li>Hombre94</li>
<li>Home</li>
<li>Honigkuchenx</li>
<li>honk</li>
<li>Hope</li>
<li>horstfemme</li>
<li>Hotsauce</li>
<li>House</li>
<li>hrandjt</li>
<li>huebeeTTV</li>
<li>Hullo</li>
<li>HumanWallet</li>
<li>hunterlionheart</li>
<li>HurryKane</li>
<li>huzzah.</li>
<li>hydrargum</li>
<li>i am lagging</li>
<li>IamActuallyLvL1</li>
<li>iBGM</li>
<li>Icarus73</li>
<li>ICWobbles</li>
<li>iddqd</li>
<li>Idiot Dolphin</li>
<li>Ikarus</li>
<li>Il_Pergolatore</li>
<li>illinigamer</li>
<li>ima</li>
<li>iminaBearSuit</li>
<li>Imlar</li>
<li>Immortal</li>
<li>Immy</li>
<li>imsobad</li>
<li>Indifferent</li>
<li>Infern</li>
<li>Infinite</li>
<li>InGenuity</li>
<li>Inkvader Zim</li>
<li>Inove</li>
<li>insanechairman</li>
<li>Inschato</li>
<li>instantrunoffvote</li>
<li>IntotheGloam</li>
<li>iojot</li>
<li>IQWrestler</li>
<li>Iron Roggs</li>
<li>IronStep</li>
<li>ishavepubes</li>
<li>Isik</li>
<li>Isoggruss</li>
<li>isomorphic</li>
<li>Isosurface</li>
<li>isvik</li>
<li>itakitsu</li>
<li>ItsTheMuffinMan</li>
<li>ivanemal</li>
<li>j14206</li>
<li>Jamcitadeleasyclap</li>
<li>Jammo3k</li>
<li>JamusMcgamuS</li>
<li>JaShooUh</li>
<li>jasoniltg</li>
<li>jasperov</li>
<li>jaysherman</li>
<li>Jaytee</li>
<li>jazzcs</li>
<li>Jchan</li>
<li>Jebas</li>
<li>Jedi</li>
<li>jedi_gof</li>
<li>jenga</li>
<li>jepsychaleee</li>
<li>Jeremiahfira</li>
<li>jespo_22</li>
<li>Jethro</li>
<li>Jexyll</li>
<li>JimJams</li>
<li>Jimmy Fantastic</li>
<li>JimmyRed</li>
<li>Jitman</li>
<li>jocoroco</li>
<li>JoelLarssonGG</li>
<li>John|Cataldo</li>
<li>Johnny_Devo</li>
<li>JoINrbs</li>
<li>Joli</li>
<li>jon</li>
<li>Jordi</li>
<li>Jorin</li>
<li>joseffreedom</li>
<li>Josh124</li>
<li>jpcatalano</li>
<li>jra</li>
<li>jrm1ah</li>
<li>jsh</li>
<li>Juborky</li>
<li>judyidkyou</li>
<li>juicybaboon</li>
<li>Junioviski</li>
<li>Just Sean</li>
<li>justinbrar</li>
<li>Kaikazel</li>
<li>Kaiser Winhelm</li>
<li>kakugawari_bougin</li>
<li>Kal-Elk</li>
<li>Kale</li>
<li>Käpt'nSharky</li>
<li>Kaptajn Klutch</li>
<li>Kapten Ölsko</li>
<li>Kard</li>
<li>Karlim00</li>
<li>karzon42</li>
<li>kaspen603</li>
<li>Kassapa</li>
<li>KåtaKlara</li>
<li>Kate</li>
<li>katot</li>
<li>katyrzana</li>
<li>kayamja</li>
<li>kayleedeplume</li>
<li>Kaze</li>
<li>KeithOTR</li>
<li>kenbearadams</li>
<li>Kensey007</li>
<li>kevanemami</li>
<li>Kevo</li>
<li>Kevor24</li>
<li>KeyForLock</li>
<li>Kherty</li>
<li>killedbyhilarity</li>
<li>KindaLuckyTho</li>
<li>kineticore</li>
<li>KingRobb</li>
<li>kisenish</li>
<li>kisenish twitch</li>
<li>Kissaki</li>
<li>Kitkatzy</li>
<li>Kivivarvas</li>
<li>Klekking 420</li>
<li>KLEKshirecat</li>
<li>kmaster2007</li>
<li>Knight4</li>
<li>Komomo</li>
<li>Kon</li>
<li>KongOnlyPhans</li>
<li>konstanttom</li>
<li>Koyun</li>
<li>Kraad</li>
<li>Kreon</li>
<li>kris.vanbeurden</li>
<li>Kristof</li>
<li>Kryel</li>
<li>kt</li>
<li>Kuelyst</li>
<li>kujira</li>
<li>Kung Fu Renegade Cop</li>
<li>kungfoorabbit</li>
<li>KÜRBISKÖNIG</li>
<li>kurishnikow</li>
<li>Kurly</li>
<li>Kuro</li>
<li>Kurocat</li>
<li>Kvothe</li>
<li>Kwe</li>
<li>KYLECTRON</li>
<li>l0nger</li>
<li>Laezar</li>
<li>Laggi</li>
<li>Laurennolen88</li>
<li>lazybee</li>
<li>Lazza 96</li>
<li>learntolove6</li>
<li>LegendaryIndian</li>
<li>Leidox</li>
<li>Lemonade</li>
<li>leovelho.games</li>
<li>Leralasss</li>
<li>lesojan</li>
<li>let it rock</li>
<li>lewiskai</li>
<li>lewk</li>
<li>lewktwo</li>
<li>leyland.eli</li>
<li>li.larry3</li>
<li>Lick</li>
<li>Lil Marie</li>
<li>limousines</li>
<li>Line</li>
<li>Linkan</li>
<li>linkunreal</li>
<li>liquidmetalcobra</li>
<li>Little Huggles</li>
<li>Little piece of</li>
<li>LLuck</li>
<li>lmdemasi</li>
<li>Lobster667</li>
<li>LobsterCrew</li>
<li>Lofwyr007</li>
<li>Loki</li>
<li>Loki Strikes</li>
<li>lokr92</li>
<li>LoLoGramz</li>
<li>Loquatious</li>
<li>LoRdNaO</li>
<li>LouKap</li>
<li>Lrson</li>
<li>lsp52</li>
<li>LSUfan1100</li>
<li>Lucifer Nevermind</li>
<li>Luk</li>
<li>luka.stankovic1909</li>
<li>lukacarroll</li>
<li>lukazoer</li>
<li>lulnenko</li>
<li>Lunchbox</li>
<li>LunchboxSuperhero</li>
<li>Lutrano</li>
<li>M-Pie</li>
<li>M.W.</li>
<li>Mad_Cow13</li>
<li>madhax</li>
<li>MadNomad</li>
<li>MagicallyMartin</li>
<li>magicmattersmtg</li>
<li>MagnusL</li>
<li>MajinBeng</li>
<li>Manashne</li>
<li>Manchy</li>
<li>manicpoet7</li>
<li>ManuS</li>
<li>ManWithoutPlan</li>
<li>mara</li>
<li>marc.colaco</li>
<li>Marineland</li>
<li>mark1973hg</li>
<li>Marten</li>
<li>MARTIN GEE</li>
<li>Martin ScoresEasy</li>
<li>Mask</li>
<li>mastrblastr</li>
<li>mastros 24</li>
<li>mathijs__jansen</li>
<li>Matignon</li>
<li>matrix.disc</li>
<li>Matt</li>
<li>Matt Oblivium</li>
<li>matt.t.benjamin</li>
<li>matthewnass</li>
<li>MauxFire</li>
<li>MaxD-MTG</li>
<li>Maximustachio</li>
<li>Maxwell</li>
<li>maxx</li>
<li>May</li>
<li>MC Cracker Jack</li>
<li>McDeity</li>
<li>meanfannypack</li>
<li>MedievalScribe</li>
<li>MegaLeek</li>
<li>MegaZero</li>
<li>Melkor</li>
<li>Melodic</li>
<li>Memento Mori</li>
<li>memoryghost</li>
<li>MeowMixz_V3</li>
<li>Mercat</li>
<li>Merlin</li>
<li>meromorphic</li>
<li>Meskito</li>
<li>Meteorshower</li>
<li>Meticulousian</li>
<li>MGrenouille</li>
<li>Michael Mayhem</li>
<li>Midguy</li>
<li>mihirkamble</li>
<li>Mike D</li>
<li>MikeC</li>
<li>Milder</li>
<li>Milkems</li>
<li>mincho</li>
<li>MindsDesire</li>
<li>Minox</li>
<li>Mister_Goo</li>
<li>Mithfin</li>
<li>MixableGee</li>
<li>miya</li>
<li>Mlep(klay)nos</li>
<li>mlmcc</li>
<li>mmcquistan</li>
<li>MMR FREE DROPPING</li>
<li>mmtk</li>
<li>Moartel</li>
<li>modestmewtwo</li>
<li>Modus Trollens</li>
<li>Mogg</li>
<li>molothrus</li>
<li>monkaS</li>
<li>monkaSTEER</li>
<li>Mookid</li>
<li>Morder</li>
<li>moriantumr</li>
<li>moriwo</li>
<li>Morningstarr</li>
<li>Mouche_</li>
<li>Mountain</li>
<li>Mourning KlekTheCuck :,(</li>
<li>Movi</li>
<li>MoxJeremy</li>
<li>Mr Giles</li>
<li>mr_palms</li>
<li>Mr. Ahab sir</li>
<li>Mr. Duck</li>
<li>Mr. Snrub</li>
<li>Mr.Plow</li>
<li>MrBeef23</li>
<li>MrBrick</li>
<li>MrChimCham</li>
<li>MrFraction</li>
<li>mrhadoken</li>
<li>MrHuDat</li>
<li>MrPage404</li>
<li>MrPerfect</li>
<li>MrSmiley</li>
<li>Mrtehee</li>
<li>mrw10</li>
<li>MrYippeeKiYay</li>
<li>MsMo</li>
<li>mtallen</li>
<li>MTGName</li>
<li>Mu</li>
<li>mull_gubben</li>
<li>Mullibok</li>
<li>MuskratGuile</li>
<li>Mx</li>
<li>MyDrothers</li>
<li>mygoodboy</li>
<li>Myles</li>
<li>Mythmast3r</li>
<li>mythraal</li>
<li>Mzinchaleft</li>
<li>N!k0la</li>
<li>NachoSnax</li>
<li>Nah</li>
<li>nairbly</li>
<li>nak28</li>
<li>nanabozo</li>
<li>Narmle</li>
<li>nathajosu7</li>
<li>nathandonr</li>
<li>NatuRe</li>
<li>naxzulas</li>
<li>Near</li>
<li>Nebtawi</li>
<li>nee</li>
<li>negative1</li>
<li>NeoDharma</li>
<li>Neravius</li>
<li>Nice Highroll</li>
<li>nickalfano1</li>
<li>Nickjaycee</li>
<li>Nicro</li>
<li>Niemand</li>
<li>Niflheim</li>
<li>NightFury</li>
<li>nightowl6</li>
<li>nikimk</li>
<li>Nikito</li>
<li>NinjaGnat</li>
<li>NinjaSniPAH</li>
<li>nirinirinirinirino</li>
<li>Nitroks</li>
<li>nkirbit</li>
<li>Nocen</li>
<li>nodrog489</li>
<li>Noimnot</li>
<li>Noir</li>
<li>Nolofindel</li>
<li>Nomemory</li>
<li>noograg</li>
<li>Nophex</li>
<li>Not_a_recluse</li>
<li>nothere4</li>
<li>NotSniping</li>
<li>Nubbed-></li>
<li>NuclearGoo</li>
<li>Nugatti.knight</li>
<li>nui</li>
<li>NuiKt</li>
<li>Number_0ne</li>
<li>nut</li>
<li>NUTI</li>
<li>Nybel</li>
<li>Nybelheim</li>
<li>nycloki</li>
<li>OccamsRazor</li>
<li>OceanMud</li>
<li>Oeanie</li>
<li>OfGodsAndDemons</li>
<li>OkayFrost</li>
<li>oliver_christie</li>
<li>OliverOpossum</li>
<li>OlleR</li>
<li>Olliff</li>
<li>OlorinTheWise</li>
<li>Oltanya</li>
<li>olz0508</li>
<li>Omelette du Humpty</li>
<li>OmniPotent42</li>
<li>onemancrowd</li>
<li>Oolong_Latte</li>
<li>oriellore</li>
<li>Orillion</li>
<li>OrrinB</li>
<li>Otter</li>
<li>Ottiss</li>
<li>Owen Eli</li>
<li>oysteinprytz</li>
<li>pachucogrenas</li>
<li>Pajabol</li>
<li>Palas Atena</li>
<li>Palaven</li>
<li>palmtree</li>
<li>Pandt</li>
<li>PascalG</li>
<li>Pastafarianx</li>
<li>Pathos</li>
<li>Pattern Day Trader</li>
<li>pavlaugh</li>
<li>Pazoozoo</li>
<li>pearlemagne</li>
<li>pedroberbs</li>
<li>Peedrin</li>
<li>Pemmin</li>
<li>peppernose</li>
<li>PercsAlert</li>
<li>Perivale</li>
<li>PeroPero</li>
<li>Persona</li>
<li>Peszdingo</li>
<li>Petrify</li>
<li>pffthmgcdrgn</li>
<li>Phaeon</li>
<li>Phantom</li>
<li>PhanTom</li>
<li>Phantomthief</li>
<li>phazingFish</li>
<li>Phlexis</li>
<li>pholiage</li>
<li>picklesword</li>
<li>Pikapwner</li>
<li>Pinkmoss</li>
<li>Pizzaofdeath</li>
<li>PJMizzle</li>
<li>Playernator</li>
<li>plinq</li>
<li>Plurmorant</li>
<li>PM_ME_YOUR_CORGIS</li>
<li>Pocalu</li>
<li>pokebat42</li>
<li>pomme_verte</li>
<li>pontus.lofberg</li>
<li>porkee</li>
<li>portagepawn</li>
<li>Posuajants</li>
