Patch Notes 69
Nice
Welcome to the patch notes for Patch 69.0! There are some impactful changes in this patch, though it’s on the smaller side. Our plan is to have this be a small balance patch that cuts Trees down to size while making a few more card changes, with a larger content patch coming in the future. We’ve also got some awesome art changes and feature additions, so be sure to check those out.
LSV & Matt Place discuss the new changes
Card Changes
I Speak For the Trees
Treants enjoyed a resurgence these last few patches, mostly thanks to the addition of Burning Tree. Not only did Burning Tree get tons of stats from Ashwood Elm and other attack bonuses, that also made Echowood go off, leading to a ridiculous collection of stats. Treants were a bit too strong as a result, though as far as comps go, Treants is a pretty honest one. Stats, stats, and more stats are what they offer, with Robin Wood being the only ranged one in the bunch. Still, in the interests of shaking things up and balancing things, we are making two changes to Treants in this patch.
Ashwood - 0/15
Ashwood Elm losing five points of health also means it gives five less points of attack to itself and your other trees. That’s a big hit, and it will chip away at the amount of stats Treants ends up with.
Burning Tree - 0/20
Burning Tree is also losing five points of stats, as it goes from 5/20 to 0/20. This not only makes Burning Tree a little weaker anytime you run it, but makes the cost of speculating on Burning Tree higher. At 5/20, it’s almost always right to buy Burning Tree to go along with something like Sporko or Ring of Rage, and immediately have some good board presence. At 0/20, that cost goes up a lot, as a 0/20 to start isn’t the most impressive. The hope is that these changes combined make Treants a solid part of the metagame instead of being at the top of it.
Sheep in Wolf's Clothing - Cut
You can shear a sheep many times, but skin it only once, and that time is now for Sheep in Wolf’s Clothing. This was a disappointing level four character, and a reluctant buy at best for Animal comps. We are retiring it for now, as we go back to the lab and see what this slot can do for us.
Feasting Dragon - 4 cost 5/8
I did say that I’d get Feasting Dragon on the board, and this change certainly won’t hurt. The effect of Feasting Dragon is fun, but at level five it didn’t start buffing the shop fast enough to be worth going for. At level four (with adjusted stats), the dinner bell rings earlier and more often.
Baby Bear - 2/2 -> 4/4 -> 6/6
Animals have needed a little help, and making Baby Bear (and its subsequent family members) a bit larger might make it just right. This isn’t a massive change, but every point counts.
Tweedle - 10/3
Tweedle went from the best level four character to a middling level five character, leaving some room for a little stat buff.
Hi Ho - 3 cost
Hi Ho was feeling a bit clunky at four, and even when in Dwarves wasn’t a must-buy. We are trying it at three gold, which should help Dwarves strike gold a little more often.
Pan's Shadow - 45 HP
Our last change is to Pan’s Shadow, where five extra health will give you the opportunity to take full advantage of the lategame ability.
Art Changes
Thanks to our new 3D Art Lead, Genevieve St-Michel, we’ve got some sweet upgrades to the playmat. Here are the changes she’s made for this patch:
- Cleaned up the dark lighting artifacts and adjusted the lighting overall
- Moved some of the forest around to "settle" it better with the updated lighting
- Added golden firefly-like motes
- Added movement in the moonbeams
- Added post processing to beautify it all up
Feature Additions
- Added settings to disable keybindings (Note: These are not off by default so you will need to go into settings to turn these off)
- Treasure UI: Now when you select a Treasure the others are grayed out
- Treasure Replace UI: We added clarity to treasure replace flow by adding the three treasures you currently own to the treasure selection as well as visual improvements.
Bug Fixes & Improvements
- Fixed a bug where while in windowed mode in non 16:9 aspect ratios then switching to full screen would not correctly adjust your aspect ratio causing black borders on your screen to appear
- Fixed a bug where the countdown round timer would rollover into versus scene
- Fixed a bug where an Upgraded Feasting Dragon would not give the characters in your shop +2/+2
- Fixed a bug where The Fates was not giving you your destined character in shop
- Fixed a bug where The Burning Tree along with The Singing Sword would cause its health to not be reduced by health reduction modifiers (such as Poison Apple & Rotten Appletree)
- Fixed a bug where an Upgraded Medusa could transform her statue into a statue again
- Fixed a crash that occurred when a card was summoned from hand with an empty graveyard(this could happen with Humpty or Phoenix Feather)
- Fixed a crash that occurred when a card was created in slot -1(in non-board)
- Fixed a crash that occurred in which 9+players were connecting to the same game