<li>potato</li>
<li>PoutyPanda🐼</li>
<li>PPauli</li>
<li>Pretinho Chevetão 68</li>
<li>Prody</li>
<li>Prof VJ Cornucopia</li>
<li>Professional Trash</li>
<li>Prog</li>
<li>PUFF PUFF PASS</li>
<li>Pukventuk</li>
<li>punpun</li>
<li>Pup the Magic Dragon</li>
<li>PurbleCorgi</li>
<li>PutPut</li>
<li>qazsw2010</li>
<li>QDI</li>
<li>Quard</li>
<li>Quatih</li>
<li>Quaznar</li>
<li>Quill</li>
<li>Quincunx</li>
<li>R.Rabenherz</li>
<li>Raengar</li>
<li>Raiden</li>
<li>Raisin Bran</li>
<li>rampagingpenguins</li>
<li>randombauer</li>
<li>rareglobe</li>
<li>RascalYote</li>
<li>Rat</li>
<li>RavenGr</li>
<li>Rawnslaught</li>
<li>rayoga</li>
<li>readyj24</li>
<li>Readymade</li>
<li>RealUlysse</li>
<li>Reb46</li>
<li>Red_bzr/tv</li>
<li>Redrame</li>
<li>Reifu</li>
<li>Reithe</li>
<li>reivax1616</li>
<li>remakeredsonja</li>
<li>ret</li>
<li>RexxRaul</li>
<li>rfki</li>
<li>Rhapsody</li>
<li>Rhavas</li>
<li>Rhianne</li>
<li>Richarwirman</li>
<li>Rick Wreckless</li>
<li>Rijnbende</li>
<li>Ritoko</li>
<li>roarmalf</li>
<li>Robs</li>
<li>Rocky Wolf</li>
<li>Roda</li>
<li>Rogni</li>
<li>ronaldino1313</li>
<li>Rottick</li>
<li>RoyGBiv</li>
<li>Rsd</li>
<li>RubinZoo</li>
<li>Rubium</li>
<li>Rubtube</li>
<li>Rugger</li>
<li>Rumti</li>
<li>Runeclaw</li>
<li>Ruskeydoo</li>
<li>Rusty Shackleford</li>
<li>ryfyshyguy</li>
<li>ryuseungmin</li>
<li>saberwolf22</li>
<li>Sad Dracula</li>
<li>SaintOfCards</li>
<li>sajadin</li>
<li>samdsherman</li>
<li>samuelhblack</li>
<li>Sanies</li>
<li>Sannozuke</li>
<li>Saya-san</li>
<li>sayron</li>
<li>saytinwarship</li>
<li>sboR</li>
<li>Scale [roter_Erzengel]</li>
<li>Scarbo</li>
<li>Sceadeau</li>
<li>Schmamuel</li>
<li>schnda</li>
<li>schneider_michael1992</li>
<li>Schwer-Muta</li>
<li>ScissorsLizard</li>
<li>Sckej</li>
<li>Scoobs</li>
<li>Scookie1986</li>
<li>ScottieDo</li>
<li>scraiged</li>
<li>Scrambled Humpty Dumpty</li>
<li>Scratch</li>
<li>screw xxx</li>
<li>Scrubbydoo</li>
<li>Scubafrog</li>
<li>Scubatoad</li>
<li>SCunamyS</li>
<li>scythnori</li>
<li>Sealed Vessel</li>
<li>Sean</li>
<li>SecretK1</li>
<li>Sectores</li>
<li>senrath</li>
<li>sens3</li>
<li>Senshi</li>
<li>seraphimscall</li>
<li>sergentbeatstick</li>
<li>Serpit</li>
<li>Sessh</li>
<li>Setteduetto</li>
<li>Sexual Hippo</li>
<li>SgtMoukas</li>
<li>Shadeslayer</li>
<li>Shadowmitu</li>
<li>Shanba</li>
<li>shantivj</li>
<li>Sharred</li>
<li>Sharred</li>
<li>Shinobu</li>
<li>Shirayne</li>
<li>Shoat</li>
<li>shoefishtree</li>
<li>shooty</li>
<li>shortelf</li>
<li>shouix</li>
<li>Shwei</li>
<li>Shwei2</li>
<li>Sikolio</li>
<li>silencer94</li>
<li>silentkaos</li>
<li>Silly Me</li>
<li>Sir Garlot</li>
<li>Sir Rhino</li>
<li>Sir.Grey</li>
<li>SirOwl</li>
<li>SirSalty</li>
<li>SirSmileALot</li>
<li>siv_</li>
<li>Six Biomes</li>
<li>Sixy</li>
<li>Skammie</li>
<li>skejwen</li>
<li>Skeleton Lenin</li>
<li>Skg</li>
<li>SkilgannoN</li>
<li>Skip</li>
<li>Sky Rotberg</li>
<li>Slasher21</li>
<li>Sliferstv</li>
<li>slothland</li>
<li>Slurm</li>
<li>Slymiw</li>
<li>SmallStreet</li>
<li>Smdster</li>
<li>Smiley</li>
<li>Snag</li>
<li>Snapcaster</li>
<li>snefruhs</li>
<li>SoakeyB.</li>
<li>soapyelo</li>
<li>SoaringFlying</li>
<li>Soerael</li>
<li>SofaKingHappy</li>
<li>softdrinkjudo</li>
<li>Solerior</li>
<li>solleksmori</li>
<li>SomeAreBoojums</li>
<li>Sometimes</li>
<li>sorbetyumyum</li>
<li>Sorto</li>
<li>Sorus</li>
<li>Spacecat</li>
<li>Spanky_kc</li>
<li>Spazzy</li>
<li>Specimen Gwent</li>
<li>Spectatron</li>
<li>Spencer</li>
<li>Spinzaku</li>
<li>Spitzbub</li>
<li>Splash</li>
<li>Spoonerism</li>
<li>squirleon</li>
<li>squirtwo</li>
<li>ssbmgrimm</li>
<li>Ssilver</li>
<li>Stability and Certainty</li>
<li>Stanberg</li>
<li>Steven S. Brawl</li>
<li>steveoms</li>
<li>stickman</li>
<li>stinkpig</li>
<li>Stinkweed</li>
<li>stooglefish</li>
<li>stopash</li>
<li>Storytime</li>
<li>Stryfe002</li>
<li>StupidPubbie</li>
<li>Sulryn Hlaalu</li>
<li>Sunfire</li>
<li>Supervillain</li>
<li>Supreme_Kitteh</li>
<li>Surge</li>
<li>Svknoe</li>
<li>SwarmOfMats</li>
<li>sweenzydeenzy</li>
<li>swiftwolfgaming</li>
<li>swissstopwatch</li>
<li>Sylarstyle</li>
<li>Sythesys</li>
<li>szax</li>
<li>Sztub</li>
<li>T[p]Thar</li>
<li>Tacit Caster</li>
<li>Tackman</li>
<li>taeerom</li>
<li>Taffy</li>
<li>Tag Leader</li>
<li>Takimoto Hifumi</li>
<li>Takoy</li>
<li>Taksonomy</li>
<li>Talus</li>
<li>Tanatlock</li>
<li>TANeoK</li>
<li>Tarolg</li>
<li>Tarrs</li>
<li>ted.wachtel</li>
<li>Teddy</li>
<li>tehnuub2</li>
<li>Tempest</li>
<li>tenzotron</li>
<li>Tepelena5342</li>
<li>Terribad</li>
<li>Terroking</li>
<li>TerryHintz</li>
<li>Thagomizer</li>
<li>Thalai</li>
<li>tharko</li>
<li>The Center of the Universe</li>
<li>The Mother of Throws LB Jacey</li>
<li>The Numbers</li>
<li>The_Alpaca_Man</li>
<li>The_Rake</li>
<li>The_Splasher</li>
<li>TheBergund</li>
<li>thebottled</li>
<li>thegamer97</li>
<li>TheGreatZiggyny</li>
<li>ThelebK</li>
<li>TheLight</li>
<li>TheMagicPope</li>
<li>TheMindSculptor</li>
<li>TheMooKing</li>
<li>TheMyThatTries</li>
<li>Theory</li>
<li>ThePlaceMatt</li>
<li>TheSeaCrow</li>
<li>TheSighGuy</li>
<li>thezachdubin</li>
<li>TheZvi</li>
<li>thisisjdf</li>
<li>thithi23</li>
<li>Thoive</li>
<li>Thoomor</li>
<li>ThoriumZ</li>
<li>Thoth</li>
<li>tiago.valenca</li>
<li>tianqin_mars</li>
<li>ticky_tacky</li>
<li>Tidus</li>
<li>Tiffany says Trans Rights</li>
<li>Tigas</li>
<li>tille</li>
<li>Timminator</li>
<li>Tintif4x</li>
<li>Tiny, The Dumpty Slayer</li>
<li>tiptop</li>
<li>TJH1974</li>
<li>TMK</li>
<li>Tofu</li>
<li>Tom Schnizz</li>
<li>tomas</li>
<li>Tommo</li>
<li>Top 10 Mark Little Fan</li>
<li>TorbenOfSomethingAwkward</li>
<li>Toscabo</li>
<li>TotallyNormalCat</li>
<li>Tovak</li>
<li>tphthalia says trans rights</li>
<li>TPLM Gon</li>
<li>travelpreparations</li>
<li>trevorzwisch</li>
<li>trialforce</li>
<li>trippdup</li>
<li>Trommerz</li>
<li>Trotske</li>
<li>trynet</li>
<li>Tryphikik</li>
<li>tsiongas</li>
<li>ttv/hyp_specter</li>
<li>ttv/KlekTheCluck</li>
<li>ttv/Teemees</li>
<li>Tubao</li>
<li>TurboDimitri</li>
<li>TwinsRule</li>
<li>Twitch.tv/Cosmic_Vortex42</li>
<li>twitch.tv/xcalibrestream</li>
<li>UberDrive</li>
<li>uga</li>
<li>uluru</li>
<li>UMEHARAAAAAAAA</li>
<li>unconscious please</li>
<li>Undefined</li>
<li>Undutchable</li>
<li>Unjust</li>
<li>UnskilledLabor</li>
<li>unwantedcow</li>
<li>upsidedownfaerie</li>
<li>UrBoyJC</li>
<li>uwu</li>
<li>Vacation Tenzin</li>
<li>vagrantlest</li>
<li>Valnar</li>
<li>Valther</li>
<li>vango</li>
<li>VapeDadBloodOath</li>
<li>VarianceMinefield</li>
<li>Vejci</li>
<li>Velvet Thunder</li>
<li>vennythekid</li>
<li>verthanthi</li>
<li>VespeneGas</li>
<li>vi_fi</li>
<li>vibratingsheep</li>
<li>VicTimEyes</li>
<li>Victor</li>
<li>victudium</li>
<li>videogamer7777777_91</li>
<li>Vin11</li>
<li>vivisectionss</li>
<li>Vivkira</li>
<li>Vol</li>
<li>Vonryler</li>
<li>voodoochildspirit</li>
<li>VVyrm</li>
<li>waffa</li>
<li>Wait4Godot</li>
<li>Wall of Roots</li>
<li>WallabyTed</li>
<li>Wampie</li>
<li>Wamutombo</li>
<li>warzoid</li>
<li>watermelon™</li>
<li>wbrennan</li>
<li>WeeDebil</li>
<li>whartonbm</li>
<li>Whis</li>
<li>Whiskersz</li>
<li>Whistle</li>
<li>whitefaces</li>
<li>wHo8mAhRiCe</li>
<li>Willscarlet</li>
<li>wilykat</li>
<li>wingmanj</li>
<li>Winnerbury</li>
<li>Wiseguy</li>
<li>Wonder Woggle</li>
<li>Wonsky</li>
<li>wood4sheep</li>
<li>woodabeuk</li>
<li>worldbusca</li>
<li>wpl5</li>
<li>WuRevolution</li>
<li>wusubi</li>
<li>Wydwen</li>
<li>Xardian7</li>
<li>xcenco</li>
<li>Xeroc</li>
<li>XsushifishX</li>
<li>Xuande</li>
<li>xwerz23</li>
<li>XXL Chalupa</li>
<li>xxsegismundoxx</li>
<li>XxWhatAmIxX</li>
<li>xXxNarut069xXx</li>
<li>Xzlash</li>
<li>YaBoiOmie</li>
<li>Yargh</li>
<li>Yasabyo?</li>
<li>Yatzy2D</li>
<li>ybshy69</li>
<li>yiran10</li>
<li>yliajo</li>
<li>YoMamasDick</li>
<li>yossarianjumps</li>
<li>Yoto</li>
<li>You Toggle My Woggle</li>
<li>Your Leader</li>
<li>YubiFuu</li>
<li>Yukmouth</li>
<li>Yuri_Lorien</li>
<li>YvngMochii</li>
<li>ZachCarr</li>
<li>Zanrado</li>
<li>Zateep</li>
<li>Zaul</li>
<li>Zaulk~</li>
<li>zazi</li>
<li>zecha</li>
<li>Zed</li>
<li>Zeelebh</li>
<li>Zensho!</li>
<li>Zephyr Dragon Lord</li>
<li>Zepphire</li>
<li>Zero Two</li>
<li>zeroto100notveryquick</li>
<li>Zeryph</li>
<li>Zeshe</li>
<li>ZeusLong</li>
<li>zipper</li>
<li>Zirek</li>
<li>Zonra</li>
<li>zork</li>
<li>Zraf</li>
<li>Zunicorn7</li>
<li>zzaphod42</li>
<li>Ⱬ₳₥₳</li>
<li>はみお</li>
<li>沒有暈船但是KSPKSPKSPKSPKS</li>
<li>空獭</li>
</ul>
<hr />
<p><em>Note: this announcement was originally published on Storybook Brawl's news feed on Steam.</em></p>
Patch 61.1.1 Notes
2021-09-13T00:00:00Z
https://news.storybookbrawl.com/articles/2021-09_patch-61-1-1/
LSV
Balance changes and fixing transformations.
<p>Welcome to Patch 61.1.1 ! This patch has a few balance changes in addition to bug fixes (mostly centering around some issues with transformation of characters).</p>
<h2>Balance Changes</h2>
<p>As a note, these changes will not show up in the collection screen until the next client update.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1-1_princearthur.png" alt="image" loading="lazy" />
</figure>
<h3>Prince Arthur</h3>
<blockquote>
<p>Old: 3 cost 3/3 -> New: 4 cost 5/5</p>
</blockquote>
<p>Prince/Princess strategies were showing up too much in games and presenting numbers too big for such a linear strategy. Long term we’d like to find other ways to increase the viability of these builds, but for now we’re reverting Arthur.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1-1_theroundtable.png" alt="image" loading="lazy" />
</figure>
<h3>The Round Table</h3>
<blockquote>
<p>Old: 6 cost -> New: 7 cost</p>
</blockquote>
<p>The Round Table is one of the best treasures in the game, and has too consistently led to monster Treant builds when you find it. Level 7 fits its power level better.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1-1_heartwoodelder.png" alt="image" loading="lazy" />
</figure>
<h3>Heartwood Elder</h3>
<blockquote>
<p>Old: Neutral 2/9 -> New: Good 5/7</p>
</blockquote>
<p>With Round Table harder to find we wanted to give some love back to Treants. So we’re giving a slight buff to Heartwood Elder to hopefully make it more appealing in the midgame.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1-1_gingerbreadparty.png" alt="image" loading="lazy" />
</figure>
<h3>Gingerbread Party</h3>
<blockquote>
<p>Old: 4 cost -> New: 3 cost</p>
</blockquote>
<p>Imagine throwing a party and having no one show up! The Gingerbread Witch asked us to reduce the cost by one on her spell, and we listen to the players AND our characters.</p>
<h2>Bug Fixes</h2>
<ul>
<li>Improved the in-game pairings to more closely follow round-robin pairings.</li>
<li>Different dead players now all count as the same player for the purposes of pairings (meaning you can no longer play against dead players back to back).</li>
<li>Mihri, King Lion now counts past upgrades when you switch into him.</li>
<li>Transforming into an upgraded Prince or Princess no longer counts as an upgrade for Mihri.</li>
<li>Fixed a bug where granted abilities (Trophy Hunter, Sad Dracula, etc.) were being lost when a character was temporarily transformed.</li>
<li>When a character is temporarily transformed multiple times in the same round, it will now correctly transform back into its original form.</li>
<li>When a character completes its Quest and is then temporarily transformed, it will now correctly upgrade when it transforms back.</li>
<li>Fixed a bug where Blind Mouse could get higher level treasures than intended after being temporarily transformed.</li>
<li>Humpty Dumpty no longer triggers Muerte's ability when it dies.</li>
<li>Fixed an issue that was causing Mimic to not double Helm of the Ugly Gosling's ability.</li>
<li>Lancelot can no longer complete his quest while in hand.</li>
<li>Attack bonuses from your opponent's Eye of Ares no longer show when you return to the shop.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
Patch 61.1 Notes
2021-08-31T00:00:00Z
https://news.storybookbrawl.com/articles/2021-08_patch-61-1/
LSV
New heroes, new skins, new characters!
<p>Welcome to Patch 61.1. Our largest patch to date includes:</p>
<ul>
<li>Two new hero skins!</li>
<li>Two brand new heroes!</li>
<li>Two brand new characters!</li>
<li>Many balance changes!</li>
<li>Bug fixes, huzzah!</li>
</ul>
<h2>New Hero Skins</h2>
<p>We are adding two new hero skins to Storybook Brawl! Dragon Mother Gwen and Morgan of the Rose. Illustrated by the amazing artist, Ekaterina Chesalova. They are available in the store for 200 gems each (or 300 if you don’t own the base hero). We are a small indie team with a dream, and we are thankful to everyone who has considered supporting Storybook Brawl.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_newskin-morgan.png" alt="image" loading="lazy" />
</figure>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_newskin-gwen.png" alt="image" loading="lazy" />
</figure>
<h2>New Heroes</h2>
<p>Not one, but TWO new heroes approach! Mihri, King Lion and Fallen Angel.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_mihrikinglion.png" alt="image" loading="lazy" />
</figure>
<h3>Mihri, King Lion</h3>
<blockquote>
<p>Your Princes and Princesses have +2/+2 for each Prince and Princess you've Upgraded.</p>
</blockquote>
<p>“I am Mihri, king of kings. Look upon my animal court, ye Mighty, and be joyful! The lush and level savannah stretches far away."</p>
<p>A huge boost to Prince and Princess builds. Especially in the late game, because King Lion remembers how many times you’ve completed a quest or found three of a prince or princess over the course of the entire game!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_fallenangel.png" alt="image" loading="lazy" />
</figure>
<h3>Fallen Angel</h3>
<blockquote>
<p>Your characters have +2 Attack if you have three Evil characters, and +2 Health if you have three Good characters.</p>
</blockquote>
<p>This hero rewards you for taking a totally different path than normal, and we love that.</p>
<p>Please note that this bonus works for the rest of the brawl, if at any point during that brawl you had 3 evil and/or 3 good characters. So if you start the brawl with 3 of each, you will have the bonus the rest of that brawl. And if you start with just two good characters, but summon a third good character, you will have the +2 Health the rest of that brawl.</p>
<p>King Lion and Fallen Angel will always be presented to two different players in every game, and always in slot 4. Then, in about a month, they will both move to the regular hero pool. So at first, they won’t be available for a “free trial” in slot 2.</p>
<hr />
<h2>New Characters</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_shoulderfaeries.png" alt="image" loading="lazy" />
</figure>
<h3>Shoulder Faeries</h3>
<blockquote>
<p>[Level 6] 1/1, At the start of each brawl, I gain the Attack of your strongest Evil character and the Health of your healthiest Good character.</p>
</blockquote>
<p>One of our goals is to create new characters and heroes that increase the variety of viable late game builds. Storybook Brawl’s newest character can have HUGE stats in the late game, with the right team. Will it push players into a new late game direction?</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_babybugbear.png" alt="image" loading="lazy" />
</figure>
<h3>Baby Bugbear</h3>
<blockquote>
<p>[Level 3] 2/2, Last Breath: Your next shop sells a character that is one level higher than your hero.</p>
</blockquote>
<p>Help Baby Bugbear find her mother!</p>
<p>Having a 2/2 in the midgame can be costly, but the upside potential is huge! Her Last Breath ability will finish resolving when you get back to the shop, after your hero gains XP. So if you just hit level 4, she will put a level 5 character into the shop.</p>
<hr />
<h2>Balance Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_aon.png" alt="image" loading="lazy" />
</figure>
<h3>Aon</h3>
<blockquote>
<p>Old: 4/12, When you cast a spell, give your Mages +1 Attack Permanently. -> New: 6/12, When you cast a spell, give your Mages +1 Attack Permanently. Slay: Your spells cost 1 less next round.</p>
</blockquote>
<p>Mage builds are more fun when you play Aon than when he's simply a bench warmer. This buff should also increase the play rates of Mages.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_theend.png" alt="image" loading="lazy" />
</figure>
<h3>The End</h3>
<blockquote>
<p>Old: Level 3 -> New: Level 4</p>
</blockquote>
<p>The End was causing issues with too much life gain in Peter Pants builds using Merlin's Hat and Crystal Ball. This will keep it out of Peter's hands while keeping the card itself the same.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_wildgrowth.png" alt="image" loading="lazy" />
</figure>
<h3>Wild Growth</h3>
<blockquote>
<p>Old: 2 Cost -> New: 4 Cost</p>
</blockquote>
<p>The growth potential on this card is absolutely <em>wild</em>! We love having cards like this that have crazy potential. But we would like the truly crazy numbers to be rare. So we have moved this up a couple levels to both reduce its frequency and to help balance it with the hero Celestial Tiger.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_vainpire.png" alt="image" loading="lazy" />
</figure>
<h3>Vain-Pire</h3>
<blockquote>
<p>Old: 4/4, Slay: +4 Health this brawl. -> New: 3/4, Slay: +1/+1 permanently.</p>
</blockquote>
<p>Vain-Pire’s old ability wasn’t great, and often didn’t do anything even when the Slay triggered. Chupacabra was more than happy to trade its ability to Vain-Pire. (It is true what they say about Chup, he has the biggest, most generous heart of any evil creature you will ever meet.)</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_thechupacabra.png" alt="image" loading="lazy" />
</figure>
<h3>The Chupacabra</h3>
<blockquote>
<p>Old: Slay: +1/+2 permanently. -> New: Slay: Give the characters behind me +1/+1 permanently.</p>
</blockquote>
<p>Just when you think Chup’s benevolence couldn’t surprise you any more! His new Slay ability should make for some interesting choices for back row buff targets.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_toilandtrouble.png" alt="image" loading="lazy" />
</figure>
<hr />
<h3>Toil and Trouble</h3>
<blockquote>
<p>Old: 3 Cost -> New: 2 Cost</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_merlinstest.png" alt="image" loading="lazy" />
</figure>
<h3>Merlin's Test</h3>
<blockquote>
<p>Old: +3/+3 -> New: +4/+4</p>
</blockquote>
<p>We enjoy these buff spells but they have very low pick rates. Each got a buff to help players justify buying them.</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_rubyslippers.png" alt="image" loading="lazy" />
</figure>
<h3>Ruby Slippers</h3>
<blockquote>
<p>Cut.</p>
</blockquote>
<p>The overlap of this card’s design and Ring of Regeneration made us want to cut one and open the slot up for better, more interesting designs in the future.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_princesswight.png" alt="image" loading="lazy" />
</figure>
<h3>Princess Wight</h3>
<blockquote>
<p>Old: 4 Cost 2/8 -> New: 3 cost 1/3</p>
</blockquote>
<p>Our goal is to give players more reason to have Princess Wight lead their late game dwarf teams. Having her available earlier will help with completing her quest sooner and get her to larger late game stats.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_princearthur.png" alt="image" loading="lazy" />
</figure>
<h3>Prince Arthur</h3>
<blockquote>
<p>Old: 4 cost 4/5 -> New: 3 cost 3/3</p>
</blockquote>
<p>This is a big change! As always, we like having a healthy variety of viable late game comps and this change should help put a lot more Princess and Prince builds into the late game.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_thenutcracker.png" alt="image" loading="lazy" />
</figure>
<h3>The Nutcracker</h3>
<blockquote>
<p>Old: Quest 5 -> New: Quest 4</p>
</blockquote>
<p>Some have commented that he looks like some sort of cookie man made out of gingerbread. This is not true. He is actually made of wood so please don’t nibble.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_hippocampus.png" alt="image" loading="lazy" />
</figure>
<h3>Hungry Hungry Hippocampus</h3>
<blockquote>
<p>Old: 3 cost 5/1 +1 Health -> New: 4 cost 10/1 +2 Health</p>
</blockquote>
<p>For 1 more cost he is getting a huge upgrade to his stats and ability. Once again the goal is to increase the variety of late game characters.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_greedy.png" alt="image" loading="lazy" />
</figure>
<h3>Greedy</h3>
<blockquote>
<p>Old: 3/6 -> New: 4/8</p>
</blockquote>
<p>This upgrade obviously gives a boost to mid-game dwarves, and should also make +Health supports and spells more interesting with her.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_geppetto.png" alt="image" loading="lazy" />
</figure>
<h3>Geppetto</h3>
<blockquote>
<p>Old: +2/+2 -> New: +3/+3</p>
</blockquote>
<p>Gepetto is a fun hero but lacking a bit in power, so we’ve buffed his buffs!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_draculassaber.png" alt="image" loading="lazy" />
</figure>
<h3>Dracula's Saber</h3>
<blockquote>
<p>Old: +2 Attack -> New: +2/+1</p>
</blockquote>
<p>An upgrade for one of the weaker level 5 treasures.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_corruptedheartwood.png" alt="image" loading="lazy" />
</figure>
<h3>Corrupted Heartwood</h3>
<blockquote>
<p>Old: Your Treants are Evil and have +3 Attack. -> New: Your Animals and Treants are Evil and have +1 Attack.</p>
</blockquote>
<p>This card is changing back to the powers it had in closed alpha. We missed the interesting, unique builds this enabled for animal and treant teams.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_badmoon.png" alt="image" loading="lazy" />
</figure>
<h3>Bad Moon</h3>
<blockquote>
<p>Old: +1/+1 -> New: +1/+2</p>
</blockquote>
<p>Another upgrade to one of the weaker treasures.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_gildedharp.png" alt="image" loading="lazy" />
</figure>
<h3>Gilded Harp</h3>
<blockquote>
<p>Cut.</p>
</blockquote>
<p>Gilded Harp is a way to deal huge damage very early in the game in a way that can be frustrating to play against. The risk with this card is also much higher with the Prince Arthur change in this patch, so we removed it from the game.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-61-1_coinofcharon.png" alt="image" loading="lazy" />
</figure>
<h3>Coin of Charon</h3>
<blockquote>
<p>Old: +3/+3 -> New: +4/+4</p>
</blockquote>
<p>Coin of Charon had some room in terms of power, and this also differentiates it a bit from Hidden Cache.</p>
<h2>Bug Fixes</h2>
<ul>
<li>Secret Stash now triggers at the end of the brawl, before you take damage.</li>
<li>Gloves of Thieving and Kidnap now put the character in the shop with 0 cost if you have a full hand.</li>
<li>When getting a treasure from cards that no longer exist (such as summoned Questers, or devouring Cinder-Ella), that treasure choice now correctly gets any bonus levels applied.</li>
<li>Fixed issue where you could continue gaining XP at level 6.</li>
<li>Poison Apple now takes effect after Round Table.</li>
<li>Helm of the Ugly Gosling now takes effect after other buff effects (it now has the same timing as Robin Wood, after Ashwood Elm).</li>
<li>Improved infinite loop detection to catch the case of 2 Cupids behind a Soltak Ancient, getting hit by a Cupid.</li>
<li>When Medusa attacks one of its allies (thanks to Cupid), the statue no longer keeps attack and health bonuses.</li>
<li>When a character swallowed by Captain Croc completes a Quest or permanently transforms, Croc will now correctly summon the transformed character.</li>
<li>When a temporarily upgraded or transformed character permanently upgrades or transforms, the permanent transformation will now properly remain. (For example, when Ambrosia temporarily upgrades Polywoggle and it slays, after the brawl you will have a permanently upgraded character instead of a Polywoggle.)</li>
<li>Treasures that summon characters (Phoenix Feather, Reduplicator) now summon to the correct place instead of the firstmost space.</li>
<li>Mordred summoning an Animal from hand now properly triggers Hungry Hungry Hippocampus.</li>
<li>Fixed an issue with Mordred and Kidnap / Gloves of Thieving that could result in two characters being in the same spot in your hand.</li>
<li>Fixed some issues surrounding summoning the same character multiple times (such as with Copycat + Captain Croc or Mimic + Phoenix Feather).</li>
<li>Fixed an issue where The Storm King swallowed by Croc Bait was getting double buffs from spells cast between when it was purchased and when it was swallowed.</li>
<li>Transforming into the Big Bad Wolf no longer causes you to lose your special hero frame.</li>
<li>Morgan Le Fay no longer displays a treasure selection when you concede.</li>
<li>Gingerbread Party, Fairy Tail, and Embiggening Stone no longer double dip buffs when transforming characters in the shop (from Masquerade Ball).</li>
<li>Lonely Prince no longer loses buffs when transforming into Frog Prince in the shop.</li>
<li>Overhauled how Good/Evil modifications work. Now, ongoing modifications from heroes and treasures trump spells. For modifications from spells, characters will end up as the alignment they have the most modifications for (and if tied, they will have their base alignment). For example, If you Evil Twin a Good Boy, Beauty's Influence the twin, and then Evil Twin a Good Boy again to upgrade it, the upgraded Good Boy will be Evil - it has two Evil modifications from Evil Twins, and one Good one from Beauty's Influence.</li>
<li>Level 7 Treasures now show up in the collection.</li>
<li>Fixed F8 not reporting bugs.</li>
<li>Fixed some card zoom scaling issues in the card gallery.</li>
<li>Round Table VFX added</li>
</ul>
<hr />
<h2>61.1 Hotfix</h2>
<p><em>UPDATED: September 1, 2021</em></p>
<h3>Bug Fixes</h3>
<ul>
<li>When at level 6, Polywoggle transforms into a lvl lower than 6.</li>
<li>If Medusa attacks and transforms 3 separate characters, upon returning to shop you lose those 3 characters permanently as they become an upgraded statue. (same is true for triple Pigomorph)</li>
<li>If a character is damaged/buffed, then becomes transformed (medusa, Pigomorph, etc) upon returning to shop their health shows up as red and retains damage taken for an additional round</li>
<li>Temporarily transformed cards were losing aura buffs</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
September Fall Championship Qualifier Announcement
2021-08-20T00:00:00Z
https://news.storybookbrawl.com/articles/2021-09_sbbmonthly/
Parney
Announcing the September Fall Championship Qualifier, which takes place on September 25-26.
<p>Welcome to the September Fall Championship Qualifier! Today we'll break down the players, what they are playing for, the event rules, and our plans for coverage for the September 25-26 event.</p>
<p>This tournament is a qualifier for the upcoming Fall Championship event coming later this year. The Fall Championship will be the large prize pool, highest level event that players can qualify for over the next few months. The top 2 from the Early Access Celebration have already qualified and the Top 8 of this September qualifier will also qualify. More details on the Fall Championship will be coming out over the next few months.</p>
<h2>Players</h2>
<p>Anyone finishing September with greater than 4,000 ranked points is invited to play in the qualifier. If you plan to play and haven't already, please fill out <a href="https://forms.gle/PU1A9Uoce6rphC5w7">this form</a>.</p>
<p>If you are qualified for the event, please fill out <a href="https://forms.gle/SfoUaVS8y6U7tNG6A">this form</a> with your info. The list of qualified players is posted at the bottom of this article.</p>
<hr />
<h2>Prizes</h2>
<table>
<thead>
<tr>
<th>Placement</th>
<th>Prize</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>$1k</td>
</tr>
<tr>
<td>2nd</td>
<td>$600</td>
</tr>
<tr>
<td>3rd</td>
<td>$300</td>
</tr>
<tr>
<td>4th</td>
<td>$200</td>
</tr>
<tr>
<td>5th-8th</td>
<td>$100</td>
</tr>
<tr>
<td>1st-8th</td>
<td>Invite to Fall Championship</td>
</tr>
<tr>
<td>1st-16th</td>
<td>Super Pan bundle code</td>
</tr>
<tr>
<td>17th-32nd</td>
<td>700-Gem code</td>
</tr>
</tbody>
</table>
<h2>Format</h2>
<h3>Day One</h3>
<ul>
<li>Staggered flights at different times (TBD)</li>
<li>5 rounds of 8-player pods.</li>
<li>After 5 rounds, the 32 highest point holders enter the Top 32, to be played on Sunday.</li>
<li>Points awarded for placement in each pod:</li>
</ul>
<table>
<thead>
<tr>
<th>Finish</th>
<th>Points</th>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>10</td>
</tr>
<tr>
<td>2nd</td>
<td>8</td>
</tr>
<tr>
<td>3rd</td>
<td>6</td>
</tr>
<tr>
<td>4th</td>
<td>5</td>
</tr>
<tr>
<td>5th</td>
<td>4</td>
</tr>
<tr>
<td>6th</td>
<td>3</td>
</tr>
<tr>
<td>7th</td>
<td>2</td>
</tr>
<tr>
<td>8th</td>
<td>1</td>
</tr>
</tbody>
</table>
<h3>Day 2</h3>
<ul>
<li>Starts 10am Pacific Time.</li>
<li>Top 32 Players play 4 rounds using point structure from above.</li>
<li>After 4 rounds, cut to top 8.</li>
<li>The top 8 will be a “race” format over several rounds. Once a player earns 10 points they become “live” to win the event. The top 8 will continue until one of these “live” players wins 1st place in a brawl.</li>
<li>Once that occurs, they are the winner of the event and the remaining players are sorted by points for standings.</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest Finish</li>
<li>Second Highest Finish</li>
<li>Most points in joint matches.</li>
<li>Random</li>
</ul>
<hr />
<h2>Rules</h2>
<ul>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>Players must share their screen in discord while playing day two.</li>
<li>Streaming on twitch or other platforms is allowed for day one, but streaming with no delay is at your own risk.</li>
<li>Streaming on twitch or other platforms is allowed for day two, but must use the same 15 minute delay as coverage.</li>
</ul>
<h2>Coverage</h2>
<ul>
<li>Coverage will only be provided for Day 2.</li>
<li>Starts at 10am Pacific Time.</li>
<li>Coverage will be on the Storybook Brawl <a href="https://www.twitch.tv/storybookbrawl" target="_blank">Twitch</a>.</li>
</ul>
<hr />
<h2>Top 300 Ranked Ladder August</h2>
<ul style="columns: 500px auto;">
<li>SirSalty</li>
<li>Bastinator</li>
<li>Ikarus</li>
<li>Kwe</li>
<li>Catherine</li>
<li>randombauer</li>
<li>Infinite</li>
<li>Caveretien</li>
<li>xXxNarut069xXx</li>
<li>madhax</li>
<li>lsp52</li>
<li>Takimoto Hifumi</li>
<li>foglet</li>
<li>Loki Strikes</li>
<li>Nybelheim</li>
<li>ybshy69</li>
<li>Kristof</li>
<li>Spinzaku</li>
<li>Çhampy</li>
<li>Robs</li>
<li>RubinZoo</li>
<li>tiptop</li>
<li>Eason24</li>
<li>DorkDad</li>
<li>gislijoh</li>
<li>hrandjt</li>
<li>PascalG</li>
<li>Yukmouth</li>
<li>Goatado</li>
<li>Icarus73</li>
<li>portagepawn</li>
<li>watermelon™</li>
<li>Wonder Woggle</li>
<li>meromorphic</li>
<li>pffthmgcdrgn</li>
<li>Plus</li>
<li>Dook Silver</li>
<li>Whistle</li>
<li>tille</li>
<li>the biggest simp</li>
<li>Chimney Bottler</li>
<li>MicWiz</li>
<li>Aerobear</li>
<li>Martin ScoresEasy</li>
<li>Enyy</li>
<li>ttv slayer puddi</li>
<li>RavenGr</li>
<li>NuclearGoo</li>
<li>Shoat</li>
<li>j0ker</li>
<li>Mlep(klay)nos</li>
<li>MrHuDat</li>
<li>FutureValue</li>
<li>senrath</li>
<li>quinnabrvau</li>
<li>roguelike</li>
<li>ckfnpku</li>
<li>Karlim00</li>
<li>FroGGer</li>
<li>Continue</li>
<li>TurquoiseLink</li>
<li>nairbly</li>
<li>ttv/VeroProDiGY</li>
<li>L</li>
<li>The Numbers</li>
<li>Gravesh</li>
<li>naxzulas</li>
<li>gdaynick</li>
<li>Quard</li>
<li>bubbles</li>
<li>TorbenOf*****</li>
<li>Toshimo</li>
<li>jasperov</li>
<li>Maton</li>
<li>Tilhys</li>
<li>Zeshe</li>
<li>Rusty Shackleford</li>
<li>GxSlim</li>
<li>GeoTracker</li>
<li>Trotske</li>
<li>Giddeh</li>
<li>SmallStreet</li>
<li>kastro_petit2306</li>
<li>shortelf</li>
<li>Manchy</li>
<li>NinjaSniPAH</li>
<li>cmc</li>
<li>dmathews912</li>
<li>lewk</li>
<li>Unjust</li>
<li>ExtraTricky</li>
<li>firedeathz</li>
<li>justinbrar</li>
<li>The_Splasher</li>
<li>EC_John on Twitch</li>
<li>nut</li>
<li>Bordergeist</li>
<li>Sikolio</li>
<li>stooglefish</li>
<li>Paste</li>
<li>Friday</li>
<li>RoyGBiv</li>
<li>TerryHintz</li>
<li>Mx</li>
<li>Ritoko</li>
<li>BrittleBeard</li>
<li>IronStep</li>
<li>Bashar Teg</li>
<li>peppernose</li>
<li>Brian of Nazareth</li>
<li>Snapcaster</li>
<li>Petrify</li>
<li>CambaCambaCambaCambaCambaCamba..</li>
<li>Mr Giles</li>
<li>You Toggle My Woggle</li>
<li>Fudgesicle</li>
<li>DaBarracuda</li>
<li>screw xxx</li>
<li>Jimmy Fantastic</li>
<li>donderillo</li>
<li>GodWithAShotgun</li>
<li>skejwen</li>
<li>IamActuallyLvL1</li>
<li>clone103</li>
<li>shouix</li>
<li>Giguuuuh</li>
<li>Milkems</li>
<li>hallack30</li>
<li>PercsAlert</li>
<li>rKe</li>
<li>Minox</li>
<li>Hope</li>
<li>OlorinTheWise</li>
<li>Teddy</li>
<li>Sealurk</li>
<li>thegamer97</li>
<li>Juborky</li>
<li>Habboot</li>
<li>glassguybob</li>
<li>DracoOmega</li>
<li>Rocky Wolf</li>
<li>Ekop</li>
<li>dmusser7</li>
<li>Mountain</li>
<li>Ssilver</li>
<li>Mad_Cow13</li>
<li>Inkvader Zim</li>
<li>BROKN</li>
<li>YoMamas****</li>
<li>Kissaki</li>
<li>RyanFmtg</li>
<li>Supreme_Kitteh</li>
<li>Mouche_</li>
<li>zipper</li>
<li>jazzcs</li>
<li>deformedpepega</li>
<li>jenga</li>
<li>corvus</li>
<li>Esoteric</li>
<li>Little Huggles</li>
<li>kevanemami</li>
<li>Denogginizer</li>
<li>Pandt</li>
<li>AbsolZero</li>
<li>Red_bzr/tv</li>
<li>videogamer7777777_91</li>
<li>GingerNation</li>
<li>Prof VJ Cornucopia</li>
<li>Zepphire</li>
<li>bopo</li>
<li>Scubatoad</li>
<li>Kaikazel</li>
<li>F300XEN</li>
<li>swiftwolfgaming</li>
<li>Fry Guy</li>
<li>Mr. Duck</li>
<li>Hombre94</li>
<li>JaShooUh</li>
<li>Jamcitadeleasyclap</li>
<li>Erowe</li>
<li>DrowsyThunder</li>
<li>Senfi</li>
<li>MyDrothers</li>
<li>Jexyll</li>
<li>BallsKeeper</li>
<li>Charmide</li>
<li>Henip</li>
<li>Redrame</li>
<li>Hullo</li>
<li>Barnaby Cubbins</li>
<li>ManWithoutPlan</li>
<li>EricF</li>
<li>Kryel</li>
<li>zazi</li>
<li>FreeDumb</li>
<li>:)</li>
<li>Alesha</li>
<li>DarkestHour</li>
<li>Solerior</li>
<li>Rhianne</li>
<li>Dodeka</li>
<li>KeithOTR</li>
<li>Noir</li>
<li>moriwo</li>
<li>Shirayne</li>
<li>OlleR</li>
<li>Soerael</li>
<li>Zyxia</li>
<li>cool kid nick</li>
<li>Pheylop</li>
<li>Wonder Waddle</li>
<li>El_Gran_Boa</li>
<li>Ellie</li>
<li>pedroberbs</li>
<li>Serpit</li>
<li>Prody</li>
<li>Anyway, Here's Wonder Waddle</li>
<li>Tiffany says Trans Rights</li>
<li>May</li>
<li>Hedon</li>
<li>dheisman</li>
<li>sboR</li>
<li>Mike D</li>
<li>trippdup</li>
<li>Briguy</li>
<li>Oltanya</li>
<li>Sir Garlot</li>
<li>RealUlysse</li>
<li>Milder</li>
<li>Scale [roter_Erzengel]</li>
<li>ICWobbles</li>
<li>Darigac</li>
<li>Noimnot</li>
<li>ZeusLong</li>
<li>Ferrando</li>
<li>detonator635</li>
<li>DeadDoveDoNotEat</li>
<li>LunchboxSuperhero</li>
<li>blackbyrd507</li>
<li>trynet</li>
<li>Slasher21</li>
<li>dokomoy</li>
<li>noograg</li>
<li>stickman</li>
<li>trevorzwisch</li>
<li>readyj24</li>
<li>Rat</li>
<li>OrrinB</li>
<li>Pup the Magic Dragon</li>
<li>AnnaeusLucanus</li>
<li>Slurm</li>
<li>Cefir0</li>
<li>Peedrin</li>
<li>dandandandan</li>
<li>pomme_verte</li>
<li>calebovitsch</li>
<li>Otter</li>
<li>King ****</li>
<li>ManuS</li>
<li>alohalax29</li>
<li>Zeryph</li>
<li>MsMo</li>
<li>mara</li>
<li>FireOak</li>
<li>Blunce</li>
<li>Gramen</li>
<li>CrumpyCap</li>
<li>TANeoK</li>
<li>Prog</li>
<li>Modus Trollens</li>
<li>lulnenko</li>
<li>DarkTwinge</li>
<li>Doca</li>
<li>bahamut</li>
<li>Dark_Goldfish</li>
<li>Almighty Bob</li>
<li>aceg_0</li>
<li>affonso.gu</li>
<li>Mu</li>
<li>Mercat</li>
<li>HAUMPH</li>
<li>Niflheim</li>
<li>Thalai</li>
<li>Croix</li>
<li>ttv/KlekTheCluck</li>
<li>Hammerfortress</li>
<li>PMayne</li>
<li>Wait4Godot</li>
<li>Oeanie</li>
<li>Playernator</li>
<li>Demorphed</li>
<li>leyland.eli</li>
<li>twitch.tv/xcalibrestream</li>
<li>Whiskersz</li>
<li>--Phoenix--</li>
<li>MARTIN GEE</li>
<li>chump</li>
<li>The_Alpaca_Man</li>
<li>Flim_C</li>
<li>NachoSnax</li>
</ul>
<h2>Participants from last month's Early Access Celebration</h2>
<ul style="columns: 500px auto;">
<li>Xuande</li>
<li><a href="https://www.twitch.tv/randombauer">randombauer</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-09_sbbmonthly/twitch.tv/ikarus_">Ikarus</a></li>
<li>MX</li>
<li><a href="https://twitter.com/42ChameLeon">[RFC]Chameleon</a></li>
<li><a href="https://www.twitch.tv/infinite_way">Infinite</a></li>
<li><a href="https://twitter.com/_SeanGoddard_">Sean</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-09_sbbmonthly/twitch.tv/endozoa">EndoZoa</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-09_sbbmonthly/twitch.tv/red_bzr">Red_bzr/tv</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-09_sbbmonthly/twitch.tv/sirsalty">SirSalty</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-09_sbbmonthly/twitch.tv/k_prinz">Kristof</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-09_sbbmonthly/www.twitch.tv/aeason24">Eason24</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-09_sbbmonthly/twitch.tv/JebasSBB">Jebas</a></li>
<li>kwe</li>
<li>Scrubbydoo](https://www.twitch.tv/scrubbydoooo)</li>
<li>Shwei](twitch.tv/shwei)</li>
<li>quinnabrvau</li>
<li><a href="https://www.twitch.tv/bmkibler">Kibler</a></li>
<li><a href="https://www.twitch.tv/educated_collins">Educated Collins</a></li>
<li><a href="https://www.twitch.tv/mrpage404">MrPage404</a></li>
<li><a href="https://www.twitch.tv/mattoblivium">Matt Oblivium</a></li>
<li><a href="https://www.twitch.tv/yukmouth_">Yukmouth</a></li>
<li><a href="https://www.twitch.tv/themightylinguine">themightylinguine</a></li>
<li><a href="https://twitter.com/scott_seiver">Scott Seiver</a></li>
</ul>
<hr />
<p><em>Note: this announcement was originally published on Storybook Brawl's news feed on Steam.</em></p>
Early Access Celebration Announcement
2021-08-09T00:00:00Z
https://news.storybookbrawl.com/articles/2021-08_ea-celebration/
Parney
Details for the August 14th event.
<p>Welcome to the Early Access Celebration! Today we'll break down the players, what they are playing for, the event rules, and our plans for coverage for the August 14th event.</p>
<hr />
<h2>Players</h2>
<h3>Top 16 ladder</h3>
<ul style="columns: 500px auto;">
<li>Xuande</li>
<li><a href="https://www.twitch.tv/randombauer">randombauer</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-08_ea-celebration/twitch.tv/ikarus_">Ikarus</a></li>
<li>MX</li>
<li>[[RFC]Chameleon (https://twitter.com/42ChameLeon )</li>
<li><a href="https://www.twitch.tv/infinite_way">Infinite</a></li>
<li><a href="https://twitter.com/_SeanGoddard_">Sean</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-08_ea-celebration/twitch.tv/endozoa">EndoZoa</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-08_ea-celebration/twitch.tv/red_bzr">Red_bzr/tv</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-08_ea-celebration/twitch.tv/sirsalty">SirSalty</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-08_ea-celebration/twitch.tv/k_prinz">Kristof</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-08_ea-celebration/www.twitch.tv/aeason24">Eason24</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-08_ea-celebration/twitch.tv/JebasSBB">Jebas</a></li>
<li>kwe</li>
<li><a href="https://www.twitch.tv/scrubbydoooo">Scrubbydoo</a></li>
<li><a href="https://news.storybookbrawl.com/articles/2021-08_ea-celebration/twitch.tv/shwei">Shwei</a></li>
</ul>
<h3>Mock Tournament Winner</h3>
<ul style="columns: 500px auto;">
<li>quinnabrvau</li>
</ul>
<h3>7 community invites</h3>
<ul style="columns: 500px auto;">
<li><a href="https://www.twitch.tv/bmkibler">Kibler</a></li>
<li><a href="https://www.twitch.tv/educated_collins">Educated Collins</a></li>
<li><a href="https://www.twitch.tv/mrpage404">MrPage404</a></li>
<li><a href="https://www.twitch.tv/mattoblivium">Matt Oblivium</a></li>
<li><a href="https://www.twitch.tv/yukmouth_">Yukmouth</a></li>
<li><a href="https://www.twitch.tv/themightylinguine">themightylinguine</a></li>
<li><a href="https://twitter.com/scott_seiver">Scott Seiver</a></li>
</ul>
<hr />
<h2>Prizes</h2>
<ul>
<li>1st: $1k Invite for future tournament*</li>
<li>2nd: $600 Invite for future tournament*</li>
<li>3rd: $300</li>
<li>4th: $200</li>
<li>5th-8th: $100</li>
<li>1st-24th: 700 Gem code (given out pre-tournament)</li>
</ul>
<p>*Future tournament details TBD, but tentatively planned for some time in September, and should have a larger prize.</p>
<h2>Coverage</h2>
<p>Coverage will be run by Parney (aka Telemokos) and starts on August 14 at 2pm Pacific time. LSV, Matt Nass, and Matt Place will be joining him on camera. We will also be doing giveaways for free hero codes during the broadcast!</p>
<hr />
<h2>Rules and Format</h2>
<h3>Format</h3>
<ul>
<li>3 rounds of random 8 player pods</li>
<li>Points awarded for placement in each pod:
<ul>
<li>1st: 10</li>
<li>2nd: 7</li>
<li>3rd: 5</li>
<li>4th: 4</li>
<li>5th: 3</li>
<li>6th: 2</li>
<li>7th: 1</li>
<li>8th: 0</li>
</ul>
</li>
<li>After 3 rounds, the 8 highest point holders enter the Top 8, the final 8 person bracket.</li>
<li>Final lobby of top 8 to determine winners. Points are a clean slate for the final lobby.</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest Finish</li>
<li>Second Highest Finish</li>
<li>Most points in joint matches.</li>
<li>Random</li>
</ul>
<h2>Rules</h2>
<ul>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>Players must share their screen in discord while playing.</li>
<li>Streaming on twitch or other platforms is allowed, but must be in addition to sharing screen on discord.</li>
<li>Players must be prepared to play the whole event (~4 hours).</li>
</ul>
<hr />
<p><em>Note: this announcement was originally published on Storybook Brawl's news feed on Steam.</em></p>
Patch 60.2 Notes
2021-08-09T00:00:00Z
https://news.storybookbrawl.com/articles/2021-08_patch-60-2/
LSV
Our biggest patch yet!
<p>Welcome to patch 60.2, the “Puff Puff gets Buff Buffed” patch!</p>
<p>This is our biggest patch yet including balance updates, new features, and bug fixes.</p>
<h2>Balance Updates</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_turkishdelight.png" alt="image" loading="lazy" />
</figure>
<h3>Turkish Delight</h3>
<blockquote>
<p>Old: Gain +3 Health and +1 XP. -> New: Gain +1 XP.</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_theend.png" alt="image" loading="lazy" />
</figure>
<h3>The End</h3>
<blockquote>
<p>Old: Devour a character to gain +1 XP. -> New: Devour a character to gain Health equal to its level and +1 XP.
Old: 2 cost. -> New: 3 cost.</p>
</blockquote>
<p>It's nice to have a simple baseline for XP gain in Turkish Delight, and The End scaling off the devoured character adds an interesting angle to it as well.</p>
<p>In Storybook Brawl, leveling faster than your opponents is a huge advantage. We’ve changed these +XP spells to make them a bit weaker, and more properly balance the question “Are you strong enough to lose short term power for long term gain?”</p>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_goodboy.png" alt="image" loading="lazy" />
</figure>
<h3>Good Boy</h3>
<blockquote>
<p>Old: 5/5 -> New: 3/3</p>
</blockquote>
<p>We either had to change Good Boy’s name to Too Good Boy, or nerf him. We decided not to change his name.</p>
<p>This is a minor nerf and we will be paying attention to how “good” he is after this change.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_heartwoodelder.png" alt="image" loading="lazy" />
</figure>
<h3>Heartwood Elder</h3>
<blockquote>
<p>Old: Treant Support: +1/+2 permanently. -> New: Treant Support: +2/+2 permanently.</p>
</blockquote>
<p>Attack buffs are what most Treants want since they already have such high health totals, so this change should make Heartwood Elder much more satisfying to play with.</p>
<hr />
<p>We are making small stat changes to a number of characters that felt a bit below rate:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_thechupacabra.png" alt="image" loading="lazy" />
</figure>
<h3>The Chupacabra</h3>
<blockquote>
<p>Old: 5/5 -> New: 7/5</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_puffpuff.png" alt="image" loading="lazy" />
</figure>
<h3>Puff Puff</h3>
<blockquote>
<p>Old: 5/5 -> New: 6/6</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_juliet.png" alt="image" loading="lazy" />
</figure>
<h3>Juliet</h3>
<blockquote>
<p>Old: 6/6 -> New: 7/7</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_romeo.png" alt="image" loading="lazy" />
</figure>
<h3>Romeo</h3>
<blockquote>
<p>Old: Last Breath: If Juliet is dead, summon her and give her +6/+6 this brawl. -> New: If Juliet is dead, summon her and give her +7/+7 this brawl.</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_nianseaterror.png" alt="image" loading="lazy" />
</figure>
<h3>Nian, Sea Terror</h3>
<blockquote>
<p>Old: 8/8 -> New: 10/10</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_southernsiren.png" alt="image" loading="lazy" />
</figure>
<h3>Southern Siren</h3>
<blockquote>
<p>Old: 8/8 -> New: 10/10</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_rottenappletree.png" alt="image" loading="lazy" />
</figure>
<h3>Rotten Appletree</h3>
<blockquote>
<p>Old: 0/15 -> New: 0/18</p>
</blockquote>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_peterpants.png" alt="image" loading="lazy" />
</figure>
<h3>Peter Pants</h3>
<blockquote>
<p>Now guaranteed to see a level 2 character on turn 1.
We’ve also made some fixes to how Peter Pants works when picked with “It Was All a Dream”. You will now get Pants bonuses for each level above 3 when picked, and can continue gaining bonuses if you are already level 6.</p>
</blockquote>
<p>Hitting all 3s on turn one with Pan can be very frustrating and uninteresting. We’ve removed that possibility.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_xelhua.png" alt="image" loading="lazy" />
</figure>
<h3>Xelhua</h3>
<blockquote>
<p>Old: Your level 5 and 6 characters cost 2 less Gold. -> New: Your level 4, 5, and 6 characters cost 3 Gold.</p>
</blockquote>
<p>Xelhua may have been the weakest hero in the game, so our goal this patch is to make a significant change. Not only will he start saving you gold a whole level sooner, but he now cuts the cost of level 6s in half.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-60-2_morganlefay.png" alt="image" loading="lazy" />
</figure>
<h3>Morgan Le Fay</h3>
<blockquote>
<p>When you drop below 20 health, pick a treasure of your level. -> New: When you drop below 20 health, and when you drop below 5 health, pick a treasure of your level.</p>
</blockquote>
<p>This gives a bit of power points to Morgan, and gives an exciting moment to see if you can hit the 1-4 sweet spot for an extra treasure.</p>
<hr />
<h2>New Features</h2>
<ul>
<li>Updated flow when connecting or reconnecting to a game.</li>
<li>Shop to Brawl transition updated.</li>
<li>Collection added click to zoom and ability to buy heroes.</li>
<li>Added dialog for user to update client if out of date.</li>
</ul>
<hr />
<h2>Bug Fixes</h2>
<ul>
<li>Lucky's ability will no longer target 0 cost characters.</li>
<li>Stolen exact copies of Captain Croc will now summon the swallowed character for you instead of the player you stole the Croc from.</li>
<li>Can no longer interact with cards while picking a treasure or hero.</li>
<li>Fixed Emote bar being behind vs transition.</li>
<li>Lock button now correctly resets after a roll.</li>
<li>Fixed remaining treasures that were ignoring volume settings.</li>
<li>Rewards Screen will now correctly display 200- Fairy Dust.</li>
<li>Heroes button text in collection fixed.</li>
</ul>
<hr />
<h2>Updated Art</h2>
<ul>
<li>Free Roll</li>
<li>Earthquake</li>
<li>The End</li>
<li>Evil Twin</li>
<li>Ring of Revenge</li>
<li>Tell Tale Quiver</li>
<li>Coin of Charon</li>
<li>Summoning Portal</li>
<li>The Holy Grail</li>
<li>Defeated players</li>
</ul>
<hr />
<h2>60.3 Hotfix Patch</h2>
<p><em>UPDATED: August 17, 2021</em></p>
<ul>
<li>Fixed Hero Bar ghost icon</li>
<li>Performance optimizations</li>
<li>Added better messaging when can't connect to steam</li>
<li>Fixes for Ready button and freezing on start of brawl</li>
<li>Updated the Card Gallery cards</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
59.2.1 Patch Notes
2021-07-19T00:00:00Z
https://news.storybookbrawl.com/articles/2021-07_patch-59-2-1/
Matt Nass
Quality of life card changes and a couple new features.
<p>Welcome to patch 58.3.1! This has some quality of life card changes as well as a couple new features and bug fixes. As a note, this is a server only build, so the card changes won’t show up in the card gallery.</p>
<h2>Card Changes</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-2-1_echowood.png" alt="image" loading="lazy" />
</figure>
<h3>Echowood</h3>
<blockquote>
<p>Old: 0/1 -> New: 1/1</p>
</blockquote>
<p>It’s very rare, but occasionally Echowood can get to monster health totals without having any attack, which can lead to super drawn out fights. This change is to prevent that, without meaningfully impacting Echowood’s power level. (And now when she would have had 1,000 attack, it will be 1,001 instead!)</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-2-1_trojandonkey.png" alt="image" loading="lazy" />
</figure>
<h3>Trojan Donkey (Upgraded Version)</h3>
<blockquote>
<p>Old: When I survive damage, summon a random Upgraded character. -> New: When I survive damage, summon a random character of your level.</p>
</blockquote>
<p>Upgraded Trojan Donkey was one of the few characters that could summon Upgraded characters, making it capable of dealing huge chunks of player damage early in the game. Now, the Upgraded Donkey will summon characters whose level is equal to your hero’s level, that are <em>not</em> upgraded. This change should reduce the damage an early Upgraded Donkey is capable of, while also making Donkey a more enticing option later in the game.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-2-1_morganlefay.png" alt="image" loading="lazy" />
</figure>
<h3>Morgan Le Fay</h3>
<blockquote>
<p>Morgan Le Fay can now get multiple treasures if you gain health and drop below 20 again</p>
</blockquote>
<hr />
<h2>Update to Copied Spells</h2>
<p>Before, when spells like Beauty’s Influence or True Love’s Kiss were cast twice, the second cast wouldn’t do anything because the character it was cast on had changed out from under it. We are changing how some of these spells work. The spells listed below will now double their effects when copied:</p>
<ul>
<li>Belle's Influence (+8 health)</li>
<li>True Love's Kiss (+2 levels)</li>
<li>Feed the Kraken (+4 gold)</li>
<li>The End (+2 XP)</li>
<li>Evil Twin (get two evil plain copies)</li>
<li>Shard of the Ice Queen (+2/+2)</li>
</ul>
<h2>Treasure Timeout</h2>
<p>When you run out of time picking a treasure, you will now get to choose your treasure when you return to the shop after the brawl. (Skipping a treasure after running out of time does not give any Gold.)</p>
<h2>Bug Fixes</h2>
<ul>
<li>When multiple abilities happen at the same time, we changed the timing of any resulting triggers. Previously, the triggers would happen after resolving all of the simultaneous abilities; now, after each ability, any resulting triggers will resolve before resolving the next ability. This change should make sure things happen in a more intuitive order. A couple of interactions that this change has fixed:</li>
<li>When buffs and damage effects both occur at the start of a brawl, Echowood will now correctly trigger from the buffs before the damage effects happen.</li>
<li>Nutcracker is now getting Quest progress when dealt lethal damage from multiple sources, when it survives some of the sources of damage.</li>
<li>When you pick multiple treasures for Locked Chest (due to Celestial Tiger or Mimic) and pick Treasure Map as your first treasure, the Treasure Map will now correctly apply to your second treasure choice.</li>
<li>If Cinder-Ella would become the target of a spell and it would complete its Quest during that spell the spell will now correctly take effect.</li>
<li>Merlin can randomly buff characters in hand again.</li>
<li>Bonus Fairy Dust from Fairy Queen’s Wand will now show in the rewards screen.</li>
<li>If your hand and board are full while you have Dwarven Forge and Mimic, you can now correctly purchase a Dwarf that would Upgrade.</li>
</ul>
<hr />
<h2>59.2.2 Patch Notes</h2>
<p><em>UPDATED: July 26, 2021</em></p>
<p>We just have a small batch of bug fixes this week as we're working on some bigger features coming down the road. (This update is server-side only and doesn't require any download.)</p>
<ul>
<li>You can now see emotes during the brawl that kills you.</li>
<li>Fixed an issue that could result in a character being moved to the shop when Upgraded.</li>
<li>When a character survives an attack, but not resulting triggers that deal damage, it will now properly trigger any survive damage abilities.</li>
<li>Double casting Croc Bait will now correctly result in a Croc in a Croc.</li>
<li>Triple casting True Love's Kiss will now correctly net you a character 3 levels higher.</li>
<li>Poison Apple will now cast after start of brawl buff effects (such as Lordy).</li>
<li>Exact copies of Captain Croc now properly copy the swallowed character.</li>
<li>Mordred's ability can no longer summon two characters if one of your characters dies from start of brawl effects.</li>
<li>If you time out selecting a new hero and lose the brawl, your health no longer goes back to what it was before the brawl.</li>
<li>Game server will now prevent moving cards and locking shop while you have a treasure or hero choice to make.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
Tournaments Announcement
2021-07-14T00:00:00Z
https://news.storybookbrawl.com/articles/2021-07_tournaments-announcement/
Parney
Details about our first ever tournaments!
<p>Hi players, and welcome to our first ever tournament announcement! Today we’ll provide details for a small tournament we’re running this weekend to test our systems, as well as a bigger tournament we’re running next month! Here are the details:</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/art_wombats_crop.png" alt="image" loading="lazy" />
</figure>
<h2>Early Access Mock Tournament</h2>
<h3>Date</h3>
<p>Saturday 7/17 @ 2PM PT</p>
<h3>Competitors</h3>
<p>Players may sign up for the tournament on <a href="https://discord.com/invite/SJJSBMS">Discord</a> starting today. 24 competitors will be chosen at random on Thursday July 15 at noon Pacific Time. To sign up, go to the <em>#tournament-signup</em> Discord channel and click the check mark.</p>
<h3>Prizes</h3>
<ul>
<li>1st: $100 + invite to Early Access Celebration</li>
<li>2nd: $50</li>
<li>3rd-4th: $25</li>
<li>Everyone who participates: 4,000 Dust (enough for a free hero)</li>
</ul>
<h3>Coverage</h3>
<ul>
<li>Live coverage will be provided on <a href="https://www.twitch.tv/storybookbrawl">Twitch</a>.</li>
<li>Commentators will be: Parney, Matt Nass, Matt Place, and Wrapter</li>
<li>Codes for free heroes and other prizes will be given out during the stream.</li>
</ul>
<hr />
<h2>Early Access Celebration</h2>
<h3>Competitors</h3>
<ul>
<li>Top 16 ladder</li>
<li>7 community invites</li>
<li>1 winner from mock tourney</li>
</ul>
<h3>Prizes</h3>
<ul>
<li>1st: $1k Invite for future tournament*</li>
<li>2nd: $600 Invite for future tournament*</li>
<li>3rd: $300</li>
<li>4th: $200</li>
<li>5th-8th: $100</li>
<li>1st-24th: 700 Gem code (given out pre-tournament)</li>
</ul>
<p>*Future tournament details TBD, but tentatively planned for some time in September, and should have a larger prize.</p>
<hr />
<h2>Rules and Format</h2>
<h3>Format</h3>
<p>The format and rules for both tournaments will be the same, and goes as follows:</p>
<ul>
<li>3 rounds of random 8 player pods</li>
<li>Points awarded for placement in each pod:
<ul>
<li>1st: 10</li>
<li>2nd: 7</li>
<li>3rd: 5</li>
<li>4th: 4</li>
<li>5th: 3</li>
<li>6th: 2</li>
<li>7th: 1</li>
<li>8th: 0</li>
</ul>
</li>
<li>After 3 rounds, the 8 highest point holders enter the Top 8, the final 8 person bracket.</li>
<li>Final lobby of top 8 to determine winners. Points are a clean slate for the final lobby.</li>
</ul>
<h3>Tiebreakers for Points</h3>
<ul>
<li>Highest Finish</li>
<li>Second Highest Finish</li>
<li>Most points in joint matches.</li>
<li>Random</li>
</ul>
<h2>Rules</h2>
<ul>
<li>Lobbies with bugs or issues at or before Hero select will be restarted.</li>
<li>Lobbies with bugs or issues (internet disconnects etc.) after that point will play on.</li>
<li>All rulings are the right of the tournament organizers.</li>
<li>Players must share their screen in discord while playing.</li>
<li>Streaming on twitch or other platforms is allowed, but must be in addition to sharing screen on discord.</li>
<li>Players must be prepared to play the whole event (~4 hours).</li>
</ul>
<hr />
<p><em>Note: this announcement was originally published on Storybook Brawl's news feed on Steam.</em></p>
59.1 Patch Notes
2021-07-12T00:00:00Z
https://news.storybookbrawl.com/articles/2021-07_patch-59-1/
Matt Nass
Try out heroes in the new Free Hero Slot!
<h2>New Feature: Free Hero Slot</h2>
<p>You can now try out locked heroes, for free, when they show up in your second hero slot! This is an exciting upgrade to Storybook Brawl. And we think it will be a lot of fun having free "trial runs" with heroes you haven't had a chance to play yet.</p>
<p>Here are the details on how each hero slot works in the new patch:</p>
<p>First hero - This hero will always be one of the following heroes: Geppetto, Krampus, Mrs. Claus, Jack's Giant, Hoard Dragon, The Fates, Merlin, and Pup the Magic Dragon. These heroes are good introductions to the game, providing clear goals and showcasing some of the more important and interesting mechanics in the game. We are giving these 8 heroes for free to all players.</p>
<p>Second hero - This hero is randomly chosen from all other heroes, and is unlocked for a free trial run even if you don't own the hero yet.</p>
<p>Third and fourth heroes - These are randomly chosen from all other heroes, and you must own the hero to choose it.</p>
<p>As a note, some of the heroes that were temporarily free to play can now show up in slot 3 or 4 during hero select. When they do, they will need to be unlocked to be played. (Before they always showed up in slot 1 or 2 and didn't ever need to be unlocked to be played)</p>
<h2>Fairy Dust Rewards</h2>
<p>This new patch brings better fairy dust rewards in PvP!</p>
<ul>
<li>1st place - Old: 100 -> New: 100</li>
<li>2nd place - Old: 70 -> New: 80</li>
<li>3rd place - Old: 60 -> New: 70</li>
<li>4th place - Old: 50 -> New: 60</li>
<li>5th place - Old: 30 -> New: 50</li>
<li>6th place - Old: 20 -> New: 40</li>
<li>7th place - Old: 10 -> New: 30</li>
</ul>
<p>And did you know that your first top 4 each day earns you a large +200 fairy dust reward? Now you will see your first win of the day bonus in the results screen!</p>
<p>Storybook Brawl should be very fun and rewarding for free to play players. We believe the increased fairy dust rewards in PvP, combined with free hero trials will go a long way to this goal.</p>
<p>And while we want playing practice games to feel rewarding, we don't want them to have better rewards than non-practice games. Because practice games tend to have easier opponents and can be played much faster (no timer), they were previously the quickest way to earn Fairy Dust. To better line up the rewards, practice games will now give out half of the Fairy Dust rewards listed above.</p>
<h2>Balance Updates</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-1_lucky.png" alt="image" loading="lazy" />
</figure>
<h3>Lucky</h3>
<blockquote>
<p>Old: 2/2 -> New: 3/2</p>
</blockquote>
<p>Lucky is hard to justify when it so rarely can trade with enemy characters. The extra point of attack should help allow players to go for the greed.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-1_doombreath.png" alt="image" loading="lazy" />
</figure>
<h3>Doombreath</h3>
<blockquote>
<p>Old: 6/6 -> New: 10/6</p>
</blockquote>
<p>Doombreath was the least purchased level 6 character. It's a cool tech piece to answer Supports and buildarounds that hide in the back row, but with only 6 Attack it was challenging to actually make it fill that role.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-1_kidnap.png" alt="image" loading="lazy" />
</figure>
<h3>Card</h3>
<blockquote>
<p>Old: Get a plain copy of the first enemy character that dies this brawl. -> New: Get an exact copy of the first enemy character that dies this brawl.</p>
</blockquote>
<p>Kidnap grabbing exact copies (with buffs and upgrades) helps line it up with Gloves of Thieving and puts a few extra power points in it.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-1_mixawizzle.png" alt="image" loading="lazy" />
</figure>
<h3>Mixawizzle</h3>
<blockquote>
<p>Old: Transform your characters into random characters one level higher this brawl. -> New: Transform your characters into random characters two levels higher this brawl.</p>
</blockquote>
<p>We want Mixawizzle to provide hope when things aren't going so well for you, or you're facing a particularly tough opponent. Our hope here is that Mixawizzle remains risky, but with potential upside to justify buying it sometimes.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-1_fog.png" alt="image" loading="lazy" />
</figure>
<h3>Fog</h3>
<blockquote>
<p>Old: 1 cost -> New: 2 cost
Old: Give enemy Ranged characters -10 Attack this brawl. -> New: Enemy ranged characters lose half of their Attack this brawl.</p>
</blockquote>
<p>Fog often felt ineffective at countering larger ranged enemies. This should help make sure it hits bigger things harder. It's also worth noting that this rounds down, meaning 3 attack ranged characters will go to 1 attack.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-1_phoenixfeather.png" alt="image" loading="lazy" />
</figure>
<h3>Phoenix Feather</h3>
<blockquote>
<p>Old: Level 6 -> New: Level 7</p>
</blockquote>
<p>Phoenix Feather has risen to level 7. It was one of the most consistently chosen level 6 treasures, and should be more on par in power with other level 7s.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-1_summoningportal.png" alt="image" loading="lazy" />
</figure>
<h3>Summoning Portal</h3>
<blockquote>
<p>Old: Level 6 -> New: Level 5</p>
</blockquote>
<p>Summoning Portal was tough to justify over other level 6 treasures even when playing summon-heavy strategies. This change should allow you to justify it more often.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-1_foolsgold.png" alt="image" loading="lazy" />
</figure>
<h3>Fool's Gold</h3>
<blockquote>
<p>Old: +3 Gold each round. Your shop stops selling spells. -> New: +4 Gold each round. Your shop stops selling spells.</p>
</blockquote>
<p>Not seeing spells anymore is a steep price, and getting 4 gold each turn helps make it worthwhile.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-59-1_rubyslippers.png" alt="image" loading="lazy" />
</figure>
<h3>Ruby Slippers</h3>
<blockquote>
<p>Old: When you lose a brawl, take 2 less damage. -> New: When you lose a brawl, you gain +2 Health.</p>
</blockquote>
<p>This change is clarifying that Ruby Slippers is essentially gaining health. It does not change the functionality; you will still survive if the +2 Health keeps you above 0.</p>
<hr />
<h2>Treasure Changes</h2>
<ul>
<li>Coin of Charron's old design has been cut.</li>
<li>The old Monkey's Paw is now called Coin of Charron.</li>
<li>The old Hexing Wand is now called Monkey's Paw.</li>
<li>Dark Portal cut</li>
</ul>
<hr />
<h2>Bug Fixes and New Features</h2>
<ul>
<li>Results screen now shows your final cast of characters and treasures.</li>
<li>Added brand new queue screen.</li>
<li>When you timeout on a selection you will get the choice if you had clicked on something.</li>
<li>Updated the card gallery to match both this week and last week's changes.</li>
<li>Cards that grant XP will now have a hanger explaining how it works.</li>
<li>Fixed some SFX not being effected by volume settings.</li>
<li>Fixed issues where rapidly grabbing / releasing cards would lock up the client.</li>
<li>Fixed an issue that could cause Pumpkin King to summon non-Evil characters.</li>
<li>Characters added to the shop with 0 cost due to a full hand no longer count for buy abilities (such as Snow Angel).</li>
<li>Romeo's ability buffing Juliet will now correctly buff Echowood.</li>
<li>Characters summoned by Phoenix Feather immediately after attacking now get to attack again, lining up with all other summons.</li>
<li>Merlin's ability can now only buff living allies when you cast a spell during a brawl.</li>
<li>Blessing of Athena and Ride of the Valkyries fixed to buff summoned characters when they are cast during a brawl.</li>
<li>Wizard's Familiar, Spell Weaver, and Princess Wight have been fixed to only grow from their abilities during a brawl while they are in the brawl and alive.</li>
<li>Muerte will now trigger from Copycat triggering a Last Breath; the leftmost character behind Copycat will be the ability that Muerte copies.</li>
<li>Pup the Magic Dragon's ability is now properly doubled by Evil Eye doubling your Support bonuses.</li>
<li>Updated settings to include improved resolution settings, windowed borderless mode, FPS options, Cursor lock options, and timer volume.</li>
<li>Updated shop screen to give more space to the hand.</li>
<li>Updated the pair highlight effect.</li>
<li>Outro scene in shop waits longer before showing.</li>
</ul>
<hr />
<h2>59.2 Hotfix</h2>
<p><em>UPDATED: July 13, 2021</em></p>
<ul>
<li>Fixed SFX not being effected by volume setting</li>
<li>Fixed "--" on rank results</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
58.2.1 Patch Notes
2021-07-05T00:00:00Z
https://news.storybookbrawl.com/articles/2021-07_patch-58-2-1/
Matt Nass
Balance changes galore!
<p>Welcome to our latest patch notes! Today we have a number of balance changes as well as some bug fixes. This update is server-side only and won't require any download.</p>
<h2>Balance Updates</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_pansshadow.png" alt="image" loading="lazy" />
</figure>
<h3>Pan's Shadow</h3>
<blockquote>
<p>Old: Your Evil characters cost 1 less. -> New: The first Evil character you buy each round costs 1 less.</p>
</blockquote>
<p>Pan's Shadow had the highest average finish of all the heroes. Much of his power came from the ability to buy multiple extra characters in a single round (since level 2 evil characters were 50% cheaper). After this change, he should still have a very strong early game, but be more in line with the power level of other heroes. All players that owned Pan's Shadow before this change will be refunded the dust or gems they spent (and will still own Pan's Shadow).</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_copycat.png" alt="image" loading="lazy" />
</figure>
<h3>Copycat</h3>
<blockquote>
<p>Old: 4/1 -> New: 4/4
Old: I have the Last Breath abilities of the characters behind me. -> New: After I attack, trigger the Last Breath abilities of the characters behind me.</p>
</blockquote>
<p>After introducing the Copycat last patch, many players have enjoyed the crazy combos he has brought to the game. But, his ability to end a brawl before it really even started has been too much. This change will add the risk of Copycat dying before it triggers, while also opening up some new synergies. For example, he will now work more intuitively with cards like Captain Croc, and summon a copy of whatever is in Croc's belly.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_monsterbook.png" alt="image" loading="lazy" />
</figure>
<h3>Monster Book</h3>
<blockquote>
<p>Old: 4/4 -> New: 10/4
Old: Last Breath: Cast a random spell on an enemy character. -> New: Last Breath: Cast a random spell.
Spell List: Falling Stars, Earthquake, Ride of the Valkyries, Blessing of Athena, Lightning Bolt, Fireball, Shrivel, Poison Apple, Disintegrate, Pigomorph
Upgraded version now casts two different spells.</p>
</blockquote>
<p>The goal with this change is to reduce the frequency that Monster Book Pigomorphs multiple enemies in a single brawl, while also adding some random fun by adding spells like Blessing of Athena to the list.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_deckofmanythings.png" alt="image" loading="lazy" />
</figure>
<h3>Deck of Many Things</h3>
<blockquote>
<p>Old: Level 5 -> New: Level 4
Uses same spell list as Monster Book.</p>
</blockquote>
<p>To make up for Deck of Many Things less consistently hitting powerful spells, we are moving it down a level.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_happylittletree.png" alt="image" loading="lazy" />
</figure>
<h3>Happy Little Tree</h3>
<blockquote>
<p>Old: After each brawl I gain +2 Health permanently. -> New: I gain +2 Health permanently each round.</p>
</blockquote>
<p>Before this change, you had to actually have Happy Little Tree in the brawl for him to grow. Now he can grow even from your hand. (He was so happy when he heard we were buffing him, we considered changing his name to Very Happy Little Tree)</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_southernsiren.png" alt="image" loading="lazy" />
</figure>
<h3>Southern Siren</h3>
<blockquote>
<p>Old: Slay: Summon an Upgraded exact copy of the slain character. -> New: Summon two exact copies of the slain character.</p>
</blockquote>
<p>This change only affects the upgraded version of Southern Siren. Often in the late game, her upgraded text didn't matter because she was slaying an enemy that was already upgraded. Her new version will make her upgraded agility much more impactful.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_threebigpigs.png" alt="image" loading="lazy" />
</figure>
<h3>Three Big Pigs</h3>
<blockquote>
<p>Old: 9/9 -> New: 15/15
Old: Last Breath: Summon three 3/3 Pigs. -> New: Last Breath: Summon three 5/5 Pigs.</p>
</blockquote>
<p>The rest of the dev team thought this power increase was too much! But I huffed and I puffed... and eventually got my way.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_fairygodmother.png" alt="image" loading="lazy" />
</figure>
<h3>Fairy Godmother</h3>
<blockquote>
<p>Old: 2/2 -> New: 3/3
Old: When one of your Good characters dies, give your good characters +2 Health this brawl. -> New: When one of your Good characters dies, give your good characters +3 Health this brawl.</p>
</blockquote>
<p>This should add some power to mid game "Good" synergies, especially with cards like Trojan Donkey.</p>
<hr />
<p>Quest is one of our favorite Storybook Brawl mechanics. It gives players a viable tool to help ensure they are finding treasures even when they aren't finding triples. To that goal, we've powered up three questers to make sure they are strong enough to actually fill this role.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_thenutcracker.png" alt="image" loading="lazy" />
</figure>
<h3>The Nutcracker</h3>
<blockquote>
<p>Old: 2/10 -> New: 4/10</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_cinderella.png" alt="image" loading="lazy" />
</figure>
<h3>Cinder-Ella</h3>
<blockquote>
<p>Old: Quest: Cast 5 Spells. -> New: Quest: Cast 4 Spells.</p>
</blockquote>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_braveprincess.png" alt="image" loading="lazy" />
</figure>
<h3>Brave Princess</h3>
<blockquote>
<p>Old: 3/3 -> New: 4/3</p>
</blockquote>
<hr />
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_lichsheart.png" alt="image" loading="lazy" />
</figure>
<h3>Lich's Heart</h3>
<blockquote>
<p>Lich's Heart is being removed from the game</p>
</blockquote>
<p>Storybook Brawl is at its best when it is exciting. We are removing Lich's Heart from the card pool because it can remove so much of the mystery and excitement of who is going to win, and will the defeated player be eliminated, or not?</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2-1_romeo.png" alt="image" loading="lazy" />
</figure>
<h3>Romeo</h3>
<blockquote>
<p>Romeo will now summon a Juliet as long as Juliet has died at any point in the brawl.</p>
</blockquote>
<p>This means it will work more consistently when you have two copies of Romeo and one Juliet, and work better when you copy its ability.</p>
<hr />
<h2>Bug Fixes</h2>
<ul>
<li>Fixed an issue that was preventing reconnecting to a game during hero selection.</li>
<li>When reconnecting to a game that is complete, you will now be able to see the results.</li>
<li>Masquerade Ball fixed to upgrade characters in the shop that should be upgraded from treasures.</li>
<li>Swapping to Skip no longer causes you to lose 2 gold the next turn. You do still get +3 XP though!</li>
<li>Court Wizard now makes a bonus attack when Cupid causes an ally to attack and and kill a Prince or Princess.</li>
<li>Fixed an issue where Echowood was gaining health from Wild Growth buffing characters in the shop.</li>
<li>Fool's Gold no longer causes Pied Piper's shop to stop selling an extra Animal.</li>
<li>Casting Hi Ho! with a full board and hand will now create a free Dwarf in the shop.</li>
<li>Cinder-Ella in your hand was incorrectly counting spells cast during a brawl for her Quest. She now needs to see the spell cast.</li>
<li>Robin Wood's ability now happens after Ashwood Elm's.</li>
<li>When turning a character Good / Evil, spells that target Good / Evil will now correctly see the new alignment.</li>
<li>Removed VFX from Eenie Meenie Miney Mo.</li>
<li>Added VFX to Aon and Prince Arthur.</li>
<li>Bots can no longer get heroes that were options for players in the game.</li>
<li>Bots now count towards rank point gains and losses for Legends.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
58.2 Patch Notes
2021-06-28T00:00:00Z
https://news.storybookbrawl.com/articles/2021-06_patch-58-2/
Matt Nass
Our first ever patch notes! Balance updates and a new hero.
<p>Welcome to the first Storybook Brawl Patch notes! Our first week of early access has been absolutely amazing! We want to thank everyone for playing and providing feedback; the game is only going to improve from here. Our plan is to have frequent updates like this throughout early access with bug fixes, features, new cards and card changes. We are a small but passionate team, and it means the world to us to see so many people loving the game!</p>
<h2>New Character</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_copycat.png" alt="image" loading="lazy" />
</figure>
<h3>Copycat</h3>
<blockquote>
<p>[Level 4] 4 Attack, 1 Health. I have the Last Breath abilities of the characters behind me.</p>
</blockquote>
<p>Adding just a single character to Storybook Brawl, with such an open ended ability, could lead to many new combinations.</p>
<hr />
<h2>Balance Updates</h2>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_shadowassassin.png" alt="image" loading="lazy" />
</figure>
<h3>Shadow Assassin</h3>
<blockquote>
<p>Old: 2/1 -> New: 1/1</p>
</blockquote>
<p>The assassin can get HUGE late game, which we like. But to balance that potential out, we've made it a bit more risky to buy.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_dubly.png" alt="image" loading="lazy" />
</figure>
<h3>Dubly</h3>
<blockquote>
<p>Old: 2 cost -> New: 3 cost</p>
</blockquote>
<p>Dubly was often dominating the first few turns of the game, getting to numbers other characters could not compete with. This change should still let him get to those crazy high numbers, while being more fair overall.</p>
<p>And most importantly, by popular demand, his name will now change to Triply when you upgrade him!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_crafty.png" alt="image" loading="lazy" />
</figure>
<h3>Crafty</h3>
<blockquote>
<p>Old: 3 cost -> New: 2 cost</p>
</blockquote>
<p>Crafty swapped costs with Dubly to make sure Fanny still had a few friends at level 2 with her.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_wizardsfamiliar.png" alt="image" loading="lazy" />
</figure>
<h3>Wizard's Familiar</h3>
<blockquote>
<p>Old: 0/1 -> New: 1/1</p>
</blockquote>
<p>This change should make mage builds a bit more common, to help catch up with some of the other tribes.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_itwasalladream.png" alt="image" loading="lazy" />
</figure>
<h3>It Was All A Dream</h3>
<blockquote>
<p>Old: 5 cost -> New: 4 cost</p>
</blockquote>
<p>This spell is a lot of fun and can make for some cool transitions, but is often just a bit too hard to justify spending 5 gold on.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_pupthemagicdragon.png" alt="image" loading="lazy" />
</figure>
<h3>Pup the Magic Dragon</h3>
<blockquote>
<p>Old: Your characters with Support give an additional +2/+2. -> New: Your characters with Support give an additional +2/+1.</p>
</blockquote>
<p>Similar to Dubly, Pup could make some characters nearly impossible to compete with in the early game. Pup should still be a very strong early game hero, while also giving its opponents a better chance to compete early on.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_merlin.png" alt="image" loading="lazy" />
</figure>
<h3>Merlin</h3>
<blockquote>
<p>Old: When you cast a spell, give two random characters +1/+1 permanently. -> New: When you cast a spell, give a random character +2/+1 permanently.</p>
</blockquote>
<p>Did Merlin cast a spell on the devs to make them think the original version was balanced?</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_riverwishmermaid.png" alt="image" loading="lazy" />
</figure>
<h3>Riverwish Mermaid</h3>
<blockquote>
<p>Old: Good Monster -> New: Good Princess</p>
</blockquote>
<p>The goal is to not only better line up with expectations for her art, but also help give a few more tools for prince/princess compositions.</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/patch-58-2_potionmaster.png" alt="image" loading="lazy" />
</figure>
<h3>Potion Master</h3>
<blockquote>
<p>Old: Snowhere Man-> New: Potion Master</p>
</blockquote>
<p>Snowhere man will be returning someday, with a totally new power.</p>
<hr />
<h2>Matchmaking</h2>
<p>Matchmaking now tries to match players with similar rank together!</p>
<hr />
<h2>New Features</h2>
<ul>
<li>Updated Hero Select UI</li>
<li>Updated Treasure Select UI</li>
<li>Updated shop timer SFX to be more noticeable</li>
<li>Reduced volume on hero damage SFX</li>
<li>Added your leaderboard position to the rank UI when you are legend rank</li>
<li>Added tooltips to top bar items (rank, gems, fairy dust, and crowns)</li>
<li>Added tooltips to XP display, roll button, and lock button</li>
<li>Changed "Exit" to "Done" on the results screen button</li>
<li>Added link to how to play video on first play</li>
</ul>
<hr />
<h2>Bug Fixes</h2>
<ul>
<li>Fixed an issue where Triply was not showing the correct size immediately after Upgrading.</li>
<li>Embiggening Stone with Mimic now immediately gives an additional +15/+15.</li>
<li>Replacing Fool's Gold as Loki no longer causes the shop to start selling spells.</li>
<li>When transforming a character with -Health effects (such as from Shrivel), the new character will now always have at least 1 Health.</li>
<li>If you change to a new hero while you are Grandmother or the Big Bad Wolf, you no longer lose Health.</li>
<li>Elder Wand and Forking Rod no longer trigger from spells that heroes start with in hand.</li>
<li>Fixed a bug where Greedy was failing to give gold when surviving damage taken at the start of a brawl (such as from Ring of Meteors).</li>
<li>Secret Stash and Coin of Charon no longer trigger on ties.</li>
<li>White Stag now correctly triggers before it attacks instead of after.</li>
<li>Buff visual effects will no longer play on characters rolled in the shop.</li>
<li>Fixed options menu not working while waiting for queue.</li>
<li>Fixed a bug where practice games wouldn't start.</li>
<li>Fixed pop-in for brawl transition animation.</li>
<li>Increased AFK timeout in practice games to 15 minutes.</li>
<li>Fixed timer not showing during hero select.</li>
</ul>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>
Storybook Brawl Early Access
2021-06-18T00:00:00Z
https://news.storybookbrawl.com/articles/2021-06_early-access/
Matt Nass
Storybook Brawl is now in Early Access!
<p>Storybook Brawl is now in Early Access! Try this FREE card battler where deep strategy meets fairy tale fun!</p>
<figure class="content-image full">
<img src="https://cdn.storybookbrawl.com/images/content/2021-06_earlyaccess_homescreen.png" alt="image" loading="lazy" />
</figure>
<p>Features include:</p>
<ul>
<li>32 Unique Heroes with more to come.</li>
<li>Hundreds of characters, spells, and treasures.</li>
<li>Ranked Ladder with 8 players.</li>
<li>Bot practice games.</li>
</ul>
<div class="yt-embed">
<iframe src="https://www.youtube-nocookie.com/embed/Qb_Xliy9OXk" title="YouTube video player" frameborder="0" width="711" height="400" allow="fullscreen"></iframe>
</div>
<p>To learn more, join us on <a href="https://discord.com/invite/SJJSBMS">Discord</a>!</p>
<hr />
<p><em>Note: this article was originally published on Storybook Brawl's news feed on Steam.</em></p>